Rebirth Online Entertainment
Chapter 160: Japanese Agent Ozhang Journey to the West
Chapter 160: Journey to the West by the Japanese Agent
Chen Jia is not very concerned about the Korean market. 【
Aishang Reading Network]
The number of gamers in South Korea is large, and it is not as good as China in later generations.It can be said that the real profit point lies in the country and even the world.The reason why Piao Miao Journey has to act as a large-scale agent in South Korea is because Chen Jiayi wants to curb the development of the Korean game industry.Otherwise, when South Korea has no resources, they will use the power of the whole country to develop electronic products.At that time, all of them will flood into China, which will be a great harm to local Chinese companies.
How could Chen Jiayi not know the stakes involved.
This misty journey is a sharp sword that penetrates the Korean game market.
Chen Jiayi wanted the Korean players to remember that China is the overlord of the gaming world, and South Korea will never catch up with them.If there are more such thoughts, as the saying goes, three people become tigers, and the future Korean game strategy will also change accordingly.Gradually, this trend has affected game companies, making them less ambitious to compete with Chinese games.
Just like the country in later generations.
It is precisely a large group of gamers who believe that foreign games are better than domestic ones.Therefore, many foreign games became popular after being introduced to China.Even foreign garbage games are overcrowded in China.The most typical example is the Audition Troupe in South Korea.This game seems to have only a few thousand people online in South Korea.However, in China, tm actually reached 80.This phenomenon, in addition to the excessive secretion of hormones during the adolescent period, is inseparable from the reason why this game is a Korean game.
Of course, Chen Jiayi is not saying that Korean games are bad.In fact, many domestic games are worse than Korean games, but Chinese people have developed the idea that the moon in a foreign land is rounder than their own.Regardless of whether the games in Korea suck or not, in short, many people will still play them.Now, Chen Jiayi wants to pour this thought into Korea, Japan, and even the whole world.
The next day, Piao Miao Journey officially launched its closed beta in South Korea.
In order to meet the coming crazy flow of people, South Korean n-sof still miscalculated the enthusiasm of Korean players.Because it is unlimited open-nature-closed beta.
On that day, the much-anticipated closed beta of Piao Miao Journey, for Korean players, it was like discovering a treasure, and all of them poured in crazily.
Within 10 minutes of the start of the test, there were 3 Gao Feng who were online at the same time.
This number of people is about the same as the number of games in the general Korean public beta.
"5."
"10."
Fortunately, when the n-logsof company started the test and got the data of 3 people online, it immediately deployed additional servers.Otherwise, if these 10 people go online, the server will definitely crash immediately.
Originally, if there were more people in South Korea, at the current crazy online speed, it would definitely be able to break through 20 online.However, when the number of people online on Misty Journey exceeded 10.There are some deficiencies in stamina.Fortunately, the population of South Korea is small, but there are still a lot of gamers.Although the growth has slowed down, it is still a scary speed compared to other games.
"Good news, the number of concurrent online users of Piao Miao Journey has exceeded 10."
This number also marks that Misty Journey has become an online game with the largest number of simultaneous online players in Korea.Whether it is n-logsof company, or game players, or even game media.After hearing the news, he was very excited.The day included the gme game comprehensive platform, and a game topic was held for this purpose.
Although this topic is about celebrating the success of n-logsof's agent, Piao Miao Journey, breaking through [-] online games and becoming the largest online game company in Korea.However, just after that, a Korean player was asked a question worth pondering.
"Why is Piao Miao Journey so popular in China?"
Many factors were cited in the article, for example, first, the similarity between Chinese culture and Korean culture.Second, Piao Miao Journey is well-made. Compared with domestic online games and Piao Miao Journey, you can immediately tell whether it is superior or not.Thirdly, Piao Miao Journey set the world's highest record in China's public beta.Fourth, players' self-promotion...
A lot of factors have been exemplified, allowing players to discuss by themselves.
For these few factors, many players think that it is better to make Misty Journey.If my country can make such an excellent game, I will stop playing Piao Miao right away.It's just, can we do it.Probably, but I haven't seen it now.
At this time, the thesis that games do not respect national boundaries is not full of the entire topic.
Many Korean players have suggested that you game manufacturers, can you be more serious about making games?If it can be half as good as Misty Journey, I will fully support it.However, now look at our domestic games.Not to mention the single gameplay, every day I only know how to fight monsters, upgrade, and kill people, without any creativity.Even the screen performance is not as strong as Misty Journey.Let me ask, will we still be reluctant to part with such rough and brain-dead game products that only want to make us money?
