Dragon, choose cultural victory to make money

Chapter 428: Can't Distinguish Virtual from Reality

In the dry desert, the scorching sunlight burns away the only water vapor in the air. The high temperature of the ground causes the air to heat up, expand and float upward, forming convection with the cold air in the upper layers. The light is refracted in media of different densities, ultimately resulting in a distorted visual effect.

The ranger, who wrapped himself tightly in a linen robe, pursed his cracked lips.

“These small details are very well done.”

Drogo, who was controlling the ranger, exclaimed.

He is experiencing the first demo of a virtual reality game based on consciousness space.

This demo has multiple scenes, including two main cities, a battlefield, five ruins, a desert map and a mountain map.

Although story missions and multiplayer gameplay have not yet been loaded, the single-player combat system and upgrade and development system have been implemented.

After experiencing it for dozens of minutes, I found that the completion rate was very high by demo standards, which is one of the few good news in recent times.

The battle situation at the front is tense.

The rear is working hard on the game here.

It sounds a bit absurd, a bit like the Red Dragon who is unaware of the sorrow of losing his country and is still doing VR across the river.

But in fact, not a lot of resources were invested in this project. It was mainly the soul engineers who made great efforts. There were so many art resources that they could not be used up. They could generate whatever was needed, and they had a strong understanding ability and their own creativity.

What's left is only a small team in charge of the functional part. The current main focus of the Drogo Group is still on increasing production capacity to manufacture arms.

It’s just that there’s no point in putting these magicians who perform illusions on the production line. It’s better to let them do what they are good at.

Drogo, who had transformed into a ranger, noticed a monster scorpion on the ground about 20 meters away, resting in the shadow of a cactus.

Drogo drew his bow and arrow, and almost let it go.

The GM account I used just now was full of attributes, but now it’s a new account and the strength has not been upgraded.

As we all know, if you are not strong enough, you cannot be an archer.

It took a lot of effort to shoot the arrow, but it went astray.

The arrow scared the monster scorpion, and it quickly dug a hole and burrowed under the sand.

"Very good, the reaction system is well done, but the combat system of this new ship is too hardcore."

During the experience of Drogo, I kept in touch with the development team at all times.

The chief planner explained: "Our idea is to enhance the realism of the game and make the reward of upgrading and growth more obvious. For example, if we don't set a threshold for bows and arrows, then players who are already proficient in using bows and arrows will be no different from other players after entering the game."

"That's a good idea, but don't think of it next time. We are making a game, not creating a real world."

Drogo licked his dry lips.

"Lower the threshold for each profession, at least make all the initial weapons not too tiring to use, and add assisted aiming. Who would want to play a game that is too hardcore? Oh, by the way, also remove the somatosensory system that causes negative states."

I have been feeling uncomfortable all over, my mouth is dry and my throat is about to smoke since the beginning.

I just noticed that there is a "dehydrated" status in the status bar.

For the sake of immersion in this demo, the status bar is usually hidden to ensure that the field of view is absolutely clean.

Now when I check it out, I find that I am slightly dehydrated, and I even give it a somatic effect.

Drogo was somewhat speechless, "You don't plan to give the players corresponding feelings when they get hurt, do you?"

"Forehead……"

"Well, come over if you want."

“Actually, we’ve done a little bit of this, but it’s not implemented yet.”

Oh no, this chief planner might be a torturer.

Drogo said quickly: "It's better not to implement this system. Negative status can exist, just make an interface reminder, physical sensation is too harsh."

After thinking for a while, he added, "No, this system can be kept for a while, but add a switch, called hardcore mode, maybe someone will like it."

Drogo wandered around in the desert scene for quite a while before finally getting used to the control mode of the bow. His hit rate for targets within ten meters had reached a very "surprising" 20%, which allowed him to barely feel the joy of archery.

It's quite interesting. In the past, he was always the one being shot at. Every time when he was looting, it was like raining bows and crossbows.

After a long journey, completing many puzzles, opening many treasure chests, killing dozens of monsters, and leveling himself up two levels, Drogo came to a ruin, half buried in the yellow sand and half exposed to the wind.

Wild level!

