Players’ NPC daddy
Chapter 2160 Orc Curse Chapter 22
Chapter 2160 Orc Curse Chapter 22
Faced with the sudden surge of monsters, the players, itching to kill, excitedly shouted that they were so lucky.
They were certainly lucky, and they were indeed players of the killing game, but that doesn't mean they actually enjoyed killing. Playing games also requires considering the benefits.
Killing NPCs is for robbery, killing players is also for robbery, and both are ways to gain benefits.
However, unless an NPC is a Blessed One, once they die, they are gone forever. Unlike other games where they respawn and their goods are replenished, and shops that have been looted are abandoned, making them highly sought after by NPCs.
Nobody likes a haunted house, especially one that's constantly being watched by malevolent spirits.
The probability of killing other players and getting equipment is quite low, just like drawing cards. R cards are gold coins, SR cards are items in the warehouse, and SSR cards are equipment you wear. You can imagine how low the probability is of directly stealing good stuff.
Moreover, this is a terrible game that's extremely resource-constrained. Most players are poor and don't have much of value. The players who do have valuable items are all ruthless individuals who have managed to survive in such a resource-scarce environment. They're tough and hard to beat.
They would be happy to accept materials if they could defeat monsters directly.
"Boss, aren't you going to make a move?" one of the players shouted to a man sitting on a rock not far away, wearing a three-eyed mask.
He wasn't acting out of kindness; he was issuing a disclaimer beforehand. This person is a vicious, smiling tiger, unpredictable and moody. When he's in a good mood, he'll jokingly invite you to a duel, but when he's in a bad mood, he might just launch a sneak attack.
The group of killer players is more like the accomplices of this smiling tiger. Other tigers only use their accomplices to lure victims, but this smiling tiger even eats the accomplices it raises.
But they still huddled around this smiling tiger, because huddling together gave them the courage—no, the courage to do bad things openly, arrogantly, and triumphantly.
Humans are contradictory beings, and they are adept at finding addictive pleasure in contradictions.
Wanting to enjoy the pleasure of transgression without wanting to bear the consequences, but that's not enough. Ideally, others would know that they've transgressed and broken the rules, yet no one can do anything about it.
In an offline setting, it would be unthinkable, but it's a different story in the game world.
A game that is simply themed around crime is definitely not good. If crime and transgression are commonplace, then transgression is no longer transgression, and all the preconditions are no longer valid.
Players who crave to commit crimes and evil in games don't actually play games with a crime theme. Instead, they frequent all sorts of games with a high degree of freedom, committing evil deeds and releasing videos of their misdeeds, thus corrupting the atmosphere of the game and spreading this deviant pleasure.
Once the game's direction completely changes, becoming a game themed around crime and rule-breaking, they will withdraw and move on to the next game.
When faced with criticism, they use "freedom" as a shield and regard the condemnation of others as an honor.
They are such a group.
But in the vast ocean of the internet, an individual is like a small boat, easily swallowed up, so they banded together.
But this is ultimately a shameful thing, and forming a group chat specifically for doing this kind of thing is easy to get caught, so they became accomplices, acting as if they were innocent, and then being eaten by tigers.
They had no offline contact whatsoever; all communication took place tacitly within the game. They operated under the name of the group, and all the bad reputation was borne by the group and the "tiger."
So even knowing they are just accomplices, they would willingly gather around this smiling tiger, finding addictive pleasure in the contradictions and gains and losses.
The smiling tiger ignored them, scratching his chin beneath his mask and thoughtfully observing the surrounding monsters. He had been keeping an eye on the Fairy Kingdom Club ever since they left the Giant's City. Resources in *Godlock* were severely limited due to low player reputation, and all valuable information that could bring resources lurked away like startled fish. The fact that the Fairy Kingdom Club suddenly acquired so much equipment undoubtedly meant they had triggered some kind of special quest that would provide a large number of items.
Judging from the actions of the Fairy Kingdom Fellowship, from the Giant Kingdom Alliance to the Holy Cross Kingdom, and then directly into the Orcish region, it is undoubtedly a special mission that spans multiple regions.
"World-class?"
The smiling tiger continued scratching his chin. Although they hadn't been following them for long, less than a day, the monster horde suddenly appeared just as they discovered that one of the members of the Fairy Kingdom's enthusiasts had obtained something and were planning to intercept and kill him.
Whether it was luck or human intervention, he leaned more towards the latter. If it was the latter, it would further prove the scale of the missions obtained by the Fairy Kingdom enthusiasts and that they had secret protectors.
There is only one way to prove this.
"Abandon these monsters and continue chasing the fairies."
The smiling tiger fastened his mask and gave the order, but some people were not happy about it.
One person emphasized that these monsters were very rare.
These monsters are indeed rare, not in their species, but in the locations where they appear.
It's common knowledge that monsters roam the wild, and it's even more common knowledge that the wild is uninhabited. The trouble caused by low world reputation is that you can't use the inns in the wild as save points or use the services there. Even if you want to fight the simplest monster, you have to travel a long way from the nearest town to enter the wild.
This is also one of the flaws of "Godlock". Normally, it takes a lot of time to go out and fight a monster. Now that it's delivered to your door, wouldn't it be a waste not to take it?
The others looked at the man with the eyes of someone looking at a dead man. Although they had never had any private contact, they still felt that he looked and sounded familiar after doing this kind of thing in many games. He was a newbie, [so he was not good at it].
"Then you can stay."
The smiling tiger agreed to the newcomer's request quite casually, as if it were a trivial matter.
Then, the moment the newlywed turned his head with a beaming smile, the Smiling Tiger drew his knife and plunged it into the newlywed's head with incredible speed and without any warning.
This is a game, and it has a perfect protection system to protect players' minds from being affected. But at most, it only blocks or weakens the pain, and at most adds protection for minors. It does not erase the experience itself.
The newcomer will not feel pain, but will know that they have undergone craniotomy. This near-perfect virtual surreptitious technology will make the experience unforgettable for the newcomer.
This is a game world where everything is illusory. Players here are immortal and can resurrect infinitely, but this also breaks the shackles of morality.
When doing bad things, all animals are particularly patient and creative. The smiling tiger wearing a mask in front of them makes bad people tremble with fear, and they obediently follow its lead as its accomplices.
Ironically, no one forced them to listen to the smiling tiger, but they wanted to enjoy the pleasure that came from the contradiction, so they stayed and continued to act as his accomplices.
(End of this chapter)
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