When I write a bug it becomes the core gameplay.
Chapter 341 A bold idea
Chapter 341 A bold idea
After reaching this conclusion, Lecturer Ding immediately readjusted his talents and skills without stopping.
Obviously the problem lies with the talent of "Breaking Oath".
Logically speaking, it should only affect the skills of the Light and Dark Departments, or to be more precise, it can only switch from the Light Department to the Dark Department.
After all, "Breaking the Oath" is a priest talent, and the tasks required to unlock it are also transformed from the light system to the dark system.
But now, it seems that the transformation effect of "Breaking Oath" is not limited to these two systems. It can also transform elemental spells such as ice, fire, earth and wind into arcane spells.
As for whether there are other conversion effects? Lecturer Ding has not tested it yet, so it is unknown.
Currently, Instructor Ding's equipment is all stacked with elemental damage-increasing skills, so he simply copied the build of the "Eccentric Elementalist" as before, retaining most of the elemental damage-increasing talents and skills.
As for other insignificant parts, they were refined to increase the output skills of the arcane system and some special damage-increasing talents.
After completing all the adjustments, Instructor Ding carefully checked his own build, and then changed the transmogrification of all his equipment.
The transmogrification system in Shadow World is quite powerful. All equipment worn by players can be used for transmogrification, and some special appearances can also be purchased.
Instructor Ding is a player who likes role-playing and will change his transformation according to the role.
Originally he was an elementalist wearing leather armor, but now he has become an arcane mage wearing cloth armor.
Then, Instructor Ding came to the wooden stakes in the main city and used various arcane skills to attack the wooden stakes.
Arcane barrage, arcane bomb, arcane charge...
After trying several arcane skills repeatedly, and considering factors such as mana consumption, single-target damage, group damage, and output cycle, I found a more reasonable output method.
"It's done!
"Master Dao, I am done!!"
Instructor Ding looked at his damage statistics plug-in and successfully achieved a single-target DPS of around 1!
Although this damage is not quite as high as the 1.8 that the Elementalist previously favored, it is obviously much higher than other BDs at this time.
The additional 3000+ damage per second is enough to advance everyone's progress in the raid by a big step.
Lecturer Dante is obviously not satisfied with this, because compared with the 1.8 DPS of the Eccentric Elementalist, this new "Forsworn Arcane" BD is still a little worse.
Its only advantage is that it can be seamlessly transformed from an eccentric elementalist without wasting any equipment.
However, the weaknesses of other BDs have not been resolved.
"Is there any other way to save him...
"It's impossible for this game to change from 'Elementalist World' to 'Arcane World'? That would still be very unbalanced."
Judging from the current situation, the "Forsworn Arcane Mage" BD has been preliminarily completed. Of course, there is still room for optimization in the future, such as testing the damage-increasing effect of each talent individually, or optimizing the cycle of output methods.
With this set of skills, the damage per second may be increased by another 1,000 or 2,000.
However, the foundation of this structure has been laid, and there should be no fundamental changes.
But even so, "Forsworn Arcane" is just equivalent to developing an alternative solution for "Biased Elementalist", and the problem of game balance has not been solved.
At this moment, Instructor Ding scanned the list of glyphs for arcane skills, and suddenly his eyes lit up. "Huh? There's this one too!
“Why didn’t I notice it before?
"If this glyph really works, it would be awesome!"
The glyph that Lecturer Ding saw was called "Arcane Transmutation".
It is not a new special glyph, but a glyph that was originally available in version 60. This glyph belongs to a skill called "Arcane Wisdom".
The skill of Arcane Wisdom is itself an ordinary buff skill, which can enhance the intelligence attribute and spell damage of the whole group.
Basically, this is a must-click BUFF when playing a group game, but it is enough for only one person to click it.
This skill itself also has four different glyphs to choose from, some of which extend the duration of the spell, some of which allow the spell to increase additional mental attributes, and so on.
Originally, the most commonly used glyph effect by players was "Double Enhancement". The effect of this glyph is that the buff effect of "Arcane Wisdom" can be doubled on oneself.
Because this glyph obviously has the best cost-effectiveness, almost all players who have chosen this skill have chosen it.
In addition, "Arcane Wisdom" has another glyph effect that has been overlooked, called "Draw inferences from one example".
Its effect is: studying profound arcane knowledge can give you more insights into other knowledge.
The description is a bit vague, but players had already tested it as early as the 60s. The effect of this glyph is to increase the damage of a certain other skill type according to the player's arcane damage.
The first choice is between physical attack strength and spell strength.
The second is to enhance the highest spell type in a certain magic system.
But few players chose this glyph before, and the reason is very simple. Its damage-increasing effect depends on the player's arcane damage-increasing attribute, but there are very few ways to increase arcane damage in the game.
When increasing the damage of other types of skills, there is another discount, and the damage increase is even less, which is simply a drop in the ocean and cannot be compared with the "double enhancement" at all.
But now, Lecturer Ding had an idea.
"Hey, guys, I suddenly had a bold idea!
"If I stack elemental damage now, I can convert it into arcane damage through 'Forsaken Oath', and the 'Double Amplification' glyph can convert arcane damage into other damage!
"Doesn't that mean that we can use this method to add a layer of buff to all other BDs?"
As soon as Lecturer Ding put forward this speculation, he was opposed by many people in the live broadcast room and the guild.
"That's not going to work. If you want to convert elemental damage into physical damage now, you can stack the elemental damage, but you won't be able to stack physical damage anymore! Maybe it's even worse than if you stacked physical damage originally!"
Lecturer Ding couldn't help but be stunned for a moment. This statement does make sense.
After all, the original physical output BD is the result of using a lot of talents and equipment. If these talents and equipment are taken out to increase elemental damage, wouldn't the original physical output bonus be reduced again?
However, Lecturer Ding did not give up. He still insisted: "It doesn't matter, practice makes perfect!
"We have to try it to know whether it will work or not."
(End of this chapter)
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