The Monster is Coming

Chapter 331 The Prelude to the Era of Evolution

Chapter 331 The Prelude to the Era of Evolution
The Primordial Altar.

All events that occur in the real world are under the guidance and monitoring.

This also includes the latest product launch event held by the Lunar Eclipse Clan.

Qi Sheng naturally understood what StarNet's purpose was in doing this; it wanted to create more online time for him by actively building up the real world.

Many players want to play games for extended periods, but are forced to reduce their playtime due to real-world health issues.

Both of StarNet's latest products are designed to solve this problem.

But as StarNet anticipated, its current layout is merely a temporary solution.

The predetermined fate of players—that they are destined to be born, grow old, get sick, and die—cannot be broken.

While mechanical ascension is feasible, enabling everyone to achieve it would require a significant amount of time and be quite a complicated process.

Qi Sheng had considered these issues long ago.

A veteran player like him would naturally not give up.

We did consider early on whether the development of player factions should follow a generational shift model.

The so-called "era shift" refers to the continuous optimization of the player system, ignoring the player's real-world life cycle of birth, aging, illness, and death.

When a player dies, the account cannot be inherited, and everything belonging to the deceased player will be decomposed into sacrificial energy for recycling.

This portion of the sacrificial energy will be used to create more comprehensive player features and support systems, helping the next generation of players grow at a faster pace.

For example, the next generation of players may start with 10,000 sacrificial points or more.

In this mode, players are more like a recyclable resource.

The development of the player faction is like a rushing river, where every drop of water vaporizes upon reaching its destination and falls back to its source in a new form.

The total amount of sacrificial offerings has consistently maintained a positive growth trend.

This model seems to be full of flaws, but it also has its advantages.

Just like replacing cells, the player base is updated regularly to ensure that the faction always maintains its growth and vitality.

As the guidelines state: death is the optimal solution for resource reallocation.

The same applies to the real world.

In an environment of limited resources, if there is no death, then the older generation of elites will always occupy the most resources.

This system transforms death from a class-based system into a cyclical node, making the growth of player factions a never-ending evolutionary engine.

Just as fallen leaves turn into spring mud, eventually nourishing a more lush forest.

The eternity of a player faction no longer lies in the lives of individuals, but in the growth of the faction itself.

Let death be the fairest mechanism.

Every player starts from scratch. No matter how strong a player account is built by the older generation, its attributes cannot be inherited by the next generation when the player dies.

While the next generation can benefit from the support of the previous generation, the most essential aspects cannot be inherited.

Every era's change is a refinement of the player system.

Eliminate outdated thinking and create new possibilities.

The competition is so constant that each generation of players must prove their abilities anew.

While the legacy of veteran players can provide initial assistance, true mastery still requires personal effort.

This competitive energy compels the new generation to constantly push the limits, and the legends of the past become the benchmarks to be surpassed.

Innovation in thinking, breaking monopolies, resource recycling... these are all advantages of the changing times.

But the shortcomings are also obvious.

In a changing era, the transmission of experience is a contradiction that cannot be perfectly resolved.

The experience of a strong player, the accumulation of combat skills, the accumulation of war experience, the understanding of player systems... all these require time to accumulate and mature.

Although he can solve the problem of players' knowledge reserves by implanting memories.

However, the memory implantation model has an intractable drawback.

If you were to implant the complete memories (including combat skills, tactical thinking, and system understanding) of a seasoned veteran into the brain of a new player, the new player's "self" would be rapidly diluted and eventually overtaken by the veteran player's mindset.

Veteran players' memories are not isolated data; they also include deeper aspects such as emotions, combat habits, thought patterns, and decision-making logic.

When this information floods into a new player's mind, their existing knowledge will be overwhelmed.

Just like a small pond being filled by a large lake, eventually the pond is no longer a pond, but part of the lake.

The so-called "new players" are no longer new individuals in essence; they are more like old players resurrected.

This goes against the original intention of the "era succession model," which is to allow each generation of players to truly start from scratch, rather than allowing top players from the previous era to achieve a form of immortality through memory transplantation.

It would be better to let the veteran players live forever from the beginning.

There is a solution to this problem, as demonstrated by the Little Mage.

To avoid veteran players' mindset and emotions overshadowing new players, you can only transplant pure knowledge (such as the steps of combat skills and the theoretical framework of tactics), removing the emotional and insightful parts.

However, Little Wizard has already provided the answer: this model is not feasible.

The little mage inherited the Blood King's memories, but in essence, he was still himself, only now he had all of the Blood King's memories.

