When I write a bug it becomes the core gameplay.
Chapter 694: A large number of bugs were discovered
Chapter 694: A large number of bugs were discovered (more updates)
"Compared to the original Hell's Tracks, what exactly is different about this full-package version?
“There is hardly any difference in art resources.
“The game engine has changed, but the underlying physics rules seem to be the same. Of course, the biggest difference is that bullets can no longer turn.
“But strictly speaking, it’s not that you can’t turn, but the turning range is greatly reduced, making it impossible to bypass the wall and hit the monster behind.
"It feels like this is achieved by adding a special force to the bullet."
The black dragon fell into deep thought.
After all, "Trails to Hell" is an old game, and many people have analyzed the principles behind it.
Simply put, the bullets in Tracks to Hell are affected by gravity, meaning they fall naturally, mimicking real trajectories.
However, due to the addition of the "flick" bug in the original template, the player also applied a rather outrageous external force to the bullet when flicking the bullet, causing the bullet to turn as if it was "falling due to gravity."
Now, the bullet can still turn, but the amplitude is greatly reduced.
“Then there are two possibilities.
"One is that Against the Heaven has lowered the external force applied to the bullet when flicking the sniper, and the other is that Against the Heaven has added extra traction to the bullet.
“It looks like it can only be the first one.
"If it's the second one, wouldn't the recoil of the gun also change accordingly? But I don't feel any obvious difference in recoil at the moment.
“If it’s the first one, then there’s really nothing we can do.
“No, there are problems too.
“Lowering the force applied to the bullet when flicking the sniper sounds simple, but this kind of thing is likely to involve the underlying code of the game, which is probably not easy to change.
"Of course, for top programmers, nothing is unchangeable, it's just a matter of time and efficiency.
“But I remember Gan Di said that, in terms of programmers’ habits, if there are other ways to solve the problem, then programmers will not use the more troublesome way.
"Reducing the force applied to the bullet during a flick shot is a more cumbersome approach than increasing the traction on the bullet.
“What’s more… Nitiantang should have left some hidden mechanisms in this game. It’s impossible for players to suffer in a game that they can never complete.
“That brings us back to the original question: if you give the bullet extra traction, it will indeed flatten the curve of the flick shot, but it will also significantly increase the bullet’s rate of fire and recoil.
“I didn’t feel any change in the recoil, and as for the firing rate, I couldn’t tell by feel alone.
"Wait, could it be that...
“Is the way to apply traction to the bullet achieved by other means?
“By the way, the scenes in the new version of the game seem to be much brighter than the old version, and the sense of layering of light is also stronger.
"The glass windows in the ruins are a little too bright. Is this using the latest ray tracing technology from the Vientiane Editor?"
Heilong guessed that the game's function of "flattening the trajectory curve of a flick-sniper bullet" should not be to modify the force data during the flick-sniper shot, but to simply and crudely add a force directly in the direction of the bullet's flight.
And this force should not be generated by the gun, otherwise the change in recoil will cause the player's perspective to shake more violently. It is quite troublesome to readjust the recoil of each gun.
So where is this force applied?
Black Dragon had a guess.
"It's the object the gun is aiming at!"
That is to say, when the player shoots, the objects in the bullet's flight path will exert an attractive force on the bullet. This force is very strong. Under its influence, even the curved trajectory of a flick shot will be flattened.
This method is simple and crude. You only need to write a function and add some parameters to all the scene props.
Because the size of "Hell's Tracks" is not large and current game configurations are relatively high, there is no need to worry about the extra calculations causing the game to lag.
It's a rather simple and crude modification, but it effectively blocks the loophole of flick sniping.
But does Against the Heaven really have no intention of giving players any chance to survive?
It seemed that those flickering mirrors were hinting at something.
The game scene of "Hell's Tracks" is set in a modern urban ruin, with collapsed buildings, broken-down buses, and various other buildings.
There are a lot of glass in these scenes, including glass in buildings, floor-to-ceiling windows of businesses, glass of broken-down cars, etc. These existed in the original game, but they were not as bright as they are now.
That’s because the original ray tracing function of Qianhuan Editor is not that powerful.
The new version of the game uses the Vientiane editor, which comes with excellent ray tracing effects, so these glasses will reflect the light in the scene, making everything look more realistic.
"boom!"
Heilong fired a shot at a piece of car glass next to him, and the glass shattered.
Nothing seems to happen.
