When I write a bug it becomes the core gameplay.
Chapter 596: Kryptonian Exit Mechanism
Chapter 596: Kryptonian Exit Mechanism
Lilith fell into deep thought.
After pondering for a moment, she obviously did not come up with any constructive answer, and turned to look at Gu Fan.
"This question...is not difficult! Gu Fan, you answer it."
Gu Fan's mouth twitched slightly, but he still said: "Of course there are ways to solve these problems, it just depends on whether we are willing to pay the corresponding price.
“If it’s other pay-to-win games, these two problems don’t actually exist.
“First, after paying players to reach the top, they can continue to kill ordinary players. The fun continues, so they won’t quit the game. In addition, game manufacturers can also continuously improve game values, launch stronger suits, and cooler weapons to maintain freshness.
“Of course, numerical inflation will cause ordinary players to quit the game, so there will be a mutual force between ordinary players and paying players. Ordinary players don’t want numerical inflation, while paying players hope that numerical inflation will make them stronger.
“As long as game manufacturers handle this interaction well, they can extend the time of numerical expansion as much as possible.
“When the entire system is almost broken, we can roll out the server or start a new game. We’ve made enough money.
"Secondly, the studio problem is basically non-existent, because in order to maintain the value of the real money that players recharge, pay-to-win games will try to reduce the income of players doing hard work.
"The returns from hard work are low, so naturally the studios will not be able to flourish. On the contrary, those games that do not require krypton gold or recharge, and rely purely on time, will become the hardest hit areas for the proliferation of studios, and it is almost impossible to solve the problem.
"but……
“Against the Heavens uses a completely different structure, so we naturally cannot continue to use these obviously outdated and outdated mechanisms.
“We had to come up with completely new approaches to solve both problems.
"My idea is... the 'ascension' mechanism."
Lilith listened carefully: "Tell me in detail!"
Gu Fan explained: "This 'ascension' mechanism includes three different ways to solve this problem:
"First, compared to the traditional method, we still need to design certain levels, such as the ten common levels of cultivation, Qi training, foundation building, etc., to lengthen this upgrade method.
“At the same time, we also need to combine plot, large map exploration, special dungeons and other mechanisms to provide players with sufficient game content and extend their gaming time as much as possible.
"Second, we need to establish an elimination mechanism. In other words, it is a struggle for 'power'.
"When the player reaches the top level, the character will have the corresponding 'authority', which means he will be the strongest on this path. However, this strongest person will be replaced by others.
"If players want to maintain this state of power, they still have to roll in with others and keep working hard.
"Third, suppose a super-spending guy really appears. Even if he stays idle, no one else can take away his authority. And he gets tired of playing and wants to quit the game. At this time, the final 'ascension' mechanism will be triggered.
"His account will be bought back by the authorities at a certain discount."
The first two points were more or less within everyone's expectations, so Lilith's expression did not change much.
But the third point was somewhat unexpected.
"Buyback? Then we'll have to pay a lot of extra money." Wei Chengjie said subconsciously.
Lilith waved her hand: "Money is not a problem!"
Gu Fan explained: "It doesn't matter. We don't give unlimited money to ordinary players, and we don't refund unlimited money to krypton players. Everything is strictly calculated.
“After we recover the account, it is equivalent to being cancelled and will no longer be circulated in the market. Therefore, this will make the entire server ecosystem healthier and provide others with an additional promotion mechanism.
"Secondly, it is impossible to refund all the money after recovering the account. I think it is enough to refund half of the accumulated recharge amount. For players, this condition is already quite generous.
"Finally, there are strict requirements for triggering the Ascension mechanism. It must be triggered by the top spenders in the server. Not everyone can get a refund if they quit the game." Zhou Yang nodded suddenly: "Great!"
If you savor it carefully, you will find that this mechanism is really magical.
The reason why server balance collapses in many pay-to-win games is that there is no way to balance the experience of pay-to-win players and ordinary players.
The kryptonians have money and can keep recharging, while the common people have no money and can only recharge a few times even if they sell everything they have. Over time, the gap between the two sides becomes larger and larger, and the kryptonians find it less and less interesting to play, and the entire server will only become rigid and die because the rankings no longer change.
