Dragon, choose cultural victory to make money
Chapter 206 Digimon Adventure
Chapter 206 Digimon Adventure
"Nanimo wowwowwowwow——"
"Konosolani..."
Drogo hummed an infinite little tune as he sorted out the content needed for the first Digimon animation.
When we were kids, we all sang the theme song like this. No one should laugh at anyone else.
So there is no need to restore the lyrics too much, as long as the meaning is roughly correct.
It's probably about turning into a butterfly and chasing dreams, and we can leave it to professional lyricists to expand it into common language lyrics.
The rest of the soundtracks in Digimon Adventure can be made by Drogo's team, but there are two songs that must be original.
The first song is the opening song "Butter-Fly". The song title is not widely known. It is the kind of song that makes you stunned when you hear the name, but as soon as it is played, you will immediately react and say "Oh, this is this song!"
This is the essential background music for famous scenes in the first Digimon animation and the movie.
The other song is naturally "Brave Heart", which is the song dedicated to evolution. When Drogo hears this song, he wants to spin in circles.
The next second, a white light flashed, and Drogomon evolved to its ultimate form, fighting—fighting—Drogomon——!
Then you will gain the ability, Dragon Beast Nemesis. As long as I think you are a dragon beast, I will restrain you!
I don't know why, but when I imagine the evolution scenes in my mind, the pronunciation of the name always unconsciously turns to the Taiwanese dubbing.
The two main soundtracks have been decided, and next is the main Digimon image.
When the project was first launched, only the main character group's Digimon and their evolution routes were determined, without the villains and important supporting characters.
Drogo drew sketches of these Digimon based on his impressions.
First, the most impressive villains, the Four Heavenly Lords of Darkness, MetalSeadramon, Puppetmon, Machinedramon, and the Joker Emperor.
Although these four are a combination, I always feel that their strength is completely mismatched. The strength of the Joker King is obviously superb, and the oppressive feeling brought by the other three is simply not comparable.
The Joker King was portrayed so successfully that even though Drogo clearly remembered the entire plot, he still subconsciously believed that the Joker King was the ultimate villain.
As for the real final villain, Apocalypsemon, who is he? I’m not familiar with him.
Then there are the two minor villains in the early and middle stages, Devimon and Vamdemon. Oh, we can’t forget Apemon, who is responsible for the laughs.
If I hadn't sorted it out and noticed, why are there so many poop-related elements in Digimon? Is it the director or producer's weird bad taste?
Once the main villain is determined, the plot outline is set. After all, the plot of Digimon Adventure is not complicated. It is just a story about fighting monsters and leveling up.
However, the description of the children's growth and the well-developed supporting characters make this animation much better than the ordinary dry upgrade plot.
Speaking of supporting characters, the important supporting characters also need to be restored well, including Leomon, Pixiemon, and Wizardmon.
Oh my god, Drogo couldn't wait to see the children gather in front of the Magic Viewer, full of anticipation, laughing and waiting for the weekly episode of Digimon Adventure, and then watching the scene where Wizardmon burst into tears.
Finally, the characters of the main characters need to be designed and they need to be given localized names.
The charismatic hero, Day, and the classic, awkward and pretentious second male lead, Matt. This name does sound like it has nothing to do with Yamato, but according to the setting, Yamato has Gallic blood, so he really has the name Matt...
I originally thought that I could finish organizing the Digimon plot quickly, but it took me almost a whole day to finish writing all the necessary content.
Drogo is not too worried about the animation. If it is not good enough, he can still guarantee the quality by delaying the release date. The only problem at the moment is the gameplay on the Digimon machine.
The development and interaction parts are easy to do, but the difficulty lies in the battle part.
Drogo wants to make player battles more playable, and battles with wild Digimon more challenging.
He plans to add a lot of wild Digimon battle content to the Tyrannosaurus Rex. After defeating them, players can obtain development resources and Digimon eggs with a certain probability of exploding.
In addition to random times, battles can also be triggered by specific bosses that are bound after purchasing other games.
And the most innovative thing is that you can trigger special enemies in special geographical locations.
Well, it’s not that new. It was stolen from the mobile game with the world’s number one IP.
However, it is not that advanced and can be triggered at will on a large map that is one-to-one with the real world.
The only way the Drogo Group can achieve this effect is to place trigger sources in a few fixed locations, such as the group's stores in various cities. In the future, we can also discuss with other business groups that want to cooperate.
Change the trigger points occasionally and organize some activities.
It's definitely new enough for the players here.
But the premise of all this is to make the battle gameplay interesting.
Unfortunately, this is Drogo's blind spot in knowledge. Turn-based combat has never been something he is good at, and he has not played it many times.
I play Pokémon games purely for leisure and have no knowledge of the various values in them.
He wasn't a numerical planner at first.
As for Digimon’s own game, let’s not talk about that.