What was supposed to be a discussion about why Piaomiao Journey was able to achieve such success in the country, but in the end, it was turned into a war of words against local games by many angry Korean netizens.Moreover, in the end, some players pulled out that wg.Why can't wg be done in China, why.It's not because there is no decent game in China.You look at other people's Tang Dynasty network.For competitive games, there are competitive games, and for online games, there are online games.
However, we can't help but wonder what we have in Korea.You have to say, we have Star Troopers.I want to ask, what role can these Star Troopers play?You still have to obediently go to China to participate in the competition, even if you win the WG StarCraft championship, so what?
We have the most outstanding gamers in the world, we have the most ardent game fans in the world, and we also have... how much we hope that there will be an outstanding game in China.
If a tragedy can describe our heart, it is not our tragedy.
If grief is enough to express our sentimentality, it is not our grief.
If shouting can inspire you to move forward, we are willing to shout [-] times.
This is the calling of a Korean player.
Any player who sees it will be moved.
Yes, games have no borders, but gamers still have borders.Every patriotic youth, why don't they want their own country to develop a game that attracts worldwide attention.So that this game can represent one's own country and fascinate thousands of friends all over the world.
……
On the same day, on the Chinese side, it was a different scene.
When seeing that the number of players of China's Misty Journey launched simultaneously in South Korea reached 10, countless Chinese netizens clapped their hands.If the employees of Tang Dynasty Network are in front of them, they can't wait to hug them warmly.This is the pride of Chinese games. A Misty Journey has not only gone abroad, but also become the most popular online game in Korea.
If all walks of life can be like the Tang Dynasty Internet, how can China not be prosperous and strong.
As for Tang Chao Network Company, seeing the complete success of Piao Miao Tour in South Korea, they were also relieved.China's game industry has finally taken this step.This step can lead thousands of troops.This step is the guiding light for China to enter the world market.Since then, several Chinese companies have been led by Tang Chao Network.The innovation ability of domestic games has been accelerated, and one outstanding game after another has been developed.Not only based on the domestic market, but also occupies an important position in the world.
Especially these games, more or less, also convey the ancient Chinese culture.
It was not until many years later that foreigners, among so many games in China, understood what Jianghu was.
"How about our big talk about Journey to the West?"
After Liu Sichen went to Netease last time, they bought all the copyrights of Westward Journey through a negotiation.Although Netease is not happy, under the current situation, it has to sell Westward Journey with full rights.Even the online game department was sold to Tang Chao Network.It can be regarded as no longer touching online games in the short term, and concentrate on their portal website.
Of course, Tang Dynasty Network also spent an extra sum of money because of this.However, Chen Jiayi did not feel distressed.After NetEase sold Westward Journey, Tangchao Network began to place some small advertisements on the "Dudu Online" platform.The advertising is not very strong.However, just a few random flashes on "All Online", some game players who like the turn-based system, began to enter the Westward Journey.
Seeing that the situation is not bad, Tang Dynasty Network took advantage of the situation and took over Netease's previous internal test and continued.Of course, the plan to develop Fantasy Westward Journey has not stopped.And at the time of the internal testing of Westward Journey on Tang Dynasty Network, the Japanese gprk game company, for some reason, sent people to Tang Dynasty Network, saying that it was negotiating as an agent for Westward Journey.
Maybe you don't know gprk company, but you must know the Stone Age.The Stone Age is a game developed by gprk.Since the agent came to China in 2000, it quickly became popular all over the country.However, with the launch of the local turn-based game "Legend of Jin Yong Heroes", the number of online users in the Stone Age has dropped a lot.In particular, the recent closed beta of Journey to the West on the Tang Dynasty Network has separated a bunch of players from the time machine era.
Originally, gprk had no idea of representing Westward Journey, but saw that Westward Journey was actually transferred to the Tang Dynasty network. gprk thought to himself, based on the vision of Tang Dynasty Network, he would definitely not buy a garbage game.After the gprk company carefully researched Westward Journey, it became known that this Westward Journey is actually a buried Maxima.
Thinking of this time, gprk company thought of the crazy advertisement of Tang Dynasty Network a while ago.Is it because the Tang Dynasty Internet has long seen the value of Westward Journey, and then buried all the games in the crowd with the power of the king of the world.However, this is all speculation within gprk.But in any case, the game Westward Journey is indeed outstanding.Moreover, it has now fallen into the hands of Tang Dynasty Network.If my company returns to Japan as an agent, there is also an excellent reason for publicity.
Maybe, Journey to the West can be as popular in Japan as Journey to the Misty.
This is the planning of gprk company.
