The Monster is Coming
Chapter 357 Transaction Reform, The Super Holdout
Chapter 357 Transaction Reform, The Super Holdout
The Primordial Altar.
Qi Sheng's gaze focused on the Earth.
on the screen.
The Book of Fate stands on the sea, its silver robes billowing, and the staff taps lightly.
Plastic waste, discarded fishing nets, oil spills... all kinds of garbage in the Pacific Ocean are drawn by an invisible force, rising from the seabed and from all directions to the surface, quickly piling up into mountains at the feet of the Book of Fate.
He raised his hand and waved it, and the silver beams of light shooting from his staff once again generated nine silver pillars.
Reconstruct the refining array.
This time, however, it was not flesh and blood that were being refined.
Microplastics, oil stains, chemical toxins, nuclear wastewater... all are sent into the refining array for reprocessing.
The seawater became clear at a speed visible to the naked eye, reflecting shimmering light.
He then pricked his fingertip and dropped a drop of blood into the ocean.
A surge of vitality instantly spread from the sea surface beneath their feet, causing all the fish that came into contact with the blood to swell in size and develop silvery patterns on their bodies.
Some of the fish were so overwhelmed by the vitality that their bodies burst open, startling Ming Shu into instinctively shrinking his neck.
Decisively use your consciousness to control the speed at which this drop of blood releases life.
Wherever the blood energy passes, coral reefs grow wildly, covering the seabed below.
In order to obtain player status as soon as possible, the Book of Fate began to carry out the purification project diligently.
At the time, the destruction was in the Pacific Ocean, but the Dragon Sparrow Master's request to him was to purify all the oceans on Earth.
To purify all the ocean pollution caused by creatures on Earth.
During this period, the Book of Fate discovered that the ocean contained much pollution that could not be purified through refining.
These are generally energy elements brought by other descending forces, but they do not dissolve in the Earth's circulatory system.
After the Book of Fate decomposes and extracts this type of energy, it is directly thrown into the void, where it will be swallowed and absorbed.
After that, he will begin the project of nurturing the spiritual energy of the Earth.
To improve the Earth's living environment.
This is a massive transformation project, and creation is far more difficult than destruction.
But the thought of being able to roam freely in a monster world as a player in the future is truly inspiring.
You can also gain the power of the rules from the Soul Treasury, and even be resurrected with full health after death... This little effort is not even worthy of shining the shoes of that eventual happiness.
This was his opportunity to break free from the shackles of life.
He would gladly accept a hundred years, or even a thousand years, let alone a year.
At this moment, the Book of Fate was unaware that its every move was being watched by what it perceived as a "higher-dimensional deity".
Qi Sheng also withdrew his gaze at this moment.
The project to improve the Earth's environment was part of his future plans.
Although Earth is far less important than Imperial Tomb Village, it is still a location for recruiting players later on.
Environmental improvements can fundamentally enhance the vitality of life on Earth and extend their lifespan.
With the help of the Evolution Shop, Earth players will no longer need to worry about real-world problems.
Now that the Fate Clan has intervened, it saves us a lot of trouble.
At this point, attention shifted to the player forums.
Just recently, he noticed a significant increase in the number of "dog trading" players in the trading house.
Many of these only appeared after this round of 5000 million player qualifications were distributed.
These players, still in the tourist stage, began to learn about the various price information in the trading house in detail, and devoted all their energy to it.
Like a shark that has smelled blood, they analyze price information day and night.
The goal is to obtain player status so that they can make a profit through the trading house.
This is what forum users mean when they say: knowledge is the sacrifice of power.
Buying low and selling high allows you to make a profit even after deducting transaction fees, making it a popular way for beginners to quickly increase their sacrificial power in the early stages.
This group of players also includes those who specialize in finance.
The findings were discovered through the guidelines.
Some players, during the visitor phase, would spend over ten hours a day intensely checking the trading post information.
Players even meticulously record the price differences of various types of spiritual materials in spreadsheets on their computers, and some have even compiled a list of price fluctuations caused by daily drops from dungeons.
