When I write a bug it becomes the core gameplay.

Chapter 688: A sinister arrangement

Chapter 688: A sinister arrangement

Soon, "XBC is difficult to release and must be released with a sniper headshot and star punch" became a popular slice.

Players around the world have also discovered a way to crack the "Prison Break" level.

It's very simple, just flick the sniper!

But it has to be thrown close to the face.

If you throw it at a long distance, the bullet can turn, but the accuracy will be greatly reduced.

After all, the sniping in "Hell's Tracks" is aimed at the standing hell demons, while the star fist will run and jump around and swing its fists.

Some players originally wanted to try to aim at the space to the left or right of Xingquan's head, hoping to hit him when he moves his head.

But it is obvious that Nitiantang had already anticipated this when making the Star Fist AI, and shamelessly let Star Fist take a look at the player's data.

When the player doesn't aim at the head, Star Fist won't move its head randomly.

Only when the player is almost aiming at the head, Star Fist will use the swinging fist technique, turning his head to dodge the bullet at the critical moment.

Originally this was a foolproof method, but the flick sniper could make the position where the player pressed the mouse and the actual hitting position staggered, and it was this slight difference in distance that just happened to hit Xingquan's head.

Soon, other players also copied this operation and cleared this level of "Prison Special Forces".

Although the operation itself is still a little difficult, the gun-swinging feel of "Prison Break" is not much different from the original "Hell's Tracks", and it is relatively easy to get started.

Moreover, among the first batch of players who challenged this game, there were many FPS experts who were good at operating the game themselves, so the success rate was still very high.

As for those who are not good at FPS games, they can only practice slowly.

……

After players reach level 20, the two games "Sisyphus" and "Les Devil in Hell" will also be opened.

"Sisyphus" is as expected, and the two bugs of rolling stone acceleration and dragon flapping wings have all been fixed!

If the player presses the jump key while pushing a stone, the stone will not speed up.

The dragon's wings flapping is even worse, because without the acceleration of rolling stones, the player has no way to jump on the dragon when it flies over, so naturally he can only step on the dragon's wings to achieve the dragon's wings flapping.

As for "Hell's Leviathan", as a notorious cesspool butterfly stroke game, Against the Heaven still retains the last bit of humanity, and only intercepts a section of the content in this game.

Players initially tried to find hidden mechanisms in these two games, but ultimately found nothing.

Many players simply choose the butterfly stroke in a manure pond: just pass the level normally!
Needless to say, speedrunning competitions have been held in China before for "Les Deviles of Hell", and many players forced themselves to achieve good results.

Without the rolling stone acceleration, "Sisyphus" becomes very boring, but it is just boring. You can still complete it if you play slowly.

……

The games that are open at level 30 are Road Rage Simulator and Hell Racer.

The bug in "Road Rage Simulator" is not strictly speaking a bug, but rather a design flaw.

When players perform normal driving behaviors in the game, in order to trigger the players' road rage, the uncivilized driving behaviors of surrounding vehicles will become more and more numerous and more and more outrageous.

This was originally designed to stimulate negative emotions in players, but because the system will continuously increase the AI's tendency towards dangerous driving behavior, resulting in frequent accidents involving AI-driven vehicles, players instead feel that this is a "retribution simulator" and are actually happy to see those stupid vehicles crash.

In this newly released version, Against the Heavens has very considerately added an upper limit to these AI vehicles, so that their driving behavior is always controlled to the level of minor violations and annoying players but not causing traffic accidents.

This is really disgusting, after all, the goal of completing this game is for players to accumulate 10 hours of accident-free driving.

You can quit midway, but if any accident occurs within 10 hours, the time will be recalculated from zero.

The goal of completing "Hell Racing" is to get into the top three in any race.

Even with the bug, this goal is not particularly difficult to achieve, because players can easily increase the speed of the car by drifting to speed up or slow down.

But now, the game has made some new changes:
Originally, the game was such that the player started very slowly, but the more they accelerated, the faster they would go. This resulted in the player being like a turtle in the early stages, and after speeding up, they would not have time to turn or slow down, and would easily hit a wall.

But now it has been changed so that players start quickly but accelerate very slowly, and the most important thing is that the centrifugal force during drifting is greatly weakened and the friction is greatly enhanced!

