Rebirth 08: Rise from copycat phones
Chapter 531 Crazy Virtual Game Player
Chapter 531 Crazy Virtual Game Player
In early July, the launch of Zhiyun Group’s new Yun VW virtual machine sparked a global discussion on the virtual industry in the high-tech industry.
In the first half of the year, the virtual industry has fully demonstrated its strong ability to attract money.
Hundreds of thousands, even more than one million or three million Yun VW virtual machines are in short supply. The initial production capacity is simply not enough. In addition, the explosive popularity of several virtual games has created huge market value for the virtual game industry, even though it has just started... Its ability to attract money is too terrifying, and its influence is getting bigger and bigger.
And as Zhiyun Group's virtual machine equipment continues to land in more countries and open up more markets, the influence of the virtual industry will become increasingly greater.
In the first half of the year, Zhiyun Group's virtual machine equipment was only sold and marketed in China and some developed countries, and overseas countries were mainly Japan, South Korea, Europe, and the United States. In fact, there was no large-scale formal sales in other countries. Only a few sporadic speculators purchased virtual machines from the above-mentioned regions through various channels, and then shipped them back to sell at a higher price.
Of course, there are also some wealthy people in other countries who go to the sales areas to buy them themselves or send people to buy them, and then ship them directly back.
The main reason is that the production capacity in the first half of the year was too small, and there was a shortage of supply in the domestic and some developed countries overseas, so there was no rush to open up more markets.
After entering June, in order to prepare for the substantial increase in production capacity starting in July: 50,000 units per month!
Zhiyun Group's virtual machines have also begun to open up more middle-market markets with relatively good economic conditions and high spending power.
Such as Thailand and Indonesia in ASEAN, Brazil in South America, and some European countries!
Although Europe is often launched as a whole market, it is composed of multiple countries after all. Therefore, when virtual equipment products were launched before, they were actually first launched in Germany, France, the United Kingdom, Italy, Spain and other countries with larger scale and relatively better economy, and did not involve some relatively backward countries in Central Europe or even Eastern Europe.
In this round, the sales channels of virtual equipment have been laid out to the Central and Eastern European countries with relatively poor economies in these European regions.
As more markets are built, the market demand will be greater, so that we can absorb the subsequent increase in production capacity!
With the official release of Yun VW virtual machines in these secondary markets, the impact on the entire virtual industry will be even greater.
Around the world, more and more people have purchased virtual machines, and a large number of virtual experience centers have appeared in many major cities, which has led to more and more people experiencing the shock of the virtual world.
Almost everyone who has experienced the virtual world will eventually be extremely shocked by it and talk about it on almost every occasion.
They will talk about it with their relatives, friends, colleagues, classmates, etc., and even strongly recommend it to them, asking them to go and experience the virtual world. Even if they cannot afford virtual equipment, it is good to go to a virtual experience center to experience it... More than 100 yuan an hour is not too expensive.
Many people can even regard visiting virtual experience centers as a trend, travel, entertainment or the like!
They will discuss the virtual world online after experiencing it!
Not everyone in China, but quite a lot of people who have experienced the virtual world will post on WeChat Moments... no matter if the purpose is to show off, follow the trend, or simply share their lives.
But I will post it on Moments...
And this includes not only young male users who are more interested in virtual games, but also a large number of young female users... They go to the virtual experience center, take a photo, add a few selfies, and even ask the staff to help take a photo of themselves wearing the somatosensory suit and VR helmet, and then post it on WeChat Moments after beautification.
This is a very popular thing among young people, and even young women have a higher proportion of posting on WeChat Moments.
These online discussions and spontaneous circles of friends have brought huge attention and traffic to the virtual industry.
Such a huge amount of traffic, coupled with the fact that virtual games are indeed very profitable, has attracted more Internet companies and even physical companies to join in.
The press conference in early July just ended. The spokesperson of Zhiyun Group officially announced at a routine press conference that Zhiyun Group's "Zhiyun Virtual World" has reached cooperation agreements with more than one hundred high-end brands around the world.
