Werewolf: There’s a hole in my helmet
Chapter 623 The Prophet, He Belongs to Himself?
"Personally, I can't accept the idea that Number 8 was a Witcher who shot himself to death."
"So if you're saying that number 11 is really a frozen goose, then I've taken the wrong side."
"The wolf team in the outer position should at least know that I've chosen the wrong side, and that you're the real frozen goose. It's up to the Blood Moon Apostle to see if he'll get up and self-destruct to kill you."
"After all, if number 16 is eliminated, he is the seer and will definitely not be able to fire a shot, so you won't be eliminated."
"And if the werewolf doesn't self-destruct and you survive until night, I won't poison you."
"You go and freeze the werewolf in the outer position yourself."
"Then you just need to open the game for one more Christmas Eve. As long as there are guards in the outer positions, they can get up and we can fight openly."
"There's no need to hide it anymore; it's just a matter of debating who the real prophet is in which round."
"I think it's okay to sell number 16 today."
"Because number 16 is also just a prophet."
"Of those who left the field, number 8 was a wolf, number 4 self-destructed, and number 6 was taken away."
"We're not sure of his identity, let's just assume he's a guard."
"Even if we eliminate number 16 now, it will only mean two priests are out of the game. I'll poison number 14 tonight."
"He jumped on the card of a commoner, not a clergyman."
"So, in the outer position, I have a Witch, you have a Frozen Goose in position 11, and a Witcher."
"You were able to successfully freeze the werewolf at night, right?"
"Tomorrow we'll eliminate another werewolf, for example, remove player number 13, and also remove player number 15. There's still a werewolf in the outer position, right?"
"From No. 16's perspective, it's impossible to find all the werewolves, so I think it's better to eliminate No. 16 first."
"And even if number 16 is the Seer, it wouldn't be a problem to eliminate him, right? In terms of rounds, it's not like we have to eliminate a werewolf every day. We also need to analyze the specific situation."
"After all, if we side with number 16, then numbers 13 and 15 are both wolves, and they are both wolves who might be carrying guns. Instead of eliminating them, why not eliminate the seer? If number 16 doesn't fire, wouldn't we be able to eliminate the wolves directly at night?"
"This is my idea."
"And the fact that the shooting occurred on the 16th further proves that my judgment was correct. So, the profit from shooting on the 16th today would actually be greater than shooting on the 13th."
"Pass."
[Player #9, please begin speaking]
As a commoner, Number 9 Mist Cutter rubbed his brow.
"I was not very satisfied with my comments on this number 10 yesterday."
"But today he directly showed me a picture of himself as a witch."
“My trump card isn’t the witch, so if I want to refute this number 10 card, it seems I can’t do anything about it.”
"After all, my trump card isn't the witch; he's going to play number 16 as the witch."
"After listening carefully to his last statement, I personally think that there might actually be such a possibility."
"Or, if we play a werewolf today, the werewolf is very likely to shoot, whether it's one shot or two shots."
"If two shots are fired, the order of our good guys' rounds will be corrected immediately. Now at least we know that number 4 is a werewolf who is eliminated, and number 6 must be a good guy who is eliminated."
"From the perspective of number 13, number 8 is the wolf."
"From the perspective of number 16, if the number 10 card is indeed the witch, then number 8 must have been hunted by the witcher, right? So number 8 must also be a werewolf."
"In this situation, we can clearly understand how number 8 was eliminated, and we can also basically clarify his identity."
"After that, it's true that if we were to pair him with number 8 as the Seer, then number 16 would definitely be more like a werewolf."
"His prophetic abilities have naturally diminished as a result."
"The prophet's face will actually rise on the 13th."
"But we can't just assume that number 13 is the Seer. So instead of that, why don't we just play the Seer card today?"
"Even if number 16 is a true prophet, let's just eliminate him first."
"After all, we have basically found most of the werewolves now. If number 16 is indeed the seer, then number 4 is a werewolf and number 8 is a werewolf."
"Currently, no one is going to counter number 10, even if there is a real witch in the outer position, and this number 10 is not a witch."
"Getting rid of the prophet isn't a big problem for us."