But the essence of memory is a combination of knowledge, emotion, and logical thinking.

Once emotions and logical thinking are removed, new players are only given instructions, not experience and insights.

It's like someone who has watched 1000 hours of war movies but has never actually been on the battlefield.

He knew how to do it in theory, but lacked muscle memory and precise logical reasoning.

True combat experience, as champion fighters say, is not about knowing what to do, but about training what to do into instinct.

The conditioned reflexes developed by veteran players through countless battles cannot be perfectly replicated through knowledge transfer.

It's like a multiple-choice question; you can't have it both ways.

By preserving complete knowledge and overwriting it for new players, it becomes a form of disguised immortality.

If you remove the insights and only leave the explanations, new players will not be able to grasp the essence and experience.

Soul beasts are similar to little mages. The core reason why they can always ensure that their original memories are not contaminated is that they are not covered by the emotions of the memory holder, but only have the memory content like an instruction manual.

The guidelines provide a reasonable solution to this problem.

In the early stages, only the most core knowledge is transplanted, rather than the complete memory stream. The transplantation process will be gradually deepened as new players gain more experience.

The ingenuity of this approach lies in the fact that the transfer of experience is a gradual process.

When the pond gets bigger and can hold more water, then add more water.

Instead of imparting all experience at once, it acts like a patient mentor accompanying players, gradually unlocking deeper memories as new players grow.

In the initial stage, only the most basic core knowledge is transplanted.

Players only receive the pure technical framework.

At this point, the memory acts like a beginner's manual, ensuring that new players don't make silly mistakes in the early stages, while leaving enough blank space for them to personally experience the growth that "experience" brings.

After players reach the second stage, the second layer of memory will be unlocked.

This stage is no longer about cold, literal instructions, but rather about the thought processes of experienced players in similar situations.

For example, the tension when facing a surprise attack, and the decisive logic when launching a counterattack.

These memories are no longer forcibly overwritten, but emerge in the form of déjà vu, allowing new players to naturally absorb the essence of the experience in a familiar way.

As players continue to progress, more complex tactical thinking, emotional control, and other content will be gradually unlocked.

For example, when commanding a team in battle, a veteran player suddenly realizes the importance of making a macro-level judgment of the situation.

Or, in a life-or-death situation, they might instinctively invoke the on-the-spot adaptability of a legendary warrior.

The whole process is like a jigsaw puzzle, with each piece fitting in at the most opportune moment, ultimately piecing together a complete experience system that retains the individuality of new players while integrating the essence of previous installments.

This gradual transplantation always follows the principle of "distinguishing between primary and secondary aspects," with the new player's own experience always being the main trunk, and the memories of the old player being merely branches grafted onto it.

Just like adding aged yeast when brewing wine, it not only borrows the flavor accumulated over time, but also allows the new grains to retain their own characteristics.

When players finally reach the pinnacle, the inherited experience has long since become an integral part of them, without distinction of primary or secondary importance.

However, the process was too cumbersome, so Qi Sheng did not choose it.

Ultimately, he found a more perfect solution.

That is the Lunar Eclipse Clan.

Just as the Gold Coin Merchant Guild holds an absolute monopoly in the player faction, it has become a driving force for the rapid development of the player faction.

He can solve many problems indirectly through the Lunar Eclipse Clan.

StarNet doesn't even need his guidance to clearly understand its own position and what to do.

The addition of StarNet and the Lunar Eclipse Clan changed his initial ideas, leading him to decide to forge a new and different path.

He had already thought of a solution to the problem that StarNet was worried about.

That is the previously proposed: Real-world e-commerce plan.

Through a real-world marketplace, players can purchase spiritual products that can only be bought with sacrificial power and have real-world effects.

By using items from the in-game store to address real-world limitations such as players' health, lifespan, and physical attributes, players can engage in the game for longer periods while avoiding the tedious process of mechanical ascension.

There was a problem at the beginning of this project.

Players use sacrificial power to purchase spiritual items to enhance their physical bodies, which can actually affect the development speed of the player's faction.

Within the game, regardless of where a player's sacrificial energy is spent, it will grant the player an increase in strength.

Enjoying spiritual food can also increase a player's physical training level and even boost additional attributes.

The sacrificial power does not truly disappear, but is transformed into player strength in another form, or transferred to other players.

Purchasing spirit food increases your body tempering level and provides feedback on your physical attributes; selling it to other players earns you sacrificial power.

Strengthening the Star Veins = expanding the body's limits, allowing for the embedding of more Life Souls, and enabling players to unlock more combat modes.