The task of designing gameplay numerical values for the battle was given to Yufei's team. They had previously done research on numerical values in tower defense games, and apart from the team maintaining Auto Chess, they were the most professional people for this job.
Unfortunately, the proposals submitted so far are not quite right. They have too much depth in pure numbers, but lack richness of mechanisms and matching with the animation worldview.
I can only say that it is not satisfactory, but it can be used if there is no better solution in the end.
As the core that connects several major entertainment products under Drogo, he certainly hopes that the final effect will be more perfect.
Drogo stretched lazily. He had been too hardworking today. It would be better to take a break after this busy period.
Forget about traveling, he has visited almost all the famous places on this continent.
A real vacation is when you have a blast at home.
He yawned and stood up to walk around. Sitting for a long time is not good for the body. Although he didn't know whether it would have any impact on Long's body, it was always a good idea to exercise more.
As you get older, it’s time to take care of your health.
"Knock, knock." There was a knock on the door. "Come in."
The person who came was Aisha, "Boss, the samples produced by the two teams have been delivered."
"Oh, really? Let's see."
Since I have already worked for so long today, I might as well finish everything I need to do at once.
In order to choose one of the two teams to produce the Digimon animation, Drogo asked them to each make two sample clips to test their level.
The designated contents of the sample videos are the battle between Greymon and Garurumon, and the drama about the children being panicked when they first arrive in the Digital World.
If you can do these two types well, there will be basically no problem in producing the entire animation.
As for why Greymon and Garurumon fought, there was no reason. The image of the villain Digimon had not been drawn at that time, so the two protagonists had to fight each other.
The key point is how the fighting scenes are done, and who fights whom is not critical.
The first thing played was a short film produced by Sapphire Art from the Royal City.
Both segments are not long, only about one minute.
Finished reading it very quickly.
No merits, no faults, just average.
The battle content does not add any additional settings to the two Digimon, it is just a simple beast fight, which seems to be based on the animals that exist here.
Human eye motion capture belongs to yes.
The effect presented is very smooth and the rhythm is good.
In the end, Tyrannosaurus stood on the right side of the screen and used Super Flame, while Garurumon used Fox Flame, and they matched waves to end the fight.
The one on the left loses.
The literary drama segments are also well-balanced, and each child's expression is vivid. The character images are designed by Sapphire Art itself. They are not particularly outstanding, but they are easy to distinguish from each other.
All in all, good review, perfect Party B.
Then there is the work of Joseph Animation.
"Forehead……"
Show it to Drogo.
Just as Party B hates Party A who has too many weird ideas, Party A also hates such Party B.
Not reading the client's requirements carefully is just as frustrating as "just using the first version."
In the sample footage of Joseph Animation, even the style of the Digimon has changed, with the bloody and cruel Tyrannosaurus fighting against the sinister and vicious Garurumon.
The fight was so intense that blood splattered everywhere and broken limbs were scattered all over the ground. In the end, both beasts were injured and died tragically on the spot.
Elsa was so scared that she covered her eyes and dared not look. The zombies she saw in the Holy Mountain Tour were not like this.
It’s bad, Digimon has become a cult movie.
Drogo didn't even want to watch the second sample clip and was ready to eliminate them directly.
"Is it over?" Aisha asked, covering her eyes.
"ended."
"Then here is a supplementary note sent by Joseph Animation."
"Are there any additional instructions? I don't really want to read them. You can take a look at what they are. If you are not useful, just throw them away."
Drogo said with some disdain that he believed any animation that required additional explanations was a failure in visual expression.
This may sound a bit absolute, but what is certain is that animations that require additional explanation are bound to fail commercially.
We are here for entertainment, not for academic research.
Elsa carefully opened the instruction document, for she was worried that there might be some incredible drawings inside that would scare her if they came close to her face.
However, when I opened it, it was filled with densely packed words.
"Well, there are many ideas about the world view of Digimon and the setting of monsters."
"What do you mean, you look down on me and think I don't have a Digimon worldview?"
Drogo didn't really want to know what kind of worldview the other party had set up, but he bet that it was definitely a style that children couldn't watch.
"And there are additions to Digimon's combat moves."
"Oh?" Drogo moved his ears. This was understandable, because there were indeed few moves designed for Digimon. In order to have enough memorable points in the animation, there were usually only one or two special moves.
There is no problem with animation, but it is a bit stretched when it comes to combat gameplay.
"The appendices at the end are, uh, settings for the specific levels, values, damage of moves, and attributes that determine combat for Digimon. He said that this was done to make combat more reasonable, so a comprehensive numerical setting was made."
"Huh? Show me."
Drogo was very surprised. Do you work on animation and also do numerical work part-time?
He had to watch it, so he read it carefully for half an hour. There was also a detailed battle simulation in it.
"No, if he has this ability, why would he make animations?"
(End of this chapter)
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