The planned core gameplay will become a multiplayer instance after completing the single-player scenario.

Drogo reached out and pushed the door open.

"The gate cannot be opened from this side."

"Where did you learn this?"

Drogo was shocked.

"Well, here's what I thought. Put a door that looks like the main entrance here, but can't be opened. This will give players a strong sense of anticipation. Later, in the process of clearing the level, at the point where resources are most scarce, a new shortcut will be found to guide players to a safe place, completing a cycle..."

The chief planner made clear and logical points.

This was beyond Drogo's expectations. After not paying attention to the development of the group's game team for a while, he had already iterated on his own to the stage where he had quite some ideas about level design.

Then you need to take a good look at this level.

More than an hour later, just as planned, Drogo pushed open the main door of the ruins from the other side.

"Not bad, very good," Drogo praised sincerely, "If all the levels in this game can maintain this level, it will definitely be the best game since the birth of virtual games."

“We have always demanded this of ourselves.”

"But if we produce it at this quality, how long will it take to get enough content for the first release? I think we can release this game in time for the victory of the war, when everyone is celebrating and entertainment is most needed. You may only have a few months to release it."

The chief planner was stunned after hearing this, surprised that Drogo was so sure about when the war would end, and was so confident that the final result would be victory.

Although I was curious, I didn't ask anything.

He is just an illusionist who makes games, there is no need for him to know everything.

“If we only have a few months, it may be difficult. Although we have the script now, the plot missions and performances have not started production, and there are still many levels to be filled.”

"How about this, I will provide you with a series of white models of levels as references, and they will not be launched immediately after the victory of the war, but will take some time, and then we can put the production center on them."

After saying that, Drogo exited the demo and took off his mask.

Apart from the fact that the details are so hardcore that they don't look like games, I am still very satisfied with it as a whole.

He is very confident that this large-scale online role-playing project based on the world view of The Lord of the Rings can become the absolute traffic center of the gaming industry in the next decade or even decades.

Now I can't really tell the difference between the game and reality.

I stretched my stiff neck after playing the game for so long, and started counting the time by bending my paws.

Figosin and her military advisory team began to practice the many plans they had made before for the Supreme Ring to attack the Loman production line. The team designed at least five plans for each target, but it was difficult to guarantee the success rate of each plan.

We still know too little about Roman's internal affairs. Although many spies have been sent in, their contact areas are still limited and cannot cover all areas.

There were no high-level spies either. 9527, the most successful of all the spies, was just a personal guard of the knight. It sounded very impressive, but in fact he was far from being a truly important figure.

The degree of infiltration into Roman's core is still far less than the degree to which a certain military intelligence department was infiltrated like a sieve back then.

Therefore, in order to ensure the success of this most important and critical military operation so far, which has the potential to accelerate the end of the war, Figesin's order was to rehearse all plans.

When the time comes, we will launch a saturation attack, as long as there is hope that it will be successful.

It sounds like many teams will fail in the mission, and failure in this mission basically means sacrifice.

It’s cruel, but it’s also the most effective method at present.

This loss, as well as the possible loss of a few truly innocent Roman civilians, is acceptable.

Since the emergence of synthetic demons, the intensity of the war has increased dramatically, and greater sacrifices on the front battlefield can no longer be allowed.

For this mission with an extremely high mortality rate, there was no difficulty in selecting personnel.

Sutton took in many survivors from other countries, including a considerable number of defeated former regular troops.

The people who will carry out the task will be chosen from among these people.

There is no greater driving force than the destruction of a country and the ruin of a family.

Although the Sutton military did not reveal the specific content of the mission when selecting the personnel, it stated that this would be a mission with an extremely high mortality rate. However, as long as it succeeded, it would be a heavy blow to Loman.

The survivors didn't care about the mortality rate at all. If their death could deal a heavy blow to Roman, they would do it without hesitation. It was just that they didn't even have a chance to die meaningfully before.

After the selection among these people was completed, extremely rigorous training began.

They were regular troops before, and many of them were even knights. They still had to undergo retraining by the Sutton military. They had strong personal qualities, but their problems were backward in concepts.

The good news is that they have no complaints about the rigorous training and they really want to have a blast with Loman.

