The Monster is Coming

Chapter 351 Others seek refuge, you come here to play games?

Chapter 351 Others seek refuge, you come here to play games?
The Primordial Altar.

The trials of the "Liver King" group continued, but Qi Sheng paid little attention to them anymore.

His mind rapidly switched between players and the forum, compiling every piece of information generated by players every second in his mind.

Just recently, two more special Origin Sources were successfully contained.

The number of Soul Repositories has reached 158.

The first one is the sixth-generation Origin: Fear, which was captured by the team led by player "Echoing the Universe" in the Eternal Silence Ice Lake region.

The special effect is that by creating fright (such as terrifying scenes, illusions, surprise attacks, strange behavior), you can frighten the target and gain fright points.

Fright points can be directly exchanged for sacrificial power, or used to upgrade the "Fear" system.

This spirit is somewhat similar to a prayer.

As the Soul's level increases, the progression system, from lowest to highest, is divided into:

The five levels are: Hand of Shadows, Death Scream, Eyes of Terror, Trembling Nightmare, and Unspeakable.

In addition to enhancing their own abilities, each stage also allows them to summon a new series of terrifying evil spirits.

The topic of "terrified souls" is generating a lot of discussion on the forum.

Because this is a special soul that is more inclined towards summoning.

Among the various builds and factions in the player faction, the summoner build is second only to the magic build in popularity.

This style is also considered the easiest, completely freeing up your hands and letting your summoned creatures do everything for you, including hunting.

But this only applies to popularity.

The reason why not many players choose the summoner build now is that this build is not well-developed at all.

At least with the current Soul Pool, it's impossible to create a complete summoning system.

There is no core spirit that can be the first choice for a summoning build.

There are currently only five Souls compatible with the Summoning system.

They are: Manipulation, Shadow Step, Thorn Puppet, Life Link, and Blood Burn.

Blood Burn is a buff that can be used to increase the combat power of summoned creatures.

Control, Life Link, and Shadow Step are all functional support-type Souls adapted to the summoning system. Control increases the number of summoned creatures, while Life Link provides the player's own safety, allowing the player to connect with summoned creatures to increase their chances of survival.

The Shadow Step ability is similar to a control ability, allowing you to copy the opponent's shadow during battle, which essentially increases the number of summoned creatures.

Of the five souls, only "Thorn Puppet" can become the core soul of the summoning system.

However, the Thorn Golem is a rule-based summon that is more defensive in nature.

After numerous practical tests by players, very few players have chosen to build a summoner build around the Thorn Golem.

But the fear of the soul is different.

Each stage of this Soul has dozens of summonable creatures to choose from.

For example, the Shadow Scythe, Dream Eater Skeleton, Faceless Walker, Mourning Couple, and Hundred-Eyed Gaze in the first stage, etc.

Different kinds of frightening evil spirits have different abilities and effects.

Players can customize their summons to suit different combat scenarios, and each summon can be used in conjunction with the characteristics of the summoned creatures.

This gives players the freedom to mix and match as they please, without any restrictions.

Therefore, the popularity of the Fearful Soul continues to rise on the forum, with a large number of players waiting for reviews and wanting to build a powerful summoning system around the Fearful Soul.

This allows players to create a seventh class: the Summoner, following the Warrior, Tank, Mage, Support, Archer, and Assassin factions.

In fact, players who wanted to become summoner builds already existed from the very beginning of the game's launch.

Back when Nightfall was first released on the test tower, a very tempting combination of Summoning Meteor Pulse and Shadow Legion was proposed.

It can summon shadow warriors, and with various amplification buffs, achieve a combat mode where the individual is the legion, gaining group benefits.

However, the "Shadow Summoning" spirit that players have been eagerly awaiting has never been contained.

The newly released Fearful Spirit has given hope to many players who were looking forward to a summoner build.

It is believed that this Soul can become the core Soul for summoner builds.

