Don't call me evil god
Chapter 771 Trial Ticket System
Chapter 771 Trial Ticket System
Like the old scholar Wallace, there is also Nowen in the gray fog space who doubts life.
To be more precise, Noven's state should be doubting the birth of "God".
Because Norman made a huge new discovery in the dark crypt.
When launching the limited-time winter development event, Nowen’s idea was very simple and direct.
There were too many people pouring into Ceylon and there were not enough places for believers.
We have to find a way to get the believers deeper into the dark dungeons.
If nothing goes wrong, we should be able to get more perfect permissions in the [Isolation Layer].
Taking into account the limited capacity of the Dark Crypt [shallow layer], only 25 challenges can be carried out per week at most, and the monsters in the cave will be killed. Nowen also specially set up a "ticket" system.
Before the challenge, believers need to complete a series of pre-tasks of hunting designated monsters in the Dark Forest before they can get a [Trial Ticket].
The validity period of the trial ticket lasts until the end of the week, and only the first 25 groups of believers who complete the series of tasks each week can receive this special reward. Subsequent completers can only receive a certain amount of legendary experience as a normal reward.
Trial tickets can be traded, and only the team that owns them will be eligible to enter the Dark Crypt [Shallow Layer] area to challenge.
The method of obtaining trial tickets for the [Isolation Layer] is similar, but Nowen has not set an upper limit on the number of tickets that can be obtained, and has designed the pre-tasks to be more difficult.
In order to prevent smart believers from forming groups to vote, quickly completing the preliminary tasks collectively, and monopolizing the vote supply, Nowen added task restrictions.
If you help an individual complete the pre-task by forming a team, the Trial Ticket reward will belong to the entire team, and the team will decide how to distribute it. Other team members will no longer receive special rewards when they complete the pre-task this week.
Given the current number of believers seeking knowledge, such a distribution is basically sufficient to avoid monopoly problems.
Moreover, by doing this, Norwen can prevent those young believers who are not strong enough and are just envious of the limited-time event rewards from running into the dark dungeons to die in vain, wasting their hard-earned legendary experience and destiny points.
The "test" in the dark dungeon is much more difficult than hunting monsters outside.
Normal hunting of monsters can make use of the advantages of mortals' good brains and many clever ideas, and use various tactics such as digging pits, ambushes, sneak attacks, kite flying, and circling to weaken the monster's destructive power as much as possible and use one's strengths to attack the enemy's weaknesses.
It won’t work in the dark dungeon, you have to fight head-on with hard power.
So Nowen carefully designed the pre-task process.
At the beginning, it was a simple matter of destroying a few level 1 monsters. In the middle, there was the requirement to destroy designated level 2 monsters. Finally, there was the requirement to destroy level 3 monsters within a limited time, limited time area, and limited type.
It was almost a simplified preview of the [superficial] battle.
If you can't even complete the pre-tasks, then you should hurry up and fight a few more low-level monsters in the monster hunting ground, accumulate some legendary experience to level up, or learn a few new skills to improve yourself.
……
The "Trial Ticket" system has been quite successful.
Noven only prepared its framework.
The believers took action spontaneously and filled it with flesh and blood.
The stronger members of the strategy group are trying their best to complete the preliminary tasks as soon as possible.
With their level, a team of 5 people working together can basically complete all the pre-task processes, and there is no need to organize a team of 20 or even larger people.
But the team that challenges the Dark Crypt needs to gather 20 people.
The followers of the “Strategy Group” faction cannot digest so many trial tickets.
So they simply sold the extra tickets.
The believers in the second tier, who thought they were strong enough, discussed forming a team and pooled their money to buy a trial ticket. Then they would also be qualified to enter the dark dungeon and challenge the [shallow layer].
Originally, after successfully conquering the superficial layer, the best loot the believers could get, apart from the materials collected from the monster corpses, was the [Perfect Permission].
Handing it over to Nowen at the Altar of Creation will reward you with a certain amount of legendary experience and destiny points, as well as a unique title, and that's all.
Therefore, the price of trial tickets in the [Shallow Layer] area has remained at a relatively stable level at first.
This is about 20%-30% of the value of the loot a team can get after completing a superficial raid.
Although it can be sold at a higher price.
But the current Church of Knowledge is not very large, and the number of people is small, and there are even fewer people who have the ability to conquer the Dark Crypt.
Everyone sees each other every day, and they all believe in the same God.
If anyone were to act like a greedy miser and sell tickets at a price almost equal to the value of the spoils, he would definitely be isolated by others.
Therefore, the trial tickets for the [Shallow Layer] area are almost always half-buy and half-free, with a symbolic fee charged for completing the prerequisite tasks.
The atmosphere within the Church of Knowledge has always been very good. Perhaps everyone knows that the great God of Knowledge, Noven, is watching them, so they dare not do anything excessive, and the occasional greed in their hearts will be quickly suppressed.
This harmonious atmosphere continued until the first group of young believers chose to obtain trial tickets for the [Isolation Layer] area, and then ran to try to challenge the isolation layer that was unknown to everyone.
……
The team that challenges the isolation layer is led by a senior believer who originally immigrated from Green Port and is a level 3 wizard.
The 20 members that make up the team are all level 3 professionals!
4 warriors, 10 mages, 3 priests, 2 rangers and 1 rogue.
This configuration is even more luxurious than the team that Pete led when he tried to capture the [Isolation Layer] a few months ago!
All members are level 3, and most of them have rich combat experience. Their combat skills, magic, and divine arts are quite comprehensive, and their combat power is not diluted!
Challenge the results.
——It failed as expected.
With their skillful and tacit cooperation, they successfully cleared several connected small caves and also successfully eliminated the 4th-level monster snake that had wiped out the believers last time.
But they also paid the price of losing 6 people.
With so many people dying and resurrecting, they definitely can't continue conquering the remaining caves. If they see a new 4th-level monster after passing through the gray fog, they will have to hurry and drink the tranquility potion.
But after the test of the [isolation layer] began, they were unable to leave early.
You have to wait for 2 hours until the gray fog blocking the passage completely dissipates.
So they had to rest and wait in the large cave in the center.
Two hours passed.
The test ended in failure.
When the team members were about to leave reluctantly.
Without any warning, a stellar rift appeared above the circular platform in the cave that provided the [Perfect License] trophy.
Then a lot of things fell out from the crack with a crackling sound!
……
(End of this chapter)
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