The Monster is Coming
Chapter 26 Star Vein School Combination
Chapter 26 Star Vein School Combination
The original altar.
Calling up the function panel, Qi Sheng began to look through the content posted by players.
After two days of development, the number of players posting on the forum has continued to grow.
The most popular topic was the discussion about the functions of the "Test Tower", the newest building in Tezuka Village.
The test tower built this time has added 729 original abilities known to Yan Ming. Players can inlay various types of monster souls in a simulated environment for combination and match to build their favorite growth style.
After two days of testing, many powerful schools have been developed and shared by players on the forum.
At this time, Qi Sheng was looking through the most popular strategy sharing posts.
[I played the simulator for two days, and I'd like to share with you the several Star Vein styles I used. 】
Posted by: The Night is Long
Content: The monster snatching outside is too crazy, and as a newbie, I am trembling with fear, so I played a two-day simulation test of the genre in the Novice Village. I would like to share with you three sets of powerful genre combinations. Since my body forging level is 0, the highest simulation option can only match 8 monster souls, so each genre is constructed by a combination of 8 monster souls. In the future, when the level is higher, these three genres will have more possibilities for expansion and enhancement.
The first is a style built around the gargoyle, which I call the “standing still and immortal style.”
(Attached: video file.)
Qi Sheng clicked on the video, and a light screen popped up on the forum interface.
In the video, players of the game called Long Night are inlaying star veins.
He embedded the eight star vein slots in order: Gargoyle (already contained), Taunt (already contained), Resurrection, Thorns, Ice Bones, Thirst Blood, Flint, and Black Armored Snake (already contained).
After completing the construction of the star vein, Hei Ye turned his head and looked at the camera:
"First, let me show you the specific effects of each original ability, so that it will be easier to perform simulation tests later."
The camera now zooms in on the Star Pulse Enhancement interface:
Petrification (Active): After using the ability, you will enter a petrified state and be unable to move, greatly reducing the damage of any form of attack. The specific effect is affected by your physical fitness.
Taunt (Active): Releases a mental shock wave centered on the self. The target will be rewritten based on its own memory (release range can be controlled), and will undergo a large amount of memory adaptation in a short period of time. The caster will become a part of the adapted memory (only effective for intelligent life above level 1).
Recovery (Passive): Activate life potential and greatly improve the body's self-healing efficiency. The specific effect is affected by the monster level.
Thorns (Passive): Protected by the power of thorns, part of the physical damage taken is rebounded to the target. The specific effect is affected by physical strength.
Ice Bone (Passive): When taking damage, the target will be frozen, slowing down the efficiency of the target's actions.
Bloodthirst Mark (Passive): With itself as the center, Bloodthirst Mark continuously absorbs the lost Qi and blood of nearby targets, and converts it into healing energy to repair body damage. The coverage range of Bloodthirst Mark is affected by body strength.
Flint (Active): Continuously burns nearby units with the player as the center. The specific damage value is affected by the player's physical strength.
Poison (Passive): Any form of physical damage will have a poisoning effect, causing continuous damage to the target. The specific effect is affected by the level of the Black Armored Snake Form.
……
"My idea for building this style is to use the taunt ability to attract hatred and attract nearby targets to attack me, then activate the petrification ability to greatly reduce the damage I take, then use the resurrection ability to provide continuous blood recovery, the thorns to rebound and take damage, then the thirst mark to absorb the qi and blood of nearby injured units to continuously recover blood, the ice bone ability to control the field, and the fire sickle and poison to cause continuous damage."
"Here I want to emphasize the Black Armored Snake's venomous property. The effect is that all physical damage will be poisoned. The effect of the thorns in this Star Vein style is to reflect part of the physical damage taken, so the combination of the Black Armored Snake and the thorns can poison the target while taking damage."
"Next is a simulated combat demonstration."
As soon as he finished speaking, Long Night opened the simulation interface, summoned 100 blood wolves and entered combat mode.
Facing the ferocious attack of the Blood Wolf, Long Night decisively began to taunt him, and a mental illusion centered on himself was automatically constructed, and the Blood Wolf's eyes suddenly turned red.
Then the petrification ability was activated, and Dark Night's body was wrapped in a layer of black substance, becoming unable to move.