The forum has also proposed many combination schemes.

But problems still exist.

First, the price of the Fearful Soul is exorbitant.

Purchasing a sixth-generation soul requires 100,000 sacrificial power.

Players can collect this amount of resources by saving or by grinding.

Although doing so will slow down one's growth, at least one's wish has been fulfilled and the first step has been taken in the summoning style.

The most crucial issue is how to acquire fear points.

While any form of fright is acceptable, the higher the target's health, the higher the fright value generated when frightened.

But how to weave a frightening process is a challenge.

Many forum users have already sensed that these players who have inlaid the Fearful Soul are likely to turn against their fellow countrymen.

After all, the rules and logic apply equally to the player community.

Players who are still observing are waiting for a more complete guide on how to obtain fear points.

This is also the direction that meticulous players and strategy-oriented players have been researching recently.

The second one is the second-generation Origin: Strong Luck, which was contained in the seabed of the Ascension Sea by the warband led by the player "Random Ballistic Beneficiary".

This is a fortune-related soul, similar to auspicious luck, great fortune, or good fortune.

The passive effect of this trait is that it can grant the user a boost to their luck.

However, there weren't many players discussing it on the forum.

In the eyes of players, these kinds of spirits are destined to fall into the sewers as soon as they appear.

As gamers, the vast majority of them value skill.

The only ones who were happy about this were the preschool players.

They finally got a Fortune-boosting Soul, which means that the probability of getting a boost in each "Strength Lottery" will be greatly increased.

By upgrading the level of the "Strong Luck" Soul, the strength of the Infinite Soul will also be significantly increased.

While players aren't particularly interested in Luck, quite a few are interested in Infinite Souls.

The feeling of being able to "draw lots" every day is something to look forward to.

However, Infinite Souls cannot be purchased or inlaid through any channel.

Qi Sheng was well aware of the players' desires.

But the Infinite Soul is still an unstable soul in his eyes.

What he needs is stability, not excessive uncertainty.

Until more Fortune-related Soul Stones are available, the purchase channel for unlimited Soul Stones will not be open to all players.

After reviewing the eight newly captured souls and two special souls, Qi Sheng turned his attention to the forum.

At this time, the hot topic on the forum was still the Blind Leap Trial Challenge for the Hardcore Players group.

There was also a challenge to a duel in the wild.

The conflict arose when two influential large guilds were exploring and got into a dispute over resources they had discovered.

However, the conflict was not resolved after the challenge ended.

This made Qi Sheng feel that it was time to come up with a reasonable solution to the problem of internal disputes among players.

Players are intelligent beings, and it is normal for conflicts to arise in daily interactions.

The early issue of malicious kills has now been resolved.

The introduction of the Sin System completely curbed the unbridled behavior of some players.

After all, Monster World is not like other games; there's no possibility of deleting an account and starting over, and you can be completely unrestrained when dealing with outsiders.

However, once you become a villain within the camp, it means you'll find it difficult to move forward.

However, conflicts between player guilds are not under the jurisdiction of the Sin System.

After all, this was not a malicious massacre, but a conflict arising from a dispute over resources, a manifestation of striving for interests.

It's perfectly understandable that he would oppose Qi Sheng.

However, what he fears is the emergence of unrestricted chaos, allowing the conflict to continue indefinitely.

This will only affect the development speed of the player faction.

Therefore, he needs to establish a standardized and fair mechanism to handle such issues.

Allow players to fight within a controlled environment.

This will not exacerbate the conflict; on the contrary, it can stimulate the players' desire to become stronger.

After some thought, Qi Sheng quickly came up with an idea.

He decided to build a fighting arena space in Dizhong Village.

In reality, it's a virtual battlefield where guilds and warbands can enter and resolve conflicts through a war mode.

The core of the arena is to provide a controllable confrontation environment for players with conflicting interests.

This allows both parties to resolve disputes within the framework of the rules.