Furthermore, with each round of qualification distribution, after a large number of newcomers join, the prices of which resources will rise.
This fluctuation cycle can even be pinpointed to the peak changes in the morning, noon, and evening of each day.
More professional players have created a simulation software based on the trading data they collected.
The goal is to use this information to predict the price trends of different commodities in the trading market.
These players had planned everything in advance, just waiting to obtain player status and start the trading mode of buying low and selling high.
The goal is to leverage the greatest profit with the least amount of sacrifice.
It turns out that these players who use trading platforms as financial software can indeed profit from them.
Unlike typical new players who are keen on exploring maps or challenging monsters, they treat the trading post as a way to gain sacrificial power and grow stronger.
From the price fluctuation cycle of spiritual materials to the changes in the number of players in different playstyles, we can accurately calculate trading strategies to quickly earn sacrificial power.
In Qi Sheng's eyes, this behavior was meaningless.
Essentially, it generates revenue through other players, but it doesn't contribute to the faction's development.
In the early stages of exploration, there were also players who bought low and sold high.
However, such players are a very small minority, and they do not regard reselling as their main source of income for personal growth.
However, as the number of players grows and various professional financial trading players enter the market, the number of players increases.
The trading post has become a goldmine for many players.
Qi Sheng wholeheartedly agrees with the view that knowledge brings wealth.
However, he does not want too many players to spend their energy on hoarding, reselling, and other meaningless activities.
This gave him the idea of updating the trading platform model.
The current trading post operates on a fixed-price model. Players list items on the trading post at a set price, and other players can directly purchase them at that price.
Sellers only need to pay a 5% commission to receive the proceeds from the sale.
However, the monster world is so rich in spiritual resources that it is difficult for ordinary players to understand the prices of all spiritual resources, which requires a lot of time and effort to learn.
It is inevitable that high-value items will be sold at low prices.
The plugins created by the Gold Coin Merchant Guild should only be used as a reference.
New types of spiritual resources are added to the market every day. The valuation of these resources is based on a formula, but it is not always accurate.
Many players don't even bother to look at any pricing formulas; they just list the item if they think the price is about right.
The items listed by these players are the target of resellers who want to make money.
To prevent such incidents from occurring and to avoid creating a financial profit-making channel within the player community, he decided to add a brand new function to the trading post.
In addition to the existing fixed-price model, a new "auction listing" option has been added.
Players can set prices freely as usual, but if this option is selected, the item will enter a 24-hour bidding cycle.
During these 24 hours, all players can participate in the auction through bidding.
Each bid must be higher than the previous one, and the latest bids will be displayed in real time in the trading house.
Once the product listing period ends, the highest bidder will automatically complete the transaction. The seller's profit, minus a 6% handling fee, is only 1% more than the normal price.
The core of this model is to use collective intelligence to bridge the information gap.
High-value items will no longer be snapped up at low prices because sellers are unaware of market conditions; the bidding process itself is a collective assessment of the item's value.
For example, player A obtained a "Shield Break Crystal" from the Adventurer dungeon.
It doesn't require checking price guides or calculating valuation formulas; it can be listed on the trading house in "auction mode" for a price of 1 point of sacrificial power.
Once this item enters the trading market, it will not be sold regardless of the price offered by other players.
A transaction will only be triggered after the 24-hour auction period ends.
At this point, players looking to snag a bargain become competitors.
They will gradually raise the price to a reasonable level.
This significantly reduces the room for maneuver for resellers.
Under the fixed-price model, they rely on information asymmetry to find bargains.
However, in the auction mode, all 5800 million players have the opportunity to participate, which greatly increases the difficulty of buying low and selling high.
Over time, players who only wanted to profit from reselling were forced to switch to gameplay focused on actual resource production.
Or, in fierce bidding, the ability to understand the market is put to the test, rather than simply focusing on the pricing mistakes of novices.
