The Monster is Coming
Chapter 368 Gold Coin Support, Locking in the Prey
Chapter 368 Gold Coin Support, Locking in the Prey (Seeking Monthly Tickets)
Neverland.
After discussing in detail with Fate's Throat the location of Fate Casino on Dream Island, as well as the subsequent construction process.
Alan watched as the throat of the deceased burst into the sky and disappeared.
Next, the Fate Throat Society will gather its members to raise the initial capital needed to build the Fate Casino.
In terms of subsequent investment, after this conversation, it will be more than Lifethroat initially expected.
After all, the initial purpose of the Destiny Casino was not to make a profit, and all aspects of its layout required sacrificial energy.
Even though it was late at night, the trading market below Alan was still brightly lit.
As foreign caravans depart, others arrive; the trading market now operates 24/7, providing trade services to merchants of all races.
This also led to a surge in the profits of the Gold Coin Merchants Association.
However, he always remembered StarNet's warning that as the Gold Coin Merchant Guild expands, it should take more measures to benefit the development of player factions.
This allows other players to benefit from the development of the Gold Coin Guild, rather than becoming bystanders isolated from the monopoly benefits.
He also knew that the Gold Coin Merchant Guild's current scale was inseparable from the support of the players.
In particular, the output of dungeon-farming players has become one of the main sources of revenue for the Gold Coin Merchant Guild.
To ensure that the development of the Gold Coin Merchant Guild was rooted in the players, rather than independent of the player faction, he had previously introduced four measures.
The first measure is to provide maritime intelligence.
Civilization ruins, primordial intelligence, node intelligence... all this intelligence, which was purchased from alien races with resources, will be provided to players for free.
The second measure was the establishment of a killer platform.
This measure primarily serves competitive players, allowing them to earn revenue through the Gold Coin Merchants platform even when they are not selected.
The third measure is the transportation task.
This measure, intended to improve the delivery efficiency of the Gold Coin Merchant Guild, has indirectly provided novice players with a channel to earn high profits.
The fourth measure is to provide a channel for high-profit sales of resources generated by players who frequently participate in dungeon runs.
This is more of a win-win situation, as both the Gold Coin Merchant Guild and dungeon-farming players can benefit from it. The profits from reselling to various races in the sea are far greater than those from directly sacrificing to the Emperor.
However, he felt that these projects alone were not enough to offset the growing profits of the Gold Coin Merchant Guild.
Although we need to save money to prepare for the development of the Lunar Eclipse Clan, especially to accumulate enough sacrificial power for the Star Network's entry and rapid growth.
However, StarNet clearly stated that its priority could never be greater than the development of the player faction.
Therefore, it's time to add another new service for players.
Alan already has a clear idea for the relevant plan.
Inspired by the recent hot topic: the rise of summoner-style players.
Some players have added a seventh orthodox class to the player faction by setting up a small world: the Summoner.
At this moment, Alan brought up the forum interface and began editing the content information.
[Gold Coin Guild: Player Support Program Officially Launched – Your Creativity, Our Support]
Posted by: Shoujili.
Contents:
Fellow villagers of Dizhong Village:
As the Gold Coin Merchants expands its business in Dream Island, we will continue to uphold our commitment to growing the pie and sharing the profits.
We are keenly aware that the player faction will face countless powerful enemies in the future, including the Black Tide, the Zerg Tide, the Blue Lanterns, and many other powerful forces that have yet to be discovered and are entrenched in their own territories. The development of the player faction has never been a solo performance by any one organization, but rather a resonance among countless players. Therefore, we are now officially launching the "Player Support Program" to provide start-up funds and technical support to capable player teams and individuals.
Support areas (not limited to the following categories; any project that can contribute to the development of the camp is eligible to apply):
Category 1: Battle node assault.
For any unconquered nodes, the initiator needs to submit a detailed strategy plan, team configuration plan, and phased progress report.
The document also includes the specific time required to assemble the team, the planning of potion resources needed during the strategy phase, and other related information.
Our Gold Coin Merchants Association will conduct a detailed evaluation of the submitted projects and assign a member of the Gold Coin Merchants Association to the project team (the support power will be kept by the Gold Coin Merchants Association member and can be released after review when the applicant needs to use it).
Requirements and restrictions: Applications must be submitted when the team has limited resources, or when individuals form a temporary team.