These first-line brands from all over the world will open their respective flagship stores in the 'Zhiyun Virtual World'!
For example, several luxury car brands, including Hailan Automobile, Porsche, Ferrari, etc., various luxury brands or big brands of top multinational companies!
Even fruit companies had the audacity to come and sign a cooperation agreement and open a flagship store... However, fruit companies' flagship stores are all aimed at overseas users.
The purpose of these first-tier high-end brands opening flagship stores in the Zhiyun virtual world is not to sell goods directly... but to take advantage of the popularity and advertise!
Even though there are relatively few fixed users of the virtual world nowadays, if you count them one by one, they are all ultra-high net worth users, either the second or third generation of the rich, the first generation of entrepreneurs, or other high-income groups... Only rich people can afford such an expensive "big toy".
Zhiyun Virtual World provides a marketing channel for major companies to directly target these ultra-high net worth customers.
In other online spaces, you won’t find an online community with so many rich people willing to spend money.
This is also the reason why many high-end brand companies actively contacted Zhiyun Software Technology Co., Ltd. and finally reached a cooperation agreement.
Of course, this is also related to the particularity of the 'Zhiyun Virtual World'!
Zhiyun Software Technology Co., Ltd., a subsidiary of Zhiyun Group, has great ambitions and wants to directly create a virtual world beyond reality, which will become a virtual space for people's daily communication in the virtual world.
Its virtual map is very large, and besides being super realistic, it also has a surreal sci-fi feel.
The most important thing is that this Zhiyun virtual world is not a software in the conventional sense... It is not a sub-software in the operating system that needs to be opened separately before entering.
Zhiyun Group directly integrated this Zhiyun virtual world into the operating system of virtual devices...making it the intersection for users to connect to other virtual games or software.
After logging into the virtual machine, the first thing the user sees is the login page, which is the earliest beach scene and several other optional scenes, including office scenes, science fiction scenes, etc. This login page is defined as the birthplace of the user after logging into the virtual world, and it is also the user's private space.
You can perform some simple operations here, such as making various system settings, operating some other virtual software... Of course, you can also set it up to log in to virtual games such as Armageddon, Kingdom of the Kingdom, etc. directly from here.
However, to truly enter the 'virtual world', you have to walk out of this 'room' and then you can enter the real virtual world, that is, the Zhiyun virtual world.
Here, people communicate face to face with virtual images and voices, and make appointments with friends to play virtual games, or sit somewhere, or play other things.
The construction of the entire virtual world is actually the design and construction of a surreal science fiction-style city, and then the user's personal page and private space are defined as "rooms" in the city.
Such a virtual world will become a virtual space for face-to-face communication among all virtual users... At the same time, it is also a gathering and communication center for many virtual games and virtual software.
Here you can form a team and find teammates to play virtual games together.
This gives the "Zhiyun Virtual World" a natural traffic advantage... Zhiyun Software has no plans to develop any independent virtual space software. They directly integrate this thing into the operating system of the virtual device, making it an indispensable part of the virtual device and the virtual world.
This also instantly increased the commercial value of this virtual world... In a place where so many ultra-high net worth users gather, even an ordinary billboard is worth a lot of money.
If first-tier brand manufacturers want to open flagship stores in this virtual space, they have to rent a store.
But one good thing is that Zhiyun Software will not collect commissions from the business operations of the stores opened by these manufacturers in the virtual world... If they really do so, it will be no different from collecting taxes, and will lead to a series of very troublesome legal issues.
This is also why Zhiyun Software does not charge a share of the sales revenue of these stores, but instead charges store rent, although there is actually not much difference between the two, both of which involve collecting money from companies.
But being an advertiser and landlord in a virtual world is much less risky than being the tax bureau in the virtual world.
In addition, the people at Zhiyun Software have also thought of many ways to generate revenue... such as charging for decorating stores, and charging for providing various business interfaces.
Running such a huge virtual world with endless possibilities, there are so many ways to make money...
At present, the people at Zhiyun Software are still very restrained in commercial charges and operations. They are only engaged in advertising business and store rental business, and have not yet engaged in other aspects.
