When I write a bug it becomes the core gameplay.

Chapter 555: The Correct Use of the Time Element

Chapter 555: The Correct Use of the Time Element

This time when he drew the cards, Zhuge Jun clearly felt that his luck had gotten worse.

Previously, in the first UP pool, he only spent the 50 draws given on the first day, as well as some draws given for playing the map, and successfully drew out Firefly and Major General Glacier.

The total number of draws given away by the official in the first seven days is 270. After deducting the 50 draws spent on the first day, there are 220 draws left.

In addition, during these two weeks, the daily active tasks in the game give about 1~2 draws, the monthly card gives 1~2 draws, and the miscellaneous resources on the large map add up. Exploring half of the entire chapter map can give about 40~50 draws.

By this calculation, players can get about 100 draws every half a month (every time the UP pool is updated).

Therefore, at this time, Zhuge Jun only recharged a monthly card and had accumulated 320 draws.

If you don’t recharge your monthly card, you will probably lose 15 to 20 draws in two weeks, which is a significant impact.

In card-drawing mobile games, card-drawing planning has always been a very important part.

Those experienced old players will carefully consider the strength of the characters and allocate the draws in their hands.

If it is a weaker character, just skip it. When you encounter a stronger character, draw the key star level according to the number of draws in your hand.

For example, draw two stars or even five stars.

Because after a powerful character is drawn to five stars, it can basically ensure that the big world is worry-free. Compared with those five-star characters in their initial state, the cost-effectiveness is so high that it is hard to imagine.

But Zhuge Jun still decided to draw both from the UP pool.

This way of opening the illustrated encyclopedia would definitely be wrong in other mobile games, but Zhuge Jun still insisted on his choice.

Although the 320 draws this time seem like a lot, if you really get addicted, you can spend it all in minutes.

So Zhuge Jun’s goal is still very clear: just draw one of each of the two UP pool characters, Ningyun Zhenjun and Ezio.

This time, it took him 140 draws to get two characters, and he even got a permanent pool character in the middle.

Compared to other games, 140 golds out of 3 draws is considered lucky, but compared to the initial 50 golds out of draws, it is quite annoying.

"This card drawing system is really hard to evaluate..."

Zhuge Jun was almost so angry that he laughed. He had actually made some mental preparations, but when this result appeared, he still felt inexplicably unhappy.

Expectations are a very strange thing. They will greatly affect the players' psychology.

When expectations are high, people will still feel frustrated and depressed even if the subsequent development is not that bad, or even can be said to be quite good.

The 220 points he had saved up with great effort now only had less than 80 draws left. Zhuge Jun calculated that if he continued to get less and less UP characters the more he drew, he might not be able to draw two UP characters in the next UP pool.

"Forget it, let's talk about it later, let's test it first."

Zhuge Jun upgraded the levels of these two characters and started testing.

In Endless Fantasy Legend 2, character development is also limited by resources. Character level, weapon level, character skills, etc. all require corresponding materials and in-game currency.

Here, character upgrades, character breakthroughs, weapon upgrades, weapon breakthroughs, skill upgrades, etc. almost all require physical strength.

However, there is an upper limit to the daily output of physical strength.

However, compared to other games, "Endless Fantasy Tales 2" is not stingy in these aspects and is quite generous.

For example, in other games, if a player wants to raise a character to the maximum level, it will take at least two weeks or even a month based on the physical strength required for the materials.

As game time increases, the number of characters that players need to train decreases, and these materials can be accumulated slowly so that players will not feel anxious.

If the character development plan is a little messy, the resources will be completely insufficient.

What's more, you have to allocate your physical strength to collect equipment, which is even more embarrassing.

However, Endless Fantasy Legend 2 does not restrict players in this regard. Character upgrades, weapon upgrades, and character skills consume less materials and produce more.

Therefore, even if players just play normally every day, they can accumulate enough resources to reach the maximum level for two characters within two weeks.

The main function of physical strength is to brush equipment attributes.

This also provides better protection for players like Zhuge Jun to conduct experiments.

The strength of a zero-star character and a full-star character is definitely different, but for zero-氪 players, the horizontal strength evaluation of zero-star characters still has very high value.

The preliminary results of the test are the same as those of Lecturer Ding.

After all, this kind of test itself is not complicated. It is nothing more than finding a monster with more health and a boss that players fight more often to try it out in actual combat.

This type of game does not require such high operational skills, and there will not be too much difference due to technical issues.

"Strange, is the element of time really so non-existent?
"If it only increases the attack speed and movement speed, and strengthens the elemental reaction rate a little bit, then it's worse than the wind element which has no presence in the first place.

“Let the trees grow…

"I feel like there must be something wrong with this place, but I haven't found a specific scenario where it can take effect." Zhuge Jun didn't give up yet, he decided to change to another area.

