Chapter 293 A Chaotic Bottom Lane!
On this side, EDG countered by picking Camille and Tahm Kench, and then Top immediately picked Rakan.

In the second round of the draft, Top began to target the top laner relentlessly, banning Gangplank and Ornn.

EDG, on the other hand, targeted the ADC, banning Xayah and then Varus.

Banning Xayah is understandable, since even if the Xayah-Rakan duo isn't great, it's still a stable Tier 1 bot lane duo. As for Varus, it's because Maokai knew the champion pools of the top players beforehand.

Top's current ADC player is called qiugiu, and Varus is considered one of his specialties.

The biggest star player on the Top team right now is definitely Golden Left Hand. Before Left Hand left, their jungler was the team's core carry.

Their jungler is called XX, a young man with decent talent.

Their top laner, Moyu, is more skilled at playing warrior heroes.

However, EDG is not worried about this type of top laner, after all, Flandre has a lot of experience in countering top lane champions!

But what was unexpected was that Top picked Gnar on the fourth floor.

When it comes to EDG's player selection, Maokai plans to play it safe and has decided to pick Shen for Flandre in the top lane.

Then, regarding the choice of the mid laner.

He took the initiative to ask, "Wang Yao, what hero do you want to use to deal with the other side?"

After a moment's thought, Wang Yao realized that if he wanted to know how to counter LeBlanc, his first choice would be Lissandra, a champion widely recognized as a counter to LeBlanc.

Besides, he fits well with EDG's lineup.

Jungle champions Camille and Shen are already known for their aggressive playstyle, so pairing them with a mid-laner who also dives in is a perfect combination.

But choosing that option might result in a lack of damage, since Ice Maiden is essentially a utility mid-laner.

After thinking for a moment, Wang Yao said the name of another hero, "Pick Syndra for me this game."

Maokai seemed to understand something, and immediately nodded.

"Then let's choose Syndra."

After EDG locked in their heroes, Top gave everyone a big surprise!

They chose the redone crow from the fifth floor!
When analyzing the previous version, Maokai said that the current bot lane is in a state of chaos.

It's not necessary to build a traditional marksman; many mage heroes can also be considered for the bottom lane.

Top clearly pulled off a major stunt for EDG right from the start, even drawing gasps of amazement from the audience!
Soon, the lineups for both sides were officially finalized.

EDG (blue side) fielded Shen (top), Camille (jungle), Syndra (mid), and Ezreal and Tahm Kench (bot lane duo).

The red team, Top, has Gnar in the top lane, Xin Zhao in the jungle, LeBlanc in the mid lane, and Swain and Rakan in the bottom lane.

"Wow……"

Miller seemed quite surprised, "Top is so daring, actually picking an unconventional lineup without an ADC!"

"If you've been watching a lot of live streams lately, or if you play games frequently, you've probably noticed that the gaming experience for traditional AD carries has become increasingly worse due to changes in the overall game pace and equipment."

"The crow walking downhill may not be a bad choice."

"..."

Ultimately, it's Riot Games' fault for trying to speed up the pace of the game.

Even the traditional Iceborn Gauntlet Ezreal, who has the fastest build speed, still needs two items to be effective in combat.

Under normal development rhythm, players need at least 20 minutes to reach a basic level of combat strength. But with the current game pace, there's no time for AD players to comfortably develop to 20 minutes.

In the early stages, the contest for Rift Herald and Dragon requires frequent team fights.

If you pick Swain for the bottom lane and rush a Rod of Ages, you'll immediately become both tanky and powerful.

One person can stand in the crowd with their ultimate ability activated, looking like a god of war, while a traditional ADC at this moment would at most only have one item.

There's simply no way to fight a group of crows like that!
"Although unconventional AD champions are popular in ranked games, we don't know how effective they will be in competitive matches. Today's game is a good opportunity to observe this."

In reality, Top's lineup doesn't have much of a problem, since with Gnar and Xin Zhao, they won't lack physical damage.

The opposing coach, White Crescent, had a clear idea. He knew that the chances of winning against EDG using conventional lineups and strategies were slim, so he decided to try something new.

The only way for a weak team to beat a strong team is to use unconventional tactics and overpower the experienced team with sheer randomness!
Amidst cheers and encouragement from the crowd, both sides quickly entered Summoner's Rift.

After quickly buying his initial equipment, Wang Yao followed his teammates and rushed out of the fountain area.

With the jungle revamp, junglers can only clear three camps quickly by focusing on the half of the jungle where the red buff is located, and the priority of the river crab has been greatly increased.

This forces the red team's jungler to always start with red buff, mirroring the blue team's jungler's start.

Normally, if one side farms from bottom to top and the other from top to bottom, each controlling one river crab, there won't be any confrontation.

However, the jungler can change the rhythm if they want.

For example, the red team's jungler can quickly clear the top half of the map to reach level 3, and then go to ambush the river crab in the top half of the map.

At this point, if the blue team's jungler follows the traditional, conventional route, they will face an awkward problem.

If you start with the red buff and farm upwards, and it's just a regular route like the red buff, wolves, and blue buff, the jungler won't be able to reach level 3.

If you take the new route—Red Buff, F6, Three Wolves, Blue Buff—you can level up to level 3 by clearing four jungle camps.

The problem is that clearing an extra set of jungle monsters will severely damage the jungler's health, and it will also take up more time for the jungler.

Then the red team's jungler can manually run the river crab first, or simply hide and ambush the blue team's low-health jungler.

Conversely, the blue team's jungler can also choose this opening strategy to ambush the red team's jungler.

However, to play this way, you need to capture the opponent's opening information. If neither side is invading, you can only choose the conventional opening.

However, EDG and Top's junglers, Camille and Xin Zhao, are among the few junglers in the current version who have the ability to gank at level two, and their damage is also quite high.

Wang Yao glanced at the minimap and then focused on laning.

He chose the [Aery] rune this game. Against a more mobile mid laner like LeBlanc, the reliably triggered [Aery] is actually more useful than [Arcane Comet].

On the other hand, Knight chose Electrocute, a build focused on burst damage.

His choice of Syndra as a counter to LeBlanc can be considered a good counter pick, since Syndra is a dominant mid-lane champion and not to be underestimated.

The most important point is Syndra's E [Scare Away, Weak], which can forcefully interrupt LeBlanc's core W skill, which is very convenient.

In the early game, LeBlanc must prioritize her W skill to clear minion waves. W is both LeBlanc's mobility skill and her core damage skill in the early game.

Simply using W to dash and then using the QRE combo for single-target burst damage isn't enough, and you also run out of mana. This is a late-game playstyle for LeBlanc after she's fully built up her items.

As long as Syndra holds onto her E skill and doesn't use it, the initiative will always be in Syndra's hands.

(End of this chapter)

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