Also due to the particularity of the virtual world, we also need to consider issues such as network communication delays, server capacity, and network congestion... The most important thing is to avoid legal issues in various countries.
This Zhiyun virtual world is divided into many areas. In addition to the national area, there are three major areas: Asia, Continent, and Europe.
This also involves the issue of the maximum number of online people that a server can support... To a certain extent, this Zhiyun virtual world is actually not much different from a virtual game in essence, it just doesn't have a lot of game content.
Because there are too many users, it is impossible to let all users play in one server.
Therefore, it is necessary to divide the area into large regions and divide the routes in each large region. In fact, it is to separate people by expanding the map...
However, even so, the pressure on the server is still very high. Servers using traditional game modes are unreliable. In order to provide a service area for the virtual world, Zhiyun Software has specially designed a new server networking mode, mobilizing many large server arrays under Zhiyun Computing!
In terms of servers, the game servers of those so-called game companies are nothing compared to the virtual world servers of Zhiyun Group...
The preliminary design of the Zhiyun virtual world server can currently support one million people online simultaneously in each region, which is far more than the maximum number of people online simultaneously in conventional games... In order to achieve this, Zhiyun Group even used its ultra-large-scale computing center, otherwise it would not be able to handle such a large amount of user data.
Engineers from Zhiyun Software and Zhiyun Cloud Computing are also working together to build servers that can accommodate more people online at the same time. In the future, it may even be possible for giant servers to accommodate five million or even tens of millions of people online at the same time.
In addition, in the future, further segmentation will be carried out in continental regions based on the legal requirements of different countries. For example, users will be automatically assigned to the server line of that country based on their IP.
These will be gradually improved in the future...
Today's virtual world and even the entire virtual industry are still in their infancy and have all kinds of flaws, but they have huge potential!
------
Early July, Shanghai, Magic Light Technology Co., Ltd.
Fang Junli looked at the financial report in his hand and took several deep breaths, trying to suppress the excitement in his heart. Otherwise, he was really afraid that he would shout out loud!
In the past June, his company’s first virtual game “Magic Light Demon Blade” became a super dark horse in the virtual game and even the entire gaming industry!
Since the first day of its official launch in May, it has quickly become a star product in the gaming industry!
The virtual game produced by a small company did not have any large-scale publicity, only the traffic advertising support plan given by Zhiyun Virtual Space, but on the first day, it reached a record of over a thousand people online at the same time and over a million top-up traffic. And this data is still rising. By June, the maximum number of people online at the same time had exceeded 10,000, making it the second most popular game in the virtual world, second only to Yihai Technology's adventure cartoon virtual game "Top of the Kingdom".
What followed was an astonishing recharge flow. In June, the recharge flow of Magic Light Demon Sword reached an astonishing 150 million. Even its average recharge flow per online user was higher than that of the Kingdom Peak!
After all, Kingdom of Heroes is still more of a cartoon exploration game, and players are not that eager to recharge.
However, although Magic Light Sword was positioned as a dungeon game at the beginning, players had already completed a PK-based fighting game on the first day of the game's launch... and this kind of action PK game has a very strong incentive for users to recharge.
I got beaten today and failed to defeat my opponent. I have to recharge again and buy some rare items to increase my level and combat effectiveness.
In order to become famous and show off, all kinds of fashion props, speaking props and the like are also selling very well.
Today, the dungeon-breaking game Magic Light Demon Blade has turned into a thorough action PK mobile game, full of the love and hatred in novels.
As you play, the recharge amount will go up!
Finally, there was the exaggerated recharge flow in June!
With a recharge flow of 150 million, after deducting 30% of the channel share from Zhiyun Virtual Mall, their company can get a full 100 million.
Even though the 100 million yuan has to be used to pay taxes and rent servers from Zhiyun Cloud Computing, the profit left at the end is still very exaggerated.
Fang Junli hasn't made so much money since he started his game business several years ago... This month's gross profit is even more than all the gross profits he made from game development before.
The money-making ability of this virtual game is exaggerated.
