Werewolf: There’s a hole in my helmet

Chapter 655 Layout: Loneliness Awakens!

[Prophet Number 8]

[Comment]:
The most "tragic" true prophet was the first to verify that the witch was a good person, but was killed instead. The sheriff's badge flow was left empty-handed. Before he could lead the team, he was poisoned away by the witch and even banished his fellow priests on the spot.

He was not trusted by any good people before his death, and even the Meng Po soup couldn't save him after his death. This can be called the "tragedy of a prophet" and perfectly illustrates "the daily life of a true prophet: no one believes him and he dies quickly".

【score】:
Losing the game deducts 2 points;
1 point will be deducted from the total score for behavior.
The judges' impression score is 0 out of 10.

【evaluate】:
Nothing at all, final score -3.

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【Werewolf #9】

[Comment]:
The werewolf in the werewolf team was "invisible" and had little presence. He neither helped his teammates to avoid being eliminated nor disrupted the good guys' perspective. He didn't even cause a ripple when he was voted out in the end. He could be called the "werewolf version of the invisible one". He did nothing throughout the whole process but became the last werewolf to be eliminated. He could be considered to have "survived to the end".

【score】:
Losing the game deducts 2 points;
The total score for behavior is 0 points;
The judges' impression score is 0 out of 10.

【evaluate】:
Nothing special, final score -2.

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[Civilian No. 10]

[Comment]:
The unlucky civilian representative was taken away by the 12th wolf king without saying much. His death was quick and sudden, making him a "tool civilian 2.0". His only role was to help the wolf king take away one more good person, reducing the difficulty for the third party to win.

【score】:
Losing the game deducts 2 points;
The total score for behavior is 1 points;
The judges' impression score is 0 out of 10.

【evaluate】:
Nothing special, final score -1.

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【Cupid No. 11】

[Comment]:
Cupid, the "invisible master" of the third-party camp, established a third party on the first night, hiding his identity throughout and secretly cooperating with No. 7. He neither revealed his identity nor got himself into trouble, and finally reaped the benefits. He can be called the "Werewolf version of the Lurker", taking the "hiding identity" to the extreme.

【score】:
Winning the game earns 3 points;
The total score for behavior is 4 points;
The judges' impression score is 3 out of 10.

【evaluate】:
That dog... was incredibly cowardly, but ultimately scored +10!

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【Wolf King No. 12】

[Comment]:
The wolf team's "ambitious" wolf king, who claimed to be the seer during the sheriff's meeting and gave Cupid a "golden water" (a positive result for the wolf team), dared to act but failed to seize the opportunity. When he was finally exiled, he took a villager with him. It could be considered the wolf team's "last struggle," but unfortunately, it failed to reverse the wolf team's disadvantage and instead helped a third party.

But since you're a third party yourself~
【score】:
Winning the game earns 3 points;
The total score for behavior is 5 points;
The judges' impression score is 3 out of 10.

【evaluate】:
He seized all power, and his final score was +11.

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"Hahahaha! This round's rating is a bit too difficult for others; it's completely dominated by the third party!"

"Who can argue with that? Logically speaking, the good guys were eliminated after the werewolves were eliminated, but overall, none of the good guys got a slightly higher score."

"There's nothing we can do about it. Wolves originally only had three players, and then one of them joined a third team, leaving only two."

"It's unreasonable for you to deliberately lower the werewolf's score."

"Because they themselves have some tricks up their sleeves, while good people rarely have any tricks up their sleeves."

“Even if he wasn’t the last one to be eliminated, it’s unfair to the others to give them extra points just because of that.”

"I'm completely baffled by this game. Let's start the next one quickly and see who wins in the end!"

"Yeah, hurry up and start the next round, stop dawdling!"

The cheers from the crowd were deafening, and at the same time, the commentator's voice echoed throughout the stadium via the equipment.

"One of the six matches in this tournament has already concluded. We still have five more matches to watch today. The first match was a winning start, with such thrilling and exciting plays."

"In a three-way contest, the third party emerged victorious! A rare sight indeed occurred on our field!"

