When I write a bug it becomes the core gameplay.
Chapter 334: The Heaven-Defying BD Appears!
Chapter 334: The Heaven-Defying BD Appears!
Instructor Ding took a look and said, "Hmm... this looks like a mixed damage glyph? But what does the damage increase of the light and dark glyphs have to do with the nature glyph?"
This is a purple glyph, but Lecturer Dante still doesn't think it is strong enough.
For the same reason, most players can only stack damage of the same attribute.
If you want to take advantage of this glyph, you need to stack light spell damage, then symbolically use some dark skills, and then before using the light spell burst, symbolically use a few dark skills to stack the buff.
But the problem is that using dark skills to stack buffs also takes up output time, and basically does not cause any damage.
Even so, it is not necessarily better than conventional output BD, and the technique is even more complicated.
"No, no, no, instructor, what I mean is that there are many similar purple glyphs in this game, almost for every department!
"Look at this. After releasing the fire skill, the ice skill increases damage. And this, after releasing the wind skill, the earth skill increases damage...
"Look, if we find three stronger attributes from the four elemental powers of fire, ice, wind, and earth, and let them increase each other's damage, and match the buff cycle time of the 'Biased Elementalist', wouldn't it take off on the spot?"
After hearing this, Lecturer Ding finally understood.
Wow, this is actually possible?
After research by the BD team, it was found that among the four elemental forces, the wind element was the weakest, so it became a strategically abandoned link, mainly used to add buffs in the output cycle.
The fire element's output skills include Fireball, Pyroblast, and Fire Arrow;
Ice elemental output skills include Frost Arrow, Freeze, and Frost Ball;
The output skills of the earth element include earthquake, earthshake, and rockfall.
The orange glyph includes "Eccentric Elementalist", the purple glyph includes "Flying Stones and Sand (increases damage to the Wind and Earth)", "Boiling Lava (increases damage to the Earth and Fire)" and "Overheat Reaction (increases damage to the Fire and Ice)".
In the talents, you can strengthen the output skills of the three series, and then click slightly to improve the elemental damage comprehensively, or convert attributes into talent points such as critical strikes.
In this way, a powerful "Eccentric Elementalist" BD is completed!
If it was version 60, this would definitely not be acceptable, and it could even be considered a bit funny.
Because using three sets of skills to output means that the damage of all three sets is not high.
But the orange and purple glyphs in version 70 are really suitable for this BD, allowing players to benefit from increased elemental damage throughout the entire process.
In addition, the visual effects of this BD are also quite cool!
When players release skills corresponding to the elements, the corresponding elemental light will appear all over their bodies, and the skill special effects after the damage increase will become particularly eye-catching. The original small fireball becomes a large fireball, the original small ice arrow becomes a large ice ball, and the original falling rock becomes a large meteor...
Although the blinding degree of special effects is still slightly inferior to the Dark Chain BD of "Protoss World", combined with the characteristics of this BD, it will still bring a very bright and refreshing feeling to players.
Of course, there is one last small problem with this BD.
That is the problem of output method.
Because the effect of "Eccentric Elementalist" cycles between four elements, each of which lasts for a few seconds, players must use frost damage skills during the ice element buff and fire damage skills during the fire element buff. If you make a mistake, you won't get any damage increase at all.
So at first glance, this BD still requires a certain amount of operation skills. Not only do you have to keep an eye on and monitor which element the damage increase effect in the buff column is transferred to, but you also have to choose skills flexibly according to the actual situation of the battle in the group.
It doesn't seem to be particularly friendly to novices.
There are many top-level MMORPG players in Lecturer Dante’s guild, and this problem did not bother them for too long, because they quickly developed a one-click macro!
Macro commands are a hurdle that cannot be overcome in MMORPG games. Simply put, macros can be regarded as a rule or pattern, or a syntax replacement.
Just like the mouse macro, the player sets the macro content in advance, and then presses the mouse macro, and the mouse will automatically execute the operation procedure.
There are also macro commands in the game. As long as the corresponding skills are written into the macro commands in a specific way, when the player presses the macro later, the game character will automatically release the skills according to the content of the macro commands.
Therefore, after roughly determining the BD, these players directly compiled all the output skills, damage-increasing skills and other active release content into the macro.
There are four macros in total, corresponding to four different elemental buffs at the start.
When the buff changes to the fire element, press the macro corresponding to the fire element, and the character will automatically release fireballs, pyrotechnics, and various fire damage-increasing skills. And keep pressing it mindlessly, and when the fire element buff ends and turns to ice element, the character will automatically release related skills of the ice element.
In other words, if the player is not interrupted, then he can complete the output cycle and maximize the damage increase by simply pressing this key.
Of course, there may be many unexpected situations in the group, such as not being able to output for several seconds in order to avoid the boss's skills, then this cycle will be interrupted.
It doesn’t matter at this time. Players only need to take a look at their current status and then use the corresponding macro to output.
In addition, these players have also set up a special early warning prompt for this new buff in the plug-in, so that it can be displayed in a prominent area on the screen, so that they can see clearly at the first time which buff is cycled, without having to search through a pile of buffs.
After completing this series of preparatory work, Lecturer Ding also made a simple attempt.
He was originally a demon warlock, and he was wearing equipment that increased intelligence and spell damage. Although he didn't have equipment that increased damage for a single element, he was still in the leveling stage after all, so he just had to make do with what he had.
Then, he went to the main city and simply drove a wooden stake.
The result was shocking to find that the BD research group was indeed not lying. The damage of this BD was almost twice that of other new BDs!
You should know that other new BDs are basically enhanced with orange glyphs.
And if compared with the mainstream output BD at level 60 without glyphs, the DPS of the "Eccentric Elementalist" BD is even more than three times!
This is simply an incredible statistic.
You know, this set of BD itself is not difficult to put together, and the equipment requirements are not very high. The most important thing is that you can use one-click macros, the output method is simple, and it is long-range, so you don’t have to worry too much about various floor skills.
Such a high output, this is really incredible???
(End of this chapter)
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