In the subsequent company meeting, Fang Junli informed the company's main management and core technical backbones of the good news!
Upon hearing this good news, many people present were delighted. Most of these people had received company stocks and could share the company's profits.
Moreover, Fang Junli is not a stingy person, and the extra bonus given will not be small.
"I have to continue working overtime this month. There are still some problems with the overseas version translation. They need to be solved as soon as possible. This is hard-earned US dollars. Once it is done, we will make another push and attract another batch of new users!"
"We have to hurry up with the major version update. It must be released before the 25th. The new major version is related to our action fighting system, as well as the crucial adjustment of the sect system. We can't delay it any longer. After all, PK is the lifeblood of our game and the biggest selling point. The action fighting system and the sect power system must be guaranteed!"
"We can't wait to improve the graphics. Our players have been complaining about the poor graphics of our game for a long time. Now more than two months have passed, and it's time to launch a new version with new graphics. Even if we can't update all of them, we have to update some of the main characters and maps first!"
"Everyone, you have to keep working hard in the next month. I know working overtime is hard, but now is the time to make money. If you miss this opportunity, there will be no more!"
"Large-scale virtual games from big companies will also appear in the second half of this year. They are much better than us in terms of technology. When the time comes, we will have to compete with them in terms of image quality, physical simulation systems, map size, and content richness. It's unreliable."
“Our advantage is the first-mover advantage, and we are also good at providing emotional value!”
"Let the players have fun, this is our core purpose!"
"While new games from big companies haven't appeared yet, we should seize the market space quickly and grab the existing users and the new users in the next few months. As long as users get used to our games, even if the games from big companies are launched, we can still retain a considerable number of users!"
"Come on!"
"At the same time, you can also look forward to the year-end bonus at the end of the year... As long as we continue to maintain this pace, then everyone's year-end bonus this year will be a very good number!"
The huge success of the game Magic Light and Demon Blade has made many domestic and foreign game companies jealous... You know, the game Magic Light and Demon Blade is said to be a virtual game, but in fact it is very crudely made, with not much content, and the picture quality is also among the last among a number of virtual games.
However, such a virtual game that seemed to be not very good actually achieved huge success, reaching the second place in the virtual game ranking, and even surpassed the large-scale battle shooting game "World War Z".
Of course, it is still very different from the large-scale role-playing virtual online game "Top of the Kingdom", where the number of simultaneous online users has exceeded 50,000.
However, the Summit of the Kingdom is an important product of Yihai Technology. In terms of technology and investment strength, it cannot be compared with the Magic Light Demon Sword.
However, the Magic Light Demon Sword has sat on the second place, and the number of online users is still increasing, and the recharge flow is also increasing!
This made the people in the virtual game project team of Yihai Technology jealous... Such a small and useless game could actually become the second best-selling virtual game. It's incredible!
This is the situation with Yihai Technology, not to mention other game companies, who are all jealous.
The number of online users of Magic Light Demon Blade is still increasing, especially after Zhiyun Group launched the second-generation Yun VW virtual machine in July. The low price of 450,000 virtual machines has attracted more people to buy virtual machines and become users of the virtual world.
This means that a large number of new virtual game users are added every month!
After these new users come into contact with the virtual world, they will definitely choose from existing virtual games, especially some of the top-ranked virtual games.
If they rank low, these small virtual games will be in a very bad state. After all, the total number of virtual game users is very small at present, and most people are still concentrated on the top three virtual games. There are few people who choose to play virtual games.
People tend to follow the crowd and tend to play games that more people play... After all, for virtual games, interaction and communication between users are very important...
Why is the crappy game "Magic Light Demon Blade" so popular? Especially in the early days of this crappy game, there was not even a main game quest...
Many people analyzed that it was because the interaction system between players of this crappy game was rather special...fighting happened all the time, and fighting itself even became the core selling point of this game in the early days.
What kind of mission is this? Go PK... Even if you're doing a mission, it's to level up, get equipment, and then improve your combat power before going to PK for revenge!
Then there are all kinds of female players fanning the flames...well, the love and hatred in the martial arts world comes out.
