There is no magic in the world, and there are too many elements gathered. Once it explodes, it becomes magic.This is very appropriate for my comprehension of water magic in millions of years.Millions of years have also allowed me to understand a setting of the game "Three Kingdoms" in the field of magic.That is, although the system has some inherent magic skills, it does not close the door to the player's original magic after the accumulation of elements.If the magic skill comprehended by the player originally existed in the system, it would naturally be able to add the comprehended magic skill to the skill list.If the skill that the player comprehends does not exist in the system skill list, or is similar to the system skill but specious, then the system will let the player name his own magic and add it to his skill list.This point is the same as those comprehensions when Master taught me martial arts.In the previous comprehension, the time for fire magic was too hasty, and I could only comprehend system skills.The air system is not the type that can comprehend new skills, so I didn't find this problem before.And as I entered the vast water magic world, I discovered this problem.

The water magic set by the system includes skills such as "water mist", "water vapor", "moisturizing", "waves", "flooding", and "torrential rain". "Water mist", as the name suggests, is to use water elements to form mist, which plays a role in blocking vision. This kind of water magic is often seen in previous screen games, and it is considered a relatively ancient water magic. "Water vapor" is a kind of mixed magic, which requires users of water magic to have at least a non-zero fire element synchronization rate and fire element device capacity. I have this condition, so I can understand it.The function of this magic is to use the high temperature of water vapor to form an offensive effect.It's just that the higher the synchronization rate and device capacity of the fire element, the faster the casting speed. "Moisturizing" is a healing skill that can continuously and slowly clear negative effects and restore the status including the blood bar magic bar. "Wave" requires the accumulation of water elements to a certain extent, and uses ripples to attack enemies within the range of water elements. "Flood Ze" is a relatively powerful propelling attack skill, which uses water elements to form floods, and uses the flow of water elements to attack the enemy. "Rainstorm" is the most powerful and range-based powerful attack skill among the water-type skills given by the system.It is closely related to factors such as the accumulation time of the water element synchronizer capacity, and any improvement in any factor can increase the attack power and attack range.

In addition to the system settings, I have learned more skills in millions of years.The most basic is the "Water Drop Series", and then the "Still Water Series", "Flowing Water Series", "Turbulent Water Series" and "Tian Shui Series".

The basic form of the "Water Drop Series" is "Small Water Drop". This skill reminds me of the "Water Drops Wear Through Stones" taught by my master.Master's "Water Drop Through Stone" is a mixed martial arts skill, but in the magic world, the most basic "little water drop" can do many things.First of all, a small drop of water can achieve a moment of sobriety.The physical properties of the water droplets themselves, coupled with the motion properties after element synchronization, what simple effects can be achieved in the real world, can also be achieved in the magical world.The temperature stimulation of the water droplet itself, the potential energy stimulation of the water droplet movement, and the moisturizing effect of the water droplet itself can indeed cause a refreshing effect in a moment, and can also make people come out of confusion.

Secondly, the small water droplets after the synchronization of the elements have more than a simple movement mode of dripping downward.In fact, in the real world, once the wind blows or other changes occur, the water droplets will also change the direction of movement following the external force.After the elements are synchronized, the movement of the water droplets can fully meet the wishes of the magician.It's as if a simple weapon is displayed with a magic tool, and this weapon is so small and soft that it only needs the caster to use his mind to urge it to attack the enemy freely.

Thirdly, small water droplets require less magic power, are economical and practical, and are easy to operate. It is really the most cost-effective attack method in water magic.

Finally, the tiny water droplet is not alone.As long as the caster needs it, any number of small water droplets can be manifested at the same time, combined in any way, and the attack of each small water droplet can be organized arbitrarily. The combination of punches is very fatal.Of course, the more small water droplets appear, the more difficult it is to control, and the magic power added to each small water droplet will also be dispersed.

The most basic form of the "Still Water Series" is the "Water Cube". The "Still Water Series" requires the absolute stillness of the water element.Contrary to other magics, the "Still Water Series" does not attack the enemy while moving, but achieves the purpose of being still while still. The "Water Cube" is composed of water elements, and its interior, like its exterior, must also achieve an absolute stillness.If the enemy is trapped in the "Water Cube", it not only has the firmness of the inner wall, but also the unique flexibility of the water element. Using this kind of still water to trap the enemy is really a very powerful way of fighting.And the function of this "Water Cube" is not only to trap the enemy, for the caster, but also for himself and his comrades, it can also play another role, that is to protect himself and his comrades in the Water Cube.Because the "Water Cube" is strong and flexible, not only from the inside, but also from the outside.

