The unemployment rate in the entire industry is actually steadily rising, and many people have lost their jobs.

This is especially true in the gaming industry.

So if you want to recruit, grassroots employees are actually the easiest to solve, and many people are just waiting for an opportunity.

And considering the personalities of Tang Ying and Xia Yuan, do they recruit people based on their abilities? That's definitely not the case.

Therefore, it will be very easy for them to recruit people and there is no need to worry at all.

The real difficulty lies in the fact that some management levels still have real technical backbone talents, commonly known as big guns.

"The big shots are the hardest to find." Xia Yuan also nodded.

It doesn't mean that if their purpose is to lose money, they can just find someone randomly to take responsibility. There is no such saying.

Putting aside whether it complies with the system's rules or not, after all, the system has supervision over the projects. You cannot deliberately make it clear that you want to lose money. Doing so is no different from cheating. The system will definitely not allow this to happen, but will punish you instead.

Otherwise, if she could succeed by just doing whatever she wanted, Tang Ying would have just found an outsider, or even done it herself, to make the movie. What would Xia Yuan have to do with it?

As I said, professional matters should be done by professionals.

Even if we exclude this point, a qualified product, even if it is a piece of shit, must be made by someone who understands design.

Otherwise you won’t be able to figure out a shape or set up the architecture.

Therefore, technical backbones are still needed.

"This is difficult to solve." Xia Yuan said bluntly: "Although the game industry is also tightening now, it is difficult for ordinary grassroots to find jobs, but for those capable technical talents, they are not in this group."

These technical experts, who have real skills, will not be affected even by industry tightening. To put it in another way, they are the kind of people who have a golden medal of immunity from death in a massacre.

Those big companies would love to keep these people's money in their hands, so how could they let them go so easily?

Generally speaking, such people will not be laid off unless they make mistakes in principle.

In other words, if they want to recruit technical backbones, they now have only one choice, that is: poaching!

We can only poach people from other big companies.

"So let's compile some information first, find a group of people who meet the requirements from various major factories, and then contact them one by one." Xia Yuan said.

"Okay, I'll ask someone to contact him and keep an eye out for intelligence information in the industry." Tang Ying nodded.

This is the advantage of being a second-generation rich person. They have a wide network of contacts and can get in touch with all kinds of powerful people. They can easily get some core materials.

Soon, with Tang Ying's efforts, three days later, they actually found a list of industry experts from major factories. These experts were all outstanding in technology and management, and they took care of every detail.

So, the two of them started researching without stopping.

Inside the office, they were deciding on contact options.

"This one is good. He graduated from the University of Pennsylvania with a double degree in computer science and mathematics. He has worked in a pig factory for 8 years."

"This is also OK, University of London."

"This one is not bad either." After choosing for a long time, they were ready to discuss and start sending messages to contact these candidates.

However, some management positions and front-end supervisor positions have been set up almost, and it’s time to come to the most critical position.

That is the position of the person in charge and chief producer of a game.

Who is the most important person in the process of making a game?

Planning? Modeling? Art? Programming? Engine?

Maybe these positions are important, but they are definitely not the soul.

The real soul is the main producer!
For a game, a good main system can determine its overall fate, and it must not be treated carelessly. He must understand all the things mentioned above.

So now the producer has the final say.

Tang Ying and Xia Yuan also selected several candidates.

Not many, just three.

There is no other way. There are only so many well-known producers in the industry, and we have to exclude those candidates who are impossible to poach.

And they have to be familiar with the development of this type of game. Even if they have never developed one, they must at least have developed a Journey to the West-themed game, right?

Then eliminate those past works that did not meet the quality standards.

Then there are even fewer suitable ones.

The two turned their attention to the information on the desk.

The first one to take the lead is called Zhang Bohai.

"Zhang Bohai was born in Jinling in 1985. He graduated from the Oil Painting Department of Hanxia Academy of Fine Arts. In 2008, he worked as the head of Wentian Studio of Penguin Games, responsible for the development of the game "Fighting Buddha". Later, due to poor performance of the game, he was laid off by Penguin and left America to continue his studies. After returning to China, he tried to continue to fight in the game industry and set up his own company. Later, due to poor management, the company went bankrupt and faded out of the game industry. Since then, no one has been able to contact him. He was once rated as the most outstanding and amazing game producer in Hanxia, ​​with extremely high talent, but the final results were not as expected. From then on, people began to doubt the initial evaluation of him."

"Yunfeng, born in 1995, graduated from Princeton University with a Ph.D. in Computer Science. He later joined Penguin Games and succeeded Zhang Bohai as the head of Wentian Studio. He later developed the mobile game "Wrath of the Great Sage", which generated 125 billion in revenue upon listing, creating a myth of profitable card games that year. He proved with his actions that he might be the one who is more suitable to lead Wentian Studio than Zhang Bohai. Zhang Bohai led Wentian Studio on a detour for ten years. The end of a generation of old people was replaced by the strong debut of new people. This might be the buried genius that Wentian Studio has been waiting for."

The third one worked at
Xia Yuan and Tang Ying remained silent as they read through the profiles of the three candidates.

There is a deep connection between the first and second candidates. Not only do they both come from Penguin's Wentian Studio, but they also have a subtle connection as the former and current heads of the studio.

Judging from the information, it is obvious that there is a little unknown story between the two.

But in this story, the one named Yunfeng is obviously more dazzling.

In comparison, the third candidate's resume is a bit too simple, and the structure of his past works is not as good as these two.

However, although their first choice was Zhang Bohai.

After all, the works he had created were of high quality, not shoddy products.

The second one is Yunfeng, who made more than 10 billion yuan, which is really scary.

But the problem is that, as the information about Zhang Bohai clearly states, at this stage, no one can contact him, and he has been out of the gaming industry for a long time, and it seems that he has already retired from the industry and completely left the circle. (End of this chapter)

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