Qi Sheng's purpose in doing this is not to prohibit the profiteering from knowledge, but to allow transactions to return to their essential nature of circulation.
Ensure that every spiritual resource is matched with the player who needs it most.
Then, players can focus more on exploration, hunting, and other progression-based gameplay.
Instead of constantly exploiting information gaps.
After recalling the Challenger System's underlying architecture, which features intersecting star trails, Qi Sheng began editing the trading house function.
10 pm.
The challenger's prompt echoed in the minds of all players:
[Challenger's Note: The game will soon undergo an online update. This update will include the introduction of an auction mode.]
Update: Competitive auction.
Content Introduction:
After this update, the trading post will launch a dual-track trading mode, adding a "bidding auction" mode to the existing fixed-price mode, providing players with a fairer trading experience.
In auction mode, other players can participate in the bidding within 24 hours after the product is listed.
Each bid must be higher than the current price. The auction house will display the current bid amount in real time. When the 24-hour bidding period ends, the player with the highest bid will purchase the item, and the seller will receive the proceeds after deducting a 6% transaction fee.
……
The introduction of the new feature immediately sparked heated discussions on the forum.
There are both good and bad reviews.
However, the vast majority of players gave it positive reviews.
The bidding model saved them the time of studying price information in depth.
Except for a few very niche resource types, there is basically no possibility of other players picking them up.
They can then devote more energy to growth.
Players who give negative reviews are generally long-time enthusiasts in the trading industry, having spent a lot of time learning relevant knowledge.
An update completely disrupted their growth.
Although they can still profit from the trading house in the future, the probability of finding a bargain has been greatly reduced, so they have to find another way out.
Qi Sheng also collected information from forum discussions during this process.
After a brief observation, he ignored it and turned his attention to the Illusionary Wasteland region of the Soul-Severing Continent.
……
On the battlefield of the Civilization Ruins, the player army and the Bliss army are engaged in fierce fighting and collision.
Just then, a purple figure suddenly appeared in the sky above the battlefield.
Upon seeing the gatekeeper appear, the players collectively fell silent and ceased attacking the Elysium Warrior.
The warriors of the Elysium Legion also ceased their offensive and fell into a state of stillness.
The gatekeeper raised his hand and waved, and the canopy unfolded, reflecting the painting.
Countless players sat on the ground, took out drinks and food, and then looked up at the sky.
It's time for a commercial break.
At this moment, in the team voice channel in a corner of the battlefield.
"Is Summoning Bro really leaving?"
"Hey bro, you've finally decided to graduate. Goodbye, and best of luck in the future."
"It's a pity that we'll be missing a carry in future raids. My youth is over."
Listening to the farewell messages in the team chat, the man who was munching on a can of food and whose ID was "Invincible Summoner" above his head grinned:
"Stop making it sound like a life-or-death separation. I've been in Ah Le's training camp long enough. It's time to graduate."
After speaking, Wei Shan stood up and looked up at the advertising screen playing overhead.
Although he was reluctant to leave, he knew that when the commercial break ended, it would be his last charge in Ah Le's training camp.
As a conservative player, he has been in Ah Le's training camp for more than half a year.
Under normal circumstances, new players will be kicked out by the gatekeeper when their overall Soul level reaches around 33. Even the most casual players cannot stay in Ah Le's training camp for half a year.
But there are actually techniques for exploiting bugs here.
Players' Star Pulse system can be reconstructed through "decomposition," turning Soul Levels into Evolution Points.
This creates room for manipulation.
He usually has three life souls embedded in him: Ink Flame, Gargoyle, and Extreme Speed.
Mo Yan is the core life soul, but it remains stuck at level 27.
The distribution ratio of Star Pulse Evolution Points is: Ink Flame (0%), Gargoyle (60%), and Extreme Speed (40%).
Once the gargoyle reaches the required level, disassemble it and replace it with a Light Shield Soul.
The returned evolution points are not allocated or used, but stored in the Star Pulse interface.