Before the duel, both sides need to discuss and set up a wager, which is based on sacrificial power.

Both parties contribute an agreed amount of sacrificial power as a wager, which is temporarily kept by the guide.

This step can make the confrontation between the two sides more serious and reduce the occurrence of casual challenges.

For example, if Guild A sets a wager of 100 million sacrificial power, Guild B can accept the wager.

Next, the initiators of the duel will each have 100 million sacrificial points deducted and put into the wager pool.

Then both sides presented their combat personnel.

Once it's confirmed that there are no issues, both sides can enter the war scene through the "Arena Challenge" function on the function panel.

The conditions for winning are simple: kill all members of the opposing guild.

Thus, the bet was settled.

The winning side receives all the betting rewards after deducting a 5% commission.

The loser loses 100 million sacrificial power.

The advantage of this model is that the two sides in a conflict can confront each other head-on to determine who is superior.

This approach ensures a clear outcome, reducing subsequent entanglements and online flame wars.

This is also the core issue of conflicts in the wild.

Even if one side loses a battle, there are usually various reasons to argue and find fault.

The challenge arena mechanism provides players with an environment for direct competition between guilds.

There is no excuse for failure, thus avoiding trivial arguments.

This effectively reduced the possibility of the conflict escalating or continuing to fester.

Secondly, it also has a potential incentive effect.

Although the losing side is unwilling to accept defeat, they did lose in a live broadcast, under an absolutely fair environment.

From a human nature perspective, the loser will have the desire to fight again at this point.

Before doing so, they will strive to catch up, close the gap, and even surpass the guild that defeated them, until they launch a new arena challenge to wash away the previous defeat and humiliation.

This kind of controllable dispute is what Qi Sheng wants.

Instead of letting the conflict escalate to the point where one side becomes an obstacle to the other's development.

For example, a conflict broke out between Guild A and Guild B, and it continued to escalate.

Both guilds continuously dispatched players from their own guilds to carry out acts of ambush, harassment, and disruption when the other guild was hunting and gathering resources.

This is the kind of dispute resolution that Qi Sheng least wants to see.

Once the challenge arena is launched, he will restrict this kind of harassing behavior that hinders others.

Let player guilds and warbands resolve all their conflicts and problems through arena duels.

In disputes in the wild, might makes right.

The same applies when placed inside; there is no difference.

As for dispute arbitration, Qi Sheng had considered establishing it, but ultimately abandoned the idea.

Arbitration is too restrictive of players' freedom.

The monster world is a world where the strong rule, and solving problems with fists is a solution that aligns with the logic of how the world works.

He is perfectly acceptable to players using the most violent methods to fight for their interests.

If you're weak, then become stronger and fight again.

The players he trains are warriors, not delicate flowers in a greenhouse.

Without affecting the gains from sacrificial power, he will not impose any restrictions on how you play.

Having made up his mind, Qi Sheng immediately took action.

That afternoon, the challenger's prompt echoed in the minds of all players:
[Challenger's Notice (All Channels): The game is about to be updated. The update content is as follows]:
Update 1: Challenge the Arena.

Content Introduction: In order to properly resolve conflicts between player groups, the game has added a challenge arena mechanism. When player groups (such as guilds, teams, etc.) have disputes over various matters, and both parties agree to resolve them through confrontation, they can use the challenge arena function.

The specific rules are as follows:

1. Both parties will be teleported to a separate arena, with the environment either random or custom (subject to mutual agreement).

2. Supports multiple combat modes: Annihilation Battle, Capture the Flag Battle, Resource Conquest Battle, etc., which are selected by the initiator and locked after the opponent confirms.

Settlement of wins and losses: The winner will receive 95% of the total bet (the system will charge a 5% handling fee). The result will be enforced by the system, and the bet amount will be deducted in advance. The loser cannot refuse to pay.

