Hogwarts starts with stealing power.

Chapter 691 A New Evolution of the Punishment Mechanism!

"Lin Xia, your team, please stay behind."

Professor McGonagall took the report from Lin Xia, placed it on the other side so it wouldn't be mixed with the other students' reports, and then said this to Lin Xia.

Lin Xia and the others had anticipated this and automatically walked to the side of the classroom.

After the professor finished collecting all the reports and left the testing room, they followed Professor McGonagall to her office.

Throughout the process, each professor remained silent, with no overt communication or change in expression, making it difficult to discern their satisfaction with the knowledge-based quiz game.

However, because Lin Xia had been using the Extrasensory Spell, she noticed that the magic in the air was vibrating at a special frequency.

It's speculated that the professor used other methods and communicated privately.

Upon entering the office, Professor McGonagall didn't waste any words and went straight to the point:
"I'd like to hear your opinions on the knowledge-based puzzle games."

Ron said eagerly, "Professor, the glasses you invented are amazing! They're better than the ones I used during testing."

If these glasses become widely available, I believe students' enthusiasm for learning will soar even higher, and even those who don't enjoy studying will fall in love with them!

Professor McGonagall nodded slightly, a smile playing on her lips.

She was also very happy when this was mentioned.

"In order to give you a better experience with the knowledge-based puzzle games, we collaborated with Nicolas Flamel's team to develop these glasses."

However, after its development, it was discovered that the glasses could be used not only for studying but also for other purposes, but you don't need to worry about those.

The school and Nicole's team will follow up on the subsequent research and development. As for the glasses used at the school, they were specially designed for knowledge-based puzzle games.

Aside from the glasses, I'd like to know if you have any better suggestions regarding their guidance and knowledge-imparting capabilities?

Harry honestly replied, "I think it's great, there's nothing to improve, and a lot of the knowledge is presented in a simple and easy-to-understand way."

Hermione did offer a suggestion that could help the young wizards get more involved.

"Could we grant some special privileges to students who quickly learn the material and pass the tests?"

These privileges are different from rewards. The reward system developed by the school is already quite rich, but these rewards are only for passing the level, not for speed.

I believe that the speed at which a wizard completes a task through self-study is also a criterion for evaluation. It can reveal whether the wizard is interested in the content and whether they have a greater talent in this area.

For students who complete tasks quickly, a point system can be used. Each quick completion earns one point, and once they accumulate five or ten points, they can be given the opportunity to receive guidance from a designated professor.

Professor McGonagall listened with interest, nodding occasionally.

After Hermione finished speaking, she agreed, saying, "Your method is excellent. I will bring it up at the faculty meeting. You have brought the relationship between professors and students closer together."

The purpose of creating knowledge-based puzzle games is to help students study better on their own, but this does not mean weakening the relationship between students and professors.

On the contrary, professors can use this software to better understand students' learning progress, identify areas where students are weak, and focus their lectures on explaining the parts that students don't understand.

I believe this game can better help both students and professors perform their duties.

Professor McGonagall turned her attention back to Lin Xia. The knowledge puzzle game was an idea that Lin Xia had come up with, and she had even put it on the desk in the ancient magic script classroom. She valued Lin Xia's opinion.

Although the knowledge-based puzzle games have been developed by schools, they have undergone several iterations.

The school's initial inspiration was to install this game on desks.

However, people later felt that the use of desks was too restrictive, and it would be better to allow students to study anytime, anywhere.
Therefore, placing it on glasses would be more convenient and could greatly stimulate students' desire to learn.

After thinking for a moment, Lin Xia asked, "Professor, isn't the punishment mechanism in this game a bit too terrifying?"

She was very familiar with the game, and several of her ideas were implemented by the school, which made her very satisfied.

At least on an individual's own, it is impossible to achieve this level of success.

Therefore, Lin Xia's exploration of this game was not about learning, but about the completeness of its functions.

She experienced every single feature of the game.

There are reward mechanisms that Hermione thinks are well done, but there are also punishment mechanisms that many students have never experienced.