Under the ferocious attack of the blood wolf, red blood-deducting characters and green blood-recovering characters appeared above Dark Night's head at the same time.
Every time the nearby blood wolf bites the long night, a scar will appear on its body, and three elemental damages of poisoning, freezing and burning will pop up on its head, as well as white damage caused by the rebound of thorns.
The blood shed by the injured Blood Wolf will be attracted by the "Blood Thirst Mark" and turn into strands of blood that float into the long night, and a green healing character will pop up above his head.
In the actual combat demonstration, Dark Night's long blood bar always fluctuated between 98% and 100%, and the fierce attack of the blood wolf pack posed no threat to him.
In less than five minutes, all the nearby blood wolves died, and Dark Night's health bar returned to 100%. Dark Night looked towards the camera (pointing at the water ball) and grinned:
"That's why I call this Star Pulse combination the Standing Immortal Flow. Isn't it very powerful?"
The video demonstration ends here, and a large number of players commented and responded below the video:
Bard: It's awesome! With this style, you can just go to where there are a lot of monsters and kill nearby targets without moving.
I choose the black armored snake: I am shocked, what kind of magical school is this, it is a blessing for lazy people, just find a place with many monsters, go to the forum to read posts and watch videos, and you will be upgraded.
The strongest newbie: Damn, I really want to follow this style, but unfortunately, except for the Black Armored Snake, Taunt, and Gargoyle, the other five monster souls have not been collected yet. I don’t know where to find the original monsters with these characteristics and abilities.
……
After closing the video page, Qi Sheng continued to look at the subsequent content.
In addition to the most discussed standing still and immortal style, The Long Night also provides two other styles in the post.
He called them the Shadow Legion Style and the One-Hit Kill Style respectively.
Among them, the Shadow Legion school is built based on the "Shadow Summoning" in the Soul Library.
The ability of Shadow Summoning is to summon shadow warriors imprisoned in the Shadow Realm by Emperor Omen to fight for you. The specific number and strength of the summons are affected by your own mental strength.
With this as the core, Long Night selected 7 souls with group amplification effects for inlay.
The battle mode is simple.
At the beginning, summon a group of shadow warriors, and then equip them with Evil Blade (weapon enhancement), Cloud Dragon (movement speed enhancement), Evil Armor (defense enhancement), Violence (physical fitness enhancement)... in turn.
By stacking status amplifications, the Shadow Warrior's combat effectiveness is greatly enhanced, allowing the Shadow Warrior's strength to be enhanced several times.
This style is also a boon for lazy people. After stacking the amplification status, you can just watch the Shadow Warrior perform without having to participate in the battle yourself.
A large number of players left comments below the video, expressing their love for this genre.
The last one-hit-kill style is the Star Vein style built with "deterioration" as the core soul.
The effect of deterioration is to greatly enhance the effects and duration of various continuous damage.
The characteristic of this style is that as long as you hit the target, you can escape decisively. The target will fall into a series of continuous damage states such as continuous deterioration, poisoning, death erosion, etc., and eventually die under the catalysis of time.
In the demonstration battle, Long Night slashed at the level 28 Fallen Scythe Monster with a flat slash, and then ran away decisively.
Negative damage information kept popping up above the sickle's head. The wounds on his body quickly festered and spread throughout his body. Soon he fell to the ground and died.
……
This post was pushed to the top of the forum's popularity list in just a short time.
This has aroused great interest among many players in the construction of the Star Vein school.
A large number of players followed suit and joined in, building various Star Vein styles of gameplay in a simulated environment.
It's a pity for the players.
In the simulation environment, the initial construction of the Star Vein can only inlay 8 souls, and it is impossible to inlay more souls to build a more powerful school.
Moreover, most of the souls in the simulation library have not been contained, and players have no idea where to hunt the original monsters with these abilities.
However, the emergence of various schools of thought has also given players expectations for future growth directions.
The 729 primordial abilities introduced in the simulation library are only a part of the power decomposed by Emperor Omen. There are still too many unknown primordial monsters waiting for players to find and contain.
It is foreseeable that with the continuous updating of the game, more complete star vein school combinations will emerge.
(End of this chapter)
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