"Because the witch can poison number 10 directly, unless number 10 is a magic wolf who can switch places with himself at night."
"On the contrary, the witch will poison cards in the outer positions, but tonight the witch can even choose to play a poison card."
"If number 10 dares to jump, then any werewolf would have to reveal their identity."
"The Witcher goes to hunt down the outsider, and we can see whether he can fire his gun after number 16 is eliminated."
"If he doesn't fire a shot, isn't he very likely to become a prophet?"
"Witchers can go directly to hunt down number 13 or number 15."
"Even if they can fire during the day, it's not a big problem."
"Are they absolutely certain they can find the Witcher or the Witch? Even if they can, shouldn't Magic Wolf also consider whether the Witch or the Witcher will come after him tonight?"
"Therefore, I personally think that getting rid of number 16 first doesn't seem to be a big problem."
"Let the prophet die a heroic death so that we good people can win a complete victory."
"Furthermore, if the Seer is eliminated on the 16th, we are unsure what the 6th's trump card is."
“What if he is just a commoner? Wouldn’t that mean that, apart from number 16, all the clergy in the outer positions are still present?”
"Even frozen geese have to be placed on the side of number 11? Number 11 itself has to side with number 16."
"The perspectives of the witch and the frozen goose are actually somewhat conflicting, if Number 10 and Number 11 were two gods."
"However, this is merely a difference in their personal perspectives, nothing more."
"Number 10 thinks Number 13 will be more like a prophet because he thinks Number 8 and Number 16 may form a bond."
"And since he's a witch, number 8 must have been killed by the witcher. Doesn't that also mean Frozen Goose correctly froze someone?"
"Of course, because of the existence of Number 15, the witch's and Frozen Goose's perspectives may conflict, but the witch herself does not conflict with Frozen Goose."
"Or to put it another way, there are two possibilities: him with number 11 and him with number 15."
"Of course, if we say that he and Number 11 are two divine positions, then wouldn't we, the good people in the outer positions, be able to directly find that Number 16 is the seer?"
"But if number 15 really is that frozen goose card, he can still freeze someone else in the outer position at night. After all, number 11 already has another werewolf claiming, right?"
"If number 11 is frozen goose, he said he would go to number 1 and number 2 to thaw it."
"Doesn't this, to some extent, acknowledge me and Number 10?"
"So, if number 10 starts dancing the witch now, I personally think that number 10 and number 11 are not in conflict."
"But from No. 10's own perspective, he might feel that he and No. 11 are in conflict over who is on the same side."
"Let's see if number 16 can fire. I don't think the rest is too complicated."
"Pass."
[All players have finished speaking, now we will begin the exile referendum] After listening to everyone's speeches, Wang Changsheng did not expect that the final round was originally supposed to be the round where player number 13, a wolf that could not fire a shot.
How did the conversation suddenly turn into a discussion about selling the Seer card number 16?
Isn't this a little bit too exaggerated?
The corners of his mouth couldn't help but twitch slightly.
However, there's nothing he can do. From his personal perspective, the witch card in the back position is indeed impossible for him to directly determine whether number 16 is a true seer.
Although most of the good guys in the outer positions who don't have a perspective have found number 16, the witch does have her own perspective.
He knew that Number 8 had already been killed by the Witcher.
"Tsk, I originally hunted him down to prevent the Blood Moon Apostle from having any room to maneuver. If I had known this would happen, I would have just killed Number 13 instead."
Wang Changsheng sighed inwardly, but for him, it didn't really matter who he dealt with.
Crow #11, being a frozen goose, has discovered that one of Crow #1 or Crow #2 might be a werewolf.
If he can freeze number 2 today, number 2's magic will be unable to be displayed, and he can freely hunt down cards in the outer positions, while the Wolves still won't be able to make a move.
Of course, the specifics depend on whether Raven #11 can find Raven #2's Magic Wolf move.
But even if they can't find it, it doesn't matter. Even if the Wolves can make a move, who would they kill?
Most likely, they'll have to kill Frozen Goose #11, or find a Witcher to kill in an outer location.
Or kill the witch card number 10.
