Dragon, choose cultural victory to make money
Chapter 450: The Old Lady is Addicted to the Internet
In order to make the Lord of the Rings game come out as soon as possible, the Goddess of Magic gave considerable preferential treatment to the Drogo Group game production team.
All team members are exempt from mandatory prayer during the development period and can devote themselves fully to the development work.
It sounds like the Drogo Group's game development department has leapt to the "Brahmin" level, and game production talents from all over the world will surely flock to it.
However, it did not have any actual impact, because all the game developers had gone bankrupt before, and all the talented people in the industry had already been in the Drogo Group.
As for devoting oneself wholeheartedly, that is definitely impossible.
Taking a short break while working is the biggest resistance to the magic goddess.
But this kind of resistance is not a real resistance after all. The game still needs to be made and the project still needs to be completed.
It took ten days longer than the estimated one month, a total of forty days, to complete the test version of the Lord of the Rings game.
Afterwards, a test involving 100,000 players was conducted, with the participants mainly being members of the Church and the Drogo Group.
The main test goal is to verify the number of players that can be supported on the same map.
The Lord of the Rings game is an MMORPG game in terms of genre. A large number of players will exist in a map at the same time, and a large amount of interactions will occur at the same time.
In addition, the number of simultaneous online players in this game is bound to be beyond tens of millions. How to handle such a large number of players is a big problem.
Under the stress test where one player opened several accounts, the number of players on each server was ultimately set at 300,000.
In another MMO of Felin, Conquest Road, only 5,000 players can be placed on a single server. In comparison, the single server capacity of Lord of the Rings can be said to be a super server.
To ensure that the game remains smooth under such pressure, the goddess of magic even provides a little help.
Because no particularly good server optimization solution had been found for some time and Lindsay kept urging him to do so, Drogo reported the difficulties he was currently facing.
Although the Magic Goddess is nominally the only true God, she actually does nothing every day and is very idle.
No wonder believers are not focused in their prayers.
The content of the prayer is not as important to Lindsay as the private messages sent by fans backstage in the eyes of celebrities.
In addition to keeping an eye on the acquisition of faith every day, the other thing is to put pressure on the church.
It can be said that he only cares about things related to his own eternal life plan.
The Lord of the Rings games are about that.
Therefore, when Lindsay learned about the difficulties faced by Drogo's team, she was more anxious than Drogo and immediately began to optimize server-related spells.
It must be admitted that the Magic Goddess is indeed authoritative in the field of magic. No wizard can match her spellcasting ability or knowledge.
With her help, server optimization was completed efficiently.
Drogo seriously suspected that Lindsay used forbidden techniques when improving the server spell.
Just like that, when players were almost getting tired of The Pilgrimage, The Lord of the Rings game was officially launched.
Lindsay also entered the game as one of the first players.
She is obviously more interested in and expects more from the new game, as this is the first game she has participated in producing.
Put on your mask and start Lord of the Rings.
When I opened the "eyes" in the conscious space, I saw an endless white space with a uniform grid on the ground, like an initial space with nothing.
Just when she thought there might be a mistake in the startup, the world in the space began to change.
The white city walls rise from the ground, and exquisite houses grow on the raised platforms. The meadow extends from under the feet to the horizon, dyeing the sky with color, and then the sun, clouds, and wind blowing in the face appear.
It’s as if the world is being constructed before your eyes.
As the melodious sound of bagpipes sounded, the logo of the Lord of the Rings appeared in the air.
As far as Lindsay himself was concerned, this experience was much more comfortable than the sudden darkness and depression on the pilgrimage route.
Maybe it’s because I’m getting older, I like scenery that looks like something from a fairy tale.
Lindsay was pleased with the opening of Lord of the Rings.
"It's very cleverly designed. Even the appearance of the start interface has an effect."
It feels much better than the pilgrimage route.
In fact, she was overthinking it.
The opening doesn't have a very sophisticated design, it's simply to slow down the loading time. Because the map resources are too large, a lot of things need to be loaded in the first load.
That is, "Loading shaders..."
