Werewolf: There’s a hole in my helmet

Chapter 608 Finally got a Demon Hunter weapon! Time to hunt!

The White Wolf King can take a player with him when he is killed or banished by wolves, or when he chooses to self-destruct during the day.

The Awakened Wolf King possesses the Wolf King Claw skill twice, which can be gifted to any surviving wolf teammate at night. This gift can only be given once per night, and each wolf teammate can only receive it once. If a teammate who receives the Wolf King Claw is killed by a wolf or banished, they can choose a player to eliminate from the game along with them.

If the awakened Wolf King chooses to retain the Wolf King Claw skill, it can directly activate Wolf King Claw twice when killed by a wolf or banished from the game, thus taking two players out of the game.

Magic Wolf can exchange number plates with two other people each night, valid only for that night.

Grandpa belongs to the changing faction and must open his eyes on the first night, and designate a player to be his grandson.

Grandpa is a man who has suffered a lot. He has always wanted to find his missing child. After confirming that he has found his beloved grandson, Grandpa will spare no effort to help his grandson win!

If the grandfather's grandson is a werewolf, then the grandfather will join the werewolf camp, and his goal of winning will be the same as that of the werewolf camp.

If the grandfather's grandson is a good person, the grandfather will join the good people's camp, and his goal of winning will be the same as that of the good people's camp.

The speaking time is 210 seconds, and the time for the last words is 120 seconds.

My dear grandson, where are you?

[Identity cards are now being distributed]

After seeing the board shape, many people on the field raised their eyebrows.

Wang Changsheng also gently touched his chin.

Frozen Grandpa?

When he first saw the name of the board, he thought it would feature some special character.

However, upon closer inspection, it becomes quite easy to understand.

The so-called grandfather is nothing more than a secret admirer or a wild child.

This board still contains wolf cards, and in fact, there isn't even a single ordinary werewolf card left in the wolf team.

Five more werewolves, each with their own unique skills.

Needless to say, the wolf-type character can directly infect the outer position. In fact, this lineup of five werewolves with skills, plus a wolf-type character that can infect, is really a bit over the top.

That would mean if the wolf were infected by a key divine card in an external position.

Although from the second night onwards, the divine card could no longer activate its skill due to being infected.

However, even if this doesn't benefit the Wolves, it can have a negative impact on the good guys.

While good guys suffer negative benefits, werewolves naturally gain something in return.

Blood Moon Apostle, Wolf Pack, Magic Wolf.

Wang Changsheng has already gone through several rounds.

However, he rarely saw the White Wolf King or the Awakened Wolf King.

The White Wolf King is actually a variant of the Black Wolf King. Ordinary Black Wolf Kings cannot self-destruct or fire guns, but the White Wolf King can.

In other words, the White Wolf King doesn't need to care about any operations or techniques; he doesn't need to pay attention to these things.

All you need to do is spot the most critical priest's position, then self-destruct and take him out with a single shot—that's enough.

Besides the White Wolf King, there is another Awakened Wolf King in the wolf team.

This trump card is even more outrageous; he can fire two shots right when he's out of the game.

It is also different from ordinary wolf kings.

An ordinary wolf king, after going to great lengths to eliminate himself, can only fire one shot, but he can fire two shots directly.

Taking two people with him at the same time would allow him to chase them for a considerable number of rounds, and he could also pass his Wolf King Claw to his other teammates at night.

In other words, if he doesn't want to be eliminated, he can pass his skills to his teammates, and when his teammates are eliminated, they can also shoot and take down others.

The existence of this card forces the good guys to consider more things. One reason is that they might actually play a card that allows them to fire.

One is that even good people have to face this kind of thing.

Some werewolf cards, when faced with the necessity of exile, have no choice but to continue even if the opponent shoots.

Moreover, the existence of the Blood Moon Apostle might spark something different with the Awakened Wolf King.

Although the requirements for the Wolf King Claw skill given by the Awakened Wolf King are the same as those for the regular Wolf King.

They can only activate their skills when they are killed by wolves at night or when they are banished.

Unlike the White Wolf King, if the awakened Wolf King gives the Blood Moon Apostle a Wolf King Claw.