Once the next round of Extreme Speed trait level is met, the Extreme Speed Soul will be disassembled again, allowing the Gargoyle Soul to re-enter the Star Vein Slot.
By using the infinitely looping decomposition method, he managed to stay in Ah Le's training camp until now.
This is a method that ordinary players would never use.
While exploiting bugs can delay graduation, it also limits one's growth rate.
As your strength increases, hunting stronger monsters and obtaining more sacrificial power is the most sensible choice for ordinary players.
But he is different.
In his opinion, none of the other ways to play are as profitable and stable as Ah Le's training camp.
I also considered what playstyle I should choose if I graduated from Ah Le's training camp.
The first party to consider is the exploration party.
But upon closer examination, it was discovered that the "exploration party" played a game of irregular eating habits.
Often, one needs to travel alone in unknown areas.
The only companion I have is a growing pet.
This way of playing is too lonely.
The fishing party gameplay was subsequently considered.
But he wasn't really interested in fishing, and the feeling of staring at the fishing rod every day and waiting seemed rather pointless.
As for the competitive gameplay of the Ancient God Arena, he simply doesn't have the skill; it requires too much technical expertise from the players.
For speedrunners who prefer to clear dungeons quickly, a thorough understanding of the dungeon content is essential. Players with poor skills like him are easily blamed and scolded by the team for making mistakes.
As for the battlefield of Emperor's Tomb Village.
That's a development path only top-tier players would consider; for a player like him to want to join a united front is pure wishful thinking.
He felt that his only advantage was his good understanding of games.
In other words, he's smart, but not so good at anything else.
After much thought, only the novice-versus-novice competition in Ah Le's training camp best met his growth needs.
Here, being bad at the game isn't a sin; there will always be newbies who are even worse than you.
Combat techniques were almost nonexistent; violent brawls, like those of thugs, were the norm. The plan was to spend two more months training at A-Le's training camp, accumulating more sacrificial power and evolution points, until they had sufficient strength to explore the outside world.
He got hooked and stayed at Ah Le's training camp for half a year.
The evolution points he accumulated from decomposition were enough to raise Mo Yan to level 80 or higher.
The temporary combat group he is currently in is called "Dump Truck Crash".
This battle group existed when he first entered Ah Le's training camp.
Because it was a temporary group, the members changed frequently.
The regimental commanders changed batch after batch, and he personally saw 19 regimental commanders off.
Members come and go like a flowing stream.
Only he, this "old relic," remained in the position of deputy commander, watching batches of newbies gradually transform from clumsy at using their life-soul traits into ferocious locusts under the tempering of the Elysian Warriors, until they graduated and left.
New players often ask him why he refuses to leave, and his answer is always the same:
"I'm a bit of a coward and lazy. The gameplay outside is too difficult for me. I'm thinking of saving up more resources before graduating so that I'll have the strength to venture into the monster world."
In this way, relying on his skillful technique of repeatedly exploiting bugs, he became a regular at Ah Le's training camp.
But recently, that idea has changed.
Recently, a sixth-generation primordial monster was captured by players, bringing with it a new soul: Terror.
The special effect is that you can gain fright points through frightening or other means, and fright points can be exchanged for sacrificial power or increase the level of life soul.
This is a pure summoning-type spirit.
Each rank can summon a different series of terrifying evil spirits.
His game ID is "Invincible Summoner," and his dream is to become a summoner.
Compared to other playstyles, the summoning-based playstyle has particularly prominent advantages.
It's also the only way to play that completely frees up your hands, making it perfect for lazy people.
While players of other playstyles are still painstakingly honing their dodging, ability release, and other skills, summoners only need to summon "summoned beasts" to activate fully automatic combat mode.
It was relaxing and enjoyable, not tiring at all.
Even when traveling, a group of summoned beasts can carry them along.
After obtaining the player qualification in the Monster World, he set a goal for himself to become a summoner, which is also the origin of his game ID.
However, before the appearance of the Fearful Soul, the Summoning system could not form a complete playstyle.