So we need an animation that will make this period less awkward.
After loading was complete, a huge mirror appeared out of thin air in front of Lindsay, and a function prompt "Free face pinching" popped up.
Free face pinching?
what is that?
Lindsay's eyes focused on the lifelike face in the mirror, which looked familiar yet strange.
It felt familiar because she realized it was her own face, and the girl in the mirror was looking at her with a little surprise.
The reason why she felt strange was that she found her face to be so old, full of wrinkles and spots that only old people have, and it looked lifeless.
She didn't remember when she stopped paying attention to her image, and in her obsession with eternal life, she turned into a hunchbacked old lady.
She suddenly felt that this kind of eternal life was not what she wanted.
I should create a more suitable image for myself, so I'll use the game as an opportunity.
But how do you “pinch your face” in this game?
As he was wondering, the light and shadow in the air around him suddenly began to distort. The center of the distortion gradually condensed into a white sphere. Two pointed ears composed of light beams emerged from the top, which looked like a rabbit. The front of the sphere was half open, revealing a black "face" and vertical striped eyes.
It was very strange, and didn't look like any creature that had ever existed in Felin, but it looked quite cute.
"Hello, I'm your smart assistant NONO, here to answer your questions during the game. Do you need any help?" The ball made an electronic sound.
Smart assistant? It's similar to the help document in the Pilgrim's Way.
"But why do you have this image? Is there such a thing in the world view of the Lord of the Rings game?" Lindsay asked curiously.
“I don’t exist. My image design is to remind players that no matter how immersive the game is, it is still a game. Please don’t forget about life. In addition, when I am not needed, I can enter a hidden state to avoid destroying the sense of immersion.”
"Oh, okay, then how can I change my image?" Lindsay asked back to the point.
When experiencing the Camino before, you didn’t need to create your own face, you could only choose from the designed preset style library. This face-creating function was very unfamiliar to Lindsay.
After a short delay, NONO replied: "You can click '…' in the upper right corner of the mirror to open the style library, use preset styles or styles uploaded by other players, and assemble the style you want through preset facial features. If you still need more freedom, you can use your imagination to reshape the style, which requires a certain level of proficiency."
Lindsay started reshaping without hesitation. She wanted to create a face that was truly her own.
However, what she didn't expect was that this process really required proficiency.
Just like shaping clay, you shape it bit by bit. If you are not careful, some of the parts will be quite damaged. Fortunately, there is an undo function.
Now I know why this feature is called face pinching.
After crushing my face countless times, I finally got a shape that I was satisfied with.
A lady with a calm and elegant face, her long black hair faintly covered with a layer of silver-white glow, and a simple black dress without any decoration, but with a somewhat divine temperament.
Not bad. After looking at the image in the mirror for a while, Lindsay nodded.
The more than three hours of hard work were not in vain.
Next up is… oh, naming.
Lindsay simply typed in "Sterling." That was her middle name when she was a human mage.
Whether she was called Lindsay or Mystra, it would be too easy to expose her identity. Other players would know that she was a goddess, so how could she immerse herself in role-playing?
But Sterling is different. Nowadays, except for the believers in the church who are familiar with the classics, no one else knows this name, and Sterling is a common name.
After doing all this, Lindsay finally entered the game.
Select the server and spawn point. Each server is marked as full.
Although she is one of the first players, not all players have the need to spend hours shaping their faces.
She simply chose a familiar name, Holy Mountain.
As for the birth point, according to NONO, the birth point is just the place where the character starts activities.
There were not many open maps, so Lindsay picked and chose the White City of Minas Tirith, the capital of the Kingdom of Gondor in the story.
She had not read the entire story of The Lord of the Rings, and she chose the White City simply because she thought the city was beautiful.
The moment I chose the birth point, I felt a black screen in front of my eyes. When my vision became bright again, I had arrived in the city.
This is a wide open square.
Surrounding the square are carefully trimmed pine trees, shrubs, and gracefully evenly spaced columns.
In the distance, you can see a city that stretches as far as the eye can see, with white houses arranged in neat rows and wide roads scattered throughout.
