When I write a bug it becomes the core gameplay.
Chapter 358 Zhou Yang's Suggestions
Chapter 358 Zhou Yang's Suggestions
Obviously, this requirement seems very unreasonable at first glance.
Can't the world be completely finalized right from the start? Why do we have to tinker with it later in the development process?
Lilith had a lot of things to do in Hell, so it was unlikely that she would come every day to watch over the situation. Moreover, she only came at night, and it was unlikely that she would ask the employees of Anti-Heaven to work overtime every day, so it was easy to miss out on the work during the day.
According to the previous development process, the game plan was completely finalized from the beginning and no modifications were made thereafter.
In this way, even if Lilith doesn't keep an eye on the development progress, it won't deviate too much from her original design.
As for the occasional bugs... they're just accidents, but at least they really do seem to be bugs.
But if the world view background can be continuously modified during the development process, it means that Lilith can hardly supervise this content comprehensively, which is a dangerous thing.
Zhou Yang quickly explained: "Boss Li, this is also to improve the quality of the game!
“Because we simply can’t finalize the entire world view of the game at this stage.
“I designed the game’s initial start like this:
“The player’s birthplace is on an island called ‘Garden of Eden’. Depending on the gender preference chosen by the player, there will be a variety of charming game characters on this island.
“In the early stages of the game, players can talk to them, chat with them, and carry out certain activities to enhance their relationship, just like in a normal dating game.
“But our game will also be transformed into a horror game, so this part needs to be carefully considered.
"According to your idea, President Li, we don't need to use real people for filming, nor do we use the two-dimensional style. Instead, we use a realistic picture style, just to make the love part and the horror part blend more naturally, right?
“Then the plots of the two should have some connection, otherwise it will be difficult for players to have those terrifying feelings.
"For subsequent characters, it is very likely that each character will correspond to a different horror mode, such as some are about the end of the world, some are about zombies, some are about science fiction, and some are about the supernatural...
“Although we are still unable to determine what the specific content will be, it is obviously too late to finalize all of this at the beginning.
"It can only be done in the later stages of development. First, we need to finalize the characters, then create the corresponding backgrounds based on the characters, and then create the levels and specific gameplay..."
Lilith thought about it carefully and it seemed that this request was quite reasonable.
After all, strictly speaking, this game should be considered an infinite flow?
It is different from other dating games. Each game character actually corresponds to different horror content, so the workload is very huge.
If all the content had to be designed from the beginning, it might take two months or even longer, which was unacceptable for the impatient Lilith.
So we can only design and produce at the same time.
For example, you can design a supernatural character, and then design a supernatural horror background around this character, and make it into a horror game level. And it is best if this background can be closely related to some elements of the original island.
Because only in this way can the player's sense of fear be maximized.
If the two are completely separated, players will not have that terrifying feeling when they think about it carefully, and the negative emotions generated may be discounted.
Moreover, if it is just a change of background, it shouldn't cause any positive emotions among the players, right?
Thinking of this, Lilith emphasized: "It's okay to change the background, but there is one thing, it must not deviate from the scope of horror games! "Except for the island scene at the beginning, all other scenes must be horror game scenes."
Zhou Yang nodded: "Of course, President Li, that's what I had planned.
"Besides that, I have a small suggestion."
Lilith was alert again: "Hmm? A small suggestion? I can listen to it, but I can't guarantee that I agree."
Zhou Yang said quickly: "Of course, President Li, the so-called advice is that you can listen to it or not. Otherwise, it is not a suggestion.
"My thought is, maybe this game could also incorporate some psychological horror elements?"
Lilith didn't seem to understand for a moment: "Psychological terror? What is that?"
Zhou Yang explained: "The so-called psychological horror is mainly relative to visual horror, that is, it does not rely on some specific images or sensory stimulation, but is more about creating psychological hints. For example, through specific sound effects, strange elements in the picture, unreasonable behavior, etc., to create a specific horror atmosphere.
“I think that since this is a horror game, visual horror alone won’t be very effective.
“After all, given the current censorship efforts of official platforms, it’s hard to make visual horror games better than those classic horror games from abroad.
"If you add some psychological horror elements, the frightening effect may be better."
Lilith couldn't help but frown slightly: "Well...what you said makes sense!"
Although it is a horror game, the environment at home and abroad is different after all. It is difficult to create a strong visual impact through a large number of broken limbs and blood plasma like foreign games.
This is why domestic games often focus on atmosphere rather than specific graphics.
On the one hand, it is more suitable for the style of Chinese horror, and on the other hand, it is also to reduce the pressure of review.
For Lilith, adding psychological horror elements seemed to be able to better stimulate players' negative emotions, and she had no reason to refuse.
"So...what should we do specifically? Add some weird phenomena to the scene in the Garden of Eden?" Lilith asked.
Zhou Yang explained: “This is only one aspect.
“I think in addition to these, we can also add some meta elements appropriately, that is, let the characters in the game cross the dimensional wall, communicate directly with the players, and even tamper with the game files, etc.
“And this feeling of breaking the dimensional wall should bring players a more tense, exciting and terrifying experience.
"It's like... when the anchor is playing a horror game, the cabinet behind him suddenly moves, the computer screen suddenly goes dark, and the lights go out... it often creates a more terrifying effect."
Lilith suddenly realized: "Oh...Is that so? It sounds good."
Although she didn't quite understand the specific practices of the meta game, after listening to Zhou Yang's description, she felt that this was indeed a good way to produce more negative emotions.
"Okay! Let's do this!
"In short, complete the design as soon as possible and start the formal development phase!"
(End of this chapter)
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