Chapter 135 The Surging Undercurrents!
Kog'Maw's second Q, Venom, wasn't used to whittle down the opponent's health, but instead was used in conjunction with Karma's RQ to quickly clear the wave.

As long as they reach level two, even if one of them gets hooked by the robot Q, they don't need to worry about fighting back.

Seeing the actions of the SKT duo, Wang Yao had no intention of going up to fight them, but instead joined them in farming minions to reach level two.

Both sides were eager to fight for second place, and the situation in the bottom lane instantly changed from a probing and fighting battle to a development phase. But this was just the calm before the storm!

In the laning phase in the bottom lane, it's actually quite easy for Karma to poke Draven.

Although Draven's unique mechanic of catching flying axes gives him extremely high auto-attack damage in the early game, it also leaves him with the drawback of the passive mark's landing point.

The reason Draven's pick rate is low in professional matches is because opponents can use the landing point of Draven's axes to target him.

Therefore, Karma doesn't need to worry about skill prediction; she can just aim for the axe's landing point at the right moment.

Draven will get hit by enemy skills if he catches the flying axe, but if he doesn't catch it, the damage won't be enough, which is a difficult situation.

Therefore, to judge the skill level of a Draven player, you need to see if they can actively control the landing point of their throwing axes during the laning phase when there are frequent skirmishes.

However, this extremely complex calculation is not so simple, and it is difficult to catch the axe smoothly by relying solely on the player's skill in operating the hero.

This makes many players unwilling to spend so much effort to study an ADC that is easy to counter and has a low margin for error in output.

boom!
As Karma and Kog'Maw stepped in to finish them off, Wang Yao once again grabbed his flying axe and smashed it into their faces.

In the early game, as long as Draven doesn't drop his axe, the increased damage from minions is negligible.

In terms of basic attack damage alone, Kog'Maw is no match for Draven.

Meiko's robot didn't rush to use its Q skill; it simply stood next to Draven and auto-attacked the minions.

Seeing that EDG's chances of securing second place were significantly higher than theirs, the SKT duo suddenly became a little anxious, wondering if they should retreat a few steps.

"Kshine needs to be careful of Karma and Kog'Maw's level 2 burst damage. It's normal for Draven to have an advantage at level 1."

"However, if the opponent gets to level two first, Karma's burst damage combined with Kog'Maw's damage could easily give SKT an opportunity to counter-attack!"

Miller on stage stared intently at the broadcast screen, knowing that SKT's championship-winning bot lane duo would not be easy to defeat.

On the surface, SKT's bot lane appears to be the weaker side, but actually, EDG, who picked Draven, is the most anxious one!
Draven, who cannot gain an advantage in the early game, will definitely not be as effective as Kog'Maw in team fights in the mid to late game.

The more eager EDG's bot lane duo is to gain an advantage in lane, the easier it is for SKT to find their weaknesses and counterattack!

……

boom!
Wang Yao caught the axe, taking down a ranged minion while keeping a close eye on the movements of the two SKT players.

They can clear waves, but their pitiful skill damage in the early game is nowhere near as fast as Draven's ability to kill minions.

With Meiko's robot assisting with basic attacks, EDG's wave clear speed was no slower than that of Kog'Maw and Karma.

"Our bot lane seems to have stabilized this game, that's great. As long as we can hold off their Draven, we're in..."

Before Peanut could finish speaking, he found that his ADC in the bottom lane had already started a close-quarters fight with the enemy Draven.

The game time has now reached two minutes and thirty seconds.

Just as Ryze and Cassiopeia finished their duel, the undercurrents surging in the bottom lane were about to erupt, and the on-site director promptly switched the camera to them.

Both teams' ADCs are now just one minion away from leveling up to 2!

Soon, Kog'Maw's Venom used his Q skill to kill a melee minion and reach level two. Wolf's Karma, on the other hand, instinctively distanced herself from the minion wave.

SKT's bot lane duo is ready to use their skills to suppress Draven's health at level two.

Whether Karma learns her E skill (shield) or her W skill (leash), this combination is both offensive and defensive!

However, Draven, who was just one minion away from leveling up, abandoned the rhythm of last-hitting minions with basic attacks and suddenly burst into action, turning around and swinging his double axes at Karma.

"What the hell?! Has this guy gone mad?!"

Wolf couldn't help but swear, saying that according to the normal thinking of an AD player, shouldn't they wait for the jungler to gank and help Draven get the first blood bounty?

Why is this guy so lazy that he doesn't even bother to attack the minion wave and just comes up to kill people?

However, SKT was level two against level one, so they weren't going to back down and immediately launched a counterattack.

When Draven's throwing axe struck Karma, Wolf and Bang immediately focused their attacks on Wang Yao's Draven.

Wolf's handling here was very subtle; he didn't immediately use his E skill shield on himself.

In this way, no matter whether Meiko hooks himself first or Kog'Maw, he can use his E skill shield to accelerate the attack and give it to the side that needs it.

If the robot's Q misses, then the robot is no different from a minion.

"Holy crap, how is this possible!"

The next second, Draven and the robot's actions left Wolf stunned on the spot.

Karma's RQ skill hit Draven precisely, but Meiko's well-prepared Q hook was also launched the instant Karma made her move.

"Heh...that's it?"

Wolf's lips curled into a wild smile. How could he possibly be hooked by a clumsy and slow Q skill like that from the robot?

The robot cast its E skill, Inspire, on itself, and its hook was about to brush past Wolf's Karma.

Bang remained calm and composed. He still trusted his support partner a lot. Wolf was always reassuring when it came to things like baiting out the opponent's key skills in bot lane skirmishes.

And this time, it's no exception.

"Damn it! I almost hit the Q!"

At that moment, Meiko's face showed a hint of tension. His Q skill was crucial. If Karma missed it, the outcome of the bot lane fight would be obvious!
Wang Yao continued to control Draven to launch attacks, seemingly oblivious to the robot's missed Q.

At this moment, EDG's bot lane duo had also reached level two. Wang Yao took the initiative to fight when he saw a low-health minion about to die.

But whether to study W or E at level two, Wang Yao didn't immediately decide.

At level 2, Draven typically learns his W skill, Blood Rush. The advantage of this skill build is that it provides both movement speed and a significant amount of attack speed.

It's fair to say that without his W skill, Draven's offensive capabilities in the early game aren't very high.

However, the moment Wang Yao saw the robot about to miss its Q, he immediately learned the E skill!
Throw out the road-clearing axe!
Draven throws his axe, dealing damage to the enemy while also pushing the hero to the sides.

Karma's accelerated pace was abruptly interrupted by the axe, and she was also forcibly pushed a short distance to the right.

This slight movement is enough!

(End of this chapter)

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