When I write a bug it becomes the core gameplay.
Chapter 600: Is there something wrong with the figures of the immortals?
Chapter 600: Is there something wrong with the figures of the immortals?
At the same time, Chen Tingquan has also started live streaming.
"Today, let's play "Against the Sky", my dear friends.
“From the current gossip, this is a game for cultivating immortals.
"I love reading immortality novels the most. I'm an absolutely loyal reader. I just want to see if the slogan 'Nine Dragons Pulling the Coffin, Dominant for Eternity' will appear at the beginning of the game."
As Chen Tingquan spoke, he unzipped and activated the pre-downloaded game and waited for the shader to compile.
Although Against the Heaven's Path did not carry out any high-standard publicity and promotion for Against the Heaven's Path, there was no trial play experience, and even no relatively long promotional CG, there were still many rumors circulating on the Internet.
The most widely circulated one is obviously the slogan of this game on the official game platform.
"Nine dragons pull the coffin, ruling the world for eternity. Cultivation is to go against the will of heaven. "Going Against the Will of Heaven" invites you to start a new journey of cultivation!"
Just these few words, the little smell comes up immediately!
Fans of immortal cultivation novels like Chen Tingquan simply cannot resist.
The dragon is the most noble fantasy creature in Chinese classical imagination.
And nine is the ultimate number.
Nine dragons pulling the coffin, this is definitely an image that is difficult to surpass in the novels about cultivating the immortal world. Just these four words are enough to make everyone feel a solemn and murderous aura.
"The purpose of cultivating the immortals is to go against the will of heaven." This sentence also highlights the core of the immortal cultivation novels and fits the name "Against the Heaven" very well.
For players who are interested in cultivating immortals, this game is really worth looking forward to.
So far, although fantasy novels have always been a popular category in online literature, there are not many works of similar themes in the gaming industry.
On the one hand, this is because the domestic game industry is relatively weak and does not have the ability to develop particularly high-quality 3A masterpieces with fairy-tale themes. At most, it can develop skin-changing online games. On the other hand, it is also because the grand artistic conception of fairy-tales is difficult to express with specific pictures.
So this track is actually very broad, and not every game company can enter it.
And Nitiantang has already proved its strength with many previous games, especially the game "Ascension", which has a strong fairy flavor, so players believe that Nitiantang definitely has enough strength to develop such an epoch-making fairy masterpiece.
What? You said the fairy flavor of "Ascension" is not normal?
Just tell me whether you have it or not!
Chen Tingquan is also looking forward to this new game.
Soon, the shader compilation is completed.
The interface of this compiled shader looks quite normal, and the UI also has obvious fairy-tale elements. Everything looks normal.
After simply adjusting the screen settings, I entered the opening CG.
The vast snowfields and towering mountains.
Suddenly, the picture began to shake slightly, and then the shaking became more and more intense, and rubble from the snow-capped mountains rolled down.
A huge blue dragon flew in from outside the screen and wrestled with a gigantic monster the size of a giant ape.
This set of monster fight animations looks very shocking, a bit like the super-large monster territory battles in some hunting games.
The two monsters kept tumbling in the air, smashing many snow-capped mountains into pieces of rubble, and the aftermath of the attack created gullies on the ground.
The scene changed and appeared behind a certain mountain, where several fairies with fluttering robes appeared.
They all wore more traditional fairy-tale costumes, both men and women.
Seeing that the two monsters seemed to be almost exhausted, they stepped on their flying swords and quickly chased after them.
Their fighting styles varied. Some directly picked up huge rocks on the ground and smashed them at the monsters, some brandished various magical weapons and launched spells to attack, and others controlled flying swords and fired like long-range Gatling guns.
The scene was very chaotic for a while.
After the chaos, the smoke gradually subsided, the monster that was the size of a giant ape fled in panic, and the dark green dragon was nailed to the ground. After twisting its body hard for a while, there was no sound anymore.
Several immortals surrounded it and nodded with satisfaction.
One of the immortals, whose body was as strong as a mountain, seemed to be the most seriously injured. He took out a gourd from his arms and poured half a bottle of pills into his mouth.
Then, they used magic weapons to restrain the dragon's body, flew up again on their swords, and dragged it towards the sect hidden in the distant clouds.
The picture turns again and becomes a distant shot.
Three different areas appear in the picture at the same time:
The lowest area on the lower left seems to be an ordinary human village;
In the middle of the right side of the picture is a stretch of hills, on which you can vaguely see the sect buildings built on the cliffs and steep walls;
The upper left side is the direction where the immortals flew before. The mountains there are towering into the clouds. In the mist, one can vaguely see magnificent buildings made of various jades, stones, gold and iron. It is obviously a truly top-level sect.
In these three areas, there are three different optional original paintings, representing the three different identities that players can initially choose.
Chen Tingquan was stunned.
