"Fireball Flying" is an upgraded version of "Fireball Flying".As a member of the "Flying Dance" family, this skill has the same persistence and flexibility as other "Flying Dance" family members.The magician manifests several fireballs. According to the control of the magician, these fireballs can fly freely to the place where they can fly. The attack direction, attack angle, attack distance and attack speed can be freely controlled.This skill also has three functions of direct attack, status assist and special assist.

The direct attack of "Flying Fireball" can attack the same target or different targets. It can attack a small number of targets or a large number of targets. It can attack each target on average or control the fireball to different targets according to the situation. Launch different attacks.Like all the skills of the "Flying Dance" family, this is a skill that can be used for one-on-one or group attack, among which the single-handed one is the most powerful.

When the skill is just used, this skill mainly relies on physical attacks to damage the enemy. It uses the potential energy of the fireball to launch an attack at high speed. After hitting the target, the fireball gradually releases high temperature. more severe burns.Among them, the main attack method of the hollow fireball is to use the elastic force to continuously attack physically, while the solid fireball mainly relies on burning damage after hitting the target.

As a state assist, "Fireball Flying", as an upgraded version of "Little Fireball", has all the state assist functions of "Little Fireball".As for the auxiliary power, since there are more fireballs, the weak radiation of all fireballs is concentrated together to form a certain scale, which is more effective than the "small fireball".As for hemostasis, "Fireball Dancing" can stop bleeding for multiple people at the same time.

As a special support, "Fireball Dancing" also uses disturbance as the main method.The radiation accumulated by several fireballs is relatively large for status assistance, but it has only a negligible effect when used for disturbance.However, the visual disturbance and attack threat caused by several fireballs constantly flying in the air can greatly interfere with the target.

Since "Fireball Dancing" is a continuous skill, it has a one-month cooling time.

"Rolling Fireball" is another upgraded version of "Little Fireball".This skill is controlled by the magician to realize a rolling fireball. During the rolling process, more fire elements are gradually collected like a snowball, so that the size of the fireball continues to increase. The flame limit also gradually disappeared, and fire waves flew up on the surface of the fireball.This skill also has three functions of direct attack, status assist and special assist.

The direct attack of the "rolling fireball" borrows the reaction force of the ground, so the magician uses less mana than manipulating other objects.This mainly relies on the spherical structure of the fireball, which is suitable for ground movement.Under this kind of movement, the magician consumes a small amount of magic power to make the fireball roll up according to his own mind, and attack the target on the ground.

The fireball rolled bigger and bigger, and rolled faster, so the later, the more powerful the fireball's physical attack.The fire waves on the surface of the fireball also make up for the lack of high-temperature radiation of the "fireball series". Whether it is radiation or burning, it can cause powerful damage to the target immediately.

The state assistance of "rolling fireball" is slightly insufficient in hemostasis, because the fireball cannot leave the ground, so it can only stop the wound on the foot.However, "Rolling Fireball" is more powerful in terms of state improvement, state recovery and target practice because of the release of high-temperature radiation.

The special assistance of "Rolling Fireball" is also due to the liberation of high-temperature radiation. The threat of high-temperature radiation can already disturb the enemy together with physical attacks.At the same time, because this skill is a ground skill, it can also dynamically block the enemy.If the fireball rolls to a sufficient volume, the fireball can also be directly stuck in the traffic arteries and use static blocking.

As a dynamic continuous skill, and its power is getting stronger and stronger, it has a three-month skill cooling time.However, the magician can continue to add fire elements to the fireball, maintain or even increase it once a day, for three months, this skill will not dissipate as long as the magician is willing.This is very different from other continuous fire elemental skills.Therefore, this skill still has the limitation that the last fireball must be destroyed every time the skill is used.But every three years, the magician can manifest an additional rolling fireball.

"Rolling Fireball" is an upgraded version of "Rolling Fireball".This skill requires the magician to manifest several fireballs at the same time, and roll them on the ground relying on the magician's operation.Like "Rolling Fireball", each fireball will gradually increase the fire element and become bigger, and the flame will be gradually released at the same time.This skill is an upgrade to "Rolling Fireball" in terms of quantity. It is used for group attacks on the target. The fireball rolls back and forth with a certain trajectory. After the magician uses the skill, he cannot change the rolling trajectory and can only continue to fight for each fireball. Embody more fire elements.In addition, the function of "Rolling Fireball" is roughly similar to that of "Rolling Fireball", but the power is enhanced.

