Danzhou players are not like me who hit Tianzhu, who have the opportunity to remain anonymous, so on their territory, all kinds of signs are very conspicuous, and they directly betrayed their character names.And the troops sent by our army to persuade and spy on them can easily bring back their news.Players in a county are distributed in 10 towns, 100 villages, 900 large collars, 9000 middle collars, 9 small collars and 90 independent collars. The total number of players is around one million.Taking the fact that the ancient alliance currently accounts for 10% of the players in the world, there are 20 players in the ancient alliance.And that's not counting the Aussie rant.If you add the roar of Australia, there should be 10.Among the players occupying [-]% of the territory, the Ancient Alliance and Australian Roar also reached [-].Danzhou does not seem to have a particularly strong player at the moment, at least in this county.Therefore, everyone's strength is relatively average, and they are all attached to the npc forces. Most of the time they fight against npc, and players rarely kill each other.After all, Danzhou's [Seeing Blood and Sealing Throat] is very powerful. If there is no antidote, no matter who you are, you will be instantly killed.Therefore, both natives and players in Danzhou seldom start wars, because after a war, killing [-] people and harming [-] people is a certainty.This is also one of the reasons for the slow development of Danzhou players.But few wars do not mean that there will be no wars. The various forces are only relatively balanced. Once the opportunity is right and the opponent can be determined, no one will kill them regardless of everything.
And players develop in such an environment, it is very easy to understand if they slow down at the beginning.This is a surreal plot, and there is no chance to do it again. The previous war method that often hangs up and then restarts is simply not applicable here.All players must first save their lives before they can mention development.Therefore, the opportunities for players to obtain promotion are far less than other places.The player's territory is all played out, especially in this plot.Under such circumstances, how can players separate each other? Even if they are in hostile camps, they often watch each other. They would rather not win than protect each other. Will not die too quickly.
So for persuading the player lord to surrender, I not only have confidence in the [-] of my own people, but also most of the other [-] players.I don't plan to fight these players anymore, just send an envoy over there.For the natives, I will not give them a confession, which will expose the cards.But for the players, I have to tell the truth. The strength of the two generals is definitely enough for these players to impress.After all, the current military strength of the entire county is only two generals.That is to say, all npcs and players must be added to compete with my troops.In addition, after I obtained my first batch of Danzhou bases, I have already equipped two of my commanding forces with [seeing blood to seal the throat], which has increased my weight even more.Everyone can be killed with one arrow. At this time, the fight is still about attributes. Whoever has higher attributes, especially the faster the movement speed and attack speed, will have the upper hand.Besides, players do live a very hard life in this area. If there is no pie in the sky, the situation cannot be opened.And now I'm their pie, and it's up to them to eat or not.
The result of persuading to capitulate was unexpectedly good. In other places, the persuading rate of non-self players was equivalent to 0%, but here it was as high as 100%.After another round of capitulation, I have already controlled 23.5% of the territory in this county, nearly a quarter of it.And then, it's time to show off your muscles.Take the army to break through everywhere, first encircle the important areas, and persuade them to surrender on the battlefield.These folk forces saw that I was aggressive, and everyone had no mortal hatred, and the conditions they put forward were acceptable. Of course, the only choice was to surrender.So the territory of this county was divided by me into smaller and smaller ones, and in the end all the remaining territories were surrounded by me.Naturally, the rest of the territory could no longer hold on, so they had to be incorporated by me.Before the end of this game day, all the land in the entire county was in my hands, and the county seat also fell into my hands majestically.For the daily persuading players to surrender, I will upgrade them all by one level, and for other npc lords, I will upgrade them as appropriate.In short, those who were persuaded to surrender made money this time.
And players develop in such an environment, it is very easy to understand if they slow down at the beginning.This is a surreal plot, and there is no chance to do it again. The previous war method that often hangs up and then restarts is simply not applicable here.All players must first save their lives before they can mention development.Therefore, the opportunities for players to obtain promotion are far less than other places.The player's territory is all played out, especially in this plot.Under such circumstances, how can players separate each other? Even if they are in hostile camps, they often watch each other. They would rather not win than protect each other. Will not die too quickly.
So for persuading the player lord to surrender, I not only have confidence in the [-] of my own people, but also most of the other [-] players.I don't plan to fight these players anymore, just send an envoy over there.For the natives, I will not give them a confession, which will expose the cards.But for the players, I have to tell the truth. The strength of the two generals is definitely enough for these players to impress.After all, the current military strength of the entire county is only two generals.That is to say, all npcs and players must be added to compete with my troops.In addition, after I obtained my first batch of Danzhou bases, I have already equipped two of my commanding forces with [seeing blood to seal the throat], which has increased my weight even more.Everyone can be killed with one arrow. At this time, the fight is still about attributes. Whoever has higher attributes, especially the faster the movement speed and attack speed, will have the upper hand.Besides, players do live a very hard life in this area. If there is no pie in the sky, the situation cannot be opened.And now I'm their pie, and it's up to them to eat or not.
The result of persuading to capitulate was unexpectedly good. In other places, the persuading rate of non-self players was equivalent to 0%, but here it was as high as 100%.After another round of capitulation, I have already controlled 23.5% of the territory in this county, nearly a quarter of it.And then, it's time to show off your muscles.Take the army to break through everywhere, first encircle the important areas, and persuade them to surrender on the battlefield.These folk forces saw that I was aggressive, and everyone had no mortal hatred, and the conditions they put forward were acceptable. Of course, the only choice was to surrender.So the territory of this county was divided by me into smaller and smaller ones, and in the end all the remaining territories were surrounded by me.Naturally, the rest of the territory could no longer hold on, so they had to be incorporated by me.Before the end of this game day, all the land in the entire county was in my hands, and the county seat also fell into my hands majestically.For the daily persuading players to surrender, I will upgrade them all by one level, and for other npc lords, I will upgrade them as appropriate.In short, those who were persuaded to surrender made money this time.
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