The only viable way to "control" a spirit is by capturing pets, not by using the traditional summoning gameplay.
Pets captured cannot even grow alongside the player, require additional purification fees, and cannot be revived after death.
This type of gameplay is most often referred to as the "pet-based" approach.
The appearance of the terrifying spirit gave him hope for the rise of the summoning style.
However, this soul has one drawback.
Where do I get my Fright Points?
Intimidating your own players is just asking for trouble.
If you provoke a group of players, you'll inevitably be ambushed and killed at your respawn point.
The solutions currently being tried on the forum all involve scaring monsters in the wild.
For example, you can scare a monster that is eating by suddenly appearing in its face, giving it a fright and generating fright points.
However, this method of obtaining fright points is too cumbersome.
Unlike mainstream gameplay, it cannot form a continuous output cycle, and finding suitable targets for intimidation takes a lot of time.
It can only be considered a self-taught approach.
During this time, he was thinking about how to make gaining fright points easier and more enjoyable.
After repeatedly reviewing the Soul Database and various background information about the monster world shared by dedicated players, I found that...
He found a feasible solution.
There is a fourth-generation soul in the Soul Treasury called "Nightmare".
Its special effect is that it can weave dreams.
During battle, you consume mental energy to pull the enemy's consciousness into a pre-woven dream scenario to fight.
The way to weave dreams is also very simple. You can generate corresponding content in the dream scene by simply imagining and fantasizing. You can also save the nightmare scene in advance and call it at any time.
(PS: The Nightmare Soul is introduced in Chapter 227.)
Is it possible to weave terrifying dreams using "nightmares" and then drag monsters into the nightmare scene to gain fright points?
He searched for relevant information on the forum.
He discovered that other players on the forum had already proposed similar ideas for obtaining fright points.
However, in actual use, this solution has many drawbacks.
First, the Nightmare trait can only be applied to a single target.
Although you can use the "Scatter Arrows" soul to drag multiple targets into the nightmare scene.
However, the consumption of mental energy will also increase exponentially.
Each target dragged into the nightmare space enters with a strong will to resist; they will not sit idly by and wait to die.
Destroying nightmare scenes and other similar actions will increase the consumption of mental energy.
Frightening the opponent is not the core characteristic of the Nightmare scenario; combat is.
Unless you make your opponent cooperate and be frightened, and don't disrupt the nightmare scene at all, which is obviously impossible.
Players who posted related strategies believe that this plan consumes too much mental energy, unless it is intended to contain fast-recovery life souls similar to those that consume energy in the future.
It is simply impossible to put into practice at this stage.
The player who posted this strategy guide also shared many test videos and test data in the post.
After reading this post, Wei Shan was extremely disappointed.
The data proves that the feasibility of the plan is too low, and it is not as easy as he thought.
So he chose to continue researching, hoping to come up with a more reasonable solution.
Finally, he found the answer.
The inspiration came from an earlier post.
Inspired by Visitor 1, a player posted a strategy guide that shocked the forum.
Specifically, while exploring, players unexpectedly discovered a teleportation array leading to a smaller world.
Not far from the teleportation array, a sixth-generation Primordial Being: Prayer was also captured.
The faction that originally built the teleportation array wanted to create an apocalypse and then gain the power of prayer by posing as a savior.
As a result, things went awry.
Not only was it unable to contain the Primordial Prayer, it also led its people to destruction.
After players took over, there was also heated discussion about how to use the post-apocalyptic mini-world.
Some players suggested continuing with the Ghost Clan's plan, appearing as a savior to obtain the power of prayer.
However, this solution has an unsolvable problem.
The needs of the creatures in the small world will gradually increase as their living standards improve, and their desire for divine blessings will gradually rise.
Ultimately, it will inevitably present players with desires that cannot be fulfilled.
The only seemingly feasible approach is a cycle of destruction followed by salvation.
However, the time cost is too high.
With the help of visitor number 1, the player who posted the message proposed an even more perfect solution: the Divine Calendar.