Category 2: Business and commercial innovation projects.
To promote positive interactions between players and other factions (such as joint land reclamation and the development of resource revenue channels), applications must explain the cooperation model and the benefits it will bring to the development of our player faction.
Reference: The Gold Coin Merchant Guild model provides players with a high-value channel to sell resources through trade and continuously earn profits from other races.
Category 3: Career Development Creativity.
Based on the Soul Repository or new player system development model, innovative support is provided for the development of player factions, giving player factions more options for growth.
Reference direction: The summoning-style growth model pioneered by player "Invincible Summoner" in the small world.
Category 4, Category 5, and so on.
Application requirements: Submit a complete plan.
For example, the project name, implementation steps (the time frame, number of participants, and resource requirements must be clearly defined), and the expected outcomes.
Support details: Depending on the project size, we will provide start-up funding ranging from 1 million to 500 million RMB, disbursed in stages (20% initially, with subsequent funding provided by the project manager of the Gold Coin Chamber of Commerce, who will then confirm the specific details before providing further support).
Important Notice: This support project is centered on serving the development of the faction and prohibits purely self-serving schemes that disrupt the balance or cause internal friction (such as private monopolization of resources or malicious targeting of other players).
The Gold Coin Chamber of Commerce has the right to supervise projects, but does not interfere with the specific implementation and respects the developers' ideas.
If the project yields significant results, it will be incorporated into the Chamber of Commerce's long-term cooperation system, and subsequent benefits will be shared (specific percentages to be discussed).
If the project deviates from the agreed direction during its progress, the Gold Coin Merchants Association will attempt to recover the support funds through various channels, including but not limited to calling on the player community to continuously hunt down players (groups) who have defrauded the funds and recover the sacrificial energy paid in the early stages.
Finally, I hope everyone can find their own happiness in games.
Every brilliant idea you come up with can become a stepping stone for your team to move forward.
The Gold Coin Merchants Association looks forward to working alongside all players to ensure that every individual effort yields mutually beneficial results.
—Gold Coin Merchant Guild President: Collect Sacrificial Power
Alan's post sparked heated discussion on the forum.
The comments section was filled with positive reviews and praise.
Invincible Summoner: The sky has fallen! The Gold Coin Merchant Guild is going to be an angel investor for the player faction! I was just starting out with my summoner build in the small world, and if only I had this kind of support. I was so frugal in the early stages that I didn't dare to make any big moves. Poverty was my downfall. I envy the newbies; their treatment is getting better and better.
I think, therefore I am: As a player who regularly supplies the merchant guild with dungeon runs, I must say something fair. The gold coin merchant guild's purchase price was already more than double that of the sacrifice, and now they're using their profits to support it. This is what a proper faction organization should be like, unlike some scalpers in the trading house who hoard resources and raise prices, only thinking about cutting the cake instead of expanding it.
Kick that Paladin out: My goodwill towards the Gold Merchant Guild is growing day by day. After playing games for so many years, this is the first time I've seen an organization in a game that aims to make a profit and uses profits to support faction development. Their vision is too grand. No wonder other teams that imitate the Gold Merchant Guild can't succeed. The Gold Merchant Guild has such a good reputation. Even if the price is slightly lower than other guilds, I'm willing to entrust the Gold Merchant Guild with the dungeon drops to sell. That's what credibility is.
You and your bunker are just as ridiculous: my goodwill towards you has skyrocketed. Not only did you provide intelligence for free before, but now you're spending money on welfare. You deserve to make money. I'll definitely look for cooperation with you in the future. I'm about to submit a project to build a breeding farm, but I don't know if it will be approved. I feel that such a high-risk project is unlikely to be approved.
Within just half an hour of the post being published, it had garnered over a million comments, and the Gold Coin Chamber of Commerce management team quickly received multiple project applications.
The ideas that were difficult for countless players to implement were rekindled after reading the post.
Following the lead of the "Support Program Post," they converged at the Gold Coin Merchant Guild, forming a torch that illuminated the path forward for the player faction's development.
……
At the same time that Alan was preparing to launch the "money-spraying plan".
Back at the Imperial Tomb Village Library, Lifethirst also began researching.
His conversation with Alan made him realize that he lacked understanding of business models.
If he wants to improve the future of Destiny Casino, he must settle down and learn the relevant knowledge.