Restriction: Players can participate in a maximum of one arena challenge per day.

Update 2: Recruitment Update (For details, please visit the Monster World official website - Player Recruitment page.)
……

After the update was released, it quickly rose to the top of the forum's popularity chart.

The vast majority of players have given positive feedback to the new arena challenge feature.

I find this kind of confrontation very interesting; it can resolve player conflicts and avoid endless fighting and malicious retaliation in the wild.

Even allied guilds can make bets and occasionally have a friendly competition.

Secondly, the official guarantee also eliminated the possibility of either party reneging on their obligations. However, a small number of players who value freedom expressed their dissatisfaction in posts.

They felt that the latest updated rules restricted their freedom of gameplay, and that the greatest fun of the game lay in the thrill of settling scores in the wild.

However, these players are willing to admit that ring duels do offer another option.

This will make the development of the player faction better.

Overall, this update has been widely praised, and some players on the forums have even started organizing "arena challenges".

The alliance led by the God King even had the idea of ​​holding a "Guild Championship" through the arena challenge function.

The update has just gone live, and the number of guilds that want to hold events through arena battles far exceeds the number of guilds and warbands that want to resolve conflicts and disputes in this way.

Seeing how interested players were in this war-based combat mode, Qi Sheng, who was observing from behind the scenes, suddenly had the idea of ​​organizing a guild war tournament.

This approach incentivizes players to improve their skills and hone their teamwork and coordination.

However, such events do not need to be held frequently. His idea is to hold one event every year or two at most.

Too much of anything will only slow down the player's exploration and growth.

Qi Sheng has not yet finalized the specific date for the event.

The next focus is on launching a new round of player recruitment.

In this round, he plans to issue 5000 million player qualifications to the public, increasing the number of players from 800 million to 5800 million.

To accommodate the early development needs of these 50 million players.

He also added a new feature for this group of new players.

At the start, you can choose three initial landing locations.

The first location is the mining area of ​​Teizuka Village.

New players who choose the Imperial Mine Village as their starting point will receive a "Beginner Pickaxe" as a gift as a guide.

The other two locations are a scene at the easternmost end of the Pale Continent region and a scene in the Rumbling Continent region suitable for beginners to level up.

These two new regions will also be opened simultaneously after this recruitment begins.

Qi Sheng had originally considered setting up a protection system for the teleportation arrays in the two new areas that were about to open.

Players with a combined Soul level exceeding 30 will be unable to use it for one month.

This will prevent the "veteran player showing off" incidents that new players talk about from happening.

After all, every time a new area is opened, veteran players will ride there in cool vehicles, much to the dismay of new players.

But after careful consideration, he gave up the idea.

This is mainly based on three considerations.

Firstly, one of the core attractions of Monster World for players is the freedom of exploration. Forcibly restricting high-level players from entering new areas indirectly weakens the immersion of veteran players.

While the show-off behavior of veteran players may make newbies feel uncomfortable, it can also inspire their desire to become stronger.

I feel that I also need to improve my strength as soon as possible, so that I can fly and teleport like the veteran players.

Secondly, not all veteran players are "show-offs"; they can also help newbies grow by going to the newbie area.

For example, veteran players who particularly enjoy helping newbies grow.

These players find it a very interesting experience to accompany newbies as they grow and explain the game content to them.

Many veteran players from guilds also go to newbie areas to recruit new members and provide them with assistance.

For example, selling obsolete equipment at low prices.

Some powerful guilds even give newbies some transitional items to earn a good reputation.

Completely blocking veteran players from going to new areas also indirectly cuts off the positive interaction between new and veteran players.

Qi Sheng hopes that new players can adapt to the environment as soon as possible.

We must not allow new players to develop a dependency mentality, thinking that the official team must find a way to meet their needs.

This is also one of the core reasons why Qi Sheng never cared about the various demands of forum players.

……

Just as forum users were hotly discussing the update content.