A spender may quit the game, but even if he quits, his account is still there, either sold to someone else or given to a friend. This big shark will continue to bully the civilian players on the server until there is nothing more to bully and the entire server is destroyed.
But now, the official website of Against the Heaven’s Glory has launched an ascension mechanism. This account is not resold to others, but directly cancelled, and only an electronic file is retained as a record.
This way, almost everyone is satisfied:
For the rich, originally he could only get 5% or 10% back when he sold his account, but now he can get 50% back at once, which is equivalent to recharging at half the price. This is of course very cost-effective, and it is an unprecedented conscience mechanism;
For ordinary people, after the tycoon ascends to the top, this account disappears completely, and there is one less person to bully him, and the gaming experience becomes better. And for the second-level tycoons, the original tycoon who could not be defeated no matter how much he recharged is gone, can he become the boss? And he can rekindle his passion for the game.
As for Anti-Heaven, it is not a loss. It is nothing more than giving up some profits and making less money, but it better maintains the ecology of the server.
Gu Fan continued: "Regarding this problem of the studio, I think it is fundamentally a question of 'time benefits'.
"Any game with high time-to-time revenue is almost impossible to eliminate the problem of the studio. If players can eat ribs by staying online for a long time, then the studio will always eat more.
“The solution I came up with is this:
"First, we must strictly control the output obtained through time in the game, and limit the player's active game time to less than two to three hours a day. The rest of the time, whether the player is online or not, is to practice offline with the same efficiency.
"Secondly, we will strictly crack down on multiple accounts. Each account must be bound to a mobile phone, a real name, and an official account, and no more than two accounts are allowed on the same device. Players are encouraged to report studios and script accounts, and the accounts will be blocked after verification. This is also a measure that many games have taken.
"Finally, we must level the numerical gap between players who joined the game at different times, give sufficient compensation to players who joined later, and establish a more balanced 'catch-up mechanism'."
Zhou Yang was a little puzzled: "Catch-up mechanism? Does it mean that players who join the game later will get more resources?"
Gu Fan explained: "Assuming that this server is opened in March, the difference in the amount of resources that players who come to play at the beginning of March and are fully present every day compared to players who come to play in December is huge.
"It's OK for stand-alone games, but if it's an online game, there will be a natural imbalance between players at different times, and this imbalance is difficult to make up even if you spend money.
“Therefore, players are more willing to play on new servers, and old servers can only slowly die, which is not a healthy ecosystem.
“And precisely because time is important, there is naturally room for the studio to operate.
"They can maintain many zero-payment accounts at a low cost, and then sell these accounts to subsequent players who want to join the game. This is undoubtedly unreasonable.
"This 'catch-up mechanism', in simple terms, means that if the server is launched in March and players only come to play in December, they can get double the cultivation progress of old players every day to speed up their catch-up.
“The resources that new players get from this mechanism are about 75% of the resources that old players get from full attendance.
"That is to say, full attendance is still the most profitable behavior, but even if you are not fully present, even if you enter the server late, or do not log in every day, you will not be far behind those who are fully present.
"Through these measures, although it is still impossible to completely restrict the existence of studios and proxy players, we can at least ensure the gaming experience of ordinary players as much as possible, so that as many of the game's 'ribs' as possible will fall into the hands of ordinary players."
After some discussion, the planning for "Against the Heavens" became roughly clear.
In general, its basic gameplay is similar to that of "Endless Fantasy Tales 2" or "Shadow World", with a large map, basic plot, wild monsters and bosses. The difference is that its online content has been greatly increased, and players must engage in certain collaboration and competition to obtain the greatest benefits.
Its innovation lies mainly in transforming the traditional simple and crude PVP mechanism of "players attacking each other" into a mechanism of "not attacking each other but internal competition", and adding special systems such as "ascension" and "catching up".
Of course, the biggest feature is the reinterpretation of the fairy-tale world using the "Henggang model", which will be a completely different experience from everyone's original understanding of the fairy-tale world.
Lilith nodded with satisfaction: "Very good, in this way, a stable large framework has been built!
"Next, it's my turn to take action and establish some 'highlights' for it!"
To put it simply, that means Lilith is going to add some methods that can more effectively collect negative emotions.
(End of this chapter)
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