While researching relevant materials in the library, Minghou summoned the forum and re-edited his own development plan, incorporating many suggestions mentioned by Alan.
However, during the revision process, Minghou also discovered many new problems.
First, there are flaws in the game theory model.
What he holds is a source-level derivative imprint of the rules of fate. Although it carries the power of the rules of fate, it can generate derivative energy through games.
However, when collecting chips, it cannot be done directly through the rules of fate, since it has already severed its connection with the rules of fate and is now only a pseudo-rule-level ability.
Therefore, future games will be limited to physical resources, unlike before when players could directly participate in the game using ownership items.
This reduces many potential gambling and betting scenarios.
After all, when the participants in the game come to Dream Island, they are unlikely to bring all their resources.
In terms of ease of use, it cannot compare with the previous model.
The gameplay also needs to be reduced accordingly; not every type of resource can become a bargaining chip.
For example, rule-level items cannot be used as chips.
It's not that he can't accept the order, but that accepting it wouldn't generate rule-derived energy. He doesn't have a pseudo-rule-level destiny imprint in his possession to evaluate other pseudo-rule items or bargaining chips.
For example, if the opponent uses incomplete rules similar to those produced in adventurer dungeons, the strength of such items is far greater than the Destiny Rule Derivative Imprints in their possession. Their value cannot be measured during the game, so no rule-derived energy can be produced after the game ends.
It's like using a scale with a range of only ten pounds to weigh a stone weighing twenty pounds.
It's not that the stone can't be weighed, but rather that the scale itself is simply unable to bear the weight, ultimately yielding only a vague and meaningless value.
The mark of destiny derived from the rules in his hands is like this "ten-pound scale".
Its rule strength and coverage are defined within the "pseudo-rule level" category.
If he encounters a rule-based item with higher strength, such as a rule fragment produced in an adventurer's dungeon, the energy level and rule completeness it contains far exceed the upper limit of this scale. He simply cannot use the pseudo-rules in his hand to accurately measure the other party's value.
The generation of energy derived from rules depends on the equivalent game after precise measurement.
Just like using a scale, only after weighing the stone accurately can you calculate its corresponding value based on the weight.
Once the benchmark for measurement is lost, the game can continue, but it cannot generate the energy derived from the rules.
This is different from offering sacrifices to the Emperor.
The latter is more like throwing something onto a super scale, which can give a price regardless of its weight, but this price has nothing to do with the rules it holds; it is more like an externally imposed mandatory standard.
This problem is giving me a real headache.
The rules of fate are in the hands of the Great Destiny Master, and he cannot obtain them for the time being.
The strength of the rule-derived imprints in my hands is not enough to handle large orders. If a large order really comes my way...
If we accept, we can only go through the game of strategy; if we lose, we lose.
There is no possibility of obtaining additional benefits by deriving energy through rules.
If they don't accept the offer, the reputation of Destiny Casino will inevitably be affected.
How can a casino attract high-end customers if it doesn't even dare to accept high-stakes bets?
Those who possess fragments of the rules, or even the complete rules, are the most valuable customers.
Just like Ye Ming back then, it dared to use the rules as a bargaining chip in its game.
They, of course, dared to accept their fate.
These types of clients all share a common characteristic: they are not pursuing ordinary wins and losses in terms of resources, but rather a game that could overturn their destiny.
If Destiny Casino doesn't even dare to accept their chips, it's destined to become a childish playground in the eyes of outsiders, and it won't be able to keep up with the future development scale of the Gold Coin Merchant Guild.
It's more like it's become an adjunct entertainment venue.
Once this reputational issue becomes a consensus, forces that originally intended to turn their fortunes around through high-stakes gambling will quickly lose interest.
The core appeal of Las Vegas lies in the fact that there are no bets that people dare not accept and no games that people dare not play.
Limiting yourself is tantamount to cutting off the possibility of reaching the top.
How to solve this problem? Minghou thought of going directly to find the Great Fate Master and tell him the truth.
But as soon as the thought crossed his mind, he gave it up.
His actions must be in accordance with the will of the higher-dimensional deities; without explicit consent, indirect contact to recruit new users is the only feasible option.
A choice you think is clever may lead to an irreparable mistake.
The last time he recruited the Book of Fate, he almost caused a disaster, leading to the entire Fate Clan being buried with the wrong person.
Fortunately, no actual errors occurred, and everything remained under control.