The various races of the Earth have been thrown into chaos.

The long-awaited distribution of player qualifications has finally resumed.

Even before the countdown to the distribution of qualifications had ended, various forums were already buzzing with discussion about it.

Many groups have even created online programs where several experts sit together to analyze how many player qualifications will likely be issued in this round, based on the recent situation of the Lunar Eclipse Clan.

Whether the prediction is accurate or not is not important. What is important is to take advantage of this round of qualification distribution to attract a lot of traffic by using topics that netizens care about most.

Monster World has been released for more than two years.

However, the vast majority of players are still without player qualifications and are eagerly hoping that this qualification distribution will fulfill their dream.

On that day, a cyber-themed worship website created by a player was flooded with netizens from all ethnic groups.

There are two cyber deities being worshipped.

One of them is "Emperor Zhao," the supreme deity in the monster world.

Although in the eyes of players, Emperor Zhao's acquisition of goods is always a matter of cutting corners, and he is extremely stingy.

High-end equipment can be sold for dirt cheap at Di Zhao.

But there is no doubt that Emperor Zhao is at the pinnacle of the monster world.

It is the strongest god in the cyber realm.

The other is the StarNet of the Lunar Eclipse Clan.

On this website, players can pray to the gods to gain qualifications by offering incense and fruit in the void.

Cyber's worship of gods is incomprehensible to many players.

I find this kind of behavior too abstract.

However, this did not stop a large number of netizens who wanted to obtain player status from participating.

In the eyes of these players, even a mere 0.0001% increase in probability is worthy of cyber worship.

Since the offerings are free, you can simply click to send them.

The website for cyber worship also has chat groups where users from different IP addresses can be seen having lively discussions.

The countdown to the distribution of qualifications has not yet ended, and the scene of players worshipping the gods in the cyber realm is incredibly lively.

The top of the website keeps refreshing with posts from netizens offering sacrifices to deities.

During this time, a player discovered something strange, took a screenshot, and posted it on the discussion forum.

"I'm totally confused. Why are netizens from the Destiny Clan (Dragon Sparrow Clan) coming to our website Cyber ​​God to pray for qualifications? Didn't they just join the Earth Alliance recently? What do they need player qualifications for? What are they trying to do? (Screenshot.jpg)"

"Damn it! These stinking outsiders have only just arrived on Earth and they're already trying to steal our qualifications! I strongly demand they be banned! Who allowed them to steal our qualifications? I demand we attack the Destiny Clan right now and wipe them out! These stinking outsiders have no shame! They must be exterminated! Orbital cannons, aim and fire!"

"Huh? These outsiders are cutting in line? They just joined the alliance and they're already trying to steal player qualifications. They're giving us a hard time. I demand that their accounts be banned for three generations first. We'll consider letting a few from the Destiny Clan have a chance after other players have secured their qualifications. I hate this kind of behavior. Who said we should get along with outsiders? Now they're in a hurry, aren't they? They've created 30,000 competitors out of nowhere."

"With these 30,000 people joining, my chances of getting a spot have plummeted by 0.0...0.1%. It's true what they say, those who are not of our kind are bound to have different hearts. This news is really upsetting. They just arrived on Earth and instead of building a home or learning about Earth's history, they're playing in Monster World. How audacious!"

"No, you bunch of stinking outsiders, how dare you call others stinking outsiders? Aren't you from the outside world yourselves? I don't know what's going on in your heads. Although I also hate these Destiny Clan members who cut in line, you cut in line too."

"Identification complete. The person upstairs is definitely a stupid native human. They keep their ancestral records more tightly than ancestral treasures, always saying 'we were here first,' which makes them so smug. If they're so great, why don't they print 'Earth's Orthodox' on their ID cards? So what if you were the first? You ruled the Earth before the dinosaurs went extinct, and now you're still exhibits in museums. Get lost, you native superior dog. Your father was born on Earth, so you're an Earthling. If you're not happy, kneel down. (Earth Alliance ID card screenshot.jpg)"

……

Soon, news of the Fate Clan's involvement in vying for player qualifications spread online.