Drogo is very optimistic about the success rate of this operation. Under a saturation attack, reasoning will always succeed.

If the Roman Empire was really an iron bucket, it would not have allowed spies to infiltrate, and so many researchers would not have fled. Maybe the idea is perfect, but in the end, the implementation must be attributed to people, and people will have loopholes.

As for the synthetic demons that are still wreaking havoc on the front battlefield, although an efficient solution to eliminate them has not yet been found, a solution that can slightly restrain them has been found.

Attack the human brains within the synthetic demon's body, interfering with both their spirit and memory.

There is a high probability that the limbs will become uncontrollable, or the person will freeze in place, or even become so confused that he or she will inflict heavy damage on friendly forces.

This method is difficult to execute. Locating each brain and disrupting it without being detected is a complex process that requires a very close approach, but a countermeasure has finally been found.

But after the interference is completed, heavy firepower is still needed.

This has resulted in the Drogo Group’s grenade production capacity being severely insufficient.

There is no choice but to share some of the basic manufacturing methods of spell grenades with allies to share the production pressure.

At this time, we can’t care about patent fees or anything like that.

However, the manufacturing method of the cannon itself is still in the hands of the Drogo Group.

When the war was tense and all parties were making their final efforts, Drogo was not idle either.

The filming of The Lord of the Rings has entered its final stages, and the third part, The Return of the King, is already being filmed.

All the easy scenes have been completed, except for the biggest war scenes.

After rough cutting, all the footage shot by various crews is gathered together by Drogo for the final editing of the theatrical version.

The filming of The Lord of the Rings can be said to be saturated.

Anyway, regardless of the cost, the mass-produced magic crystals for storing film sources are not expensive. It can be said that multiple versions of almost every scene were shot, and the best ones were finally selected. Even if this kind of repeated shooting is excluded, the total length of the rough cut version of the first two parts is as high as fifteen hours.

This length definitely can’t be shown in theaters, and even if it was shown, the audience wouldn’t be able to sit still.

Drogo's ideal situation is to cut each theatrical version to about 3 hours, which is already too long for a theatrical film.

The online version and the Magic Crystal Collector's Edition will then provide a 5-hour director's cut.

The editing of the theatrical version did cause Drogo a lot of trouble.

It’s not that it’s difficult to cut, but I’m reluctant to cut it.

Compared to the tight budget of the original Lord of the Rings, the crew of Flynn's The Lord of the Rings was much more generous.

The materials shot are all excellent, and it would be a pity to miss anything.

It was precisely because of the difficulty in editing that Drogo spent half a day experiencing the game demo.

Now I'm back in front of the console, looking at the Redstone Shadow operation interface and the full of materials, I get a headache.

After struggling for a long time, I decided not to mess around and the theatrical version will be edited according to the original version of The Lord of the Rings.

If you can’t surpass the classics, then reproduce them.

As for the selection of other materials, we will decide when we edit the director's cut. There will be plenty of time then, but now we are in a hurry to release the film.

After working all night for five consecutive nights, thanks to the dragon's good physique, he did not die suddenly. On the morning of the sixth day, Drogo finally left his office.

Also leaving with the film was the magic stone containing the source material of the theatrical version of "The Lord of the Rings: The Fellowship of the Ring".

"Elsa!"

Drogo howled.

"Let's prepare for the screening. Oh, by the way, are we still blocking the Roman Empire's network?"

Although the Roman Empire has never introduced the Divine Skeleton Network, there have always been informal channels to connect to it, as well as official application channels.

However, after the war began, the Roman Empire tightened control and prohibited people from viewing anything that was not conducive to unity.

Drogo simply stopped providing services.

"Yes." Elsa replied.

"Then is there any other way for our Demon Shadow to enter Loman?"

"There are also smuggling channels. Many nobles in Loman have been relying on smuggling channels to watch the Magic Shadow."

"Very good, provide the smuggler with a copy of the Lord of the Rings."

"Ah?" Elsa didn't understand what Drogo was going to do.

"I want Emperor Loman to be the first to watch The Lord of the Rings."

I filmed it just to mock him, it would be a loss if you can't see it. (End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like