Lin Xia believes that the punishment mechanism would be more appealing than the reward mechanism.

The reason is simple: the school has made this punishment mechanism too much like a horror movie!
I have no idea which genius came up with this idea!
A perfectly good learning game can be disrupted if players don't follow the game's learning methods, skip classes, or write random answers. In such cases, the game will judge them as not being proactive, passive learners, or malicious troublemakers, and they will be subject to punishment.

The penalty mechanism has both multiplayer and single-player modes, but it will generally default to multiplayer mode.

Multiple young wizards who need to be punished are pulled into a specific scenario, and then a learning process is used to implement a death elimination system.

If you fall behind in your studies, you will be eliminated.

Every eliminated junior wizard dies in one of many ways.

Although Lin Xia did not die in the elimination rounds, she saw the deaths of the eliminated students as depicted in the glasses.

Every death scene was terrifying; the feeling of being on the verge of death must have been unpleasant.

Moreover, seeing others eliminated because they fall behind in their studies creates a sense of urgency for learning, leading them to study desperately.

Under the stimulation of such death, even if one knows it's fake, the wizard will involuntarily immerse himself in it.

This punishment mechanism isn't bad, but because it's set up too realistically, every death scene is too lifelike.

Lin Xia believes that once students experience this punishment mechanism, they may develop a fear and aversion to the knowledge-sharing mini-game, and thus no longer enter the game.

After all, if you don't go in, there will never be any danger.

Learning is inherently a joyful experience, and pursuing truth in a joyful way can bring a positive sense of accomplishment.

However, such a realistic punishment mechanism might discourage people from participating.

Professor McGonagall asked, puzzled, "I was not involved in designing the punishment mechanism. It was designed by Professor Snape, approved by the Wizarding Council, and some professors who had experienced it thought it was feasible."

Do you find it terrifying? Perhaps what the professor perceives as terrifying is different from what the student perceives as their threshold for terror.

Faced with Professor McGonagall's doubts, Lin Xia said tactfully, "Perhaps you should experience it for yourself. The terror in Professor Snape's eyes is not just ordinary terror; even some outstanding students might not be able to bear it."

After leaving the office, in the nearly deserted corridor, Ron finally dared to ask the question he had been wondering about:
"Lin Xia, is the punishment system really that terrifying?"

Lin Xia said expressionlessly, "Have you ever seen a human corpse torn apart by five horses? I've seen it in the punishment system. Have you ever seen a person drowned alive? I've seen it in the punishment system."

Have you ever witnessed someone being beheaded in public? Have you ever heard their screams as they died? ...I've seen all of these in the punishment system.

Ron was startled, his face changing color from pale to green, but he didn't immediately scream.

He turned to Harry, looking at him with disbelief, and said, "Harry, could Professor Snape have included the scene where he scared us in the punishment system?"

Harry paused for a moment, then said, "That can't be right. The professor scared us quite a bit back then, and we were practicing Occlumency."

He told us to remain calm under any circumstances; he wanted us to practice this magic.

Draco listened and said, "But this has nothing to do with putting a punishment mechanism in there. It can scare you and other students as well."

More importantly, you need to practice mind control techniques, but other students don't, making it easier to scare them.

Ordinary students have no way to defend themselves and could very well be scared to death.

Lin Xia thought for a moment and said, "Actually, the original intention of setting up the punishment mechanism was good. There should be rewards and punishments, and the rewards and punishments should be clear. Unfortunately, the degree of punishment was not well controlled."

She smiled and said, "But with Professor McGonagall here, I believe the school will be able to come up with a solution soon."

Back in the lab, the Weasley twins were very interested in their tests and kept pestering Ron to tell Harry and them the details.

Ron mentioned that the punishment mechanism Lin Xia described was too terrifying.

The twins' reaction was quite unexpected.

"This kind of punishment mechanism is more challenging!"

George said enthusiastically, "I wasn't interested in trivia games at first, but now that I know there are such scary ones, I can't wait to try them out."

Fred chimed in, "Anyone who gets scared in a horror game and never dares to open another mini-game is a coward and will be looked down upon."