He was silent for a moment, then fired another shot at a closer piece of glass. This time, he clearly felt a crisp sound coming from the wall on his left, which was the sound of a stray bullet hitting the concrete structure.
"So that's it, I understand!
"The key is still the trajectory!"
Heilong knew why there was a bullet hole on the wall on his left: because when he shot at the glass, although the glass shattered, the bullet bounced back!
This is abstract, after all, in real life it is impossible for glass to bounce bullets off.
But apparently, something unexpected happened in this game. The bullet was attracted to the glass, but the glass treated the bullet as a kind of light and reflected it.
"That is to say... I can find a path for the light to be reflected from these messy glass fragments and hit this demon?
"In this way, we don't need to step out of the bunker to shoot at it, but can shoot at fixed targets like before?"
……
As time goes by, players begin to discover more and more hidden mechanisms!
These hidden mechanisms may seem quite random at first glance, but upon closer inspection, they seem to have some underlying connections.
The sniper bug from Hell's Tracks has made its way into Prison Break, but Hell's Tracks has a new bug that uses mirrors to reflect bullets.
The bug of "Sisyphus" that accelerated the rolling stone has appeared in "Hell Devil". This ugly hell devil originally ran very slowly, but by clicking the jump button according to a certain pattern, it can jump farther and farther. On the contrary, "Sisyphus" has a bug that allows it to carry stones on its body for a long time;
The drifting bug in Hell Racing has been transferred to Road Rage Simulator, so players can use drifting to quickly shake off vehicles that want to cause trouble, greatly reducing the difficulty of the challenge; while in Hell Racing, a bug has appeared where players block each other to stop the demon vehicle;
The chat content of players in Project Star will affect the AI of Xia Mi in City of God Forsaken. Many players have to return to play Project Star after they have already completed it to adjust Xia Mi's AI, which in turn leads to a further increase in the completion rate of Project Star.
The challenge content of "Heartbeat Dreamland" itself is relatively simple, and there are no particularly serious bugs. However, every time "Heartbeat Dreamland" is frightened and rewinds, "Blood of Lies" will also be rewinded. Players consciously take advantage of this and the difficulty of challenging the boss of Blood of Lies and the success rate of GP is greatly reduced;
Although Endless Fantasy Legend 1 and Endless Fantasy Legend 2 modified the elemental reaction gameplay, the former was relatively easy to conquer because speedrunners had already figured out a way to quickly clear the game without elemental reactions. The latter was even easier to conquer.
In "The Legend of the Destiny of Crouching Dragon", the identity of the Destiny Man seems to be confused with that of the Lost Heart Man, which causes the player to use the magic bag to make the Destiny Man stay still for three rounds to trigger a hidden Lost Heart Man identity, allowing him to blend into the demon forces. When he leads his troops to attack, the Destiny Man's reunion effect is triggered, which is equivalent to instigating a large number of troops to rebel;
In "The Fire Thief", players successfully discovered a bug in the construction of the Lost Heart, allowing the Lost Heart to complete the construction of the last brick, thus allowing others to pass the level;
There are no new bugs in "Ascension", but for players who have already mastered the skill of flicking the knife, it is not too difficult to pass the level normally;
The players of "Against the Heaven's Path" accidentally discovered the "air swimming" bug that only exists in "Ascension", and used this method to jam the character into the void and successfully seduce and kill the natural real person.
In short, the players can be said to be like the Eight Immortals crossing the sea, each showing their magical powers!
As more and more bugs were discovered, the forum became more and more lively, and the popularity of this challenge continued to rise.
Because players who join later can also enjoy the scientific research results of their predecessors and can directly use these verified bugs.
As time goes by, the number of players participating in this challenge has not decreased, but has increased!
As a result, many foreign players have become interested in the original game.
After all, according to domestic netizens, these games are almost all able to retain these contents after the essential gameplay has been castrated. Although it is a little torturous to play, it is still above the standard.
How much more fun would it be if the original game had special mechanics?
Unconsciously, it also had the effect of promoting the original game.
Many players find it difficult to win bonuses due to operational problems, but they still feel happy when they try to solve the game puzzles with their own ingenuity.
Perhaps this is the greatest charm of the game Against Heaven.
……
But according to the law of conservation of emotions, if the players are happy, Lilith will be very unhappy.
"Gu Fan!!
“What the hell are these bugs?”
Lilith was almost suffocated by anger. At this moment, she was watching the clearance video of "Hell's Tracks" and questioned angrily.
(End of this chapter)
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