So, they came to the Tang Dynasty Network today.
【
Aishang Reading Network]
Chen Jia is not very concerned about the Korean market. 【
Aishang Reading Network]
The number of gamers in South Korea is large, and it is not as good as China in later generations.It can be said that the real profit point lies in the country and even the world.The reason why Piao Miao Journey has to act as a large-scale agent in South Korea is because Chen Jiayi wants to curb the development of the Korean game industry.Otherwise, when South Korea has no resources, they will use the power of the whole country to develop electronic products.At that time, all of them will flood into China, which will be a great harm to local Chinese companies.
How could Chen Jiayi not know the stakes involved.
This misty journey is a sharp sword that penetrates the Korean game market.
Chen Jiayi wanted the Korean players to remember that China is the overlord of the gaming world, and South Korea will never catch up with them.If there are more such thoughts, as the saying goes, three people become tigers, and the future Korean game strategy will also change accordingly.Gradually, this trend has affected game companies, making them less ambitious to compete with Chinese games.
Just like the country in later generations.
It is precisely a large group of gamers who believe that foreign games are better than domestic ones.Therefore, many foreign games became popular after being introduced to China.Even foreign garbage games are overcrowded in China.The most typical example is the Audition Troupe in South Korea.This game seems to have only a few thousand people online in South Korea.However, in China, tm actually reached 80.This phenomenon, in addition to the excessive secretion of hormones during the adolescent period, is inseparable from the reason why this game is a Korean game.
Of course, Chen Jiayi is not saying that Korean games are bad.In fact, many domestic games are worse than Korean games, but Chinese people have developed the idea that the moon in a foreign land is rounder than their own.Regardless of whether the games in Korea suck or not, in short, many people will still play them.Now, Chen Jiayi wants to pour this thought into Korea, Japan, and even the whole world.
The next day, Piao Miao Journey officially launched its closed beta in South Korea.
In order to meet the coming crazy flow of people, South Korean n-sof still miscalculated the enthusiasm of Korean players.Because it is unlimited open-nature-closed beta.
On that day, the much-anticipated closed beta of Piao Miao Journey, for Korean players, it was like discovering a treasure, and all of them poured in crazily.
Within 10 minutes of the start of the test, there were 3 Gao Feng who were online at the same time.
This number of people is about the same as the number of games in the general Korean public beta.
"5."
"10."
Fortunately, when the n-logsof company started the test and got the data of 3 people online, it immediately deployed additional servers.Otherwise, if these 10 people go online, the server will definitely crash immediately.
Originally, if there were more people in South Korea, at the current crazy online speed, it would definitely be able to break through 20 online.However, when the number of people online on Misty Journey exceeded 10.There are some deficiencies in stamina.Fortunately, the population of South Korea is small, but there are still a lot of gamers.Although the growth has slowed down, it is still a scary speed compared to other games.
"Good news, the number of concurrent online users of Piao Miao Journey has exceeded 10."
This number also marks that Misty Journey has become an online game with the largest number of simultaneous online players in Korea.Whether it is n-logsof company, or game players, or even game media.After hearing the news, he was very excited.The day included the gme game comprehensive platform, and a game topic was held for this purpose.
Although this topic is about celebrating the success of n-logsof's agent, Piao Miao Journey, breaking through [-] online games and becoming the largest online game company in Korea.However, just after that, a Korean player was asked a question worth pondering.
"Why is Piao Miao Journey so popular in China?"
Many factors were cited in the article, for example, first, the similarity between Chinese culture and Korean culture.Second, Piao Miao Journey is well-made. Compared with domestic online games and Piao Miao Journey, you can immediately tell whether it is superior or not.Thirdly, Piao Miao Journey set the world's highest record in China's public beta.Fourth, players' self-promotion...
A lot of factors have been exemplified, allowing players to discuss by themselves.
For these few factors, many players think that it is better to make Misty Journey.If my country can make such an excellent game, I will stop playing Piao Miao right away.It's just, can we do it.Probably, but I haven't seen it now.
At this time, the thesis that games do not respect national boundaries is not full of the entire topic.
Many Korean players have suggested that you game manufacturers, can you be more serious about making games?If it can be half as good as Misty Journey, I will fully support it.However, now look at our domestic games.Not to mention the single gameplay, every day I only know how to fight monsters, upgrade, and kill people, without any creativity.Even the screen performance is not as strong as Misty Journey.Let me ask, will we still be reluctant to part with such rough and brain-dead game products that only want to make us money?
