Uma Musume: Become a Legendary Trainer

Chapter 269: Do you take Cosplay dressing as an obstacle?

Chapter 269: Do you take Cosplay dressing as an obstacle?
"Yeah! Is that okay, Kitahara?"

Oguruma nodded repeatedly, his eyes gleaming with anticipation, "The activities of the Thanksgiving Festival shouldn't be as intense as the competition, right?"

"In that case, as long as we adjust our schedule, we should be able to enjoy more activities."

"And if you play more and use up more energy, you can eat more when you go to the 'Big Eater Derby' later."

"So that's what you think," Beiyuan said, not knowing whether to laugh or cry. Then he thought about it and nodded, "It's no problem."

"However, as for the obstacle course, we still need to wait for confirmation from Luduo and other colleges."

"Although I didn't arrange for any foreign horse racing girls to participate in the planning of this competition."

"But the accompanying 'Youth Edition Japan Cup' event is invitation-only."

“So we’ll wait until these events are arranged.”

"Also, since you want to participate in the obstacle course, you can practice with Condor and the others some more."

Touching his chin, he smiled slyly and said, "That's interesting. If this plan is really approved, I will arrange for you to train in advance..."

“Is that cheating?”

Kitahara's last words were not noticed by Oguruma, who was very excited after receiving a positive answer.

She just said hello and went to ask Condor at the board game area how to play basketball and dodgeball.

Kitahara did not give any further instructions, but instead confirmed the opinions of the horse racing ladies at the activity center one by one, and then went to an office to work.

He planned to review the proposal he submitted again.

The project proposal he submitted to Ludo did include the "obstacle race" project, but it was not a conventional "obstacle race".

In the Shining Star Series, there is an "obstacle race" setting.

However, in that kind of competition, the obstacles are all exactly the same, the distances between them are clearly defined, and there are specific requirements for how to cross the obstacles.

To win a championship in that kind of competition, special training is required.

More importantly, Japan doesn't take obstacle races very seriously.

There are very few events of this kind, so if you want to use them as a reference, the materials are lacking.

Therefore, his idea was to combine the various activities in his memory and integrate them into a newer competition.

The main reference for this idea is an official game project, "Uma Musume Pretty Derby: Hot-Blooded and Noisy Thanksgiving".

This game is different from mobile games. The gaming platforms are consoles such as Switch and PS4 and Steam's PC version, but there is no mobile version such as mobile phones.

The graphics settings are also different from the 3D mobile game, using a 2.5D pixel style.

This game has a competition called "Fan Appreciation Festival·Big Obstacle Race".

In this race, the contestants still need to run and pass some "obstacles" like in a formal obstacle race.

However, in the game setting, the running venue is not the usual competition field, but a combination of grass track, mud track, commercial street, swimming pool, and even residential houses, tea rooms and other environments.

Not only is the venue different, the "running method" is also different.

There are some special props in various venues. Reasonable use of props can effectively take the lead.

For example, the "Stamina-Increasing Chicken Drumstick" can greatly restore your stamina after you see it, and you can use "Sprint" continuously to increase your speed.

Another example is the "Gliding Airstream". After picking up this item, you can "fly" and complete a quick overtaking.

Even more exaggerated is the "cannon".

Once the horse girl enters the "cannon", she will be launched out and move forward a long distance at once. It can also be used to overcome some obstacles.

There are also props that can hinder opponents, such as "banana peels that make it easy to slip when stepped on" and "spring pedals that will bounce away when stepped on."

Using these props, you can interfere with your opponent's game just like the red "gate" skill in the mobile game.

In addition to these self-serving and self-defeating props, there is also a very common setting during the game, which is "picking up gold coins".

The final ranking of the entire "Fan Appreciation Festival·Big Obstacle Race" is not simply based on who reaches the finish line first, but on the overall score.

It is true that the higher your ranking at the finish line, the higher the score you get.

However, using props, overtaking, accelerating, etc. during the game can also add points.

Picking up "Golden Horseshoe Coin", "Silver Horseshoe Coin" and "Bronze Horseshoe Coin" can also add points.

Especially the "Golden Horseshoe Coin". If you pick up enough of them, even if you don't finish first, it is not impossible to win the final championship based on your points.

If possible, Kitahara would definitely try to replicate this "game".

In fact, his plan was to use the Thanksgiving Festival to collect the data for this game project, and then package it and cooperate with the business groups he had been cooperating with.