He also took the initiative to apologize to the Lunar Eclipse Clan and asked the Book of Fate to modify the Earth's environment as atonement.
This is also to pave the way for future members of the race to join the player faction.
The Earth's carrying capacity is extremely limited.
On Earth, he was always in a state of self-restraint, unable to release his power at will.
If power is released indiscriminately, even in daily breathing, it can disrupt the rhythm of the weather, abruptly stop the rainy season, turn fertile soil into sand, and cause ordinary living beings to die under invisible pressure.
If power is released indiscriminately, even the aftershocks can tear apart the energy networks of cities, paralyze power grids, disrupt signals, and trigger geological disasters.
To explain it using Earth's level of civilization, it's like a neutron star's matter falling onto Earth. The density of a demigod's body has already exceeded the limits of Earth's matter. If they don't restrain themselves, just standing there will cause the Earth's crust to collapse, and even trigger spatial collapse.
Therefore, modifying the Earth's environment was also to pave the way for the subsequent arrival of other races.
Amidst a whirlwind of thoughts, Minghou still couldn't find a reasonable solution.
How can one take on large orders while mastering pseudo-rule imprints and still obtain rule-level derivative energy?
This problem seems to have only two solutions.
Either obtain the original rules from the Great Ruler, or upgrade the pseudo-rule imprint in your hands into a rule.
The only feasible solution at the moment seems to be rule advancement.
There are several examples from the player community on how to do it.
For example, the head of a kindergarten.
The "Darkborn Legion" soul in his hand is a fragment of the rules, and now it has fused with two fragments of the rules, making it far stronger than before.
Next up is the Little Mage.
The rule "Source of Evil" in his possession was created by fusing rule fragments, the March of the Dead, a King-level Super Beast (pseudo-rule), and a Soul Beast (pseudo-rule) into one, and its strength was also enhanced through fusion.
Therefore, if you want to upgrade the pseudo-rules in your hands into rules, you need to integrate external rule-level power to enhance them.
Ideally, the rules should bring additional benefits at the game theory level, so that appropriate rule logic can be produced.
This problem is clearly not easy to solve.
With these questions in mind, he continued to consult library materials and information from player forums, trying to find a clear solution.
Time passed quickly during this period.
Half a day later, still having gained nothing, Minghou clicked on another forum post, and his previously calm expression immediately changed.
The post is titled: [A record of a wondrous journey in the gaming world, loudly questioning the other party: Tell me, what is the principle behind cheating!]
This post was published a year and a half ago.
The player who posted the story recounted how, due to an accident, they were sucked into a mysterious space, where they encountered a fortuitous event.
According to player descriptions and the live stream recordings from that time, it can be seen that...
The power that controls this space is called the Netherworld Council.
They acquire rule-derived energy by capturing living beings outside and then using them in games.
The key point is the detailed description of the "game space" rule in the post.
After reading the post, Minghou clenched his fist tightly, his silver pupils surging with barely suppressed excitement.
The "game space" controlled by the Council of the Netherworld seemed tailor-made for him.
Using a game of strategy as a framework and living beings as chess pieces, energy transformation is completed within a closed space.
This is precisely the external rule-level power he is now desperately searching for.
Even more coincidentally, this rule actually comes with game-related payoff attributes.
The player mentioned in the post that the Council of the Underworld can adjust the game difficulty to generate a high amount of rule-derived energy from the game, and can also lock onto target groups through rules to obtain higher profits from raiding through "debt collection".
This perfectly compensated for the shortcomings of the "pseudo-rules of fate" in his hands.
If this rule can be integrated with the pseudo-rule of fate, the deadlock of "unable to support high-level games" can be broken, and the energy output derived from the rules of the Fate Casino can be increased through other gameplay.
Going forward, game theory will no longer be limited to a model where both sides directly compare probabilities.
There are also many entertaining and even fun ways to obtain rewards.
As for the fighting strength of the Youlu Council, he didn't take it seriously at all.
As a player, he has an infinite margin for error. Even if his main body cannot appear, he has ten thousand ways to snatch the rules from the Council of the Netherworld.
A smile curved Minghou's lips, and a murderous glint appeared in his eyes.
A plan gradually took shape in his mind.
I want this gaming space!
Here's 5300 words! I've been a bit busy with work these past few days, but I'll continue updating like crazy once I'm done.
(End of this chapter)
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