He had been fighting fire elemental monsters before, so he didn't figure out anything. Now he decided to go to the border with the Land of Earth to try a different wave of monsters.

Bandits and humanoid characters, I can't tell any difference.

There is no difference between a flesh and blood monster and an evil spirit.

Incense seekers and earth deities...

"Hmm? Wait, this thing has a special attack against the earth element?"

As Zhuge Jun was measuring, his eyes suddenly lit up and he discovered the blind spot!
At this time, he was fighting with a huge earthen statue of the evil god.

This stone statue is a monster of the earth element and is widely found in the Land of Earth.

According to the monster encyclopedia, evil spirits are rampant in Daliang, the Land of Earth. These earthen statues were originally a kind of sacrificial object widely used among the people. However, the power of evil spirits itself polluted the people's spirits, which naturally affected these sacrificial objects.

Not only that, the followers of the Xunxiang Sect added fuel to the fire and tried to use evil methods to control or even create this evil statue from the earth.

These are very troublesome for players.

Most of these cultists and evil idols are earth elemental units, and they all have thick rock shields.

The rock shield of the evil idol is a thick shield bar, and no damage can be done to their body before the shield is broken.

The followers of the Xunxiang Cult will also use various earth-related spells, such as summoning stone walls to surround the player, summoning large rocks to smash the ground, etc., which will hinder the player's actions.

Add to that the monsters that can attack from a distance, it's pretty disgusting.

Originally, players didn't have a good solution, but they found that elemental reactions were better at breaking shields than simple physical attacks, especially lightning-related reactions, which could bypass the shield and cause certain damage to the main body, so characters like Lei Tu were more popular.

Fortunately, there are not many earth-type monsters in the currently open areas, so players don’t pay too much attention to it.

At this time, Zhuge Jun discovered that the combination of wood attribute and time attribute seemed to be extraordinarily useful for these earth-based shields!
Not only that, this reaction will be further enhanced if the water element is added.

First use the wood attribute to hang attributes on the earth god statue, and then add the water attribute.

Although no changes can be seen at this time, the saplings are already growing.

If you use the time attribute at this time, these saplings will grow rapidly, break out of the ground directly, and cause huge damage to the earth element shields of these monsters!
Using this thing to break the shield is much stronger than any currently known means.

Originally, these earth monsters were a headache. With the shield in place, they all had ridiculous dominance, and their attacks had strong impact power, making it difficult for players to defeat them.

So until now, there are still many players who have not come to explore this area.

But once the shield is broken, these monsters will completely lose any dominance, and the damage multipliers of various elements will be very high, making it completely easy to chop them up.

Intuitively, this makes sense:

Wood overcomes earth.

No matter how hard the rock is, as long as there is water, the seeds can germinate. Over the years, these seeds can grow into towering trees in the cracks of the rocks, filling the hard rocks with cracks.

Therefore, wood + water + time can restrain the earth element, which is simply too reasonable.

So, which character can take this reaction to the extreme?
Zhuge Jun almost immediately thought of the previous character.

Firefly!

This is the only pure wood character in the entire game, and both his small skills and big skills are of wood attributes.

The small skill can scan all units in the target after being pressed, giving them a long-lasting wood attribute; and the big skill is similar to the arrival of the tree world, summoning wood attribute effects in a large range, trees grow wildly, all reactions related to the wood attribute are amplified, and the triggering frequency will also increase.

The wood attribute of other characters is either a small circle around themselves, or a fan-shaped or circular area. Both the range and the effect of the wood attribute are much worse.

Zhuge Jun hurriedly adjusted the team again, and then rushed directly to a Xunxiang Sect stronghold on the map.

This was originally a place that players absolutely did not want to come to. After all, there were too many monsters. A few Xunxiang Cult priests summoned a bunch of earth elemental monsters and were soon beaten to death.

But now, Zhuge Jun first cuts out Xingying and directly adds wood attributes to all monsters in the map, then cuts out Xiyun and uses the water dragon to add water to the few enemies in front of him.

Then switch to Master Ningyun to use his wind-attribute ultimate move, spreading the water element over a large area to the surrounding monsters, reacting with the original wood attribute.

Finally, Master Ningyun's time element came to an end, and the entire map was filled with green light.

Then switch to Starfire and use the ultimate move. A large area of ​​wood attributes will gain huge gains, and the trees will grow wildly. All the earth element skills and shields of these monsters will collapse!

The monsters that lost their shields all fell to the ground dying, becoming lambs to be slaughtered.

Finally, cut out Eshio, turn on the fire output at full power, encounter the blazing wood attribute, swing the greatsword wildly and clear the field.

"Oh my god, that's awesome!"

(End of this chapter)

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