Don't call me evil god
Chapter 469: Divine Magic Limited to Races
Chapter 469: Divine Magic Limited to Races
When Brandon said this, the other four were stunned.
Roads never imagined!
You know what, they really hadn't thought about this before.
As the Church of Knowledge has been carrying out its missionary work steadily in Ceylon, new believers are being blessed at a rate of 50 people per week.
As for the number of believers of the great "God of Knowledge, Nowen"?
To be conservative, the Ceylon region must have at least 80% or more.
A large number of ordinary people, even if they are not in the top 50 in the contribution value ranking, will include the name of Nowen, the god of knowledge, in their daily prayers in the morning and before bed.
Although there is almost no "benefit" for them in doing so.
Unlike true believers who have been blessed by Norwen, they cannot use this to gain destiny points and learn the magic, divine arts, or combat skills they want to master.
But that doesn't stop them from thanking a deity for the changes he brought to their lives.
Therefore, the Church of Seeking Knowledge has no shortage of new believers now.
Thousands of people were queuing outside, waiting to get Noven's blessing, and they were willing to break their heads to get it.
In this case, how to convince the dwarves in the stone castle to believe in Norwen.
Don't mention anything else.
How do they get contribution value?
Most dwarves are accustomed to life in stone fortresses.
The largest range of their activities is basically the Lingyi Wetland.
Taking the underground train to the royal capital of Starosh is already a long journey for the dwarves.
We can't let them run to Ceylon and work like other ordinary people, or let them go to the Dark Forest to kill monsters.
Another reason why Pete and others had previously subconsciously ignored the possibility of missionary work was that the dwarves' beliefs were very singular.
Dwarves are not like fickle humans.
Human beings have a wide variety of beliefs, with dozens or even hundreds of gods, and people believe in all kinds of things. It mainly depends on which god can better protect them, and that's who humans will tend to believe in.
The dwarves of the entire Stone Castle only believe in three gods.
God of lava, god of forging, god of wine.
Tros, the lava god, did not grant any magic that could be used directly, but his divine power blessed the dwarves and strengthened their bodies, allowing them to be fearless of fire, withstand high temperatures, and resist magic. This was also the reason why the dwarves could live in the stone castle for a long time.
Gunnir, the god of forging, and Diurtho, the god of wine, respectively represent the two things that the dwarves love most.
Ironworking and drinking.
That's the problem.
How to persuade the dwarves to convert to or believe in Norwen, the god of knowledge?
Before this, Pete and his friends had never considered convincing the dwarves to convert.
That is tantamount to asking for trouble.
These stubborn muscular men will not change their beliefs for no reason.
If they really wanted to convert, they would have already switched to believing in powerful gods like the God of Light or the Goddess of Magic.
Over the years, the dwarves' beliefs have not changed and have always been the same three things.
What reason could be given to make the dwarves change the traditions passed down by their ancestors?
But after talking to Yanhu Brackett and Brandon asking questions, Pete suddenly realized something:
For dwarves, family is very important.
Yanhu, a dwarf who has been away from his family for four generations, is still full of respect and admiration when he mentions the Freeman family that his great-grandfather left behind.
Even though he was used to living with the last name "Brickett".
This does not prevent him from looking forward to returning to the Freeman family.
If you want to get your surname back and return to your family, the prerequisite is to pass the test.
For example, whether or not one can obtain the blessing of a specific forging magic from Gunnir, the god of forging, is the test standard for many large families among the dwarves.
Mastering and successfully performing the corresponding divine arts is considered to have met the standard, and this is considered to be the manifestation of the successful inheritance of the dwarf's "bloodline" power. The Freeman family's cold essence craft corresponds to a casting divine art that does not even have a name.
During the forging process, with the blessing of this divine art, the cold essence can be successfully added to the raw materials, so that the forged weapons and equipment will always be icy. No matter attacking or being attacked by the enemy, there will be a strong frosty air that affects the enemy.
The cold will slow down the enemy's movements, and when the aura accumulates to a certain level, it will trigger a cold explosion.
Weaker enemies might be briefly frozen into ice sculptures by the explosion.
This type of weapons and equipment, blessed by the dwarves' unique divine magic, has enabled them to occupy a monopoly in the forging industry since ancient times.
This is their true heritage.
These special casting magics are like the blessings of Tros, the god of lava.
Only dwarves have ever successfully received the blessing.
No other race has ever been blessed by Tros, the lava god, and no other race has ever mastered these special casting arts.
Even the followers of Noven were included.
There are seekers of knowledge who believe in Norwen and the God of Casting at the same time, such as Maren, a quarter-half-blood dwarf. He once tried to pray to Norwen, hoping to obtain the casting knowledge and blessings that belong only to dwarves.
Norwen did gain all the knowledge related to divine arts.
As a result, the first piece of information at the beginning of the knowledge made Nowen unable to hold back.
"Effective only for mortal races: dwarves."
Nowen simply packaged all the knowledge associated with this message and sent it to Maren.
After all, the believers' destiny points have been spent, and Nowen is not a profiteer who takes money but does not do anything.
After learning about the situation, Mullen also gave up.
This is a divine magic that only pure-blooded dwarves can use. It has nothing to do with knowledge, and even less to do with hard work.
……
Pete smacked his lips.
"One man's meat is another man's poison."
It is completely useless for human believers. It is a waste of destiny points and the divine spells cannot be used even after learning them. But it is completely different for dwarves!
They are useful, and very useful!
If they can master the corresponding divine arts through this, it means that they can return to their former family!
"But it seems that... there is no special benefit for us to spend so much effort to preach to the dwarves?" Gale hesitated.
Dwarves are notoriously stubborn and inflexible.
Preaching to them, persuading them to travel far away to Ceylon, and working hard to accumulate contribution points, what can we get after going through this series of processes?
Apart from the other party's gratitude and a small share of the new believers' destiny points and legendary experience, there is almost no other gain.
Gail felt little motivation to push forward with missionary work.
In comparison, he was more motivated to track down the mysterious clan card and the black-robed man associated with it.
After all, the reward for this matter is real.
The believers have no motivation and are unwilling to make the effort to preach to these guys.
Ordinary people in Ceylon haven't spread the message yet and are waiting in line.
Noven said:
"Preach! Must preach!"
"Lack of motivation, huh? Now you have it!"
Because Nowen made a huge discovery after the believers arrived at the Stone Fort!
……
The fifth update is here. Thank you all for your support through monthly tickets and recommendation tickets.
Thanks to the book friend 20241008201344852 for the reward of 100 Qidian coins. I wish you will become rich every day and live forever.
Currently owed: 15 chapters
(End of this chapter)
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