When I write a bug it becomes the core gameplay.

Chapter 587: The ability was taken away again

Chapter 587 The ability was taken back again
In Endless Fantasy Tales 1, each elemental force actually only corresponds to one skill. For example, the wind elemental force only has the ability to bind objects.

In Endless Fantasy Tales 2, this mechanism has been upgraded.

Not only does it retain the original abilities, the small skill has also become a super powerful skill. Just this wind field + monster gathering, who wouldn’t be confused?

Of course, this "strong" is mainly strong in terms of mechanism, and the numbers are very average.

"That's right, that's right, is this the perfect hero?

"I'm looking at other elemental skills!"

After Zhuge Jun conducted a series of tests, his guess was completely verified.

That’s right, it’s the perfect hero!
The operations that the hero was able to perform in the previous "Endless Fantasy Tales 1" can also be performed by the hero at this time.

For example, the most popular one is "Justice from Heaven", which uses water element to stick stones together, wind element to grab them, and fire element to detonate them.

The brave man at this time can do the same, and there is not much difference in the operation.

“Isn’t this invincible?
“Oh my god, Anti-Heaven is waiting here, right? Many people have criticized Anti-Heaven for being a reverse upgrade, cutting out the most popular mechanisms of the previous game.

“It now seems that it is not being cut, but will be gradually opened to players as part of the game mechanism.

“Only after the hero has traveled through all nine kingdoms and mastered all elemental powers can he naturally integrate them.

"If the heroes in the previous games were legendary heroes, born with natural talents, then the heroes in this generation are heroes who rely on both hard work and luck.

“He doesn’t have the powerful talents of the previous heroes, but he still shoulders the heavy responsibility of this era.

"Not bad, it's pretty good!"

Zhuge Jun was very happy and even felt that he had already come up with the content for his next video.

It’s true, this approach is actually better than opening this function right from the start.

If Against the Heaven opens all these abilities to players from the beginning, it will seriously affect the players' gaming experience.

It is impossible to seriously experience the usage of elemental forces in each version. Instead, you may continue to play with the ideas of "Endless Fantasy Tales 1", and then you will not be able to appreciate the essence of "Endless Fantasy Tales 2" at all.

On the other hand, when players have truly mastered the nine elemental powers and a wide variety of skills, this function will be unlocked and players will be able to play the game to their heart's content.

With pride in his heart, Zhuge Jun faced the final decisive battle.

The battle scene is indeed grand. As a single-chapter story mission, its game duration is as long as three hours, and the whole process can be described as exhilarating.

Zhuge Jun also had a lot of fun fighting.

But after completing the entire mission, he felt like something was wrong.

“Wait a minute, how come this hero’s new ability is barely used?

"Besides, how can you go back after exiting the plot?
"How come you only know one elemental power again?"

Zhuge Jun scratched his head in confusion. He thought he had completely understood Ni Tiantang's train of thought, but now he realized that he hadn't.

This battle was indeed exciting, but when Zhuge Jun tried to use gameplay such as "Justice from Heaven", he found himself being beaten up by monsters.

It's not practical at all!
In "Endless Fantasy Legend 1", this skill is a powerful weapon, and the impact force generated by the explosion is enough to cause fatal damage to monsters.

But in Endless Fantasy Tales 2, it's just like tickling a monster.

Moreover, the monsters in the final battle are very strong. Not only do they have high stats, but they also have a variety of mechanisms, such as elemental shields of various attributes, total damage shields, number shields, or various strong and weak attribute immunities and so on.

These newly activated fancy mechanisms, although they are as fierce as a tiger, have a damage of 2.5, which is almost painless when hitting the elemental shield.

In the end, Zhuge Jun could only use elemental reactions to fight seriously, and the hero turned back into the tool man he used to be.

This is not the most infuriating thing.

The most annoying thing is that as the dust of this war settled, the existing elemental power in the world was consumed in large quantities to purify evil, and the special abilities of the heroes were gone again!
After the plot ended, Zhuge Jun wanted to press and hold the skill key to call out the elemental force switching list, but found that there was no response.

Even the skills that he had originally mastered disappeared, and he completely regressed to the state before the war began.

"So it's a limited time trial version!!"

Zhuge Jun was greatly disappointed.

I held back all the words I wanted to use to praise Against the Heaven.

Facts have proved that Against the Heavens is fully capable of creating the elemental reaction mechanism in Endless Fantasy Tales 2, and there is no need to make any special changes. After all, they are all using the same engine, and there may be a lot of code reuse. They can just open this restriction and then make certain optimizations and modifications.

The performance in the plot is ironclad evidence.