This has left netizens from all ethnic groups feeling quite puzzled.

Typically, when a new race officially joins the Earth Alliance, it first experiences a period of culture shock, followed by an adaptation period.

This requires a gradual process.

Whether or not to connect to the virtual world requires a period of preparation, and some groups may even actively reject the Star Network provided by the Lunar Eclipse Clan.

Most people spend several years slowly establishing themselves in reality.

The generation that first came into contact with the internet also found it difficult to have conversations with netizens around the world.

Differences in culture, history, and other aspects meant that the alien forces that had just connected to the StarNet couldn't even understand internet memes, and their communication was on completely different levels.

To be able to use various internet slang terms as freely as other races in the Earth Alliance requires a long process of cultural integration.

They typically only fully integrate into the Earth Alliance after the next generation is born.

Just like the new generation of people on the internet who call themselves Earthlings, they see themselves as locals, having been exposed to the StarNet since childhood, and can understand everything instantly.

However, the fact that the Destiny Clan, having just entered the fray and not even having memorized the Alliance Charter, plunged headlong into the StarNet is something that most netizens have never encountered before.

To paraphrase a popular online comment that received a lot of likes: "So, while others come to Earth to escape disaster and live their lives, you guys come here to play games?"

Behind the jokes and complaints, players are all dissatisfied with the Fate race's behavior of cutting in line and grabbing qualifications.

They felt that their interests had been harmed.

What netizens don't know is that the Destiny Clan's desire for qualification is far stronger than they imagine.

At this moment, inside the City of Destiny.

A brand new altar was erected in the center of the city.

More than 30,000 members of the Fate Clan placed one hand on their foreheads, knelt on one knee around the altar, and adopted a devout posture.

Thirteen priests who followed the Throat of Fate to Earth stood on the three tiers of the altar, each holding a compass of fate brought from their home world.

Standing at the highest point of the altar, Minghou slowly unfurled the scroll of "Fate and Tribulation" that he carried with him.

It looked as if flowing silver runes suddenly appeared on a scroll made of sheepskin.

As he uttered the first syllable, the seven priests at the bottom of the altar simultaneously slit their wrists, and silver blood flowed down the grooves of the sacrificial patterns, gradually outlining a symbol of fate.

"May the gods look upon us..."

As the Destiny Clan recited, the members present repeatedly kowtowed.

This is the ancient "Fate Sacrifice" ritual of the Fate Clan, but at this moment it is not used to pray for the favor of fate, but for a higher-dimensional deity: Emperor Zhao, who is of a higher level than fate.

All the kneeling tribespeople moved their lips, repeating the prayer in sync with Minghou.

The voice was weak yet firm, as if each word was uttered with all the strength of the body.

As the more than 30,000 members of the Fate Clan surrounding the altar kowtowed with increasing force, the muffled thuds of their foreheads striking the ground echoing as if they were knocking on the door of destiny.

Their gazes were fixed on the altar above, where the Lord of Fate had created a crimson flame in imitation of a monster world icon. Their eyes burned with an almost burning desire as they looked at the flame.

In the eyes of all races in the Earth Alliance, player status is a ticket to the virtual world and to enjoy adventures in another world.

But in their eyes, it was a blessing bestowed by the god Di Zhao.

It is the key that can grant them the ability to climb the ladder to the realm of gods. Even if it costs them their current lives to obtain the qualification, it is worth it.

Perhaps this sacrificial prayer is meaningless, and the God of Di Zhao doesn't care or pay any attention to it.

But as long as there's a sliver of possibility, they want to hold onto it tightly.

This is their prayer to the God of the Omens, and also their gratitude to the God of the Omens for allowing them to join the Earth Alliance.