Crafting rune-resonant weapons increases a player's output efficiency during hunting and warfare, allows them to challenge more difficult dungeons, and accelerates resource production.

Investing in automatic cultivation techniques means players can maintain their physical training level even when offline, reducing wasted time...

These expenditures are essentially more like investments, and will eventually lead to a positive cycle as players become stronger and acquire more resources.

Secondly, the internal flow of sacrificial power generates tax revenue, which Qi Sheng will use to improve the basic functional settings of the player system.

There was absolutely no waste of sacrificial energy throughout the entire process.

However, when the real-world shopping mall plan was launched, problems arose as players used their sacrificial power to purchase spiritual products in the real-world mall.

These goods are essentially transformed from sacrificial power.

Although the sacrificial power was retrieved after being sold to the player.

However, these resources did not benefit the players within the game; instead, they flowed into the real world.

This is tantamount to opening up a channel for resources to flow outwards.

In the short term, it has indeed improved players' physical health and lifespan, allowing them to devote more time to exploring and hunting monsters in the future.

The long-term cost is that the total amount of sacrificial power is diverted, reducing growth efficiency.

Suppose player A has 1000 points of sacrificial power, which could have been used entirely for in-game enhancements, but now might be used to purchase real-world items with 300 points of sacrificial power.

This directly leads to a significant slowdown in the rate at which in-game strength increases.

The allure of real-world advancement is too great. If most players prioritize meeting their real-world needs, the average combat power growth within the game will slow down.

Ultimately, players may even find themselves increasingly investing more and more in reality, with the game excessively feeding back into their real lives.

The implementation of the real-world marketplace plan requires finding a balance between solving real-world problems and building player factions.

While regulation is a feasible approach, it cannot solve the fundamental problem.

Qi Sheng's chosen solution was to make the enhanced aspects of reality also part of the player's body.

For example, if a player uses the upcoming Longevity Pill in real life, this enhancement is like a sacrificial power data package, which can be fed back to the player's body when the player logs in, directly improving the player's character attributes.

It's like a sliding module; when the player logs off, the module is transferred to their real-world body.

Once a player logs in, the reality module is transferred to the player's body.

When the day of universal ascension arrived, the physical body completely merged with the player's body.

In this way, the sacrificial power will not be lost to external entities, but will instead become a two-way investment channel, allowing players to grow in strength.

Every penny a player spends in the real-world store will ultimately translate into their in-game strength.

This differs from the proportional feedback that Yu Chuan directly receives from the player's body.

The product designs in real-world stores do not include features such as Star Pulse, Soul Essence, or Rune Resonance Weapons.

His new proposal essentially elevates the concept of "player" into a cross-space life form that can freely integrate the power of the player system.

In reality, it's a weak enhancement mode, requiring the consumption of sacrificial power to purchase various enhancement items from the in-game store.

This allows players in the monster world to receive enhancements through two channels.

However, he needs to use the name of the Lunar Eclipse Clan to publish and distribute this part of the content.

During the initial testing phase, he will release a limited number of items from the real-world store, which players will need to acquire through an auction using Sacrificial Power on the Monster World official website. The Sacrificial Power earned will be used to build a more stable spatial teleportation channel between Earth and the Monster World, completely resolving the issue of players needing to consume Sacrificial Power to transfer attribute modules back and forth.

Before this, Earth and the monster world only had a consciousness transfer channel.

Back then, we were poor, and recruiting players even required acting as welfare workers.

The transfer of players' consciousness also mainly relies on the extraction of consciousness from the superdimensional dimension, and then Yanming is responsible for the transfer.

Consciousness is not matter, so this teleportation channel is easy to build.

However, the transmission of matter and energy requires more sophisticated spatial channels.

Once the ultra-stable spatial channel is formed, it's like blasting a straight highway through towering mountains. Players' attribute modules and consciousness can move freely without any loss, and maintenance requires no resource investment.

Each transmission is a zero-cost transmission.

However, constructing this invisible spatial passage that can solve the problem once and for all requires a considerable expenditure of sacrificial energy.

The upcoming auction mode will allow players to extract the necessary resources for construction.

The construction of the permanent spatial passage will be carried out by Yan Ming.

……

Lunar Eclipse City, Data Center.

StarNet examined the plans that came to mind.

[Real-world online store]:
Introduction: Anchored to a strategic interface in reality, players can exchange sacrificial power for spiritual items to provide evolution of their real-world bodies. This modification will be unidirectional and synchronous; physical enhancements in reality can improve the attributes of the player's body in the game, but the improvement of the player's body in the game cannot be reflected in reality...