George also suggested, "I think the punishment mechanism could be a separate level, a fixed option in a mini-game. This would be an alternative learning method."

You could offer a punishment system to those little wizards who just can't seem to learn, using it to incentivize them to study. Seeing their friends facing the "death penalty" for not working hard enough would surely motivate them to study even more, wouldn't it?

Everyone was present when George made the suggestion, and only Fred agreed; the others watched him silently.

Others wondered: Is Snape the devil, or are the Weasley twins more devilish?

The first closed beta test did not change student life at Hogwarts.

Because the punishment mechanism was too terrifying and bloody, Professor McGonagall, after experiencing it herself, asked Snape to make modifications, requesting that the horror be reduced.

The Weasley twins, having somehow gotten wind of the news, described it vividly in the lab: "That old winged bat refuses to make changes, saying that only this kind of horror can motivate students to study hard."

The reason a punishment mechanism is called a punishment mechanism is that students must understand its seriousness. If they don't want to be punished in the future, they should study hard.

"Besides, if you study diligently according to the teaching tasks, even if you can't complete the tasks, you won't be subject to the punishment mechanism."

The game itself detected that those students didn't actually want to study and were just idling around, which triggered the penalty mechanism.

This time, the Weasley twins unusually supported Professor Snape, hoping that he could withstand Professor McGonagall's pressure, remain unrepentant, and carry out the unique features of the punishment mechanism to the end.

George added, "To encourage them, we wrote him an anonymous letter praising his brilliant idea and suggesting that punishment be included as a regular option for thrill-seeking students!"

For twins who love to play pranks, the punishment mechanism is just what they want.

They not only discussed it, but also created some horror game themes!
What's even more outrageous is that they not only made it up themselves, but they also always dragged Ron into discussing it.

The degree to which Ron changes color is used to test how scary this horror game is.

Lin Xia could sometimes hear the twins discussing things in the common lounge.

They planned to write a second anonymous letter, contributing all these ideas in the hope that Professor Snape would adopt them.

It's strange to say.

In the past, when Snape received strange or unfamiliar letters, he would search the streets for the sender, roaring and shouting that he should not let him catch the sender, or he would make him pay.

Whenever he was in a bad mood, he would show it in class, expressing what happened through sarcasm and ridicule.

But this time, the twins sent Snape two anonymous letters...

Yes, Lin Xia heard that they were going to write a letter the day before, and the letter was sent to Snape the next day. The speed was unmatched.

but!

When Snape received the unfamiliar letter, he didn't fly into a rage or make sarcastic remarks. In fact, he was in a good mood and made far fewer sarcastic remarks during class.

Even the students could sense that Snape was in a good mood.

The Weasley twins did not take credit for this achievement.

But Lin Xia's intuition told her that Professor Snape's good mood these past few days was because of these letters.

No one knows how the professors discussed it, but two days later, Professor McGonagall actually approached Lin Xia and carefully questioned her—

"What do you think about fixing the reduced punishment mechanism in the mini-game as a fixed option?"

Lin Xia:?
Professor McGonagall said, "In other words, students don't necessarily have to trigger a punishment mechanism to enter the horror game. They can choose to enter the horror mode on their own even without triggering a punishment."

Lin Xia was speechless for a while before saying, "Professor, I think the term 'horror mode' is not distinctive enough. How about renaming it 'hell mode'? That would be more memorable."

McGonagall asked hesitantly, "So, you also agree with this change?"

Lin Xia said, "I never opposed the horror mode from the beginning, but I felt it was too scary and the intensity could be reduced."

In addition, some students do need strong stimulation to get into the zone, and a sense of urgency can also motivate people to study.

I suggest that before students enter the punishment system, they can try the "Hell Mode," which has three difficulty levels: high, medium, and low. Once students experience it, they might never want to be punished again.

McGonagall nodded from time to time; she also felt that this was a viable option.

Lin Xia asked the professor about the current testing progress, and a smile appeared on McGonagall's lips.

"If all goes well, a large-scale test can be conducted next week." (End of Chapter)

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