Suddenly, the two priests standing on the high platform raised the compass of fate and pressed it hard into the groove on the edge of the altar.

The compass shattered instantly, turning into countless silver dust that merged into the altar, and the scarlet flames immediately blazed fiercely.

"Offer the sacrifice!" Minghou raised the scroll of destiny and shouted loudly.

As soon as he finished speaking, the members of the Destiny Clan in the front row stepped forward carrying various objects.

The first thing thrown into the flames was a fist-sized piece of star marrow, a precious material they had mined from the monster world. It shimmered with iridescent light under the sun and could nourish consciousness and strengthen mental power.

The moment the star marrow touched the scarlet flame, it transformed into a dazzling stream of light that was swallowed by the flame. The flame suddenly shot up ten feet high, and tiny star-like points appeared at the heart of the flame.

Immediately afterwards, more than ten clansmen solemnly carried forward a dragon-patterned spirit wood. The patterns on the wood seemed to writhe like living things. It was the life root that could bring withered wood back to life, a precious material that they had won through an equal bargaining game.

Because the materials were extremely rare, they were not chosen to be transformed into the power of destiny.

The moment the spirit wood was pushed into the flames, it crackled and popped. Countless green light spots spilled out from the wood, were burned by the flames, and merged into the flames, giving the edge of the scarlet flames a ring of emerald light.

Then, members of the Fate Clan stepped forward, carrying Fate Crystals brought from their home world.

An elderly man with white hair trembled as he threw the Destiny Crystal into the fire.

As it watched the phantom within the crystal dissipate in the flames, its turbid eyes showed no reluctance, but rather an almost fanatical devotion.

Subsequently, more and more offerings were thrown into the fire.

Silver frost that has condensed the moonlight for a hundred years, the Heavenly Wolf Black Iron, the spirit pearl nurtured by the blood essence of the Destiny Clan members... each of these items is a treasure in the eyes of the Destiny Clan, but at this moment they are being continuously thrown into the flames like ordinary firewood.

The flames burned ever brighter, their crimson light staining the sky above the City of Destiny.

The 30,000 tribesmen, kneeling on one knee beneath the altar, gazed at the increasingly fierce flames, their bowing becoming even more fervent.

These ritual offerings were the last possessions they brought to Earth.

But as long as it can earn them player status, they would gladly give up their lives for it.

Before the Great Path to Heaven, all spiritual materials and treasures are nothing more than stepping stones.

What the Fate Clan didn't know was that the energy generated from the sacrifice was being continuously sent into the sacrificial pool beneath Emperor's Tomb Village.

Then, through the superdimensional "extraction of all things" ability, it is refined and transformed into pure sacrificial power.

Qi Sheng was already aware of the Destiny Clan's actions.

But he didn't give any feedback, nor did he intend to.

……

On the other side, the grand sacrificial ceremony concluded.

Minghou looked down at the clansmen still kneeling on one knee and said in a deep voice:

"There are still 8 hours before the official opening of qualifications. All members of the clansmen have bathed, changed clothes, burned incense and calmed their minds in accordance with the traditional sacrificial rites of the Earth Alliance, and are waiting in preparation."

Upon hearing this, the clansmen rose and dispersed in an orderly fashion to various parts of the city.

Young soldiers removed their armor in front of an open-air bath, letting the moonlight and water wash away non-existent dust from their bodies.

The priests lit sandalwood incense, which they had purchased in advance from other races in the Earth Alliance, throughout the city.

Smoke curled up between the buildings as members of the Destiny Clan meticulously adjusted their silver robes.

At this moment, Minghou stood atop the Tower of Destiny, watching the lights gradually illuminate the city.

Under each lamp, there is a figure preparing for a possible blessing.

Next, they will wait with the utmost devotion for the possible blessings from higher-dimensional deities.

 Here's 8200 words~ Thank you for your support~
  
 
(End of this chapter)

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