And the "Water Cube" is the same as the "Little Water Droplet", there can also be many.In particular, the continuous existence of the "Water Cube" does not need to spend more magic power, it only needs to continuously manifest the "Water Cube", and does not need to maintain the current arrangement state.But if different "Water Cubes" are arranged in a discontinuous manner, it depends on the strength of the caster.Like "little water droplets", the magic power will be dispersed.

Continuous "Water Cube" can form skills such as "Quiet Lake", "Quiet Pool", "Quiet River", "Quiet Sea" and even "Quiet Mercury". "Quiet Lake" mainly pursues breadth, "Jingtan" pursues depth, "Jinghe" pursues length, and "Jinghai" pursues breadth, depth and length together.When it comes to "Still Mercury", it has reached the point where a planet is completely wrapped in still water.Among them, "Tranquil Sea" already has a huge requirement for magic power. When it comes to "Silence Mercury", if it weren't for my abnormal magic power state, I wouldn't be able to use such a powerful skill at all.

The scattered "Water Cube" can be arranged in a certain formation, and can also be used as an enlarged version of "Little Water Droplets" to attack the enemy.Of course, using the "Water Cube" to attack the enemy requires a certain amount of magic power to drive it. If the "Water Cube" cannot move at high speed, it is better not to use it for attacking.The interior itself is static, and the attack effect can only be achieved by relying on the potential energy of movement. Without speed, everything is out of the question.

The most basic form of "flowing water series" is "waterline".The inside of the waterline is flowing, and depending on the internal flow rate, different attack powers can be achieved."Waterline" is probably the most powerful single-target attack of water magic.Because the "waterline" uses power directly in one direction, relying on the physical momentum of water to attack the enemy, if the internal flow velocity of the "waterline" can reach an extreme height, the damage is destined to be very amazing.

The "water line" is thickened, lengthened and widened, and can be transformed into various forms such as "water stick", "water column", "water wall", "water curtain" and "small stream", "small river", "big river", "tide" and "undercurrent". . Although the flowing water series above "Xiaoxi" seem to be more powerful, first of all, they consume more mana, and secondly, because of their enlarged shape, the attack power applied to the single body is scattered. The attack power of the "stick" and "water column" or the defense power of the "water wall" and "water curtain" are much stronger than these ordinary geographical forms.Of course, skills such as "waterfall", "underground river", "piping", and "vortex" formed by terrain still have powerful attack power.But in terms of use, it is still not as good as "water stick" and other skills.

In addition to inheriting the function of the "water line", the "water stick" can also take on specific shapes such as "swords, guns, swords and halberds", and use martial arts to attack the enemy.But in comparison, the "water stick" formed by flowing water is not as good as the "water cube" formed by still water in this respect, because the force of the "water stick" is in one direction, and in the other direction, the force is not as good as the "water cube" .Therefore, the most powerful embodied weapon of "Water Stick" is more limited to spears, spears, halberds and swords, which use more stabs.And it is more suitable to use spears.

"Water column" cannot be grasped in the hand, so it cannot add physical attack power.However, the cross-section of the water column is relatively thick, coupled with the momentum of running water, it can have a more powerful impact effect than a car.Whether it is for a single duel, or for shocking defense facilities, "Water Column" is a very good weapon.

The "Water Wall" has a flowing outer wall and a moving inner core.The high-speed water elements form a unique solid defense, which coexists firmness and flexibility, coupled with the tension of movement, it can shine as a defense facility.

The defensive power of the "water curtain" does not lie in the defense itself, but in the attack range formed under the water curtain.Different from the "Water Wall" that keeps people away from thousands of miles, the "Water Curtain" is a unique defense method that replaces defense with offense.It is not impossible for attackers to pass through the "water curtain", but in the process of passing through, they will pay a heavy price.

In the "Flowing Water Series", I also manifested a "faucet" attack method.This attack method is very simple. First, a water tube-shaped "water stick" is created, and then a "water cube" with the same size as the cutting surface of the "water stick" is placed in front of the "water stick". Spray in both directions left and right in a powerful manner.You can also move the "Water Cube" to adjust the attack direction of the "Faucet".At the same time, a shaped water cube can also be realized, allowing the "faucet" to attack in multiple directions.

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