When I write a bug it becomes the core gameplay.

Chapter 457 Five Harsh Conditions

Chapter 457 Five Harsh Conditions

After the players worked hard to figure it out, another three days passed.

Zhuge Jun has also been trying it for the past three days. He has now entered the second round, but compared to the first round, the numerical difficulty of the second round has only decreased slightly, and it has not become a fun game.

Of course, the actual experience is much better.

Generally speaking, similar games will set the second round as the "happy round" just to make players happy. The monsters' stats will generally not be greatly improved, while the players' weapons are fully enhanced and the experience gained is greatly increased, so the players will have a clear numerical advantage.

But "Blood of Lies" is not designed in this way. Its second round values ​​are still not low. Overall, although it is slightly easier than the initial difficulty of the first round, it is not much easier.

Fortunately, Zhuge Jun didn't skip many classes in the first round, and he mastered the fighting methods and GP timing of each boss, so the game progress was relatively smooth.

But compared with the explorations of other anchors and players, Zhuge Jun didn’t gain anything special.

I can only copy other people's answers.

After three days of intensive attempts, a player online finally achieved this god-like ending.

The first person to post this video online was the speedrunner Lao Wang who had previously posted a guide.

As a speedrunner, he had the skills, time, and energy to adapt to Blood of Lies very quickly. After getting the hint, the direction he tried happened to be consistent with the conditions set by the official, so with the help of a certain amount of luck, he was able to reach this ending the fastest.

And when the details of these conditions were finally confirmed, the players exclaimed that it was outrageous.

Could it be that this ending was not intended to be something that players could figure out on their own?

Lao Wang next door further refined the five requirements for achieving this outcome, but some specific data cannot be particularly confirmed.

When the guy who unpacked the game saw that someone had already achieved the true ending, he directly made the specific values ​​clear.

First, the dynamic difficulty changes throughout the game must be such that more than 70% of the game time must be in the lowest difficulty range;
Second, the GP success rate in the game needs to reach more than 70%;

Third, the lies chosen in the game must be the same as the ending of "Free Heart", that is, the "choice in line with human nature" must be completed at least 8 times.

Fourth, the game cannot detect any data modification throughout the entire process.

Fifth, for the "beast boss" in the game (that is, the boss who was originally a human and later turned into a monster), survive for 10 minute when the boss's health is below 1%. The new cutscene appears when defeating the boss is considered completed.

After seeing the standard answer, Zhuge Jun couldn't help but exclaim that it was outrageous.

No wonder I couldn’t figure it out after trying for three days!
The first one alone is not enough!

In general, this ending is tailor-made for top players like Lao Wang next door. Ordinary players may not be able to achieve it even if they play the game for hundreds of hours.

First of all, this game has dynamic difficulty. The more you play without taking damage, the easier the game will be.

Therefore, in order to keep more than 70% of the game time in the lowest difficulty range, players must try their best to stay unharmed throughout the whole process, because once the difficulty of the game goes up, it will take time to lower it again. If there is a slight mistake, 30% of the time will be wasted.

In order to ensure the error tolerance rate, we should try our best to "maintain the lowest difficulty throughout the process".

Secondly, if you want to play this game well, GP can be said to be a core skill. If you don’t use GP, the difficulty of many boss battles will increase significantly, seriously reducing the tolerance rate.

However, the GP success rate must reach more than 70%, which is a very difficult condition to achieve, especially when the player dies and fights the boss again, this data will not be reset and restarted.

"A choice that conforms to human nature" actually means lying according to the actual situation. This one is relatively friendly. After all, the ending of "Free Heart" must also achieve this.

However, many choices require telling the truth, which will further increase the difficulty of the battle.

The last one is the "no kill" or "martial virtue" ending that has appeared in many games. Generally speaking, when the opponent is in a state of low health, do not execute him, but continue to consume him for a certain period of time.

However, the time requirement of "Blood of Lies" is obviously higher than other games. It takes up to 1 minute, which is a very long time.

You know, in this fast-paced battle, if the player can complete GP quickly, then the normal battle may be over in three minutes, and no longer than five minutes.

Generally, games with similar settings basically just set the time to around 30 seconds, or even shorter.

However, the only good thing about "Blood of Lies" is that due to the existence of a part destruction system, if you can destroy the key parts of the boss in battle, making them slow-moving and attacking monotonously, then it is not difficult to persist for this one minute, and the boss will not become as violent as a mad dog and the player's tolerance rate will not be greatly reduced.

In short, these five specific requirements almost directly explain one thing:
This is why ordinary players are not allowed to get the hidden ending!
Zhuge Jun thought about it carefully and thought that he should be considered to be above average among ordinary players at this time, right?

But if he wants to achieve this ending, he needs to practice specifically for at least a hundred hours.

