Farming game: Survival for all [StarCraft]

Chapter 54 Planet Construction Day 43

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After the countries finalized the joint matters, on the Game Manor side, the first fleet that set out also encountered other fleets at sea.

When other fleets on the sea see the player's fleet, most of them are shocked by the player's unique and powerful ships. Some dare not approach, fearing that the player will rob them - this is a very common thing on the sea. Although many fleets are sent by various countries, they can turn into pirates at any time on the sea and rob to replenish resources. Some fleets come to the sea to make a living because they can't make it in their own country. Pirates are not a burden to them. The merchant caravans that originally only made a living on the sea have to bring weapons or follow the big fleet for protection.

It can be said that this was the most prosperous era at sea, but also the most chaotic era.

The fleets that are afraid of being robbed by player fleets are either small fleets that feel they are not strong enough, or fleets that just want to make money at sea and don't want to take action unless necessary.

Some of them were worried when they saw the player's fleet, but they couldn't help but feel curious. Not only because the bright red flag flying on the player's ship did not belong to any known country or large pirate group (usually, only a country or a large pirate group could afford to support a large fleet), the player's ship was also very different from theirs, and also because the player's face, with black hair and black eyes, was different from theirs.

Some even wanted to rob the player's fleet after seeing it.

Although the player's fleet looks large, it is certainly not a small fleet that would have the intention of robbing. It is often a large fleet or a fleet with a superior geographical location. In the Age of Discovery, some sea areas were occupied by some pirate groups, and passing ships had to pay tolls.

The players were unfamiliar faces and had unfamiliar flags, and the number of their fleets was not large enough to make them want to retreat. The pirate groups, who were used to robbing and looting, set their sights on the players.

Although the players' aura is not easy to mess with, there are few good people on the sea. Although the player fleet, which is mainly composed of the navy, has a strong aura, it does not have the creepy aura of extremely vicious and evil people. These self-proclaimed powerful pirate groups will not be scared to retreat.

Not to mention that they are quite envious of the players' big ships. Seeing such fast speed and such huge ships, the big pirate group, whose minds are clouded by past victories and immediate interests, wants to rely on their advanced weapons and ship and sea tactics to destroy the players' fleet.

The big pirate group had a beautiful idea. Although the players' ships were bigger than theirs, they were the most famous pirate group in this sea area and possessed the most advanced thermal weapons. The players' ships were just bigger, and everything else was unfamiliar. In all these years since the Age of Discovery began, they had never seen faces like the players, let alone heard of their reputation. It was very likely that they came from a remote small country. Even if not, such an unknown fleet was by no means a powerful one. Maybe the other party just wanted to rely on such a big ship to intimidate others so as to achieve the purpose of safe navigation.

What's more, the geographical location of this large pirate group is very advantageous. If they really cannot defeat the players, they can escape back to their own island in the sea. That island has been managed by them for many years and is full of their armed forces. If the player's fleet really wants to catch up, it will probably be blown to ashes before it even reaches the shore.

Of course, ever since the Great Pirate Group obtained the latest thermal weapons and rarely suffered defeat in this sea area, they did not think that an unknown team that suddenly appeared would be able to defeat them.

Maybe they will have to make certain sacrifices, but in the end, they can still swallow up the player team.

The ambitious and confident pirate group opened fire on the players without warning when the players' fleet entered what they thought was the center of their territory.

Generally speaking, if these big pirate groups only want to earn tolls, they will not just fire their cannons when they say so. Instead, they will make those unlucky fleets pay protection fees. If they do not even say a word and directly use weapons, it basically means that they have no intention of letting the fleet go.

The first shot did not hit the player's fleet, which was expected. After all, the fleets were still far apart and their artillery shells had not yet reached that far. The reason for firing this shot was to deter and to tell other irrelevant fleets in this sea area not to come here because a war was about to break out.

The sound of the exploding shells is still very loud, and can usually be heard by any fleet that has not yet entered the area. At this time, most fleets choose to stay away to avoid trouble. Only those fleets that are thinking of stalking the cicada while the oriole is waiting behind will have other reactions.

But it was obvious that after hearing the sound of the cannonball, most of the ships remembered that this was an area occupied by a large pirate group, and they all understood that some unlucky guy was being targeted - don't think that the fleet was stupid. They knew that a certain sea area was often occupied by large pirate groups, but they still insisted on sailing there. Generally, the places where large pirate groups were stationed were the only way or important territories for known sea routes. It was not impossible to bypass them, but they might get lost at sea or encounter reefs.