If the Blood Moon Apostle can get out on the last day, he can not only be eliminated the next day, but also shoot and take people away on the day he was originally exiled!
In other words, he was ousted from the game, and as he fired the shot, he entered the night.

But he won't die; instead, he'll survive until the next dawn before being eliminated.

By then, he could launch another attack, and at night, he could even kill another person.

In other words, he can catch up in two rounds.

This is an outrageous thing.

The Wolves have too many cards to play in the next round, not to mention the Magic Wolves in the outside position.

Therefore, the clergy have made some adjustments to their trump cards.

The Seer, Witch, and Guardian are considered standard. Both the Witch and Guardian can be played in turn, and there is also a Witcher and a Frozen Goose.

The witch's and guard's skills need no further explanation, and the witcher can also hunt a werewolf every night starting from the second day.

These are all trump cards that can be used to chase rounds, and this Frozen Goose card can directly activate a skill, freezing the werewolf at night, thus preventing the werewolf from activating its skill.

The trump card that prevents the use of skills is not just the werewolf that is frozen.

Even the entire Wolves team couldn't be cut.

This card is a fairly effective counter to the Wolves team, which has all of its skills.

Perhaps it is precisely because there are no ordinary werewolves in the werewolf team that an extra Frozen Goose card was added in order to make adjustments.

However, this depends heavily on how well the frozen goose is handled. If the frozen goose can freeze a werewolf, then everything will be great.

But if the frozen goose doesn't freeze the werewolf, it might freeze a divine card instead.

Therefore, this Divine card will be unable to activate its skill that night.

Good people may suffer losses in one round, or even two rounds, or even more.

In addition, there's a card that changes sides—Grandpa.

If the opponent chooses to join the werewolf camp, the werewolf will be infected with another card.

So, there were originally only sixteen cards on the field, but suddenly there were seven hidden cards belonging to the werewolf camp.

There are only nine good people.

Even if all Grandpa Zhang can do is vote, make a statement, and fool good people.

But good people don't have much vision, and if they encounter a grandfather who's always arrogant and domineering...

This would obviously allow a werewolf to escape unscathed, or even benefit the entire werewolf team and allow them to gain more rounds.

This board is also a considerable challenge for good people.

If a good person wants to win, then they must spare no effort and do everything in their power!

Wang Changsheng glanced at his trump card.

"Witcher?"

Wang Changsheng was somewhat surprised to receive this trump card.

He had played many games with this card, but he had only ever picked up this particular card a handful of times.

However, this card is also good.

Actually, he wanted to get the frozen goose.

If he can get his hands on the frozen goose, he could even freeze the werewolf on the first day.

This prevents the Wolves from killing anyone or using their abilities that night.

Then every day thereafter, one card was frozen.

This effectively disables all the werewolves' nighttime killing tools. All that's needed is to banish them day by day!
However, there is a problem here: what if he gets the frozen goose and freezes the werewolf every night?

But how can he convey this information to the other Good People cards?
If he points out this information, then the Wolves will naturally be able to identify him as an identity card.

Even if there are guards and witches on the field, wouldn't the witch activate the antidote on the first day?
In other words, even if the guards were to guard him, they could only guard him for one day.

There is still a Seer card on the field that needs to be protected by a Guardian, so if he directly reveals the identity of the Frozen Goose, it will be very difficult to win, even if he doesn't.

Won't the werewolves notice the overly suggestive topics he mentioned?

Nobody's a fool in this competition.

If he wanted to delay for a few days, then he wouldn't be able to reveal the werewolf's location during the day.

It was uncertain whether the good guys could eliminate the werewolves a few days ago.

In the later stages, if there are fewer good people and more werewolves on the field...

What's the point of telling the werewolf's location to the player in the outer position?
So it's better to just use a Witcher card that allows you to hunt down werewolves every day and quietly eliminate them one by one.

He only needs to treat himself as an ordinary person, or even as a grandfather.

As a grandfather, it's only reasonable for me to take care of my little wolf cubs, right?

The time for the card-dealing phase has ended.

The judge's voice rang out.

[Close your eyes when it gets dark]

The rest of the people also put on their helmets at this time.

One by one, monsters who were clearly human, but whose faces were those of sea monsters, sat here.

His eyes were tightly closed.

[Frozen goose, please open your eyes]

"Please select the object you want to freeze."

