Didn't you say that we would lose money after filming?

Chapter 492 What does Xia Yuan think?

"Then, after we understand what a real-machine demonstration is, we need to figure out the difference between a real-machine demonstration and other demonstrations such as CG demonstrations and speech demonstrations.

The first difference is in the production method. The actual machine demonstration needs to be rendered in real time, running based on the actual game engine to show real pictures and operating effects. The second is the player's perspective, which usually includes the game interface, such as health bars, maps, skill bars, etc. and player operations, movement, attack, etc.

Further on, it is hardware dependence, and the image quality is limited by the performance of the target platform, such as PC and console.

As for CG demonstrations, we only need to pre-render the animation in advance. High-quality animations produced by professional software such as Maya and Blender are independent of the game engine.

Then there is the presentation method generally used in games nowadays, which tends to be more cinematic, with the camera language closer to film and television works, and the pictures are detailed but not interactive.

Furthermore, there are no hardware restrictions, the image quality can reach top film and television levels, and it does not depend on the player's equipment.

Then there’s interactivity.

The actual machine demonstration is operational, and the demonstration content is usually real game clips, so players will be able to experience similar operations in the future.

Get instant feedback, including actual mechanisms such as character movements, physical effects, and scene interactions.

The CG demonstration is purely for viewing purposes. Players do not need to go through any substantial hands-on experience. Everything is dominated by the game maker. There is no interactivity and it is only a one-way animation.

Subsequently, plot guidance is mostly used to showcase the world view, characters or key plots rather than gameplay.

The next point, the image quality issue, will not be discussed here, so let’s skip this point for now.

What we are going to understand next is the most important concept, which is the use and purpose of the two demonstration methods.

The purpose of the actual machine demonstration is to show the gameplay and let players intuitively understand the game operation, mechanism and actual experience.

This process is often technically proven and used to test development progress or demonstrate engine performance.”

Yunfeng talked a lot.

Then, he said, "Having said that, I don't think I need to explain the following content in detail. You can understand what I want to express. Once a game enters the actual machine demonstration, it proves that its production process has reached an extremely high level. Because once players experience it, many problems will not be fooled by you, the producer, holding a PPT and talking about it on the stage. Instead, many problems will be exposed and you will have no room to hide.

So everyone might as well think about it, do you think it is possible for a game that has been released for less than a year, or even most games of the same size, to be produced now, and may not even have a formal basic framework?

This is what I think. It's impossible. This is also the conclusion I can make as a senior industry insider and a senior game developer. At the same time, as a conscientious game developer, I can't stand these problems. I don't think that as a qualified game practitioner, using some gimmicks to deceive the audience, players, and fans in order to gain traffic is a very decent and worthy behavior. I also don't want our industry to become like this.

It is true that real machine demonstrations are more gimmicky and more reliable than CG demonstrations, because it seems that players can experience the content more intuitively and make the most realistic evaluation, but in fact it is not the case. The reason is actually what I have said above. "

After Yunfeng finished speaking, the barrage of comments exploded.

Because the public opinion has been successfully led by Yunfeng and Da Huanggua to the argument that "it is impossible to demonstrate the actual machine in one year". Then around this argument, the subsequent arguments are developed.

Now in the minds of the audience, Xia Yuan and Heye Games have become people and companies that disregard players for certain purposes and even use gimmicks for hype.

At the end of the interview, Yunfeng took advantage of the Dahuang platform to spread an explosive piece of news.

“What I want to announce is that in the next week, the first CG demo trailer of our Wentian Studio’s top masterpiece, The Monkey King: Reincarnation, will be released to everyone. We welcome your expectations and supervision.

I still say that what should be is what it should be, don't use some unnecessary things to confuse the audience, be a human being before making games, and understand the principles of being a human being. People should seek truth from facts! Be a person with conscience! "

Big Cucumber also said at the right moment: "From this we can also draw the conclusion that a studio like Wentian Studio, which is backed by the industry's top capital, has strong funds and sufficient development time and the industry's top team size, cannot achieve the level of actual machine demonstration within a year. Even if "The Monkey King: Reincarnation" is a small and exquisite boutique mobile game, rather than a large-scale stand-alone game, it still cannot do this and can only carry out a CG demonstration of the first stage of results."

Big Cucumber basically just said some things out loud.

The video has directly rushed to the top of the hot list of Bilibili, and its popularity is still increasing.

The number of views reached 400 million in just two hours.

Major social media platforms also began to be flooded with news about the first round of "The Monkey King: Reincarnation" results presentation.

Public opinion has already been heatedly heated.

"Look, Penguin is such a big company, and its flagship studio has invested all its money in a project, but it can't even produce a real machine demonstration in a year, and it's not even a large-scale game. Do you think Heye can do it?"

"Oh, I really don't know what to say this time."

“Let’s look forward to the presentation of The Monkey King: Reincarnation in a week. Looking at it from left to right, horizontally and vertically, there is no way it can be worse than Black Myth: Wukong.”

"Black Myth: Wukong? Wrong! Oh my!"

"I heard that it wasn't originally about the Monkey King's story, but about another monkey's story after he went on a journey to the West. Isn't that right? Are you qualified to touch upon the Monkey King?"

"You can say that Xia Yuan's movies can be trusted unconditionally, but when it comes to games, there's not much to say."

After the fermentation of public opinion, "Black Myth: Wukong" has not yet been launched, but its reputation has collapsed, and its credibility among players is also declining significantly. On the contrary, the expectations for "The Monkey King: Reincarnation" have been raised among its player community.

It can be said that now, no one is optimistic about He Ye, no one is optimistic about Xia Yuan, and no one is optimistic about "Black Myth: Wukong"!
As for this matter, what does Xia Yuan think? What does Tang Ying think? What do they think?
That is naturally (End of this chapter)

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