The big pirate group also knows that they cannot kill the goose that lays the golden eggs. If they rob every passing fleet, soon no matter how important this sea area is, they will dare to come again. They would rather take the risk of taking other undeveloped roads or dangerous places. After all, those roads have unknown risks and big risks, but they are all probabilistic. Where the big pirate group is entrenched, there is certain death. Even a fool would know what to choose.

Therefore, the pirates only ask passing ships to pay tolls, and they will come out to rob after a period of time, so that the fleets are willing to take risks. However, the fleets also know that the pirates cannot be trusted. They rob without regularity. Sometimes they don't rob for three months, and sometimes they rob again after a month. Sometimes they rob small and medium-sized fleets, and sometimes they rob large fleets. Sometimes they don't rob those who haven't paid the toll, and sometimes they will go back to rob those who have paid.

In short, you can't trust the credibility of the pirate group.

At this time, hearing the sound of gunfire, and those who were close could also hear the sound of the pirate group blowing horns from all directions, exuding the meaning of killing, all the fleets immediately changed direction and ran away - not running? What if they were targeted by the pirate group?
You have to know that these pirate groups act unpredictably. If they don't get satisfactory gains from robbing a fleet, they will chase the fleet that escaped but didn't get far away to make up for the losses.

In other words, the fleet that ran very far and left many fleets behind only had the mood to think about which unlucky guy was targeted by the Big Wave Pirates. You know, they haven't heard of any robbery in this sea area for a while, which is why so many fleets are heading here. Who would have thought that it would start again? It seems that they won't be able to take this route for a while.

People are like this, even if they know that a large pirate group usually doesn't rob frequently in such a short period of time, when a robbery just happens, they dare not approach the scene of the accident; just like they know that there is a large pirate group entrenched in this sea area and that there hasn't been a robbery in a long time, even if they guess that the longer the time, the more likely it is to happen, they will still hold on to the fluke mentality and think that the robbery happened a long time ago and they will not be so unlucky.

"The one leading the way seems to be the fleet with black hair, black eyes and a red flag, right?" Some fleets have already guessed which fleet will be unlucky this time.

They thought of the shock they felt when they saw the players' large ships. Even though the players' ships did not seem to be frighteningly numerous at that time, they were still shocked by the size of the ships, which were more than twice as large as the largest ships they had ever seen. They were worried about being robbed, so they did not dare to get too close to the fleet. They did not expect that when they turned around, the fleet that shocked them would be robbed. Some people could not help but feel complicated.

A fleet that can own such a large ship, even if the hull is a bit strange, should still have strength, right? Maybe, it was not them who were robbed, but they robbed others?
But this idea was quickly overturned, because although they were a bit far away from the player fleet during this period, they also knew that the player fleet had not attacked other fleets since its appearance, and from afar, the momentum and style they displayed did not seem like pirates, but more like decent people from decent places. They were completely different from those fleets composed of a mob, and their sailing was very disciplined.

It is even said that that stretch of sea is where the Big Wave Pirates are based. If they wanted to rob the ship, it is probably because the Big Wave Pirates saw the ship and became interested in it.

So, did the Big Wave Pirates succeed in the robbery, or did the other side counterattack successfully?
Considering the armed strength and style of the Big Wave Pirates, and how they had fought to seize that area of ​​sea from other pirate groups and had firmly occupied it for many years, most fleets felt that the player fleet was finished this time.

After all, just as the Big Wave Pirates thought, the players only have super large ships, but no one knows how strong they are. It can be said that they are an unknown fleet. To be able to build such a large ship, maybe their country happens to be good at shipbuilding, or they just happen to be lucky?

It's hard to say for sure. After all, after the discovery of the New World, more people went out to sea, and there were more exchanges with other continents than before. Many unfamiliar fleets went out to sea every day. People sailing on the sea had seen fleets from various countries, so it was not surprising to have an additional fleet that was good at building large ships.

This large fleet was probably in trouble, as it was targeted by the Big Wave Pirates not long after it set out to sea.

However, when the Big Wave Pirates defeat this fleet, perhaps they will know which continent and country this fleet is from. After all, the battles of large pirate groups will be revealed by gossip insiders. Otherwise, how do these fleets know which sea areas are dangerous, which pirate group is extremely dishonest and should never be befriended?

At that time, they can go to their country and buy one or two such large ships. Not only will they look majestic and intimidating, but they can also load more things. Isn't the purpose of going out to sea to make more money?

Then, the fleet that was waiting for news to buy ships heard the news that the Big Wave Pirates were completely annihilated.

"What did you say? The Big Wave Pirates are gone?!"

"Yes, not only are they gone, their country is paying compensation to the Huameng fleet!"

(End of this chapter)

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