Frozen Goose Night.

Through the large hole in the helmet, Wang Changsheng immediately saw that Raven No. 11, sitting diagonally opposite him, had opened his eyes and removed the siren helmet from his face.

Huh?

He couldn't help but feel happy.

He's holding the Witcher, and Raven #11 is holding the Frozen Goose. What's this move called?
This is a powerful alliance!
They might even team up and quickly and decisively take down the Wolves!
After opening its eyes, the crow number 11 looked around the outer area.

His gaze swept over Wang Changsheng.

After a brief pause, they moved on again.

Wang Changsheng raised an eyebrow imperceptibly.

What do you want to do?
Did you want to freeze him?

He's just pretending to be a grandfather, not a real grandfather, so please don't try to freeze the fake grandfather.

After looking around, the number 11 crow finally focused its attention on the cards around it.

He first thought for a moment and then skipped over number 12, and then hesitated for a long time over number 10 and number 13.

Wang Changsheng watched silently.

The judge breathed a sigh of relief when crow number 11 made an upside-down three gesture to him.

The object you selected to freeze is...

[No. 13]

[Please close your eyes to confirm]

Wang Changsheng nodded secretly.

Number 10, sitting next to Raven, could see clearly that his opponent's trump card was the Witch.

If the crow freezes the witch, then the werewolves can start killing at will today.

No matter which card you kill, you can always eliminate it.

No witch even considered whether she could save the other person.

However, Wolves might also choose to cut their own numbers.

So, in a way, it's not so bad that the witch doesn't prescribe the antidote.

However, the werewolf who self-inflicted the injury is very likely to be the White Wolf King or the Awakened Wolf King.

Therefore, it is actually best to let the witch keep a bottle of antidote for emergencies, and let the opponent decide whether or not to activate the skill.

And the frozen card number 13 by the crow is even more ingenious.

The opponent's trump card is a wolf, which means that if he can kill number 13 today, he can prevent the wolf from using its skill.

Unfortunately, his Witcher card can only start killing from the second day; he can't hunt outside positions on the first day.

That's a bit of a pity, otherwise, he could have worked with the crow to eliminate wolf number 13 on the first day.

At this moment, Wang Changsheng couldn't help but daydream that he would have liked to draw the Witch card.

That way, you can kill the opponent with a single vial of poison.

However, even if he actually gets the witch, he won't poison the wolf pack; instead, he'll directly poison the awakened wolf king or the white wolf king.

These two cards pose a more real threat to the good guys, since if a wolf gets infected with a card, at worst it just means pushing the game out one more round.

Since the infected werewolf doesn't have a weapon, it's essentially the same as the grandfather card, except that the opponent might be a divine card.

However, these two werewolves that can fire guns are different; the White Wolf King can even self-destruct during the day.

He could have easily taken out the Seer with a single shot, allowing the game to proceed in a purely speculative fashion.

He can also take away other divine positions, which he determines after listening to their speeches, and these positions may even be key ones.

For example, the Witcher, or the Frozen Goose, or the Guardian.

These cards are all potential trump cards that can be used to chase rounds, and they can be used to chase rounds every round, which poses a significant threat to the Wolves.

They might be able to directly guard others at night, or directly hunt them down, or disable their skills, or even coordinate with the guards.

This made them somewhat uncomfortable.

Therefore, compared to prophets, they might prioritize eliminating a few priests who can track the cycles of reincarnation.

[Magic Wolf, please open your eyes]

"Please select the number plate you wish to exchange for tonight."

Magic Wolf Night.

Sitting in position number 2, Huntue removed her helmet, opened her eyes, and looked around.

He frowned and pondered for a long time.

Only then did he slowly make a gesture to the judge.

Wang Changsheng peered intently through the large hole in the helmet, keeping a close eye on his opponent's every move.

Like the judge, he saw the gesture the other party made.

The license plate number you chose to exchange is...

[Please close your eyes to confirm]

That's right, Hunter Moon No. 2 simply waved to the judge, making a gesture that she wasn't going to activate her skill, and then put her mask back on.

Wang Changsheng thought to himself that this was boring.

But this is normal.

After all, it's a magic wolf; not using its skills on the first day is to prepare for later uses. (End of Chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like