Dragon, choose cultural victory to make money
Chapter 445: Asking Old Ancestor Drogo to Come Out
Magic goddess Lindsay now wonders if the news that games are for entertainment is a misunderstanding.
So far, she hasn't had any fun in this so-called "Pilgrim's Road" game.
Not only does she, who masters almost all magic, have to play the role of a weak character who only knows one trick, but that one trick can only be used a few times, and then she has to wait for it to recover slowly.
Or I could drink magic potion, but there are only a few sips and I don’t know how to get it.
What’s even more infuriating is that this thing that takes place in the consciousness space actually has physical limitations.
Entertainment also has to limit her physical strength!
It's fine to have restrictions, but the limits are so low that it's almost torture.
If I run a few steps faster, I will start to breathe heavily and can only switch to a slow jog, which is not much faster than walking.
Because magic was not easy to use, Lindsay could only swing her staff to deal physical damage.
After a few swings, your strength will run out.
It's only two times more powerful than magic, but fortunately, physical strength recovers faster than magic, so you can recover after a few breaths.
But that also made the battle uncomfortable.
She, a dignified goddess of magic, actually had to fight wits and courage with skeleton soldiers who were as low-level as could be in an underground palace scene.
You have to constantly control the throne and attack when the opportunity arises. If you are not careful, you will be hit by an axe.
The health point is also pitifully low. One axe will damage it, two axes will deplete it, and three axes will leave the skeleton soldier with dozens of health points.
This made Lindsay very nervous, as if there was a powerful and formidable enemy lurking in every shadow.
She felt that she was not playing the protagonist in a legendary story at all, but just a pure street character.
No, that's not right. The character on the street wouldn't be in such poor health that he'd be out of breath after running a few steps.
This is simply a disabled person!
After defeating several skeleton soldiers with difficulty, Lindsay became even more nervous.
She now has only a small amount of health left and has drunk all the healing potions. Any enemy or trap that appears from anywhere may kill her.
The goddess held up a long staff and walked forward. Every time she moved a little distance, she had to carefully observe the environment to avoid hidden arrows or traps.
She had already suffered a loss once, and if it weren't for those sudden arrows, she should have had half a barrel of blood left.
This reminded her of the days when she was an ordinary wizard, exploring dungeons with adventure groups.
Well, actually, she didn’t work as an ordinary magician for long. Because of her incredible talent, she was already a legend when she was twenty years old.
Otherwise, she wouldn't have grown to the point where she could declare war on the original gods and become the goddess of magic.
Therefore, the experience in the game is mainly to match the thrilling dungeon adventure she imagined.
The goddess has never been nervous in her life.
He has been invincible since he was young, and has been invincible for thousands of years.
That is, when the end is approaching, people become anxious about not having achieved eternal life.
Therefore, the tension brought to her by the pilgrimage, while making her feel somewhat uncomfortable, also brought a bit of long-lost freshness.
This sense of novelty prevented her from directly modifying the underlying game to make herself invincible.
Although she had never made a game, nor had she learned the magic of constructing a game, her mastery of magic enabled her to open the "Ding!" at any time during the game.
But she didn't do that because she didn't want to ruin this hard-earned, fresh and exciting little tension.
She pushed her way out of the narrow corridor and came to a slightly spacious hall with a metal door in front of her.
In her imagined adventures, this kind of place that was suddenly free of enemies and quite spacious usually meant a stronger opponent.
An enemy far stronger than the skeleton soldiers should be behind this gloomy door.
But now my health is very low and I have no magic left. How can I fight against such a strong enemy?
At this moment, she suddenly noticed that there was a small statue in the open space in front of the door.
Your own idol.
I remember Andre seemed to have mentioned before the game that the statue of the goddess of magic was the place for recovery, upgrades and saving.
Lindsay didn't know what the word archive was, and because she didn't pay attention at the time, she didn't ask.
But Andre also said that praying to the goddess can lead to resurrection, so this should be the place of resurrection.
After realizing this, a strong sense of security filled my mind.
She never thought she would be so excited when she saw her idol.
After all, in Feilin, statues of the goddess of magic can be seen everywhere.
Lindsay immediately began to pray, praying to herself. This was the first time she had done this in her long life, and it was indeed a bit strange, but for the sake of recovery and resurrection, she endured it.