"Now I can feel the cheers from you all, so let's not waste any more time talking."

"All players are ready. Let's begin the second match of this game!"

"The second match of the second stage of the WWC 2023 Werewolf World Championship Tianyi Division!"

"start!"

The tide has come, the game begins.

The game board type for this round is Lonely Awakening.

Now let's explain the game rules:
The competition adopts the rule of eliminating the opponent's edge.

If the werewolves kill all the villagers or all the gods, then the werewolves win.

If the good guys vote out all the werewolves, then the good guys win.

The roles in this game include—

Four ordinary werewolves, three civilians, four divine civilians, and one awakened lonely girl.

The people of the gods include: prophets, witches, dreamers, and hunters.

Each night, the Seer can check whether one player is a good guy or a werewolf.

The witch possesses a bottle of poison and a bottle of antidote. She can only use one bottle each night and cannot save herself from the disease.

When a hunter is killed by a wolf or banished from the game, they can flip a card and designate a player to be shot and eliminated as well. If the hunter is poisoned or captured, they cannot activate their ability.

Each night, the Dreamcatcher must choose one player to become a sleepwalker. The sleepwalker is unaware that they are sleepwalking and is immune to nighttime damage.

If the Dreamcatcher is eliminated at night, the Sleepwalker will also be eliminated. Players who are Sleepwalkers for two consecutive nights will also be eliminated.

The Dream Weaver cannot use skills on itself, nor can it voluntarily give up using skills. If the Dream Weaver does not choose a target, it will randomly select a player to become a sleepwalker.

When a sleepwalker is eliminated along with the dream collector, the witch cannot see the elimination information.

On the first night of awakening, the lonely girl can choose a player to become her idol.

If the idol is eliminated at night, the Awakened Lonely Girl will inherit the idol's identity. If the idol is a werewolf, the Awakened Lonely Girl will become a werewolf and wield the werewolf's knife. If the Awakened Lonely Girl is a priest, she will inherit the priest's identity and possess the skills.

If the idol is eliminated during the day, the awakened lonely girl will directly become a werewolf.

The speaking time is 210 seconds, and the time for the last words is 120 seconds.
Who is my idol?
[Identity cards are now being distributed]

Is this the board that awakens a lonely girl...?

Wang Changsheng paused slightly after seeing the new board design.

There were many similar boards featuring a lonely girl before. But he basically didn't play the boards where the lonely girl's existence was awakened, or any other identities.

Whether it's a werewolf or a priest, it's easy to understand.

After all, there are only four werewolves in the werewolf pack, but there is no so-called "big brother" wolf. As for the divine roles, they have all been through too many times.

However, this awakened lonely girl is different from ordinary lonely girls, in that she has the opportunity to inherit the identity of her idol.

This is what makes this identity so special.

Moreover, it differs slightly from normal boards with a third party involved.

The awakened lonely girl belongs to the swing faction; she can become a werewolf or a good person.

But the problem is, he's not like a normal lonely girl; he follows whoever his idol is.

Within this board, the identity of a lonely girl awakens.

Even after an idol is identified, things can still change.

Of course, if we say that an awakened, lonely girl chooses to worship werewolves.

In reality, he can only become a werewolf, because if a werewolf is eliminated at night, he will transform into a werewolf, and if he is eliminated during the day, he will still transform into a werewolf.

The key point is that even if a lonely girl idolizes a good person, there is still a high probability that she will become a werewolf.

This is also why there was no "Big Brother Wolf".

After all, no matter what, although there are no guards on the field, there is still the Dream Weaver, who is quite powerful and can both attack and defend.

Furthermore, the outer slots also include the witch and the hunter himself.

If the card "Awakened Lonely Girl" doesn't exist, and there are only four ordinary werewolves, it will undoubtedly be very difficult to win.

Because no werewolf can counter the divine abilities.

But now that we have the trump card of the awakened lonely girl, the situation has changed instantly.

Werewolves have a very high probability, even a three-quarters probability, of becoming part of the five-wolf faction.