Players don't need to meet any of the needs of the creatures in the post-apocalyptic world; they only need to provide them with emotional support.
Then, multiple divine positions are established, with players who have inlaid their Wishing Souls taking turns to serve as deities.
Whether seeking wealth, rain, good fortune, or children, the beings of this small world can make their own requests without needing to have a firm belief in any deity. They only need to consult the "Divine Calendar" to make a judgment.
They shifted their faith from specific deities to divine calendars.
Players only need to occasionally perform miracles.
This system continues to this day, with most of the positions in the Divine Calendar being bought up by top guilds to train healing support characters.
The continued development of the small world has also brought continuous benefits of prayer power to these top-tier early investments by the guilds.
This post gave Wei Shan a sudden inspiration.
Could the small world be used as a source of fright points?
It's obviously impossible to join the apocalyptic mini-world; players from top guilds take turns guarding the teleportation array.
He couldn't get in even if he wanted to.
So he started looking up background information added by dedicated forum members, trying to find a suitable small world as his target.
According to information released by dedicated players, there are a total of four small worlds with intelligent civilizations.
The first one is the apocalyptic mini-world.
The second is the Spirit World.
But this little world has long been closed, and the intelligent civilization within it has all descended into the monster world along with the little mage.
The third is the world of demons.
This is a small world discovered by meticulous players while investigating the new unit system "Tides of Pain" created by the local bully.
The internal time flow is different from the external one; it is also a small world with intelligent civilization.
But this world had already been completely buried and refined with the birth of the rule-level evil soldier "Demon Seed".
Therefore, this world is obviously unusable.
The fourth world was also discovered by players who wanted to delve into the background information.
This is where the "Virtual Rune Legion," one of the two powerful forces on the Earth-Ringing Continent, was born.
This small world has a relatively advanced level of technology and has developed virtual technology. The Virtual Rune Legion is a virtual world that has evolved from two-dimensional to three-dimensional.
As for combat strength, apart from the "Virtual Rune Legion" which has ascended from this world, the other combat strength is not worth mentioning.
In the monster world, even the lowest-level monsters would find it difficult to contend with.
Therefore, this world can definitely be used as a target for gaining fright points.
The specific plan is as follows.
In this small, densely populated area, we will build a horror experience center.
In reality, it was a terrifying illusion woven by him using the soul of nightmares.
Those creatures without the will to resist are dragged into the scene, and each time they are frightened, they generate a corresponding fright value.
Although the creatures in the small world are relatively weak and their production is not high.
But its advantage lies in its large traffic volume.
If operated properly, it can continuously generate scare points for players, just like the Doomsday Small World provides players with the power of prayer.
In this way, the frightened soul has a stable source of growth.
This is enough to make him a happy summoner who can free up his hands.
The problem now is how to get to the small world where the Virtual Rune Legion resides.
Space-type life souls are currently only possessed by the Strange Butterfly.
But the Butterfly was too cowardly.
Players tried every possible method, but were unable to contain it.
The last challenge against the Strange Butterfly was initiated by the well-known forum player "Explorer," who specially invited the Great Emperor, who possesses ultra-long-range attack capabilities, to the Emperor's Tomb Mountain area to cooperate in the ambush.
The explorer uses itself as bait to attract the strange butterflies.
The plan was feasible in conception, but the reality was quite different.
The Butterfly had already anticipated the potential risks and didn't give them any chance at all.
Throughout the entire live stream, Qidie never even appeared on camera.
The ambush plan ultimately failed once again.
The Strange Butterfly remains the most resilient Primal Monster in the Emperor's Tomb Mountain region. It has never been defeated since the game's launch, and its strength is rapidly increasing as it beats up newbies.
It is said that the Imperial Tomb Mountain area is the highest hall of players' struggle, and the Strange Butterfly also provides assistance there.
One is a local bully, the other is a newbie killer, the Butterfly.
These two characters, which have been with the game since its launch, have accompanied players through more than two years of development.