The system has two restrictions on "Fireball Rolling".One is the mana recovery limitation, all mana recovery including natural recovery, medicine recovery and skill recovery cannot be used until the battle is over.The other is that after the battle, these rolling fireballs will no longer be under the control of the magician himself, neither can control their movement nor add fire elements to them.Moreover, what's even more perverted is that other than the magician himself, anyone else can reuse these rolling fireballs, and even use them against the magician himself.

"Fireball Smashing" is an upgraded version of "Little Fireball".This is a powerful one-shot single-target attack skill.It is necessary for the magician to manifest several fireballs, which hit the same target and the same body part one after another at high speed.Rely on the powerful physical attack of the fireball and the continuous release of high-temperature radiation to attack the enemy.If the attack is dodged by the target, the direct attack becomes a special auxiliary skill.

"Fireball Smashing" lacks the initial high-temperature burning and high-temperature radiation, so there is only a limitation on mana recovery and no cooling time limitation.As long as the magician has enough mana, it can be used forever.

"Fireball Explosion" is an upgraded version of "Fireball Explosion" and "Fireball Smashing".This skill requires the magician to manifest a number of fireballs that can explode, and attack the same body part of the same target at high speed one after another. Once they hit the target or other obstacles, they will explode.Like the "fireball explosion", the high-temperature radiation at the moment of each fireball explosion and the high-temperature radiation accumulated inside the fireball will threaten the target at the same time, and the powerful potential energy will also form a physical attack on the target, and at the same time, the flames that explode after the explosion can also form a burning effect on the target. attack.Even if the target dodges a physical attack, it is difficult to avoid subsequent attacks after the explosion.Even if the follow-up attack is avoided, it can also form a special auxiliary effect of threatening and disrupting the target.

"Fireball Blast" is one of the ultimate skills of the "Fireball Series".But because the target of this skill is only a single target, and it is a one-time function, the fireball cannot continue to exist, so the skill is only given a one-month cooling time limit outside the mana recovery limit.Another economical and practical ultimate skill.

"Fireball Dance" is an upgraded version of "Fireball Dance".This skill is more similar to "Rolling Fireball".Because the surface of the fireball manifested in this skill does not hide the flames.On the contrary, the surface of these fireballs not only has fire waves similar to "rolling fireballs", but also has raging flames.This skill requires the magician to manifest several such fireballs, and then control these fireballs to rotate at a high speed according to a certain trajectory, forming an attack and deterrence on the targets within the range.

"Fireball Dance" also has the functions of direct attack, status assist and special assist.

As a direct attack, the high-speed operation not only makes the fireball's physical attack power very powerful, but also makes it easy to hit the target.At the same time, the trajectory of the movement is constantly changing. Although the magician himself has certain rules to follow, when the target is facing them, these fireballs seem to be moving in disorder, and it is impossible to guard against and avoid.In addition to powerful physical attacks, the real threat also comes from the high-temperature radiation and burning flames on the surface of the fireball.Several high-temperature fireballs accumulate higher high-temperature radiation, and together with the burning of the flames, the target faces terrifying high-temperature pressure.And this is a persistent skill, as long as the target is still within the skill's control range, it will continue to be attacked by the skill.

As a state aid, the magician can allow the target to obtain sufficient and safe state growth and state recovery by setting the movement trajectory.However, the target cannot move at will, and must act carefully in accordance with the magician's instructions, otherwise it will be hurt.

As a special support, in addition to disturbance, this skill can also form a field of movement, as a whole to block the enemy's march.The disturbance caused by the powerful direct attack power is already remarkable in itself, but in terms of visual disturbance, the wild dance of the fireball even blocks the line of sight and disturbs the mind.And as a means of blocking the marching route, this skill has an advantage over other similar skills.That is, if the enemy wants to destroy this persistent skill manifestation, it is much more difficult to destroy other skill manifestations.Because every high-speed fireball is not so easy to be easily handled.Even if you have fire extinguishing equipment, you don't know how to use it.

This is a true ultimate skill. The powerful group attack power and special auxiliary functions also make the system "generously" limit this skill.First of all, of course, is the limitation of mana recovery.Followed by the cooling time limit of half a year.The last restriction is that after the magician uses the skill, he can no longer interfere with the skill, and can only point out the people under the skill.In other words, after using this skill, the skill itself has nothing to do with the magician. Even if the magician himself enters, it will be turned into fly ash if he is not careful.

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