After all, this is also a game in the Uma Musume series. It is perfect to use it to increase the popularity of your own club, the popularity of the Uma Musume fans, and earn more money at the same time.

Moreover, the gameplay of the mobile game plan given previously is completely based on the original work.

He knew how high blood pressure the purely random gameplay of the original game could cause.

In a purely random situation, "one horse takes the lead and all other horses are eclipsed" can be used to describe the original mobile game.

To exaggerate a little, if you practice it ten thousand times and get an ideal result once, it would be great.

Of course, for some unlucky players and those pursuing extreme strength, this may not be an exaggeration.

With the previous operations, the Uma Musume mobile game has begun to be slowly promoted in this world.

The Satomi family has already released a trial version, and many professional players in the industry and well-known horse racing girls have already tried it.

The effect is very significant, and "effectively treated years of low blood pressure" is a common statement in feedback.

Well, it is obviously a precautionary measure to prepare a casual meal replacement in advance for a large number of hypertensive patients, namely "Uma Musume Pretty Derby: Hot and Noisy Big Thanksgiving".

The player's high blood pressure and horse racing girl hobby were regulated and satisfied.

The companies that participated in the project benefited from it.

The Eternal Club has gained more fame and fans.

Everyone has to thank themselves.

Kitahara felt that this was a win-win solution, and it was no exaggeration to say that it was a complete win.

But when it comes to actual competitions, many designs have to be cut or replaced.

The "horseshoe coin" can be retained. Just set up some platforms or pillars in the obstacle course and put the coins on them, and first come first served.

You can also design some hidden coins and add some hints, so that it will be fairer for horse girls who have good brains but relatively weak racing ability.

The venue can’t be that complicated either.

It is true that diverse competition venues can increase the viewing experience, but venues such as commercial streets, residential houses, and teahouses are too complicated and their safety is difficult to ensure.

There is no problem with the swimming pool, as the academy has one and the horse racing girls also have swimming as part of their daily training.

Following this line of thought, the entire obstacle race venue can be treated as different stages.

The training ground is definitely a must.

Affairs hall, trainer room, canteen, swimming pool.

Gym, library, dance studio, outdoor stage, infirmary, dormitory area.

These indoor venues can also be combined into several stages according to distance.

College dormitory, big tree hole, three goddess statues, carrot farm.

Large outdoor venues can each serve as a stage in their own right.

Since it can be divided into different stages, the specific arrangement of the obstacle race needs to be expanded into the form of a relay race.

Kitahara had considered this arrangement before.

However, the reason for this was that there was a relay race that was held once before, and the prototype came from the OVA in the original work. In that anime, the protagonists Victory Ticket, Biwa Chenguang, and Narita Daishin were the last runners of the relay race.

He originally considered simply replicating it.

Now it seems that if it is arranged in the form of an "obstacle race plus a relay race", the three horse racing girls still have to be invited to participate.

In addition, more players are needed to support this concept.

Fortunately, with the development strategy of the Eternal Club, there will definitely be no shortage of horse girls.

As for the specific "obstacle" selection, Kitahara also gave a detailed plan in the plan.

The inspiration comes from the "G1 Golden Ship Steeplechase" in the "Uma Musume Four-Frame Animation".

"Golden Ship" naturally refers to the "Golden Ship", and it was the Golden Ship that designed this obstacle race.

As we all know, Golden Ship's thinking is different from ordinary people, so the obstacle race she designed is naturally different from ordinary obstacle races.

The obstacle levels are not hurdles in formal competitions, but various "prank games".

For example, the first obstacle is “finding sugar in flour”.

As the name suggests, there is a large plate of flour on the desk, and there is a piece of sugar in the flour. The contestants need to find the sugar from the flour.

And you can’t use your hands.

The second obstacle is "Cosplay dressing".

At this hurdle, the contestants need to enter the dressing room and change into cosplay costumes such as "kindergarten smock uniform", "wife apron home clothes", and "magical girl suit".

Then you can continue with the next game.

There are only three obstacles in the anime. The first two clearly reflect the Golden Ship's spoof character, and the last one is even more obvious.

The last obstacle is the "borrowing race".

Generally speaking, this obstacle is given a random condition, which may be the help of props or the completion of a task.

In short, the players need to complete the next game according to the conditions.