Before the Strange Butterfly was contained, players could not freely traverse space.
Even with enough sacrificial power to purchase space-related materials, he alone could not build a space teleportation array.
This requires a significant investment of time and energy to delve into various aspects of "spatial science" in the library.
The reason I want to play a summoner class is simply for fun and relaxation.
He had absolutely no desire to experience the frustrations of studying.
The only viable way is to seek help from the Gold Coin Merchants Association.
Currently, there are not many organizations among the player factions that possess spatial teleportation technology.
The Gold Coin Merchants Guild is one of them.
To facilitate smoother maritime trade, the Gold Coin Merchants Guild is actively preparing to build a "multi-directional teleportation array" on Dream Island, connecting important islands in the Azure Star Sea and even other sea areas, serving as a transit hub.
This would shorten trade distances, making it easier for other races to reach Dream Island.
However, setting up multiple teleportation arrays is extremely complicated, and the Gold Coin Merchant Guild's current technology is not yet capable of doing so.
To practice, I now also take on external space construction orders.
As long as he pays enough for the sacrificial fee, the professional players trained by the Gold Coin Merchant Guild can build a small space teleportation array for him.
This will be a high cost.
Fortunately, he spent half a year working at the Ah Le training camp and accumulated enough sacrificial power.
Next, he will graduate from Ah Le's training camp and go on to pursue his dreams.
He used the savings he had accumulated over six months of hard work to embark on a high-stakes gamble in the small world.
If successful, he will be the first player in the player faction to truly pioneer the summoner build.
He will also be recorded in the annals of the player community and become a legend.
Perhaps in the future, other summoner players will imitate the path he pioneered, or even surpass him, going further and becoming stronger than him.
But the title of Summoning Ancestor belongs to him alone.
Thinking of this, Wei Shan's heart immediately became excited.
Just then, the "reflected scroll" on the battlefield sky slowly closed until it completely disappeared into the world.
The commercial break is over.
The once silent battlefield instantly became lively and bustling.
The roars of the Elysian Zerg and the Elysian players echoed through the sky.
Players on their own side were not to be outdone, roaring as they rose and launched a fearless charge against the army of Bliss.
Wei Shan, having regained his senses, also let out an inspiring shout at this moment.
"Kill!"
The final dance of Ah Le's training camp burst forth amidst the blood-red sunset and the roars that filled the sky.
As his vision gradually dimmed and he was about to return to the Imperial Palace, Wei Shan seemed to see the training camp gates slowly closing in front of him.
The IDs of the new recruits I've mentored over the years—the gatekeeper, the evil spirit of Bliss, the insectoid race of Bliss—flashed through my mind.
It was as if he could see the door to that vast and boundless new world that he had never dared to set foot in before slowly opening in his eyes.
Summoning style, here I come!
Here are 8200 words~
(End of this chapter)
You'll Also Like
-
Douluo Continent: Reborn as the Ten-Headed Fiery Serpent, May You Have Many Children and Abundant Bl
Chapter 163 1 days ago -
A Date with a Vampire: In the Song Dynasty, what's up with Ma Xiaoling?
Chapter 581 1 days ago -
Anime Crossover: Chuunibyou Diaries Come True, Everyone's Gone Mad
Chapter 322 1 days ago -
One Piece: Starting as a Marine Lieutenant, I Slack Off and Get Stronger
Chapter 305 1 days ago -
Start by logging into the Old Man's Ring at Hogwarts
Chapter 383 1 days ago -
DanMachi, My Members Are From Slice-of-Life Anime
Chapter 589 1 days ago -
Warlord: Starting with Subduing Little A Qiao
Chapter 484 1 days ago -
Konoha: The Foundation's revelation at the outset shocks the world.
Chapter 428 1 days ago -
Hong Kong film: You were asked to collect debts, but you ended up taking Bao'er to bury people
Chapter 426 1 days ago -
Special Forces: Rising from the Ashes of the Lone Wolf
Chapter 909 1 days ago