Reversible Paradise deliberately did not do this, and even only opened it to players briefly during the final battle, and then took it back as soon as the battle was over. What does this mean?
This means it’s not a technical problem, but it’s intentional by Nitiantang!

"You might as well not activate it! You're teasing me on purpose and then pretending nothing happened, right?"

Zhuge Jun couldn't help but hold his forehead with his hand. He didn't know how to wash Ni Tian Tang.

If this task is not activated before the final battle, the hero will use the original set of skill mechanisms to fight, and the players will not find it strange. Instead, they will find the battle quite exciting.

But now, with such a grand scene, the hero can activate nine elemental powers and switch between them at will, and also gain the same abilities as the previous generation of heroes, which immediately raises the psychological expectations of the players.

Then there are two consecutive cuts:
First Sword: These abilities that are activated look fancy but are not practical at all. They only look like the abilities of the previous protagonists, but their actual combat effectiveness is far inferior.
The second knife: Even though this kind of fancy ability has been created, it is deliberately not given to players and is gone after the mission is completed.

This is really unreasonable!

It was originally a pretty good plot, but now it makes me angrier and angrier the more I think about it. I can’t remember any of the big scenes that should have been touching or shocking.

……

Online, players are also cursing.

Everyone feels like they are being taken for a walk by the God of Heaven.

You know, regarding the elemental mechanism design of "Endless Fantasy Tales 2", there were originally two distinct factions on the Internet, one is the "lazy faction" and the other is the "reform faction".

From Endless Fantasy Tales 1 to Endless Fantasy Tales 2, the design of the elemental mechanism has been significantly simplified.

Originally, there were very complex chemical reactions between the elements, some of which even went beyond the game mechanics, but now they have become simple changes in numerical values.

As for whether this change is reasonable, the two groups of players have already had sufficient discussions in various versions.

The result before this was that the "reformists" had the upper hand in all aspects.

The "lazy faction" believes that Nitiantang does this just for commercialization, which is just laziness!

Because from a technical point of view, Against the Heaven has all the technology to do this, and can even directly use the engine and code of the previous game, and only needs some subsequent optimization.

The reason why Against Heaven did not do this is to avoid mechanisms beyond this design and to avoid some unexpected complications.

Ultimately, it is for commercialization, to make the numerical expansion rate of the entire game controllable, so as to better sell characters and numerical values.

To put it bluntly, it’s all about making money!
The "reformists" oppose this view, believing that the elemental design of "Endless Fantasy Tales 2" is an improvement.

Their views are more scattered.

For example, some progressive players feel that the size of Endless Fantasy Legend 2 has increased exponentially, and the mechanism is too complicated. If the original mechanism is used again, the possible bugs will increase exponentially, and the risk is uncontrollable.

Other progressive players feel that the simplified game mechanics are easier for players to understand and get started with. Although the original complex mechanics look good, only a few people can really play them, so it is not practical.

Some players also think that the protagonist's ability is too strong, which will make other characters dull. This game is a group portrait game, so the highlight performance of other characters must be guaranteed. This is not only to make players spend money, but also to meet the needs of other characters.

The two factions have been arguing since the game was first launched, and have been arguing until now.

The reason why the "reformists" have the upper hand is very simple: the popularity of Endless Fantasy Tales 2 is getting higher and higher, its commercial performance is getting better and better, and the game mechanism in it is also accepted by more and more players.

However, the appearance of this legendary mission in the new version was the official decision of Against the Heaven, which severely slapped the face of the "reformists" and was almost like the official standing up for the "lazy faction".

Is the mechanism too complicated? No, no, it can be done.

Bugs will grow exponentially, and the risk is uncontrollable? No, no, no, it's done, there are no special bugs.

Is the original mechanism too complicated? It doesn’t matter. Both mechanisms can run in parallel without affecting each other.

Will the protagonist being too strong cause other characters to be dim? No, because the protagonist's highlight can be put at the end. He is the protagonist to begin with, and this degree of highlight is completely within a reasonable range.

All the arguments of the "reformists" have been refuted!

All in all, if all the abilities of the heroes can be retained after this war, it will be a happy ending for everyone.

But Reversible Paradise took it back, which can only prove one thing: they can do it, it is easy to do, but they just deliberately don’t give it to players.

Is this okay?

When the "lazy" players saw the situation reversed, they immediately rose up in rebellion, but it would be more accurate to say that they had now transformed from the "lazy" faction to the "disgusting" faction.

In other words, this mechanism is not because Nitiantang is lazy, but because Nitiantang deliberately wants to disgust people.

And this is even worse than being lazy!
Charge! Charge to your death!
Especially that Zhuge Jun, go after him first!

Who makes him the biggest beneficiary of this game?

(End of this chapter)

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