Lords: From Civilization to the Stars.
Chapter 49: Chivalrous Expedition Deployment Map
Chapter 49: Chivalrous Expedition Deployment Map
Leon's actions in the player world were not meaningless. And Leon would never do anything meaningless. In addition to various group data about the old world, the most meaningful things Leon got were already memorized in his mind.
That's all the information there is about the next major event.
The attack plan deployment diagram of the Chivalrous Expedition.
Obviously, this is something that has been finalized.
Because according to the players' material mobilization and the changes in the magic wind observed by Leon, it has been proved that they will definitely attack along this route.
Now is the time to shoot, there is no time for modification or rearrangement. The first batch has even started training and is ready to board the ship, so the information in Li Ang's hands is very important.
The entire chivalrous expedition is divided into three attack routes.
The overall duration of the campaign was estimated to be about three months.
One is the main attack route for players to attack the Broken Lands through the port in the direction of Kislev along the Norse Peninsula.
This route has the earliest attack time, and already some player fleets have set out one after another. But it is obvious that they have never thought of landing in the Broken Land as the forerunner of the King, and are currently relying on the information given by Leon to provide the intelligence personnel of Bretonnia with the intelligence that was completely tampered by Leon.
The main goal of players on this route is not to reach the Broken Land and fight Leon, but to set up trading stations along the Norse Peninsula and gain the trust of local Norscans based on Leon's intelligence.
Basically, there is no need to worry about this route. The direction can be determined by using some outposts that Leon has set up around the Chaos Sea.
One is the Bretonnian knight route from Cologne to the outer side of Obi Island and then attacking the North Chaos Sea. This is the main core attack point.
These people have learned from the failure of the last chivalrous expedition, and they are all revenge knights who have psychological problems after the failure of fighting the green tide and are extremely eager for revenge and achievements. They will appear in the Broken Land as the main force and core attack point.
There was no need to think about how many people could surrender. They were all fanatics, and they were able to come back alive after failing to fight the Green Tide. They were not punished, which proved that they were definitely not ordinary people. Such a special identity destined them not to betray Bretonnia, and they vowed to bring back the Holy Grail.
But at the same time, because of their beliefs and doctrines, they will not merge with other attack routes, but will have their own different routes.
The last one also departs from the port of Gollonni. They are a group of mysterious mercenaries, believers, and strange spellcasters.
Theoretically, these people have the highest combat effectiveness. However, in the eyes of Bretonnia, these people are not honest enough and not trustworthy enough. Although the leader Knight Joshua wanted to join together, the Bretonnian knights finally refused and let them form a separate attack route.
And because the environment and manpower are not very stable, they plan to take a shortcut through the reefs between Obi Island and the Norse Strait, and then join forces with the main force of the players to launch a joint attack route.
Even if the players have not arrived, they will make subsequent advances after receiving the signal from the Bretonnian forward outpost.
Depending on the different routes and choices made, the first to arrive should be the knights of Bretonnia. They are expected to land on the northern shore of the Broken Land and build watchtowers and forward positions on the spot, waiting for the follow-up troops to arrive.
The players followed up with subsequent aid supplies in a piecemeal manner, and harassed Leon's broken land on the coastline to interfere with Leon's strategic judgment.
The mercenary magician interfered with the magic wind, making it impossible for the magician to judge the surrounding environment, and also making it impossible for Leon to accurately judge the attack location. The plan was strictly sealed by the upper echelons, who swore by their souls. The lower echelons only knew how to execute and did not know the plan.
And there are two artifacts along the way to assist in interference.
One of them is the Mirror of Illusion, an artifact that allows the Wind of Magic to actively and continuously diffract within a range, rendering exploration-type magic useless over a large area.
The other is the figurehead of the goddess of the sea, which is placed in the fleet of the Bretonnian knights. Sacrificing a smart creature with blood every day can ensure that the route will never deviate and that the ocean waves will not submerge the ship.
The fastest speed of the two combined would even allow the Bretonnian fleet to circle from the farther, windier and more turbulent Obi Island to the edge of the Broken Lands in four days, establishing Bretonnia's forward position in the friendly living zone forged by Stonehenge.
How should I put it, a very good offensive plan.
At least at first glance, Li Ang looked like there was nothing wrong with him.
The subsequent plans, adjustments and plans are all at an outstanding level.
Except they were wrong on two counts.
First of all, the area within the Stonehenge was Leon's territory, and this environment was not naturally generated. His eyes had already begun to focus on the entire Broken Land as the swamps and forests expanded.
Secondly, they didn't realize that Leon was a player. Players can find these things. If this thing wasn't placed in front of Leon, they didn't know that Leon was also a player. If he was just an ordinary resident of another world, he might really be in big trouble.
But if I knew that, I would never let it happen.
According to the information, the fleet of the Chivalrous Expedition will curve around the Purified Sea area with good visibility from the direction of the South Chaos Sea, find a beach from the direction of the cliff and begin to deploy forward positions.
That's no problem. Leon has already started to choose which cliffs can be slightly destroyed and modified to give these knights a beachhead of their own choice. They are on a mission and it is impossible for them to attack along the coastline in a swaggering manner. It is enough to build a beachhead on the edge.
What they have to do next is to keep sending out signals and start moving forward along the route given by Leon.
There are a total of 45,000 soldiers in this chivalrous expedition. The subsequent baggage supply fleet provides not only daily necessities and military rations, but also a blacksmith shop for repairs and even some magic repair troops.
These are what Leon wanted. His territory has been barren for too long, and he longed for a whole army to fill it.
Of course, for safety reasons, Leon did not really ignore other coastlines and defense systems.
So Leon decided to build a super-large fortress on the edge of the Bretonnian Knights' beachhead that could monitor the Chaos Sea and the Chaos Wasteland, as well as the Bretonnian Knights' position at the same time.
Coincidentally, as the magic power began to liquefy, a spectacle came into Leon's sight.
'Do you build a fairy fortress (Alhambra - magic)?'
(End of this chapter)
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