This means that when the player is just starting out, he can use a small nitrous spray to quickly get ahead of the three AI-controlled demon vehicles.

But players will soon find that their acceleration is obviously not as good as the three demons and they will be quickly overtaken.

However, when players want to use the original drifting method to speed up, they will find helplessly that the centrifugal force weakens and the friction increases, and the drift will cause a significant loss of speed, and the drift will become slower and slower!

In this way, it would be completely impossible to overtake the three demon vehicles.

Of these two games, most players still choose to play Road Rage Simulator to the death. After all, although this game is very annoying, with all kinds of stupid cars cutting in and cutting in, as long as you are patient and endure for 10 hours in total, you can still pass it.

As for Hell Racing, there is absolutely no hope of completing it.

……

"God-Forsaken City" and "Star Project" are unlocked at level 40, and the goals of passing the game are also very simple, which are to defend the God-Forsaken City for 30 years and to complete the plan to escape from the mother planet.

If the original mechanism is in place, then these two goals are actually not difficult to achieve.

In "The City Forsaken by Gods", players can do this by tuning Xia Mi's AI. Even if they don't tune the AI, they can change Xia Mi's good and evil values ​​by exploiting a bug, turning her into a super demon with a good and evil value of 255, and turning this game into a placement game.

It’s easy to break through 30 years.

To be more precise, "Star Project" should be considered a PVP game, which mainly involves two players scheming against each other and stranger players not trusting each other, turning the game into a zero-sum game.

But in general, if the two players cooperate well, they can still complete the plan to escape from the mother planet.

In addition, players can even achieve this goal by "enlightening the people" while another player is idle.

But in the family version of "Shadow World", Lilith also made some very inhumane changes.

In "God Forsaken City", Lilith deleted the game's dialog box and changed Xia Mi's initial good and evil value to 30 points. This means that players can no longer adjust the AI ​​through dialogue, and it is also impossible to suppress Xia Mi's good and evil value to a negative number and turn it to 255.

Because when the initial state was 20 points of good and evil, the operation of reducing the good and evil value was just right. But now, no matter how much it is reduced, it can only be reduced to 9 points at most, and Xia Mier still has not escaped the category of angel.

The bug in "Star Project" does not actually affect the completion of the game, but it will affect the single-player game experience and the subsequent endless resource mode.

Therefore, Lilith did not make too many changes to "Star Project", but only added a setting: two players are matched randomly, but when the goal is finally completed, only one player is considered to have completed the game.

And the player with the lower system score is considered to have completed the game.

After you complete the game, you will no longer be able to enter the matchmaking queue.

The other player has worked in vain and has to start all over again.

……

"Heartbeat Dream" and "Blood of Lies", which are activated at level 50, adopt a completely different approach.

The situation of "Heartbeat Dreamland" is rather special. Because it contains meta game elements, a large number of player operations require deleting the source files in the game directory to achieve their goals.

But in Shadow World, randomly deleting files is obviously inappropriate.

So after considering it, Lilith decided to give the player a break. Players don't need to delete any files or create any GM mode. As long as they fall in love with any girl, get frightened, and survive for a period of time while being chased by the girl, they will be considered to have passed the level.

The main bug of "Blood of Lies" is the dynamic difficulty system. Players can use fanatics to set the dynamic difficulty to the lowest level, and can also move the GP judgment of the prologue to the official chapters.

Of course, Lilith also took strict precautions against these two bugs.

First of all, the GP judgment of the prologue has been changed to the same as that of the official chapters. It makes no difference whether the player is stuck or not. After all, Lilith doesn't need the feel of the prologue to deceive people now.

Secondly, the Fanatic has received an epic enhancement. After being caught by the Fanatic's throwing skills, the player's dynamic difficulty level will continue to rise, instead of just staying at 4999.99.

This means that if players deliberately get hit by the Fanatic's throwing skills again as before, their dynamic difficulty level will continue to increase to the upper limit, and the bug of the dynamic difficulty being reset to zero will not occur when they enter the boss room again.

The condition for completing "Blood of Lies" is to achieve the god-like ending of the game.

