Chapter 575 Ancient God Imera

As we all know, the "God-like Ending" of "Blood of Lies" is the most accepted true ending among players.

The previous endings, "Family Ending", "Lost Heart Ending", "God Slaughter" and "Free Heart", basically all have their own flaws. Either they become dogs of the ancient gods, or they are picked by the ancient gods or the evil puppet masters.

The best ending is that the puppet protagonist in "Free Heart" breaks free from mental control, but the escaped ancient god Sasla will still become a hidden danger.

All in all it's pretty frustrating.

The "God-Becoming Ending" seems to be the most satisfactory ending. The player kills the three ancient gods, Ilonak, Mel, and Sasra, at the same time, and obtains the authority of the three ancient gods, becoming a new ancient god.

Coupled with the extremely strict and even perverted conditions for achieving this ending, as well as the "extra meaning" ascribed to it by many anchors, most players regard it as the official true ending.

However, in Endless Fantasy Tales 2, the situation seems to have changed quite subtly.

Because these enemies from the Water Kingdom who invaded Daliang basically all have beliefs, and the gods they believe in are a bit unnerving just by looking at their names.

Imera!
At first, the players didn't think too much about it. They just thought that this might be the name of a high-ranking leader of the Water Kingdom. But judging from the subsequent performance of these NPCs, they obviously worshipped the name Imera as a belief.

Whether it was shouting "For Imera" before he died, or taking out a strangely shaped statue to pray from time to time while resting in the camp, this was indirectly confirmed.

The players quickly realized that this name was a combination of the names of the three ancient gods!

This is clearly made by taking one character from each!
Against Heaven, did you do this on purpose or by accident?

After thinking about it, it seems that it can only be intentional.

This is not just a matter of name, this name will also affect the interpretation of the plot later!
From the very beginning, the Water Kingdom has basically existed as a villain.

It seems that there are really a lot of villains in this game. The Kingdom of Fire, the Kingdom of Gold, the Kingdom of Water, and the neighboring countries to the south, west, and north of Daliang are all warmongers who are clamoring for invasion.

Among the remaining countries, the Kingdom of Wood is relatively peace-loving, the Penglai Fairy Island in the southeast is at peace with the world, it is hard to say whether the self-isolation of the Kingdom of Thunder is good or bad, the Kingdom of Wind is only left in ruins, and the Kingdom of Ice in the northwest... I don't think it's a good thing either.

But at the beginning, players didn’t think there was anything wrong with this setting.

Because the worldview of "Blood of Lies" itself is relatively dark, with ancient gods and puppets. It is not difficult to understand why this group of people invaded everywhere under the control of Blood of Lies.

But the problem is that it can’t be completely connected with the plot of the previous work!
This shabby place looked like this before the protagonist became a god. It’s still like this after the protagonist became a god. Didn’t the protagonist become a god in vain?
But now it seems that the protagonist has really become a god in vain.

His name is Imera, which is a combination of one character from the names of the three ancient gods: Ilonak, Mel, and Sassara. This is equivalent to telling all players that although the protagonist has become an ancient god, he has not retained his humanity.

After he obtained the three powers of the Ancient God's Blood, the Ancient God's Eye, and the Ancient God's Heart, although he was lucky enough to survive, he no longer had human thinking and moral values, and also became a being of a higher dimension.

After a person becomes a god, will he retain his human values?
In the setting of Cthulhu, this obviously won’t happen.

Since the protagonist cannot retain his own values, what is the essential difference between him and the three ancient gods before him?

The answer is no.

If this is the case, then the Water Kingdom should not change at all. It should remain the same as before, with monsters running rampant and people falling into madness because of the blood of lies.

If this is the case, then it makes sense that the Water Nation would choose to continually invade its neighbors.

Not only are the people of the Water Kingdom suffering, but there are also many people who fled to the Water Kingdom because of the Gold Kingdom's robot uprising. They will probably not be able to escape the blood of lies either.

In short, the more I think about it, the more uncomfortable I feel!

And Nitiantang achieved this without actually having to pay any extra money.

Not a lot of words were spent on the plot, describing the specific details after the protagonist of "Blood of Lies" became a god, nor was there any description of the people of the Water Kingdom who were living in poverty and the madness after everyone drank the Blood of Lies.