What was supposed to be a discussion about why Piaomiao Journey was able to achieve such success in the country, but in the end, it was turned into a war of words against local games by many angry Korean netizens.Moreover, in the end, some players pulled out that wg.Why can't wg be done in China, why.It's not because there is no decent game in China.You look at other people's Tang Dynasty network.For competitive games, there are competitive games, and for online games, there are online games.
However, we can't help but wonder what we have in Korea.You have to say, we have Star Troopers.I want to ask, what role can these Star Troopers play?You still have to obediently go to China to participate in the competition, even if you win the WG StarCraft championship, so what?
We have the most outstanding gamers in the world, we have the most ardent game fans in the world, and we also have... how much we hope that there will be an outstanding game in China.
If a tragedy can describe our heart, it is not our tragedy.
If grief is enough to express our sentimentality, it is not our grief.
If shouting can inspire you to move forward, we are willing to shout [-] times.
This is the calling of a Korean player.
Any player who sees it will be moved.
Yes, games have no borders, but gamers still have borders.Every patriotic youth, why don't they want their own country to develop a game that attracts worldwide attention.So that this game can represent one's own country and fascinate thousands of friends all over the world.
……
On the same day, on the Chinese side, it was a different scene.
When seeing that the number of players of China's Misty Journey launched simultaneously in South Korea reached 10, countless Chinese netizens clapped their hands.If the employees of Tang Dynasty Network are in front of them, they can't wait to hug them warmly.This is the pride of Chinese games. A Misty Journey has not only gone abroad, but also become the most popular online game in Korea.
If all walks of life can be like the Tang Dynasty Internet, how can China not be prosperous and strong.
As for Tang Chao Network Company, seeing the complete success of Piao Miao Tour in South Korea, they were also relieved.China's game industry has finally taken this step.This step can lead thousands of troops.This step is the guiding light for China to enter the world market.Since then, several Chinese companies have been led by Tang Chao Network.The innovation ability of domestic games has been accelerated, and one outstanding game after another has been developed.Not only based on the domestic market, but also occupies an important position in the world.
Especially these games, more or less, also convey the ancient Chinese culture.
It was not until many years later that foreigners, among so many games in China, understood what Jianghu was.
"How about our big talk about Journey to the West?"
After Liu Sichen went to Netease last time, they bought all the copyrights of Westward Journey through a negotiation.Although Netease is not happy, under the current situation, it has to sell Westward Journey with full rights.Even the online game department was sold to Tang Chao Network.It can be regarded as no longer touching online games in the short term, and concentrate on their portal website.
Of course, Tang Dynasty Network also spent an extra sum of money because of this.However, Chen Jiayi did not feel distressed.After NetEase sold Westward Journey, Tangchao Network began to place some small advertisements on the "Dudu Online" platform.The advertising is not very strong.However, just a few random flashes on "All Online", some game players who like the turn-based system, began to enter the Westward Journey.
Seeing that the situation is not bad, Tang Dynasty Network took advantage of the situation and took over Netease's previous internal test and continued.Of course, the plan to develop Fantasy Westward Journey has not stopped.And at the time of the internal testing of Westward Journey on Tang Dynasty Network, the Japanese gprk game company, for some reason, sent people to Tang Dynasty Network, saying that it was negotiating as an agent for Westward Journey.
Maybe you don't know gprk company, but you must know the Stone Age.The Stone Age is a game developed by gprk.Since the agent came to China in 2000, it quickly became popular all over the country.However, with the launch of the local turn-based game "Legend of Jin Yong Heroes", the number of online users in the Stone Age has dropped a lot.In particular, the recent closed beta of Journey to the West on the Tang Dynasty Network has separated a bunch of players from the time machine era.
Originally, gprk had no idea of representing Westward Journey, but saw that Westward Journey was actually transferred to the Tang Dynasty network. gprk thought to himself, based on the vision of Tang Dynasty Network, he would definitely not buy a garbage game.After the gprk company carefully researched Westward Journey, it became known that this Westward Journey is actually a buried Maxima.
Thinking of this time, gprk company thought of the crazy advertisement of Tang Dynasty Network a while ago.Is it because the Tang Dynasty Internet has long seen the value of Westward Journey, and then buried all the games in the crowd with the power of the king of the world.However, this is all speculation within gprk.But in any case, the game Westward Journey is indeed outstanding.Moreover, it has now fallen into the hands of Tang Dynasty Network.If my company returns to Japan as an agent, there is also an excellent reason for publicity.
Maybe, Journey to the West can be as popular in Japan as Journey to the Misty.
This is the planning of gprk company.
So, they came to the Tang Dynasty Network today.
【
Aishang Reading Network]
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