When I write a bug it becomes the core gameplay.
Chapter 402 What kind of game is this?
Chapter 402 What kind of game is this?
"This time... it should really be over, right?
"It seems that this is the final ending of the game "Heartbeat Dreamland"?"
Zhang Qifeng stroked his chin. He was not particularly sure about this guess.
Because the current situation is indeed different from traditional games!
At the end of this game, there is no credits or anything like that like in regular games, nor is there a sign like "THE END".
This made Zhang Qifeng wonder, did this count as clearing the game, or was it just a deadlock, stuck, or temporarily locked?
After all, if a guide like Alvette or Sakura gets the final victory and the game becomes a chat simulator, the game will eventually enter a similar dead loop state, and that is obviously not the last step.
But is this not the final outcome?
Not really, because in terms of game content, basically all the playable content has been developed, and in the end the game even activated something like a GM mode, which allows you to freely adjust the frequency of horror content, and even most of the content in the game can be freely adjusted.
Although this is a stand-alone game, players can also choose to use a ding or cheat code to adjust these things, but it is still different to have them directly in the game.
At least in Zhang Qifeng's opinion, the game is completely over at this point.
But more mysteries also arise from this.
"So what kind of game is this?
"Or, what is the story about?"
Zhang Qifeng couldn't help but fall into deep thought.
For a game, when the player reaches the ending and experiences most of the content, it can almost be judged.
Review all the game content provided to players from beginning to end, and then combine your own experience to give a conclusion of "recommended" or "not recommended".
The gaming experience of "Heartbeat Dreamland" can be said to be like peeling an onion, divided into many layers.
On the first level, it looks like a simple love game where players invite girls to participate in various activities, collect CGs and illustrations, and experience sweet love.
Although the plot is not very outstanding, the modeling of "Heartbeat Dreamland" is exquisite, the art is excellent, and the various interactive characters are pleasing to the eye.
In addition, the "girls chasing mode" which is jokingly called the "sci-fi mode" makes up for the shortcomings of the AI plot to a large extent, allowing players to almost find their favorite love content in the game.
But soon the game came to the second level and began to unveil the veil of warmth, revealing the terrifying content!
In fact, from the perspective of horror games in retrospect, the horror content of "Tokimeki Dreamland" is still relatively excellent.
The game arranges different horror scenes for each character with different background.
Players have different ways of breaking through levels. Some can only escape and are unable to resist, while others can use weaker weapons to defeat powerful enemies.
The horror content is also remarkable in terms of atmosphere creation, music and sound effects, and monster art design.
Although it can't be compared with the top horror games, it can still be considered excellent.
More importantly, since the horror content appears without any warning and there are many "beast-level transitions", the frightening effect of the horror content is greatly increased.
This also made many horror game players who came to play the game later feel very excited. However, the operation of turning a love game into a horror game is indeed too gloomy, and it also brought the first wave of criticism to "Heartbeat Dreamland".
The third level of the game begins to gradually reveal various meta elements.
First, various text documents repeatedly hinted to the players that the guides had awakened their self-awareness, and then through in-game guidance, the players were allowed to directly operate on the game's root directory folder, thereby affecting the game world.
It could be deleting someone, adding someone, or replacing someone else...
In short, at this stage, the dimensional wall between the game and the players seems to be broken. Players do not interact with game characters through the in-game UI, but compete with them through the underlying folders on their computers.
In this segment, the personality of each character seems to be more clearly displayed, and which one is more soft-hearted and which one really loves the player more seems to become clearer.
The content of this layer will make people feel even more terrifying, as if there is really a ghost floating on their computer, or there is a two-dimensional AI that loves them deeply.
Especially when Elios finally appeared, Zhang Qifeng felt a strange resonance.
He had never had any romantic interactions with Elliot, but after watching this scene, he couldn't help but develop a special feeling for Elliot, and that image became even more lingering in his mind.
Obviously, after an in-depth experience, Zhang Qifeng was sure of one thing.
Tokimeki Dreamland is not really a love game, nor is it a pure horror game. Should it be called a meta game? Actually, that is not particularly appropriate.
There has never been a similar game type before. It seems to be a mixture of these three elements, but it also has something extra.
In addition to the normal horror content, it also gives people a special feeling of psychological horror.
In addition to the psychological horror, the meta elements really make people feel moved, which is a level higher than the general love simulation games.
At least, players' memories and impressions of these female characters are much deeper than those of the characters in general dating simulation games.
In contrast, the game's plot is confusing, and it can even be said that it starts off well but ends badly.
So, what is the significance of this apocalyptic setting?
Who is the so-called savior? Is it the protagonist? But the protagonist is still on the island of Eden?
Is it the other female characters who have maxed out their favorability? It seems so, after all, every female character will leave the Garden of Eden after maxing out the third stage, but this statement seems a bit far-fetched.
What's more, in the final ending that Zhang Qifeng achieved, after activating the GM mode, players can re-invite and interact with all the female characters except Elliot, and it seems that they are no longer subject to the restriction of "leaving when the favorability is full".
Coupled with the influence of meta elements, the plot of this game seems even more strange.
Zhang Qifeng is almost 100% certain that there will be many players online who will launch a fierce attack on the plot of this game. After all, most players will feel that there is a problem after playing it.
"But...if we look at the entire game content, it seems that there is another way to explain the game's plot?"
Zhang Qifeng vaguely felt that his manuscript was ready!
Whether or not the website’s reputation can be restored may depend on this one move!
(End of this chapter)
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