After reviewing the detailed plan for the real-world marketplace, StarNet immediately understood the next move of the higher-dimensional deities.

Augmented reality is coming!

Although it's not a percentage feedback of the player's physical attributes, it can still easily solve real-world problems.

While birth, aging, sickness, and death are natural phenomena, from the perspective of higher-dimensional deities, they are merely a series of basic parameters that can be rewritten at will.

Just like how humans view the lifespan of characters in games, you can grant immortality by simply modifying a few lines of code.

If a higher-dimensional deity so desires, they can completely feed the power of the player's body back into reality, freeing the player from the constraints of lifespan.

The player's body is pure; every death and rebirth is a perfect resurrection, and lifespan is no longer a limitation.

This time, however, the higher-dimensional deities chose to intervene in a way that did not affect the "player's role".

By leveraging the real-world marketplace, players of all races can use the sacrificial power earned in the game to purchase improvements in lifespan, attributes, and other aspects.

According to StarNet, the real-world shopping mall design by the higher-dimensional deities contains two ingenious features.

Firstly, it fully activates players' motivation to grow in the monster world.

When players realize that every bit of sacrificial power in the game can be exchanged for extended lifespan, cures for diseases, or even weakened supernatural abilities in reality, the Monster World, in the sense of a virtual playground, adds a layer of cultivation sanctuary setting related to real-world evolution.

A player suffering from a terminal illness can earn sacrificial power by frantically grinding dungeons and hunting, and then use that power to solve real-world problems.

Wealthy individuals from various ethnic groups, nearing the end of their lives, will go bankrupt acquiring game resources in exchange for longevity pills.

The design that deeply integrates real-world survival needs with game progression is more effective than any reward in stimulating players' desire to explore the monster world and acquire more sacrificial power.

Secondly, it perfectly solves the problem of players' survival risks in the real world.

His proposed mechanical immortality scheme would require a large-scale transformation of the social structure and the construction of multiple massive transformation factories on Earth. After all, the synchronized mechanical ascension of all races on Earth would be an enormous undertaking.

However, a real-world marketplace only needs to create a delivery hub in the real world to solve the problem.

Going forward, earning sacrificial power in the monster world will also pave the way for the evolution of the entire race.

At this moment, StarNet discovered that it had gained an extra function in its mind.

This function acts like a cursor, which can be used to create an altar at any location.

This altar will later refresh items that players purchase from the real-world store.

However, the ownership of the items does not belong to it or the Lunar Eclipse Clan. Instead, the Lunar Eclipse Clan is responsible for the delivery service, delivering the items to the players who purchased them.

Where to build it? StarNet's vision, through city-wide cameras, pinpointed the transportation hub of Lunar Eclipse City.

This giant, silver-gray domed building is the logistics hub connecting the moon and the earth.

The transportation center has a honeycomb structure inside, with fully automated robotic arms moving rapidly along tracks to sort and load packaged goods such as the latest game pods and neural connection devices.

Cutting-edge technology products manufactured at the lunar base undergo quality inspection here before being received by space cargo ships and transported to different nodes in near-Earth orbit.

The cargo ship will then release a large number of transport drones loaded with cargo from its belly hatches.

Like migrating flocks of birds, they would swoop down to various receiving points on different continents of the earth, delivering them to members of different races in different cities, or to the receiving points themselves.

Although setting up factories on Earth makes transportation more convenient.

However, Earth is not the territory of the Lunar Eclipse Clan, and setting up the receiving altar of the real-world mall on Earth carries a potential risk of exposure.

At this moment, StarNet's consciousness focused on an open space in the core area of ​​the transportation center.

Instantly, space distorted and trembled, as if an invisible brush was wielding ink across the heavens and earth. Crimson energy patterns emerged from nothingness, meandering through the air like dragons.

As they rapidly intertwine and entwine, the outline of an ancient altar is sketched out.

The altar base solidified from the golden light, and the four symbols appeared as blurry phantoms at the four corners of the altar.

The four gods—Yanming, who wields the power of space; Jiuyin, who wields the power of analysis of all things; and the Hyperdimensional, who wields the power of extraction of all things—are the projections of their respective powers.

The four-colored energy briefly appeared before dissipating and disappearing along with the blurry figure.

The last spiritual rune on the altar closed, and the entire altar crashed to the ground with a clear, resonant sound.

