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Chapter 958: The Legend of the Bandit King

Chapter 958: The Legend of the Bandit King
Bandits, robbers, pirates, thieves, can be called slimes among humanoid enemies, and are the inevitable enemies in almost all role-playing games. They are enemies that novices will inevitably encounter, and are highly tied to the task of transporting goods.

In "Godlock", this kind of human enemy is actually quite rare, because if one is not blessed, one only has one life.

In this worldview, it is quite difficult for people to do bad things, and of course there are other people to fill this gap.

For example, goblins became the most common robbers who hijacked goods, while orcs, who were strong and very good at field combat, became bandits.

Rogues are relatively rare and are usually players, because players often try to steal things.

Pirates are the most advanced among them. The mysterious ocean has endowed pirates with various elements, such as ghost pirate ships, squid monsters and so on.

However, the difficulty of fighting pirates is too high. Players have to start with shipbuilding. Moreover, before the earth-shaking changes, the ocean area of ​​World U is unexpectedly not large, only one-third of that in a single-grid world.

This is often criticized by players, who say what is there to do in such a small place, the only thing you can do is play in the water, and then the world is turned upside down and the players are given so much sea water that it can flood the world.

But this is not the point. The point is that the competition in the two professions of bandit and robber is fierce and cruel. Without some hidden skills, there is no way to stand out in them.

In the "Godlock" forum, there is a legend that there is a BOSS similar to the Bandit King in the game.

Legend has it that the Bandit King manages all the bandits and robbers among the three kingdoms. All the bandits and robbers must pay tribute to him and obtain the right to continue to be bandits and robbers. Therefore, the Bandit King also possesses wealth that can rival a country.

The origin of this legend can only be heard from the old hands in the guard group when you are a novice, or more precisely, below level 10, and are tasked with transporting goods.

If you make the appearance age a little younger, the probability of triggering it will increase slightly. After all, what old-timers like most is to brag to young people.

Of course, it's okay to get older, so you can use alcohol to get information from the old hands.

It is basically impossible to obtain intelligence from a young man with a strong body. The reason is very simple. The old hands like to take the same job with young people who are inexperienced or old people who are physically weak, so that they can have the right to speak.

The legend of the Bandit King is close to an urban legend, and the old-timers like to add some content to it when they brag, making this unreliable urban legend sound even more unreliable.

Some say it appeared more than ten years ago, while others say it only appeared in the past two years.

But someone has counted all the known legends about the Bandit King, and found that there are a lot of common points among them. Therefore, many players regard finding the Bandit King as an interesting treasure hunt activity.

Greenland's suggestion was to conduct a fishing expedition, set up a caravan to lure out the bandits, and then follow the clues to find the bandit king.

Disguised caravans and fishing enforcement are tactics that have been used by many players. Greenland was not the first to come up with them, but they have an incredible advantage, which is that after the death of an evil player, he will be refreshed in the monster's lair.

This monster lair includes but is not limited to the beast lair and the camp of the bandits. In the camp of the bandits, as long as the bonfire is lit, it can become the resurrection place of the evil player.

As long as the evil players are willing, they can wipe out all the bandit camps in an area like sweeping mines.

But basically no one would do this. There are not many players with bad morals, not to mention that ordinary players don't like to use death to explore the terrain.

Even when Greenland was at her most difficult time, she never did such a thing.

But extraordinary times call for extraordinary treatment. If dying a few times is enough to find the camp of the legendary bandit king, then Greenland is willing to perform a fancy death. "The biggest problem with this plan is that human bandits are very smart and they won't fall for it anymore." The ogre sighed, complaining that the thieves are getting smarter and smarter.

"That premise is whether the goods are attractive to them." Greenland pointed at the Somado Guild Building with his scepter. "I heard from Hebi that the earth-shaking not only refreshed the totem avatar, but also refreshed some natural resources."

"Now Herbie plans to hire players to mine first, and then act as a middleman. By then, Hermes's Traveling Hat will definitely have a large amount of gemstones and minerals in its hands. That is really hard currency that can be used directly."

"We will discuss with Herbie and borrow a batch of goods as bait."

Everyone thought about Greenland's proposal. Capturing the legendary bandit king was the best way to help [Hermes's Traveling Hat]. The good thing about it was that it did not interfere with their main business.

They can go mining seriously and then escort the goods. If they encounter bandits, they will start planning. If they don't encounter any bandits, they will just complete the escort work honestly and then go mining again, repeating the cycle over and over again.

"The only problem is that we have to find someone who doesn't look very powerful to transport the goods. Those bandits are very cunning and can detect problems from a distance."

"How's the poison master? She's only level 20 now."

"One bait is not enough, and he is a chef in real life." Greenland crossed his arms and thought hard, "I have to find at least two more, and they must look weak at first glance, so weak..."

As Greenland was thinking, the Ripper reached out and pulled her beard.

"What are you doing to someone's sensitive organs!"

Greenland was furious, but she also saw the reason why the Ripper pulled her beard. He asked her to look around, and there were people around who looked weak and had no fighting ability.

"This...isn't good."

Greenland was very tempted, but she didn't want to do that. If she treated the believers as useful tools, then she would be no different from Adam.

What puts Greenland in a dilemma is that even if she asks for their opinions, these believers will agree without saying a word. So does she respect the will of the believers?

"Everyone."

A clear voice sounded, and Hebi appeared among the believers without anyone noticing. She took out a commission form.

"We're hiring now. It's time to prove yourself to your leader!"

"And we also provide training for various professional skills here!"

Anyone with a little bit of vision could see Greenland's predicament, so the moment this order appeared, the eyes of the believers who had been at a loss as to what to do immediately lit up.

The problem was solved, and Herbie looked at Greenland and winked at him. It was obvious that there was more than one person who liked to eavesdrop.

(End of this chapter)

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