If the witch sees that number 16 can't fire a shot, she might use a poison to take down number 13 or 15.
So even if number 2 is to be replaced, who can be replaced?
Card number 13 has already been replaced and cannot be replaced again.
So if Magic Wolf really wants to exchange for cards with guns, then he can only exchange for the Awakened Wolf King card number 15.
The witch is more likely to target the 13th with poison.
Anyway, after so many days, if Number 13 is a werewolf, he should at least have a gun by now.
In that case, if we're going to kill someone, we'll definitely have to kill number 13 first.
Therefore, the witch deals with card number 13, and he deals with another card.
What can the Magic Wolf do if they guard number 15?
There are still four divine roles on the field, although Seer #16 has been eliminated.
There are still three divine cards left. Even if the wolves kill one card at night.
There are still two divine roles left, but once they're activated, there might only be one werewolf left on the field, number 15.
If you just push him out, the game will end immediately.
[Please, Sheriff, return the vote]
No. 16, Cliff Uncle, never expected that he, as the Seer, would be banished by the werewolves, or rather, by several potentially good people.
According to his initial idea, getting rid of number 13 would undoubtedly be the best option.
Because now, after analyzing number 13, we can see that number 11 is the best fit.
It really could be a wolf card.
Getting rid of him today would be a win-win situation, since he can't even fire a shot.
But if number 13 is able to fire a shot, it's possible that two shots might be fired.
This is also somewhat risky.
Since the divine roles are now mostly clear, except for the Demon Hunter and the Guardian which haven't been revealed yet.
Then, the card number 6 was taken away by card number 4, so it might form a guard.
Even if there are still real Witchers in the outer positions.
If player number 13 fires two shots, one to take out player number 11 and the other to take out player number 10, then only his Seer and a Demon Hunter with an unknown external slot will remain on the field.
If the guards are still there, that would be best, but what if they are gone?
Two clergy members entered the night.
The werewolf still has a number 15, as well as an unknown hidden card in the outer position, but it is very likely the Magic Werewolf's card.
Then there aren't enough rounds, so the Witcher still has to hunt down Number 15, even if Number 15 doesn't have a gun.
Magic Wolf isn't someone to be trifled with.
Can we just sit here and wait for the Witcher to take care of the last one or two werewolves?
Therefore, once the Magic Wolf successfully swaps in the Witcher's skills, the good guys will basically have no chance to catch up.
So, thinking about it this way, it seems like it would be better to get rid of him today?
After receiving this result, Cliff Uncle No. 16 sighed slightly.
He then made the inverted six gesture to the judge.
[Sheriff's Ticket No. 16]
[All players are requested to wear helmets when voting]
clam?
Wang Changsheng was somewhat dumbfounded when he saw the vote from prophet number 16, because he did not expect that the prophet would directly put the vote on his head.
Even if number 13 might be a werewolf with a gun, at most he should only be able to fire one shot.
One shot, regardless of whether it takes away number 10 or number 11.
There will always be three Divine cards alive on the field.
Tonight, you'll almost certainly have one, and possibly two, cards to continue playing in the next round.
Since the werewolf is going to shoot, he will definitely take away Frozen Goose No. 11 first.
This card will definitely be given a higher priority.
However, this also gave the 10th witch, including her Demon Hunter card, the opportunity to continue killing the werewolves.
If we just take care of all the werewolves in one night, wouldn't that be okay?
Why should the vote be returned to oneself?
This is a bit too cautious...
However, this is not entirely incomprehensible.
Wang Changsheng shook his head secretly.
【5、4、3、2、1】
【1号、2号、3号、5号、9号、10号、13号、15号玩家选择投票给16号,共有8.5票】
【7号、11号、12号、14号、16号玩家选择投票给13号,共有5.5票】
Player #16 has been eliminated. Player #16, please give your last words.
Cliff Uncle No. 16 shook his head: "I am a trump card that cannot be fired, and I am indeed a prophet."
"The reason I agreed to let you come under my command is that I was able to stand up and speak, and continue to arrange the work."
"Now that I'm out, the wolves can't fire their guns, so the witch can poison number 15, and the witcher can kill number 13." (End of Chapter)
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