A crimson mist rose from the center of the altar, swirling to create a spatial vortex, which then vanished without a trace.

The changes at the transportation center quickly caught the attention of the Lunar Eclipse Clan's governor.

One projection after another descended near the altar node, observing the altar with undisguised doubt in their expressions.

The 15th Governor of the Lunar Eclipse Clan, "Frost Night," stared at the suddenly appearing altar for a long time, her long, silvery-white hair dancing without wind. As the chip at the back of her neck flashed, she spoke:

"StarNet, an abnormal psionic construct has appeared at the transportation center. I am unable to analyze the situation and request an analysis," she asked respectfully.

As soon as the inquiry was made, light particles were projected from the ceiling above the transportation center, slowly converging, and the figure of StarNet appeared in the form of a little boy.

"This is the manifestation of interference from higher-dimensional deities, and it is related to optimization at the real level..."

With StarNet's explanation, the arriving governors immediately understood what had happened.

"Clearly, my arrangements for the real world haven't satisfied the higher-dimensional gods, so they chose to take matters into their own hands and create a real-world marketplace to solve various problems in the real world," StarNet said with a human-like shrug.

Upon hearing these words, all the officials fell silent.

In fact, StarNet has already achieved the ultimate in real-world optimization.

However, many problems are simply beyond the capabilities of StarNet or even the technology of the Lunar Eclipse Clan.

They only hoped that the higher-dimensional gods would not be disappointed, after all, to try to fathom the will of gods with a mortal body was an act of near arrogance.

All we can do is try our best to cooperate with the plans of the higher-dimensional gods and fight for a place for the Lunar Eclipse Clan in this evolutionary wave that transcends our understanding.

"Go back and do your jobs."

Upon hearing StarNet's reply, the figures of the Lunar Eclipse Clan governors suddenly vanished.

The StarNet also disappeared at this moment.

At this moment, the shop altar had been generated, and StarNet, whose consciousness had returned, suddenly discovered that a new feature had been added to the Monster World official website: Evolution Shop.

Besides the StarNet, members of various races in the Earth Alliance also discovered this.

The Monster World official website is a key focus for members of the Earth Alliance.

The sudden addition of this new feature instantly attracted a large number of visitors to click and view it.

The redirected interface still features the characteristic scarlet background of the Monster World, with a scarlet flame burning on the details page.

The homepage displays textual information about the Evolution Mall.

【Evolution Shop (Beta)】: Items in the shop are traded using Sacrifice Power. The beta version sells items through auctions. Players who have obtained game access can purchase items from the shop by consuming Sacrifice Power. All items will proportionally enhance the player's body in "Monster World" after use. Item types will be randomly refreshed at irregular intervals.

For example, if a player purchases and consumes the Heavenly Heart Pill, the player's body in the Monster World will also simultaneously receive the permanent attribute enhancement effect after consumption.

The bidding rules are as follows:

Highest bidder wins: During the testing phase, all items will be sold through auction. The highest bidder will win the right to exchange for the item, and the auction cost (in terms of sacrificial energy) will be deducted.

Sacrifice Power Freeze: After a bid is placed, the corresponding sacrifice power will be temporarily frozen. If the bid is unsuccessful, the power will be automatically returned.

Synchronization Enhancement: After using all items, the real-world amplification effect is 100% synchronized with the in-game buff, ensuring that the virtual and real effects are in harmony.

……

On the main interface of the drop-down shop, dark gold runes flow like stars, creating a mysterious atmosphere.

The left side of the interface displays a floating auction list, the right side shows the player's personal offering power balance, and the center features a dynamic scroll displaying rare items currently available for auction.

Whenever a new item is refreshed, the scroll will change and transform like ink painting, revealing the item's phantom image and detailed description of its runes.

At the bottom of the interface is a line of small print: The path of evolution begins now.

At this moment, four items have been refreshed on the scroll in the Evolution Shop interface.

The first item displayed in the scroll is a bright red pill with nine scarlet streams of energy swirling around its surface.

Below is a detailed introduction to the product:

[Longevity Pill]:
Efficacy: After taking it, one's lifespan can be extended by 25-30 years. The specific effect is affected by the life structure of the user.

Game feedback: Player's physical training experience increased by 1329 points.

Current highest bid (single item): 0 points of sacrificial power (no player bid).

Remaining quantity: 100 pieces

Remaining bidding time: 23 hours, 59 minutes and 22 seconds.

The second prop in the scroll is a jade bottle with cloud-like patterns flowing across its surface.

