The Queen of Scrolls never admits defeat
Chapter 1002 Holographic Game
Destroying the technological artifacts of Blue Star quickly would not be difficult for Moran. A single green dragon spell, "Civilization Rot," could soften and rot all the technological artifacts of Blue Star like decaying flesh.
The technological ghosts that cling to it will also dissipate in a very short time due to the loss of all carriers and information interaction environments.
But this would completely shut down the world's power grids, water supply systems, medical equipment, transportation networks, communication base stations, food production and processing chains, financial systems... all the cornerstones upon which modern human society operates, and social order would collapse as a result.
By then, the technological specter will be eradicated, but the human population on Earth will also drastically decrease.
This was definitely not what she wanted.
Blue Star is Moran's home planet, not only the world she lived in in her previous life, but also the birthplace of her soul.
If the consciousness of the Blue Star world hadn't used all its power to send her away back then, she wouldn't have been able to be reborn in the Valen world. Without the planetary memories bestowed upon her by the consciousness of the Blue Star world, she wouldn't have been able to possess such vast spiritual power as she does now.
Her goal is not just to save Earth from a future of destruction.
What she wants is to spread magical civilization and fundamentally elevate the life level of humanity on Earth, while ensuring that as many people as possible survive the world's transformation.
The biggest advantage of Earth today is its human population.
The technological specter must be eliminated, the numerical advantage of humanity on Earth must be preserved as much as possible, and a safe and efficient channel for introducing magical civilization is also needed. After much thought, Morans came up with a solution—holographic games!
A "holographic game" completely detached from the technological system and constructed from mental power, magic, and cards.
This game serves as a buffer for humans to adapt to life without technological products and as a training camp for initial contact with and use of magic.
Once the number of players reaches a certain scale, and the card and magic systems within the game have been widely accepted and skillfully used, then use the "Civilization Devastation" technique on Earth to destroy all existing technological products and eliminate the technological ghost.
Then, in an instant, all the cards and items that players have obtained in the game are materialized into reality, thus realizing the game in reality.
Even if all technological products are suddenly lost, the humans of Earth can survive and rebuild their homes using the cards they obtain in the game.
At that time, she can also upgrade the magic cards in the game into magic inheritance cards, making them into real magic that can be learned, taught, researched, and even cast independently of the cards.
This will transform Earth's humans from users of magic cards into true spellcasters, further promoting Earth's transformation into a magical world and elevating its world status.
As long as this "holographic game" has absolutely nothing to do with technology, the tech ghost will have no chance of detecting anything unusual.
Moran had come up with a solution, so she didn't linger there any longer. She returned directly to the Mirror Space, summoned the Book of Cards, and began designing and creating the core of the holographic game—{Holographic Game: Doomsday}.
The purpose of the game is merely to serve as a buffer and training ground for the future, so a real world is not necessary.
To allow players to learn more strategies for using magic, the game needs to be realistic enough and not dangerous; an effect similar to a group mental illusion would be quite good!
Moran refined the content of {Holographic Game: Doomsday Arrival} step by step, and her magical knowledge and card-making materials accumulated from the Book of Cards also came into play at this time.
A few days later, the card design for {Holographic Game: Doomsday Arrival} was nearing completion.
[Card Design: {Holographic Game: Doomsday}]
—【Estimated Consumption: 1534298319021420 Mana】 —【Estimated Appearance: Appearance Template 9】
—【Expected Function: A mental space capable of accessing the consciousness of all humanity on Planet Blue, accommodating their activities, and operating under the following rules…】
Seeing the precise figure in the "Estimated Consumption" column, Moran felt reassured.
It's about the same as the consumption of fifteen large mirror spaces, which she can handle!
She channeled a one-time magical energy into the card slot, and a new card gradually took shape.
"Next is game release!"
Moran secretly brought the magical computer she created to Earth.
This magical computer is more powerful than the best computer on Earth right now. Its internal structure is made entirely of magical materials. It can connect to Earth's network and also prevent the intrusion of technological ghosts.
Even if the tech ghost followed the network cable, it couldn't detect the existence of her magical computer, let alone tamper with the official website data on the computer.
After connecting to the Blue Star Network, she used the hacking skills she learned from Blue Star's memories to release the game trailer for "Holographic Game: Doomsday" on major forums and websites around the world. She also created a game website and posted a purchase link for the holographic game headset.
She then approached the heads of state and key advisors of various countries one by one, secretly using mind magic to plant suggestions in their minds, so that after they discovered the game, they would recognize its value and encourage the public to log in and try it.
The technological ghost cannot understand human nature, and therefore cannot perceive the problems involved.
Not content with that, Moran used prophetic magic to find some promising young people with strong mental abilities. Based on their personalities, he wove a memory for them, making them believe that they were people who had been reborn from several years in the future.
In this way, they will naturally seize the opportunity of the game's public beta, try their best to adapt to the game, acquire cards, and even master magic to cope with the great changes to come.
Having the memory of "rebirth" allows them to avoid many detours, grow up faster, and also play a leading role in guiding others.
After everything was finished, Moran returned to the magic computer and browsed the sales information of the holographic game helmet on the official website.
Based on the addresses filled in by the buyers, she used spatial magic to teleport the prepared game helmets one by one.
The holographic gaming helmet features a streamlined design with a matte metal surface, adjustable straps on both sides, and a dark-colored goggle area in front. It looks quite similar to some high-end VR devices, but is simpler, with no exposed interfaces, indicator lights, or brand logos.
But in reality, this "technological" exterior is just a facade, a deliberate attempt to make the recipient more accepting and reduce unnecessary suspicion and the desire to disassemble and study it.
The outer shell is made of a common alloy that is not found on Blue Star. The internal structure is complex, but the only truly functional component is the thin crystal sheet embedded in the forehead of the inner lining.
It is a medium that links the user's consciousness and the spirit of the game.
Once you put on the holographic gaming helmet and activate it, your consciousness will enter the world of "Holographic Games: Doomsday".
This is a purely spiritual world; not only is it safe to move about within it, but it also allows one to hone their mental strength. (End of Chapter)
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