Dragon, choose cultural victory to make money
Chapter 10 The key to consumption is the top
Chapter 10 The key to consumption is the top
"Wuwuwu... No, ah! I want Fire Warrior S, buy it for me, ah——"
Drogo was awakened by the sharp explosions of the naughty boy. Since learning the inscriptions of the school of illusion, he has been addicted to it like a child who has just come into contact with video games for the first time.
My biological clock is completely messed up, and I fall asleep when I can no longer hold on, and then wake up at random times.
The naughty child in front of him realized that crying and making a fuss was useless, so he used another trick and rolled on the ground.
“Wuuuuuuuuuuuuuuu—” He cried and pounded his limbs on the ground, “Buy it for me, just buy it for me…”
"You already have fire fighters." The young mother at the side was a little at a loss.
"That's different!"
"I'm telling you, Drogo loves to eat disobedient children. If you keep making trouble, he'll come and take you away!"
"Puch-"
Elsa couldn't hold it back.
Maybe Elsa's laughter hurt the naughty boy's self-esteem, he got up from the ground and ran away in shame.
The dragon in question was very dissatisfied. It would have been fine if he had been charged with crimes like kidnapping the princess and demolishing the palace, but what about eating a child?
"The first batch of blind boxes have been packaged." When Elsa saw Drogo wake up, she reported on her work progress. In the past two weeks, the dragon was like a possessed demon, always muttering about making games.
"Okay, after we finish setting up the booth outside, let's start the lottery."
As the plot of "Fire Boy King" develops, the second-generation balls used by the protagonists have all appeared.
As the first time that Drogo's Toy Store has launched new products since its opening, there must naturally be an event to promote it.
Drogo decided to let the residents of the Twin Towers see the evil inventions of the mobile game company.
draw card.
The first batch of second-generation balls are all numbered to distinguish them from the second-generation balls produced later.
These balls cannot be purchased directly, but are given as special prizes in blind boxes.
You spend ten copper coins to draw a blind box, and you may get accessories, random first-generation balls, and special prizes.
Moreover, you can accumulate a lottery ticket every time you draw, and when you accumulate 80 lottery tickets, you can exchange them for any second-generation ball.
This is the key to the event design. If there is no 80-draw guarantee mechanism, the toy store will have to pay taxes as a gambling house, and the tax rate will be much higher, but with a guarantee, this will be an interesting toy lottery event.
In fact, if you draw a first-generation ball, you will make a small profit, and if you draw a second-generation ball, you will make a huge profit. Even if you draw an accessory, it is not completely useless, so the guests are eager to try.
However, as we all know, although blind boxes are drawn blindly, the sellers put the items in with their eyes open.
The guests might make a small profit, but Drogo would never lose money.
Soon the booth was surrounded by people.
Humans are animals that are easily influenced by the atmosphere, and drawing blind boxes is an activity that is easy to get addicted to.
Therefore, when you are watched by others while drawing cards, the probability of getting addicted increases exponentially.
After a while, a strange but warm atmosphere formed near the booth.
Whenever someone starts opening a blind box, the crowd will cheer "Oh" in unison, and the volume gradually rises, reaching its peak at the moment the box is opened.
Then you can tell what the person has offered by the sound.
"Ah——" is an accessory.
"Oh?" It's the first generation ball.
"Oh! Oh! Oh!" It's the second generation ball. Then the person who draws it will rush into the crowd to celebrate, and a bunch of people will jump together, as if they have won the prize.
Of course there is also "You are a stooge arranged by the toy store!"
This is the first time someone has won the second generation ball in a row.
Suddenly, the crowd parted a passage and someone shouted, "Master Craig is here."
Amid the envious and fearful gazes of the crowd, Craig slowly walked to the booth.
He really enjoyed being the center of attention.
Especially when I heard people whispering in the crowd, "He's the one who invented Craig Offa's Storm, right?"
Pretending to be nonchalant, the corners of his mouth were curved enough to fish.
“Hurry, hurry, hurry!” Drogo hurriedly called to Elsa, “Hurry up and arrange a clerk to open the box for this kid, and add the option of ten consecutive draws.”
It must be said that even though Craig was only in his early teens, he had already mastered the aristocratic showmanship. When he had collected enough parts, he would throw them all to the crowd.
If you draw a first-generation ball, you will give it away, but you will accurately find the poorest-looking child in the crowd, or a disabled child, give the ball to them, and then pat them on the head as encouragement.
What? The child became disabled accidentally while working as a child laborer at his hometown port, and he has not received compensation yet.
What does it matter, he can still enjoy the cheers of the crowd.
In the end, Craig left with a record of 514 draws and eight second-generation balls.
Before leaving, he asked Elsa whether there would be a sequel to "Fire Teen King" after he finished drawing it, and if so, could he be given a role, and the price was negotiable.
Due to the overwhelming enthusiasm of the customers, the toy store extended its business hours by two hours.
Of course, the clerks will receive overtime pay for this time. Zhuogo is a boss with a moral bottom line and he would not do something like voluntary overtime.
At the end of the day, the toy store's total turnover exceeded ten gold coins, the highest value except for the day when Craig spent a lot of money.
However, Drogo has no intention of counting money for the time being, as his first small game business is reaching a critical stage.
Drawing cards in the store can only harvest one city. If the game is really made, even the mainland can't limit his harvest.
But he is facing a small problem at the moment. He can hardly understand the inscription he wrote before going to bed.
He discovered another major drawback of the current way of constructing spell models.
There's no place to write comments on this thing.
Some people may think that programmers are very familiar with the programs they write and are very confident.
That's overestimating this industry.
Without annotations, who can remember what they wrote!
Of course, it is not ruled out that some innate code holy bodies can do it, but Drogo definitely can't do it.
His super memory only allows him to remember what he did, but not why he did it.
Before transforming the fruits of his two weeks' labor into an illusion, he did something that, as a materialistic warrior, he was not very good at doing.
prayer.
As the saying goes, if the left eye twitches, it means wealth, while if the right eye twitches, it means superstition. From a utilitarian point of view, we may temporarily believe in the gods of this world.
Inject magic into the model and mimicry begins.
One by one, light spots rose up and formed a monochrome light screen in mid-air. The alternation of light and dark revealed the content.
A chess piece stands on a square box. There is another box diagonally above it. There is a number on the top, which is currently zero.
Drogo stretched out his claw tip and tapped the light screen. The chess piece was compressed little by little. The claw tip left, and the chess piece popped out diagonally upward and landed on the second box. The number increased by one.
Become!
"What kind of spell is this?" Elsa also noticed the light screen in front of Drogo.
"It's a magic for fun. I call it Jump."
It's just without sound effects, monochrome, low resolution, lack of art, no internet connection, the ultimate beggar's version.
But Drogo still had a lot of fun.
It was originally a small game developed by Ketchapp under Ubisoft. After being "borrowed" by Penguin, it set off a wave of mini-program promotion.
This may not be a good game, but it is addictive, low-cost, and easy to spread, so it must be a good business.
Although Drogo cannot be spread yet.
"For fun?" That was very much in line with Drogo's style.
The more Elsa read it, the more complicated it seemed. She asked again, "How many inscriptions does this spell use?"
"A few thousand, probably."
"Thousands!" This number is enough to form quite a few five-ring spells, but it's just for fun.
"Why, do you want to learn? I'll teach you."
"What's the point of just poking and jumping like this?"
(End of this chapter)
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