Players’ NPC daddy

Chapter 2011 Let's have a fun game!

Chapter 2011 Let's have a fun game!

"In conclusion, from now on, we're going to start playing and abandon the previous high-intensity leveling up."

Greenland gathered a total of 600 outsiders and presented Blaise's proposed activities, which naturally sparked a flurry of whispers.

Greenland was prepared for this.

"You're suffering because you treat playing games like going to class, aren't you?"

The answer is obvious: yes, that's right, especially in virtual stealth games. The higher the realism, the greater the fatigue from running around.

"But on the other hand, if you were allowed to secretly play games and slack off during work hours, you wouldn't be in pain, right?"

The answer is obvious: yes, that's right.

The joy of slacking off is irresistible, even if it's just playing with a pen; as long as you're not working, it brings unparalleled happiness.

Most of the people here are lucky; they have the certification to engage in virtual stealth for extended periods. Their colleagues think they are lucky, and they themselves feel lucky, until Greenland starts arranging for them to level up intensively.

That's something no human could endure. The incredibly high level of realism made them feel like they were constantly hunting and fighting. Compared to that, going to work seems a bit easier, at least you don't have to run around everywhere.

They didn't experience any fun in this world at all. In fact, the ferocity and realism of the monsters made them understand why some people used to call it a terrible work.

But they had to admit that the immersive fantasy brought about by the realism of this world was very attractive, but it was precisely because of this that their suffering came so quickly.

The world is so vast, beautiful, and interesting, yet they are confined to a small box, living a life limited to three points and one line.

They didn't escape to another world, find release, and become their true selves; they simply moved from one small box to another.

So when Greenland said they were going to start playing, they had to admit their hearts raced a little.

"What about the performance targets? If they're not met, will you take responsibility?" one person asked quietly, raising their hand.

In the adult world, especially among the working class, liberating oneself and enjoying life comes at a price and requires someone to take responsibility.

Of course, if Greenland said she would take charge, they would absolutely not believe it. Greenland is a very popular game streamer, and she gets so many advertising deals that their company can't even keep up with her.

Greenlanders are indeed responsible, but that doesn't mean their superiors will hold them accountable later.

"This involves the interpretation of performance. The reason for the requirements on rank and professional structure is that you need to use this rank and profession to achieve a good ranking in the Olympiad and try to appear in high-profile events to advertise yourself."

"The main goal is to gain exposure in front of the players, do you understand?"

Those with quick minds quickly understood Greenland's meaning.

This is similar to handing out flyers on the street or product placement in movies and TV shows. As long as you can get your name or your company's name into the view of other players, even if it's just for a second, the job is done.

Participating in high-profile, high-exposure events can indeed be a great way to advertise. During the first World Championship, the top players' ability to create entertaining content was also top-notch, making the advertising incredibly effective.

No matter how popular or high-profile an event is, it's still a one-time advertising investment. For annual events like world championships, top players' advertising opportunities are likely snapped up long after the first event. But are high-profile, high-exposure events really the best place to advertise? Not necessarily. There's an even better option: while the peak popularity and exposure might not be as high as major events, it's more sustainable, and sustainability is the most important aspect of advertising.

This method involves building a company-branded shop here, selling equipment or items. As long as it's located in a city with high foot traffic, it's like constantly advertising to a large number of players.

The goal isn't to become a top influencer, but simply to gain recognition – that's the essence of advertising.

Unfortunately, this brilliant idea wasn't theirs to come up with. Companies that saw the potential had already invested heavily, and cities with high foot traffic and high popularity had long been snapped up.

Not to mention cities, even popular wilderness areas have been snapped up, so naturally no company will bother with that anymore.

But on the other hand, if given the opportunity...

"Hard, could the reward for the event be..."

“That’s right, the rewards for this event include the right to open shops in the eight lord cities of Asgard.” Greenland presented the most suitable event rewards that he and Blaze had discussed.

"I know that the premise for this event's rewards to be meaningful is that Asgard and its eight lord cities have a high enough level of popularity and foot traffic. So, all we need to do is create reputation and value for them that can attract that popularity."

"Communicate with the orcs, fight against the savage orcs on their behalf, build Asgard's reputation in orc territory, let Asgard's activities spread among the orcs by word of mouth, and let more players know about the current booming development of Asgard."

"Of course, it would be better to make a good reputation at the Olympia tournament, but that's two months from now."

"Most importantly, this is a good long-term advertising opportunity. I can promise that even if we don't achieve a good ranking in the Olympia competition, Blazer will not take back the shops we've opened."

"Besides that, there are..."

……

"nailed it."

Greenland popped out of the priest's house and gave Blaze an "OK" sign.

She didn't just win over the players, but also the bosses of these corporate slaves. In fact, she won over their bosses first before she came to discuss things with them.

Firstly, she couldn't gamble away other people's jobs on this, and secondly, the feeling of secretly doing it behind her boss's back was more exciting.

Convincing the client wasn't difficult, but of course, she couldn't do it on her own. So she hired Chainsaw Man to write a very detailed business report.

As expected, the clients agreed after reviewing the report; again, the benefits far outweighed the costs.

Even if it fails, there won't be much loss. The number of 600 people seems astonishing, but they don't all come from one company.

Most importantly, it also gives Greenland, a very popular game streamer, face. Anyone with a keen eye can see that Greenland is a socially awkward person who is embarrassed to owe favors, but will do everything in his power to repay them a hundredfold.

(End of this chapter)

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