Everything looks great.
Especially after playing the Camino for a long time, such a scene seems even more precious.
In addition to the city scenes, what Lindsay found even more magical was the richness of the sensory experience.
She could feel the wind, hear the noise, and even smell the grass. The sensory experience was far richer than in any previous games.
No wonder the smart assistant said “Don’t forget to live”.
If you are having a good time in this game, it is indeed easy to choose to escape from reality.
But that wasn't a bad thing for her.
The more believers escape from reality, the better. It would be best if they stayed in the game all day except for maintaining their vital signs in reality.
Lindsay looked around and saw many players. Some of them had obviously just entered the game like her, and their eyes were full of confusion as if they didn't know what to do.
There were also some veteran players who had been playing for a few hours, holding up signs to advertise and recruit members for their small groups.
After observing this group of players, Lindsay suddenly realized that his name seemed a little too serious, and Sterling was out of place among the weird names in this square.
Wasn’t it said that this was an immersive role-playing game?
What the hell is that thing with “1111111” on its head? How can one be immersed in a roleplay with such a name?
And a string of numbers is still good.
There are also some names like "filling the big nickname into the small nickname column", which always feel like something is wrong, but you can't tell exactly what's wrong.
Even the names that are clearly not being performed anymore.
"Sister, step on me with your high heels."
The player with this name is still recruiting for his guild, and the sign he holds up reads "The Foot Research Guild welcomes any new players to join..."
Lindsay frowned. Although these players were providing faith for her, she still felt a little disgusted, as if the faith they provided was not clean.
In addition, Lindsay discovered a more critical problem.
She didn't know what she should do.
It’s not like in The Pilgrim’s Road, where you can tell as soon as you enter the game that you should move forward and kill the skeleton soldiers on the road.
The world of The Lord of the Rings is broader, but also brings more confusion.
There is no clear mission objective.
This feeling of being aimless made Lindsay feel a little uncomfortable. She was used to doing everything around the goal of eternal life.
I had to summon NONO again.
“The Lord of the Rings offers a completely free way to play. You can choose any profession, join any organization, play the game exactly the way you want, freely explore the world, and discover hidden world events in the process of exploration.”
Simply put, this is a super free game that you can play however you want.
So, she can experience here the life of an adventurer that she always wanted to experience when she was young but never had the chance to experience.
This instantly sparked her great interest in the game.
First find the Adventurer's Guild and become an adventurer, then go to the Mage's Guild and start as a mage apprentice.
She had never been a mage's apprentice for a single day; to be more precise, she had only been an apprentice for a few hours.
When she first started learning magic, it took her about 6 hours to surpass her instructor in controlling magic.
Therefore, everything in the life of an ordinary adventurer and an ordinary wizard apprentice is very attractive to her.
Lindsay came to the Adventurer's Guild excitedly.
Only when I came here did I realize how many players were crammed into White City.
The entrance to the Adventurer's Guild was crowded with people, and it was difficult to move among the crowd.
Thanks to countless adventure stories over the centuries, the profession of adventurer has a filter in the eyes of most people.
Most of the players choose to become adventurers as the starting point for exploring this extremely free world.
And when people gather together, communication between them will inevitably become more frequent.
The gate of the Adventurer's Guild has become the best place to make friends, recruit, and buy and sell supplies. Some players who have fought monsters in the wilderness outside the city have already started selling what they have obtained here.
Where there is money, there are thieves. Some players have even learned how to be a thief in the game.
Being a bad guy is part of the free play.
The whole area is a bustling downtown.
Lindsay stood there in a daze.
It’s not that she didn’t want to enter the crowded chaos, but she saw something even more incredible.
Countless people come into contact and communicate with each other, tens of thousands of consciousnesses participate, and every interaction is based on the belief in the Goddess. The massive amount of faith is like an invisible but perceptible tide, gradually converging into a vast ocean.
Lindsay realized that the entity born from consciousness was about to appear, and his immortality was truly within reach. (End of this chapter)
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