It was just three simple words: "Imera". It seemed like they said nothing, but they said everything.

There is no need for any plot performance throughout the process, because the players can just imagine it themselves, which is a bit disappointing.

……

Zhuge Jun scratched his head and said: "This version of the plot is really poisonous!

"So this is directly tearing up the book, tearing up the two best endings of "Ascension" and "Blood of Lies"??" "No, if it is just tearing up the book, it's fine. At least the players can still make a just cut and not agree that the plot of "Endless Fantasy Tales 2" is related to "Ascension" and "Blood of Lies".

“The key is that the arrangement of Against Heaven is quite consistent with the original endings of Ascension and Blood of Lies, and it is even completely logical!
“It’s so hard to cut!”

Continuing the plot has always been an extremely difficult problem in literary works.

Forcing an already complete plot to develop backwards will often result in a poor imitation. Even if the author is very good, there is a possibility of failure.

For some classic literary works, film and television works, it is very likely that the books will be torn up when sequels are released.

For example, the main character's personality becomes OOC, or the logic of the plot is contradictory, etc.

After all, such plots are basically huge masterpieces. The more content is piled up, the easier it is to induce various strange bugs, which will lead to the collapse of the entire plot logic.

But if it's just ordinary OOC, it's okay.

Because fans of the previous work can simply cut ties with the sequel. As long as they don't acknowledge all the plots and character settings of the sequel, then although everyone will still feel a little uncomfortable, at least they can bury their heads in the sand like an ostrich.

But there is a prerequisite for this operation, that is, there are serious bugs in the content of the sequel.

Because of the existence of this bug, fans of the previous game can naturally and justifiably cut ties with the sequel.

But the plot of "Endless Fantasy Tales 2" is another way. It has no bugs. It can even be said that to some extent, it is consistent with the plot of the previous work and conforms to the internal logic of the previous work!
The true endings that are most popular among players in "Ascension" and "Blood of Lies" actually use a lot of blank space techniques.

This kind of blank space gives players a lot of room for imagination.

In "Ascension", the two worlds are completely separated, and the intelligent machines and humans each live a wonderful life.

In "Blood of Lies", the protagonist killed all the ancient gods and became a new ancient god.

Because it is the end of the game, there is no need to show specific details, and players will naturally imagine it in a positive direction.

For example, the two worlds in "Ascension" really do not interfere with each other and restore peace, and the protagonist of "Blood of Lies" can maintain his humanity, so that Charlton City is no longer troubled by the blood of lies, and mankind is freed from the curse of the blood of the ancient gods.

But does this kind of imagination really conform to the original internal logic of the story?
Are there really no major hidden dangers in these two endings?

The answer is of course no.

It’s just that originally this was like a layer of beautiful gauze. Before it was completely punctured, players could still retain some beautiful fantasies.

And now, what Anti-Heaven has done is that the official has pierced through this veil and put the logical and naked truth in front of the players.

It is very difficult for key players to make a cut because the logic is so smooth, making people feel that the current state should be the true ending of "Ascension" and "Blood of Lies".

This is very uncomfortable!

Just take a look at the discussions online and you will find that the players are indeed going crazy.

Some people will never accept this plot development, especially fans of Vision Lee and the protagonist of "Blood of Lies".

"It's too tragic. It's bad enough that I don't have a name in the entire game, but now I'm being possessed by the will of the ancient gods. Let it be destroyed. There's no hope for this world!"

Previously, the protagonist of "Blood of Lies" did not have a specific official name, because players would name the character when entering the game, and then the characters in the plot would communicate with the protagonist according to this name.

There is nothing wrong with this setting, many games do this.

But now, a protagonist without a name looks very pathetic.

Because he really lost his name, his past and experiences, and was replaced by the name of an ancient god "Imera" who had no humanity at all.

The price of becoming a god is to erase one's past, future, and entire human identity, becoming an incarnation, a symbol, a source of all evil that manipulates the blood of ancient gods to launch foreign wars.

This is an ultimate critical hit for players who love this character and have gone through untold hardships to help him become a god in "Blood of Lies".

This kind of controversy over the plot will inevitably continue to shock more players, causing them to have more and more negative emotions.

(End of this chapter)

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