After praying devoutly, a warm feeling enveloped the body.
Soon, the health and magic were restored, and even the potion bottle was filled up.
She now understood Andre's intention, which was indeed worthy of devout and focused prayer.
Then she found that after praying, a panel appeared, which displayed the current attributes. There was a small plus sign after each attribute, which could be upgraded by consuming the elements dropped by the enemy.
Lindsay looked at the six attributes of strength, physique, agility, intelligence, perception, and charm and became entangled.
The elements are only enough to level up a little.
Logically speaking, as a mage, you should first upgrade your intelligence, increase your magic power and magic damage.
But considering the fighting style along the way, maybe it would be helpful to add some strength so that the damage of the long staff can be higher.
I also want a good physique, and it’s always good to have more blood volume.
Agility is equally important, as it can improve your physical strength and prevent you from getting out of breath so easily.
As for perception and charm, they also seem to be useful, one increases critical strike and the other increases elemental acquisition, but they are not so urgent for the time being.
After struggling for a while, Lindsay finally made a decision.
Mage, if you don’t have the confidence, why be a mage? Just increase your intelligence!
When adding points, you also have to pray to the goddess. This game really requires prayer whenever you are free.
After the maintenance, I have enough health, enough magic, and a little more intelligence, and my confidence is back.
Lindsay confidently pushed open the metal door, and what came into view was a huge knight.
Its tall figure does not look like a human being, but more like a magical construct.
The patterns on his armor are strange and intricate, with a strange and eerie beauty, fully demonstrating the strength of the Drogo Group's art team.
But there was a long sword stuck in its chest and a halberd stuck on the ground next to it, and it seemed to be dead.
Even though she had only been playing for less than an hour, Lindsay had already developed the habit of being cautious in the game.
At first glance, there was nothing in the area behind the door except the stabbed knight, but he still approached slowly and cautiously.
She had already guessed that this knight would most likely be resurrected and become a powerful enemy in this area.
But what if something pops out from some corner?
She was now not afraid to assume the worst of Pastor Andrew, no, now it was Bishop Andrew.
Slowly moving in front of the knight, nothing strange appeared.
Bishop Andrew is not that malicious after all.
When Lindsay approached, an interactive prompt appeared on the hilt of the sword that pierced the knight.
Following the principle of pressing the button when prompted, Lindsay interacted and drew out his sword.
Suddenly, music came from the venue, like a majestic epic, exciting, uplifting, and also full of urgency. The music group of Drogo Group is as reliable as the art group.
Amid the grand music, the knight, who was originally full of death, slowly stood up, and his already tall figure seemed full of oppression.
After standing up completely, Lindsay could only look up to see the other person's head.
Then the knight picked up the halberd beside him, swung it with all his might, and the battle began.
Lindsay immediately dodged twice.
If you are not sure about the other party's background, it is best to hide first.
However, the enemy immediately chased after him and hit him with a halberd, taking away one third of his blood.
A tension far exceeding that felt when facing the skeleton soldiers came over me.
Lindsay wanted to cast a spell to counterattack, but she noticed that the enemy was about to attack again. Familiar with the slow casting speed in the game, she knew that she would not be able to cast the flaming arrow.
So she dodged again, avoiding this swift attack. The knight's attack seemed to finally pause, and he raised his halberd high, as if he was gathering strength, but did not swing it down.
Lindsay instinctively wanted to dodge, but found that the halberd showed no sign of being swung down.
Attack the window!
She cast a spell immediately, accumulating flaming arrows and was about to release them.
A halberd smashed down.
The health bar has reached the bottom.
Lindsay panicked and quickly got out of the way, running to safety.
While running, I was full of doubts. What was going on? Was there something wrong with this enemy?
He held the halberd there for a long time, not smashing it earlier or later, but just when he was casting a spell.
Lindsay ran herself out of energy, and finally managed to run away from the knight to a distance she thought was safe.
Drink the blood bottle, drink the blood bottle quickly!
She hurriedly took out the blood bottle and kept an eye on the enemy's movements, because there was a pre-swing when drinking the blood bottle, and it was easy to be attacked.
Lindsay noticed that the knight was slowly walking towards her, and this speed should be enough for her to drink all the blood.