However, the "borrowed objects" given by the Golden Ship are all itself.

As a result, in the "G1 Golden Boat Obstacle Race" designed by Golden Boat, she won the championship by relying on the last obstacle.

If it were another Uma Musume, this design would definitely be criticized.

But since it is a golden ship, it seems reasonable.

Kitahara plans to borrow this obstacle design idea, and of course will adjust it to be more reasonable.

Moreover, there are some things he wants to test for some individual obstacles.

These designs were included in the plan handed over to Luduo Symbol, and he felt there was no problem.

Plus the matching "Youth Cup Japan Cup" design.

In this way, there will be a more casual morning event in which a large number of horse racing girls can participate.

In the afternoon there will be a more formal event that can demonstrate the professional level of race walking.

He felt that such a plan would definitely meet the needs of all parties and its approval was a matter of course.

However, after guiding his horse girls to work hard for the Thanksgiving Festival and normal training for a few days, the symbol of Ludo suddenly asked him to go to the office.

Although he was a little confused, Kitahara agreed anyway.

When I arrived at the office, I found that in addition to Ludo's symbol, Maruzenski and Mejiro Takamine were also there.

Several horse racing girls were holding the project plans he handed over in their hands. When he entered the room, they were gathered together discussing something.

I greeted everyone in turn, but before I could ask anything, Luduo Symbol spoke a little helplessly.

"Kitahara, are you serious about this Cosplay obstacle course?"

As she spoke, she turned over the several pieces of clothing design drawings in her hand and gestured to Kitahara, "And this style..."

“Can I use it for a good run?”

"This isn't a championship suit. It would be inconvenient to wear it like this, even for entertainment events, right?"

The plan facing Kitahara has a picture of a small chestnut hat.

The clothes on the little chestnut hat were not the white and purple school uniform of Tresen Academy.

They are not private clothes or stage clothes.

It's not the G1 winning outfit with a sailor suit and combat boots.

And white dresses are worn only at festive banquets.

The earrings have also changed. They are no longer the emerald green ones of the past, but now red, white and green.

The goose yellow diamond-shaped earrings also changed, becoming a red, white and red style.

The white dress consists of a vest, a jacket, and a half-length skirt. The base color is as white as snow. There are golden patterns on the edges of the clothes, as well as azure blue edges and crimson pleated lace.

The black stockings similar to those in the decisive suit are still there, but the boots have changed from silver-white combat boots to black high-waisted boots.

Kitahara was a little surprised.

He didn't draw Chestnut's "new clothes" by accident, because he "designed" them in the first place.

That is the "skin-changer" of Oguriri in the original mobile game, "Miracle Shirahoshi·Oguriri".

Since this skin was launched on Christmas, it is commonly called "Christmas Hat" by players.

This outfit is the same as the original one, and according to the setting it can only be worn and used in G1 events.

The reason for considering adding such clothes to the obstacle race is simple: we want to see how Oguruma performs in this outfit.

He wanted to test whether the winning suit of "Skin-changing Uma Musume" was effective.

The chestnut hat is the most suitable choice.

Not only because this is the horse girl he is most familiar with, but also because "Santa Hat" is very powerful.

In a nutshell, after this skin was released, the saying "The only thing that can defeat Santa Hat is another Santa Hat" became popular among players.

It is very necessary for the future development of the Everlasting Club to find out whether the "skin change" can be effective.

Different deciding suits have different benefits for Uma Girls. More deciding suits not only mean more choices in the competition.

It also means that he can promote the "Youth Cup" and "Peak Cup" to G1, which is completely on par with the Shining Series.

You know, a lot of authority over the G1 events is still in the hands of major associations. If you only set up the event structure but don't have the G1 name, many fans may not recognize the value of the event.

This is obviously not conducive to the future development of the event.

However, the winning suit is a crucial criterion for the G1 event. In this world, being able to wear the winning suit in the game means that the event has been recognized by the three goddesses.

This is what Kitahara wanted to test.

If the skin-changing winning suit can be completed, the competition he organized will be equivalent to being recognized by the three goddesses.

In this situation, no one can question him, his horse girl, or his competition.

There is no need to worry about being restricted by anyone.

The three goddesses have all approved of it, so is there anything left to question or restrict?

Gentlemen, I really want to draw a Santa hat...

I'm thinking whether I should play on Taiwan and Japan servers first...



(End of this chapter)

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