Adding an extra werewolf would cause significant changes and create more possibilities.

There are many directions and paths that can be extended from here, so this is not just about the werewolf being able to make one more attack and chase for one more round after obtaining the fifth wolf.

Instead, it means that the werewolves have a greater chance of winning.

This is the balance of the board.

And the awakened, lonely girl in this board is actually quite advantageous in terms of her own trump card.

After drawing the card "Awakening of the Lonely Girl," he didn't really need to pay too much attention to the identity of the idol he admired.

In other words, he doesn't need to define his idol.

He doesn't even need to acknowledge his idol.

Or, if an awakened lonely girl wants to become a werewolf, she can beat her idol to a pulp, banishing him to the daytime, and naturally transform into a werewolf.

So this lonely girl on the board truly deserves to be called awakened.

So what if they're idols? Idols aren't immortal!

On the contrary, if the death of an idol can bring more potential and greater benefits, then why not let the idol die?

Especially for awakened lonely girls, what they can inherit is the identity of the idol they admire, not just the other person's skills.

For example, if her idol is a hunter, then if the hunter is eliminated at night, the awakened lonely girl can also become a hunter, and she will have an extra bullet.

If the awakened lonely girl worships a prophet or a dream seer, then there's not much to say, as she can inherit their abilities.

Furthermore, if the idol worshipped by the awakened lonely girl is a witch, even if the witch has used poison.

The awakened lonely girl can once again control a bottle of poison.

This is quite outrageous, because it means the good guys could have three bottles of medicine, or two guns.

Even if the awakened lonely girl transforms into a Dream Weaver, and the real Dream Weaver dies, the Dream Weaver transformed from the awakened lonely girl can still inherit the Dream Weaver's previous actions and double-capture again, killing a certain card.

Or perhaps you could act as a guard, shielding a card in the process, hoping to unlock a peaceful night.

This all contributes to the playability of the card "Awakened Lonely Girl," but for the board as a whole, "Awakened Lonely Girl" is highly playable. The other cards aren't bad in terms of playability, but they are generally quite ordinary.

In fact, this sign can almost be interpreted as everyone's attention being focused on who the lonely girl is.

Because if they can find the location of the awakened lonely girl, then this card will allow both the werewolves and the good guys to better develop their own camps.

For example, the werewolf was the first to find the awakened, lonely girl.

If you determine that the other party has no intention of joining your team, then quickly eliminate them.

Alternatively, they could banish it during the day to prevent the other party from inheriting the idol's abilities and causing them trouble again.

Of course, if that happens, the Wolves might very well go straight for the massacre of civilians.

Actually, this board doesn't really matter if the people are slaughtered.

The main point is that there is a Dream Weaver in the outer position, which can shield other civilians.

But the common people only have three cards. As long as they can hold out during the day and push the good people out, the massacre of the people can be done very quickly.

For good people, it is even more important to find the location of the lonely girl as soon as possible.

Because the question of whose identity the awakened lonely girl will inherit is clearly what the good people are concerned about.

Moreover, and more importantly, the awakened lonely girl could transform into a werewolf at any time.

How can good people accept it when they turn around and take the lives of good people and become their enemies?

Therefore, a lonely girl who awakens to her true nature is easily targeted by the public.

Wang Changsheng raised his hand to look at his own cards.

Beneath the skull was his true identity.

Wang Changsheng had initially thought he might become an awakened lonely girl, but when he flipped the card, he found out he was a werewolf instead, which left him a little disappointed.

But actually it's not so bad, a werewolf is a werewolf.

Although there are only four ordinary werewolves on the field, the werewolves actually have a high probability of winning. If they play well, the game will end quickly.

Of course, the werewolf's advantage lies in whether the awakened lonely girl will become the fifth werewolf.

What if the lonely girl eventually awakens and is connected to a divine position?

That would be even more of a headache.

If they go to kill the gods, the awakened lonely girl will definitely inherit the idol identity again at night and master the skills, which means that the werewolves will have to kill five gods.

So it's better to turn around and kill civilians. (End of Chapter)

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