So he picked up the bottle of blood and was about to drink it.
At this moment, the knight suddenly changed into an offensive posture, without charging any power, starting with almost zero frame, and stabbed forward.
Lindsay, who was drinking blood, was unable to dodge.
Graduate.
The enemy won a great victory.
Lindsay looked at the death notice and hadn't reacted yet.
No, why did he suddenly stab forward?
There was no choice but to pray for resurrection again and return to the statue.
Already understanding its moves, Lindsay was sure to defeat it this time, so she regained her confidence and walked into the gate again.
Two minutes later.
Graduate.
Lindsay, who was resurrected again, looked in the direction of the gate. She had already sensed that something was wrong, but she couldn't figure out what exactly was wrong.
Try it again.
No surprises.
Graduate.
The goddess of magic was angry. In thousands of years, when had she ever failed so many times in the same thing?
But she still kept her wits about her chest and didn't just fire "Ding!"
It is somewhat disgraceful to use tricks to play a game made by mortals.
So she adjusted her mindset and walked through the door.
Half an hour later...
Lindsay stood at the door, she couldn't count how many times she had been beaten to death.
However, the best result so far was only to take away one-third of the knight's health.
It’s unreasonable, absolutely unreasonable.
Lindsay didn't believe that with her talent, she would be stumped by an enemy in a game.
Could it be that this enemy has no intention of letting anyone fight him properly?
A guess suddenly occurred to her.
In order to verify this hypothesis, he recalled the previous battles.
It doesn’t matter if you don’t watch it, but if you think about it carefully, you will find that the battle process is indeed very strange.
This knight seemed to be able to read her movements.
The attacks suddenly changed in speed and hit her before she could dodge.
Accurately capture every casting moment.
And when drinking blood, you can always seize the opportunity to stab.
There are many similar situations like this.
The Magic Goddess became angrier the more she thought about it.
She still underestimated Pastor Andrew's malice.
Since you don't play the game well, she's not going to play it well either.
With anger, Lindsay walked into the gate. This time she did not fight. She directly used magic to stop everything in the game. She began to check the knight's logic.
Although I was not very familiar with game magic, I immediately understood it after watching it for a few dozen seconds.
This check completely verified the hypothesis.
The movements can indeed be read, and every action made by the player will be captured, and the knight will counter according to the player's operation, and counter every action.
If you want to attack effectively, you can only seize the window that cannot be countered, and there is no way to know where this window is without trying over and over again.
This is disgusting to players!
The magic goddess angrily quit the game, exited the consciousness space, and returned to reality.
The "culprit" Bishop Andrew is right in front of us.
"Who told you to play the game like this?" Lindsay demanded.
"I..." Andre didn't know what the goddess was asking, so he answered honestly, "Most of the inspiration for this game came from the draft left by Drogo."
"Left by Drogo?"
"Yes."
Lindsay thought about it and realized that if the dragon clan made this game, they would probably have to pay to be resurrected.
"All of Drogo's design?"
"No, the battle part, especially the battle design of the powerful enemy at the end of the level, was all handled by me."
"You handle the battle."
"Yes." Andre answered proudly.
"Then are you crazy? Let the enemy read every action of the player!"
Lindsay rarely spoke with emotion.
This knight really made her very angry.
"My...my design philosophy is that players can only win after they are familiar with all the enemy's movements. In this process, they will fail repeatedly, pray repeatedly, and strengthen their faith again and again. I am doing this for your faith."
Andre said sincerely.
Lindsay was at a loss for words.
Yes, if doing so would really help collect faith better.
So Lindsay checked the amount of faith.
The good news is that the faith I gained is far greater than when I did nothing but pray before.
However, there is a very obvious decline, which occurs in the range of about forty minutes to one hour.
As a goddess who has experienced the game firsthand, Lindsay knows that this is the time period when players encounter the Knight and fight a few times.
Obviously, most people could not stand being tortured by this enemy, and after trying a few times, they began to lose concentration and rowed to wait for time.
She shows how her faith has changed.
"Now, do you have anything else to say?"
"This..." Bishop Andre was speechless. This was completely contrary to his expectations.
"You just said that the design of this game came from the draft left by Drogo, right?"
"Yes."
Lindsay rubbed his forehead and said, "Go get Drogo." (End of this chapter)
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