也就是说玩家需要完成那五个苛刻的条件,比如游戏全程70%的时间处于最低难度区间、GP成功率70%以上、『符合人性的选择』至少8次、不能有任何数据修改、游戏中全部兽化boss血量10%以下存活1分钟触发特殊动画。

Even with the dynamic difficulty bug and GP judgment frame bug, the god-like ending is still achievable for ordinary players.

But now that these two bugs are gone, "Blood of Lies" has suddenly returned to the highest difficulty.

Of course, these two games are still possible for some high-end players with better operation skills, so a large number of players are stuck here and are prepared to spend more time to complete these two games.

……

The level 60 versions of Endless Fantasy Legend 1 and Endless Fantasy Legend 2 have basically not made many changes.

The bugs in these two games mainly lie in the complex reactions between various elements, which have little impact on whether players can pass the level.

Because even if players do not use these complex functions, they can still complete the game, but their gaming experience will be worse.

The level 70 "Legend of Crouching Dragon" is definitely a fatal test for overseas players. This time, Lilith has completely fixed the bug of "nested Crouching Dragon Strategy". After the player chooses Crouching Dragon Strategy, other tips will be grayed out and clicks will be invalid. Only the second-level strategy in Crouching Dragon Strategy can be selected.

Not only that, Lilith also madly set most of the main characters of the Shu Han camp as "destiny people", which means that after the start of the game, not only Liu Bei and Zhuge Liang will be hunted down madly, but also other generals and counselors of the Shu Han camp.

When players barely gain a foothold, they will find that the original Shu Han team has long disappeared.

There are too many bugs in "The Fire Thief", seven or eight in total, but these bugs are basically related to the player's gaming experience and have little to do with whether the game can be completed.

Even if the player does not use any bugs at all, it is still possible to complete the game, but it will be very torturous.

So Lilith adopted a similar approach to "Project Star", and basically fixed all the bugs, and added one more thing:
The goal of the game is to complete the official building "The Great Pyramid" in the game, but in each game, the player who places the last brick of the Great Pyramid will not be considered to have completed it, and other players will be considered to have completed the game normally.

Since almost all cooperative games in the family version of "Shadow World" have become random matches, it is time to test whether there are players willing to sacrifice themselves and achieve others.

The level 80 "Ascension" completely blocked a series of bugs such as air swimming, and "Against the Heaven" removed the mad dragon plague. The conditions for passing the level are to become a player in the Tribulation Crossing Stage, or players in the same cultivation group kill the Natural Immortal.

In addition, the numerical values ​​of these games have been adjusted to some extent.

For example, in "Against the Heavens", if the original progress is followed, it will take a long time for players to cultivate to the Tribulation Period. However, in order to shorten the time of this challenge as much as possible, the cultivation progress in the game has been greatly accelerated.

After all, Lilith felt that this challenge would only take about half a month, and no more than one month at most.

If it is longer, it will be bad for collecting negative emotions.

Players always try their best at the beginning, then decline and finally become exhausted.

If you control the game time a little, most players feel that they can only play a little bit in a month, and the enthusiasm for the game is still relatively high, so naturally they can collect more negative emotions;

However, if the game time is too long, ordinary players will give up because they feel it is too difficult, and the income from negative emotions will drop significantly, which would be very unprofitable.

In addition, there are some correlations between the clearance conditions and bug fixes of these games.

Many games can still be completed normally after the bugs are fixed, but the difficulty will increase suddenly and the fun will decrease significantly, such as "Ascension", "Endless Fantasy Legend", "The Fire Thief", "Tokimeki Dream", "Blood of Lies" and so on.

Some games are almost unplayable after their bugs are fixed, such as "Hell Racing", "God Forsaken City", "Legend of the Dragon", etc.

The reason for this arrangement, of course, stems from Lilith's sinister intentions.

If all games cannot be completed, players will definitely curse and say it is a scam and will not be fooled again.

But some games can be completed without any bugs and without much pain, which leaves players with hope.

On the one hand, they will suffer for the bonuses in these games even if there are no bugs; on the other hand, they are full of fantasies about those games that are actually difficult to complete, thinking that what if there are some hidden mechanisms that have not been discovered?

In such a long torture, wouldn't negative emotions come flooding in like a tide?
Of course, if some new bugs appear in the game...that's another matter.

For example, there was a sniping bug in "Prison Force", which was completely beyond Lilith's expectations.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like