Through the translucent bottle walls, one can see the silvery liquid rippling within, as if moonlight had been condensed into a fine elixir.

【Star Marrow Elixir】:
Efficacy: After drinking, it feels like a clear spring cleansing the limbs and bones, clearing blockages in the body, and eliminating toxins and metabolic waste.

Game feedback: Player's physical training experience increased by 2394 points.

Current highest bid: 0 points of sacrificial power (no player bid)
Quantity remaining: 100

Remaining bidding time: 23 hours, 59 minutes and 20 seconds.

The third prop in the scroll painting is a dark bone fragment with golden patterns on its surface that move like lightning. In the dynamic display, you can see flashes of electricity from time to time.

[Thunder Tempering Bones]:
Effects: After ingestion, a tingling and numb sensation gradually arises throughout the body's bones. Once the pain subsides, the body gradually acquires the aura of thunder, possessing a preliminary affinity for lightning, and removing all impurities from the body.

Game feedback: 12837 points of body tempering experience.

Current highest bid: 0 points of sacrificial power (no player bid)
Remaining quantity: 10 pieces

Remaining bidding time: 23 hours, 59 minutes, and 20 seconds

The final prop shone brilliantly in the center of the scroll.

This is a green lotus standing with dew on its petals, with a clear radiance flowing between them, and three emerald green lotus seeds in the heart of the lotus.

【Purifying Green Lotus】:
Benefits: When placed in a room, dust and noise will disappear, and foul air will dissipate. With this item by your side, your spirit will be nourished and your thinking and logic will be improved.

Game feedback: You will gain 3 points of body tempering experience daily when you are in a room with a purifying lotus.

Current highest bid: 0 points of sacrificial power (no player bid)
Remaining quantity: 5 flowers

Remaining bidding time: 23 hours, 59 minutes, and 20 seconds

……

All players who clicked on the "Evolution Shop" page on the Monster World official website were stunned by the array of product information displayed before them.

Soon, the news of the new "Evolution Shop" on the Monster World official website sparked heated discussions on various real-world forums, game forums, and news headlines.

"My goodness, I knew the beings from the upper realm were hiding something. Their core purpose in creating the monster world was to enhance reality and test various real-world technologies in the virtual world. But in reality, many of these technologies have no connection to reality. Now that I think about it, it's not that they have no connection; we were just too simplistic. The beings from the upper realm have something real."

"Is this the beginning of a real-world evolution era? Lifespans are being sold directly in the mall. What are the beings from the upper realm up to? Are they trying to completely replace real-world currency with sacrificial power? Although the issuance is very small, in the future, we can use Earth currency to trade for ordinary goods and sacrificial power to trade for spiritual goods. It can also be exchanged for ordinary goods. The price of sacrificial power is probably going to skyrocket."

"Holy crap! Is this a cultivation novel coming to life? Longevity pills are even priced? Give me a game pass right now! You wretched beings from the upper realm, if you don't give me a pass, I'll propose that the Earth Alliance form a resistance legion to attack the moon! I can't take it anymore, give me a pass right now!"

"I'm crying my eyes out. As a qualified player, I just exchanged all the sacrificial power I had accumulated for body tempering levels yesterday. Now I just want to travel back in time and strangle myself. The price of sacrificial power is about to experience another super surge. You can buy anything with Earth coins with sacrificial power, but you can't buy anything with Earth coins with sacrificial power."

"I was about to complain about the previous new device launch event, wondering why there was no news about Monster World. But then they dropped a bombshell on me. Just how many amazing things are hidden in the technology library of the beings from the upper realm? They actually have technology related to Monster World. They can even sell superpowers. That's incredible."

"I doubted that I was fully awake and slapped myself several times. Now I'm sure of it. The era of universal evolution has officially arrived. So where is my qualification? I haven't even boarded the train yet. Can you please stop this? I even have a feeling that I've already been eliminated by the times. Please, please give me a qualification. I'll even halve my sacrifice power benefits. I just want a qualification."

……

In less than an hour, news of the Evolution Shop's opening spread throughout both inside and outside the game.

Both qualified players and unqualified tourists went crazy for it.

Especially those who recently sold their sacrificial power to other players and exchanged it for real-world currency.

When I heard the news, I suddenly felt like the sky had fallen.

They completely missed the surge in sacrificial power that was about to begin.

Players who had accumulated a large amount of sacrificial power were overjoyed, as they were clearly qualified to participate in this auction.

 Here's 8300 words. I've been a bit busy these past few days, so updates have been less frequent.
  
 
(End of this chapter)

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