Moreover, the official will not display these specific data in real time, such as the current level of dynamic difficulty, the specific GP success rate, etc.

This means that Zhuge Jun also needs to download special plug-ins or mods to display the dynamic difficulty level and related data in real time. He also needs to save the game manually every once in a while, and manually read the file to remedy the situation if he finds something wrong.

This difficulty is much harder than getting the platinum trophy in other games!

Of course, the difficulty of the platinum trophy of "Blood of Lies" is even more insane. After all, the trophy itself includes the item of "achieving the god-like ending".

How can you do that?

Isn't this a deliberate attempt to prolong the players' gaming time? Of course, players can also simply give up on getting this ending themselves and just choose to do it online.

But many players definitely still think that the ending they get is better.

It’s okay to have something like a platinum trophy, as many players are open-minded about that, but the four current endings all have obvious flaws. Won’t the authorities let players enjoy getting a good ending?

It's outrageous!
Zhuge Jun didn't even need to read the online discussions, he knew that everyone would definitely start an angry attack on Nitiantang again.

But this charge is meaningless, because everyone knows that Ni Tian Tang is the best in the country in playing dead. You can curse me as much as you want, but if you reply, I lose.

Look at the experience store again...

Well, it seems that Mr. Gu has guessed something in advance. He hasn’t been here for several days and couldn’t catch any developers of Nitiantang at all.

There are only a few salespeople in the experience store at most, and they don’t know anything, so it’s useless to attack them.

"Damn it!"

Zhuge Jun was very angry. Of course he wanted to get this ending of becoming a god, but judging from the current situation, was it worth it to spend so much time and energy just to get such an ending?
"Forget it, let's try it."

After struggling for a while, Zhuge Jun decided to give it a try. However, he also set a rough time for himself, which was 50 hours.

If the ending still seems far away within 50 hours, then give up. After all, it is not worth it to suffer so much just for such an illusory ending.

Although with Zhuge Jun's current skills, the normal process is not too painful, but if the goal is to "maintain the lowest difficulty throughout the process" with a very low tolerance rate, it will be very painful.

"Let me see if there is a corresponding mod...

“Oh, it already exists.

"That's it."

Zhuge Jun searched a little on the Internet and found the corresponding mod file.

The function of this mod is very simple. It calls the background data of the game, displays the dynamic difficulty of the current game in real time, and counts the GP success rate of the game so far.

If these two data cannot be displayed in real time, it would be extremely difficult for players to achieve this ending, as they would be completely in the dark.

Except for top players like Lao Wang next door who really play the whole game with the intention of not taking damage, other players are likely to find themselves in a situation where they give up after an hour of the game and only realize it at the very end.

After installing the mod, Zhuge Jun started to try it out.

then……

He died heroically in the first chapter.

The prologue went smoothly, but when it came to the main chapter, he was accidentally hit by a roadside monster, and the dynamic difficulty soared. After that, he killed several monsters without any damage, but only barely reduced the dynamic difficulty to its original level, and failed to reduce it to the lowest level.

As a result, I wasted more than ten minutes.

Zhuge Jun scratched his hair speechlessly, then chose to restart.

It’s hard to stretch!
Of course, the entire game process is very long. Even if things go smoothly, it will take nearly ten hours to complete. A mere ten minutes is nothing.

But the problem is that the game has just started, and more than ten minutes have been wasted at the beginning. Can we guarantee that we will remain unscathed later?

Just like speed running, it’s worth continuing only if you have a perfect start. If the start is not even perfect, it’s better to start over as soon as possible to reduce some sunk costs.

"Damn it!!"

Zhuge Jun tried three more times. He learned his lesson and advanced the game cautiously, trying not to get hurt as much as possible, stockpiling more supplies, and reducing the dynamic difficulty of his game as quickly as possible.

After the dynamic difficulty drops to the lowest level, you must continue to stay healthy and stockpile supplies to maintain the dynamic difficulty as much as possible.

Every time he was touched, Zhuge Jun would feel pain for a long time.

After finishing a chapter with great difficulty, Zhuge Jun quickly saved the game manually and copied the existing save file. If there is any mistake later, he will copy this save file back into the game and start over.

Of course, players can also choose to use a save file modifier to directly download other people’s undamaged save files and only fight the final boss to see the ending.

But that would be a bit of self-deception. Just for the sake of getting an achievement, it would be better to just watch the video and watch the ending.

In this way, Zhuge Jun stumbled through the second area and carefully saved the archive of this area.

But frequent mistakes also made him gradually anxious.

"Damn it, the conditions for achieving this ending are simply inhumane!
“Although Against the Heavens had disgusted players before, it was later proven that it actually had some hidden mechanisms.

"Why is there no hidden mechanism in this ending? This is unscientific!"

(End of this chapter)

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