"Wow, this battle scene is well done." The special effects of the immortals' magic weapons are also great.
"Wait, aren't the muscles of these immortals a little too exaggerated? Is Ni Tian Tang trying out a new art style?
"It's fine if this male immortal who is obviously a physical cultivator or a strongman is shaped like a square, but how come this female cultivator is also shaped like a square? Is this reasonable?
"She is full of fairy spirit everywhere, except for her figure..."
Chen Tingquan was a little embarrassed. Anyone who could not complain about the figures of these immortals must be a god.
Male immortals are actually okay. After all, there is also the concept of physical cultivation in novels about cultivating immortals. It mainly relies on body training to increase physical strength. Bigger muscles can better demonstrate a sense of strength.
Like some cannon fodder, they are usually made in a very large size.
But the problem is, there are also immortals who use magic weapons, or simply attack with spells. This kind of role is obviously a wizard, and they must have quite a lot of muscles, right?
It is particularly inappropriate for female cultivators.
Because these monks were all wearing fairy costumes with fluttering sleeves, not much different from the flying celestials in the murals, and the female monks usually showed their arms and legs.
As a result, with this amount of muscle... Chen Tingquan had no doubt that he could kick himself to death with one kick.
Although female cultivators have less muscle mass than male cultivators, it is still not within the normal range.
However, Chen Tingquan did not complain about this matter in particular, because if you really want to be picky, it can be considered reasonable.
Cultivators need to strengthen their bodies. Only when their bodies are strong can they better cultivate their spiritual consciousness. It makes sense that their muscles are several times larger than those of normal people.
Moreover, this may just be a special art style of Against the Heaven. After all, the art styles of each of the previous games are different, and the differences can even be said to be huge.
Maybe it’s a brand new attempt.
The barrage didn't dwell on this matter too much, because their attention had been diverted by the character selection interface.
These three areas and three original paintings correspond to three different identities of the player.
But the problem is that only the first one is a free identity, and the latter two actually require money!
【Ordinary villagers】
[You are an ordinary child in the village. Although you have heard many stories about immortals from the elders in the village, you have never seen a real immortal. However, relying on the incomplete ancient books left in your home, you have also vaguely cultivated a sense of Qi. Others do not believe it, but you firmly believe that you are a rare immortal genius, and you will definitely be able to make a name for yourself in this cruel wilderness.]
【*free*】
【Disciples of a small sect】
[Your family is a powerful one. Your father has always had high hopes for you and has tried every means to send you to the sect to practice. You are the best among the current disciples of the sect and your master has high hopes for you.]
[*198 Unlock*]
[Inner disciples of a large sect]
[You are a true second-generation immortal. Your father is a Jindan master. You have obtained a large amount of resources in the big sect since you were a child, and you have a perfect cultivation plan. The Yuanying ancestors in the sect also have high hopes for you. Perhaps in a hundred years, you can succeed your father and become the youngest sect master.]
[*648 Unlock*]
The original character paintings corresponding to these three identities are also different.
Ordinary villagers are just ragged children with patched clothes, while the inner disciples of large sects are strong and wear luxurious clothes, not much different from the immortals that appear in CG.
Chen Tingquan was stunned.
"What do you mean? As a new identity, you're already forcing me to spend money?"
That’s right, this is not a scam, but a real forced spending method.
The so-called krypton gold scam is to guarantee the basic gaming experience for players. The gaming experience can be further improved after spending money. Players are induced to recharge through various soft methods, but there will be no particular essential difference before and after spending money.
Forcing players to spend money directly restricts the most basic identity choices or item acquisition, and the gaming experience before and after spending money is fundamentally different.
Judging from the situation in "Against the Heavens", there are obviously huge differences between these three identities, and the words *648 to unlock* are a blatant price tag.
"Do you still have any respect for martial ethics? Even in those national war games where you're like, 'Brothers, just watch me bite you,' there's no such thing as forcing you to spend money as soon as you enter the game!"
Chen Tingquan felt that he was once again shocked a little bit by the heavens.
Although he didn't play that kind of national war games very often, he knew that although this kind of game forced players to spend money, it usually started in the middle of the game.
When you first come in, everyone is the same. Except for a very small number of really rich top-level players, the other players will wait and see first.
At this time, the game will not forcibly increase the monster's stats, but will let the players enjoy it for two days.
After playing for three to five days or a week, players will develop a preliminary habit. Then gradually increase the monster's stats to make the battles more and more difficult. At the same time, add various PVP or GVG gameplays, and open discount gift packs to force players to recharge.
"Against the Heavens" is even better. I haven't even seen the game screen yet, but I'm asking you for 648.
It's outrageous!
Chen Tingquan thought for a moment and decisively chose the ordinary villager.
Even if it's a game against heaven, it's too much to ask me for 648 right from the start!
(End of this chapter)
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