Farming game: Survival for all [StarCraft]

Chapter 32 Planet Construction Day 21

032
"Ding! Congratulations to the player for completing the construction of the manor wall. The reward is +50 blue crystals. Click on the wall to upgrade it with gold coins and blue crystals."

On the day when the city wall was officially completed, the system sent a reminder and also reminded that the city wall could be upgraded.

The upgraded city wall can not only withstand the attack of artillery and bullets, but also generate an invisible electric grid 100 meters straight down from the base of the wall, and an invisible rebound electric wall 100 meters straight up from the top of the wall. Unless there are birds and beasts digging holes that deep, or winged races/aircraft that can fly that high, the manor will not be easily invaded from underground to mid-air.

In addition, the upgrade also comes with 10 wireless camera monitoring devices that can be connected to the player's computer.

That is to say, this upgrade only requires 2000 gold coins and 300 blue crystals.

Player: ...

If they could move supplies from Hope Star, they would never spend this money!

There is no other way. It’s because players nowadays can’t even build power grids or other protective shields. We still have to continue developing to advance the technology in the manor.

After upgrading the city wall, the manor’s first large-scale military defense project was completed, and the first batch of prisoners should be released after serving their sentences!

The players were almost impatient and sent all the green-skinned goblins out of the city wall.

Honestly speaking, players are really fed up with the green-skinned goblins. They have never seen a race that is so lazy, loves to slack off, is so keen on committing suicide, is unhygienic, doesn't listen to lessons, only cares about food but not beatings, and has a temper that is impossible to change.

When the city wall was first built on the other side of the forest, there were no orchards or farmlands. When the city wall was built around the manor, vineyards, apple orchards, orange orchards, sweet potato fields, carrot fields, cattle farms, chicken farms, and sheep farms were seen. There was an endless stream of "jailbreaks" from these green-skinned goblins. If they were not careful, they would sneak out of the areas designated by the players for them and sneak into places like the apple orchards and vineyards.

No matter how thiefy you are, you can’t be more capable than these goblins!

If the [Slave] hadn't walked out of the designated range, the system would have reminded the player and provided coordinates, and the player might not have been able to find these goblins!
The players were so angry that they drove the goblins out that very day, but these goblins came back on their own!

Now, the city wall has finally been built, and we can finally say goodbye to these green-skinned goblins!

After sending all the green-skinned goblins, including the newborn baby goblins, out of the manor, the player tore up the contract that was signed in front of the goblins and told them that they had been "released from prison" and could go wherever they wanted and didn't have to come back to the manor.

The green-skinned goblins had experience of being driven out of the city walls by players, and they also knew that after being driven out, they would have no good food, no one to feed them, and no one to help them take a bath. They immediately knelt down without any moral integrity and cried bitterly, showing the same attitude as when they were first driven out by the players.

But players will not be fooled again. After so long, don’t players know how careless and forgetful the green-skinned goblins are? They shed tears when they want to, and they keep them when they want to. They admit their mistakes now, but they will dare to do it again next time. No matter how you teach them, they won’t listen!

If this was a game, or if the survival of humans on Hope Star was not so difficult, perhaps players would still be in the mood to slowly teach the goblins a lesson, or to compete with them in a battle of wits and courage. However, this is not a fake game, this is the real reality. For players who have endured years of starvation in the apocalypse, and in the Chinese Alliance where wasting food will result in sentencing, the actions of the green-skinned goblins are completely dancing on the bottom line of the players. They have tolerated the goblins until now, which is already very humanitarian, and it is absolutely impossible for them to be supported any longer!
Drive out all the green goblins, close the city gates (the system upgrades the electronic lock to automatically sense the city wall), put all the green goblins on the blacklist, and the player leaves without looking back.

Seeing this, the green-skinned goblin who was driven out wiped away his tears and said to his companions that it was okay and they would go back later by climbing over the wall or digging a hole in the ground.

Then, after realizing that he couldn't climb over the wall (the upgraded wall was slippery) and couldn't get into the hole he dug, and was electrocuted instead, the green-skinned goblin touched his empty stomach and finally realized that this time he wouldn't be driven out as easily as before.

They really can't go back.

For a moment, everyone was a little confused.

This batch of a dozen newborn green-skinned goblins have lived in the manor since they were born. They drank breast milk for the first three days after birth. Some of them could not drink breast milk, so they were fed milk. This is because goblins do not always give birth to only one baby at a time. It is rare for them to give birth to one baby, and usually they give birth to two or three babies in their lifetime. Female goblins often do not have enough breast milk, so at this time they just pick up the one they like and feed it. The rest either drink water or eat grass. If they can survive, they live, and if they can't, then forget it (the players' world views were shattered again when they found out about this).

The little goblins are very tenacious. They will crawl on the ground to look for food three days after they are born. Some of them really rely entirely on eating grass and soil to survive, but their lifespan is not long (this is why you don’t see old goblins among the goblins. They, the green-skinned goblins, grow too wildly and many of them starve to death when they get old. Even more of them don’t live to old age and end up dying because of eating indiscriminately, having nothing to eat, or being curious and trying to take their own lives).