Just imagine, a stunning ancient costumed super beauty who cannot possibly exist in reality is killed by a rival gang member in front of you, and before dying, she says to you: Brother, it hurts...
What should you do?
The atmosphere has been set to this point, it would be embarrassing not to rush in!
It's just a game, so why are you afraid of anything? Just rush up and chop and it's over... At worst, you'll lose some experience or items when you die and resurrect, it's no big deal!
Moreover, many female players in this game like to play tricks, either playing the role of a female knight, or a white lotus, playing all kinds of games... Of course, male players also like to play various roles such as villains, bad guys, heroes, etc.
In this game, these people like to play role-playing games and create their own characters...
There are even players who have formed robber gangs in the game. They do nothing all day long but rob people on various small roads... If they meet someone, they will just say, "I planted this tree and I built this road."
Then other player gangs came over to encircle and suppress them, claiming to be the righteous ones.
When a gang war breaks out, all kinds of other people will inevitably take advantage of the situation to cause trouble!
Because of this messy PK, the players of the Magic Light Demon Sword made all kinds of tricks and finally created a virtual Jianghu world... I swear to God, when Fang Junli and his team first made this game, they never thought of making it a Jianghu game.
But we can’t stop the players from doing this themselves!
Such a lively gaming environment is naturally inseparable from the top boss of virtual game live streaming, Feng Hualong, whose online name is 'Brother Feng'.
He now spends more time live streaming the game Magic Light and Demon Blade than he does on The Top of the Kingdom, because there are too many bloody and ridiculous things in Magic Light and Demon Blade, as well as countless gossips, scandals, and love and hatred.
Especially those surrounding some of the most influential figures in the game, such as some powerful lone swordsmen, knifemen, and some high-ranking members of player gangs... In the end, of course, there are too many things happening involving all kinds of beauties.
For example, 'Little Cloud', who is known as the most beautiful woman in the virtual world and the first of the top ten beauties in the martial arts world... This woman is simply a walking machine for making love and hatred in the martial arts world - first of all, she is so damn beautiful. Although everyone uses face-pinching, the painting style in Magic Light Demon Sword is also western realistic, so there are countless beautiful players.
But there are very few that are as beautiful as 'little clouds'!
Moreover, she was extremely skilled in various tea arts, and moved among all the masters, which attracted countless masters to be jealous of her.
In just two months, there were countless PKs caused by her, including challenges from masters and gang wars.
What? You said her methods were too low-level and people couldn't be fooled...
Nonsense, everyone must know that she is playing a trick... The problem is, this is not reality, but a game!
Besides, it’s a somewhat crazy game like Magic Light Demon Blade. Everyone plays it for an immersive experience, creating their own characters, and playing with the love and hatred of the rivers and lakes...
Anyway, no one knows me in the virtual world, so as long as I don’t foolishly reveal my real information in the game, it doesn’t matter how crazy I am…
Otherwise, where do those robber players who do nothing every day, are weak and just run out to lurk in the small roads, play robbery scenes, and are killed by passing masters with one knife? They play for the immersive feeling of role-playing, and like to be passers-by robbers, and they enjoy it.
Therefore, it is normal for the martial arts masters in the game to have a peak showdown for the most beautiful woman in the martial arts world... Otherwise, what's the point of playing the magic sword? You can just play the kid's cartoon game like Top of the Kingdom next door.
This gave Feng Hualong countless live broadcast materials... He would broadcast a so-called peak showdown between masters or gang battles every few days.
And his reputation is indeed very big, and many players in the game are willing to give him face and call him over for live broadcasts... and also to satisfy their own vanity.
Although there are not many players in virtual games, there are a lot of virtual game cloud players who watch live broadcasts and various replays and clips...
Many people also hope to become famous in the virtual world and satisfy their vanity... Look, I'm a master!
Today, Feng Hualong is preparing to broadcast live a peak showdown between masters... and the key figure in this peak showdown is 'Little Cloud', who is known as the most beautiful woman in the world!
(End of this chapter)
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