In the manor, although the player thought about not interfering in the lives of other races, it was not really possible to watch the little goblins starve to death. After a week, the female goblin ran out of milk, and the player stopped supplying milk, but still gave them vegetable paste, so they basically never went hungry. So now the little goblins are hungry and can't bear it, and they cry loudly. The female goblin is annoyed by it, so she grabs a handful of grass and stuffs it into the little goblin's mouth. The little goblin doesn't like it, spits it out and continues to cry.

Their cries are rougher than those of human babies, a bit like a duck and a bit like a frog. Anyway, it's the kind that makes a very loud cry.

The green-skinned goblins are definitely not patient parents. Female goblins might be nicer to their own children, but male goblins are not so good-tempered. The mildest ones will just hit the children directly, while the worst ones will try to snatch the children and throw them around.

Many of the children born by these female goblins were killed by the male goblins when they cried in the middle of the night because the players were not paying attention.

When a female goblin loses her child, she will immediately fight with the male goblin, but she will soon forget about it.

This made the player feel helpless, and he even thought about taking the little goblin and raising it together, so that it wouldn't fall to death again. But the female goblin wouldn't allow it. She could allow the player to give the little goblin vegetable paste and milk, but she couldn't accept the player taking the little goblin away. Once the player took the little goblin out of her sight, she would rush out and go crazy and fight with the player.

Although the two sides can communicate, many times, players really can't understand the brain circuits of the goblins. They are an intelligent race, and many of their behaviors are no different from those of wild beasts. Even most wild beasts will not easily kill their children. But they are not an intelligent race, and they can speak simply, communicate with players, and copy explosive packs.

I really don’t know what to let the players say.

But forget it no matter how complicated the mood is now, players will not keep goblins anyway. If the female goblin had not refused the players to take the little goblins away and feed them together, players might be even more entangled now, but now... don't think about anything. Human life is still in dire straits, and they really can't spare more time to worry about other intelligent races.

As for the black-skinned goblins who have been performing well in the later stages, the teams are also considering whether to let them go or let them stay.

They are also goblin races. They were originally identified as enemies by the system. In the beginning, they were also very undisciplined black-skinned goblins. However, their performance in the later period was quite good. Even without the contrast of the green-skinned goblins, they looked like qualified "prisoners".

Nowadays, the black-skinned goblins will wash their hands before meals, queue up for meals, not slack off while working, take a shower when they get dirty, and not run around randomly. They only move around in designated areas. Sometimes they will work super hard to get beautiful marbles as rewards. They look like they have completely changed their ways.

Especially after seeing the green goblins being driven out, the black goblins became even more obedient and sensible. When the player said that they had served their sentences and could choose to leave, they panicked one by one and asked the player not to drive them away. They were also willing to give all the marbles they had obtained to the player.

They are now completely different from when they were in prison, because they can have a full meal every day, and they don't have to worry about where to go hunting or robbing tomorrow. They have a house to live in, they are not exposed to the rain, they have water to take a bath, they are not bitten by insects, and their children can do brick-moving work and still have enough food and drink. It is simply perfect.

Anyway, the black-skinned goblins are accustomed to and like the life of forced labor. They say that they will never make mistakes like the green-skinned goblins, and will never disobey discipline. So don't drive them away.

To this end, the teams discussed it several times and finally decided to keep these black-skinned goblins.

However, if they are to be kept and they have been released from prison, what identity should be given to them to manage? To be honest, the player does not trust these black-skinned goblins 100%. If they are sent to work somewhere else, these goblins will cause trouble and hide again, and the player will have to spend a lot of effort to find them.

"Ding! New player needs are detected. A new [hired worker] identity is being generated. The manor owner/steward can locate the [hired worker] identity player. When the [hired worker] leaves the manor, the system will issue a reminder. At the same time, without the consent of the manor owner/steward, the [hired worker] cannot enter or leave the castle."

"Friendly reminder: if [employees] stay in places other than their work stations, the system will not remind them."

In other words, the status of [employee] is more relaxed than the status of [slave].

This identity cannot be used to manage prisoners, but it can be used to manage the black-skinned goblins who have been released from prison and have behaved well so far.

If the black goblins cause trouble during this period, players can immediately locate them and drive them away.

What they need for this estate is real labor.

The black-skinned goblins don't care whether they are [slaves] or [hired workers]. Anyway, they are happy to hear that the players will not drive them away and they can continue to stay in the manor. As for changing the place to work, moving bricks and building walls, that doesn't matter. As long as they are given food, water and shelter as before, it will be fine.

After being promoted to a hired worker, can I get extra fruit for a good performance?

The black-skinned goblin's eyes lit up and he immediately said that he would do a good job!

Then, there are only a group of dwarves left.

Among the three groups of prisoners captured, the dwarves had the most diverse languages. Although they were irritable and explosive, they still valued their lives and were much more sensible than the greenskinned goblins.

Moreover, this group of dwarves really love blacksmithing and have some talent in this area. The upgraded mines basically do not require them to mine, but only need them to forge iron and smelt. With the new blacksmithing tools, they can produce ironware that is much better than before, which makes the dwarves' enthusiasm for work higher and higher.

When they all forgot to return to the tribe, the people in the tribe did not forget to send them a batch of coal and food almost every month.

So, when a team of twenty people came here to deliver things as usual... they never went back.

If I were to explain it, I could simply summarize it as the story of Calabash Brothers saving his grandfather.

Anyway, by the time the dwarves were released from prison, their number would no longer be the original 83.

(End of this chapter)

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