The Monster is Coming
Chapter 390 My cowardice is my strength
Chapter 390 My cowardice is my strength
The results are in, even if the explorers are unwilling to accept them.
The truth cannot be changed in the end.
The frenzy in the live stream continued, with comments like: "Accept your fate, explorer," "The way of the heart is also the way," and "Go in and see the secrets of the cowardly way..." urging and teasing.
The rapidly scrolling text was truly heartbreaking.
Although it has been the subject of ridicule for more than two years, ridicule and system certification are two completely different things.
From now on, his sophistry will no longer hold any power.
It’s really frustrating!
But the evaluation system had already given him the answer, so he felt he still had to go in and take a look.
Let's see what's really going on.
Ignoring the frenzy of the comments section, he stepped down from the platform and stood before the Gate of Cowardice.
Suddenly, the vortex in the center of the gate began to spin faster.
Without further hesitation, he stepped through the gate of cowardice.
The scene before him changed instantly, and when the distorted scene calmed down, he found himself standing in a pure white room.
A selection interface popped up in my mind.
[Intimidation - Cowardice]:
Domain Pressure (Level 1): Releases an aura of cowardice, forming an invisible pressure domain centered on itself.
Range: Affected by the pressure level, at level 1, it can cover a radius of 30 meters centered on the user.
Level 1 Intimidation Characteristics:
Combat Will Collapse: Targets within the pressure zone will passively perceive a tremendous unease stemming from their instincts. Their desire to attack and their will to fight will be continuously weakened. Targets whose strength or will is far below that of the user may have their combat will completely collapsed, falling into a state of cowardice or flight.
Functional Interference: Targets severely affected by the cowardice pressure experience a decrease in the efficiency of energy circulation within their bodies and a slight disruption in limb coordination (manifested as decreased attack accuracy, slower spell casting speed, hesitant movements, or trembling).
Aura Concealment: A strong tendency to protect oneself and reduce one's presence. After releasing pressure, it is less likely to be prioritized by hostile detection methods (low-level pressure may be detected by higher-level perception methods).
Compatibility: 82.7%
Compatibility introduction: Compatibility is related to the player's own personality and emotional traits. The higher the compatibility, the lower the sacrificial power consumption for activating (upgrading) the pressure.
Activating Level 1 Intimidation consumes (original price): 100 million Sacrificial Power.
Price after compatibility reduction: 17.3 sacrificial power.
……
"Um?!"
The explorer, who had initially been feeling down, suddenly became interested after reading the introduction about the cowardly and intimidating figure.
It mentions that releasing a pressure field can conceal one's aura and reduce one's presence.
This is simply an amazing skill of the exploration party.
When he was out and about, his biggest fear was encountering monsters or being ambushed.
With his cowardly aura, perhaps passing monsters wouldn't even bother to glance at him, or even feel lethargic and unwilling to attack upon seeing him.
That pressure is amazing.
What surprised him even more was that he only needed to spend 17.3 to comprehend Level 1 Cowardly Pressure.
It's essentially cost price, discounted by 1.73%.
Curious, he immediately asked the guide for the reason.
At this moment, the guide opened its sleepy eyes and said lazily:
This is why compatibility testing is necessary in the early stages. Normally, to grasp a "momentum" and condense it into a drivable domain, one's emotions and personality traits need to resonate highly with this "momentum." A compatibility rate of at least 70% is required to have a seed, and at least 80% is needed to have the potential to cultivate it into a full-fledged momentum. To truly allow the "momentum" to manifest its power, a perfect 100% fit is required.
This process is extremely difficult, requiring a great deal of energy to understand oneself, constantly simulating, constructing, and adjusting one's own emotional frequency, and attempting to get closer to the source of momentum.
The guide yawned and continued explaining slowly:
[Most players don't meet the beginner level requirements, so the purpose of the pressure system is to create this pressure out of thin air, making its release a one-click switch instead of a process of learning, mastering, and developing a domain. This requires filling the gaps that players don't already have.]
[Your personality and emotional traits align with your tendency towards cowardice by 82.7%, meaning you've saved yourself the vast majority of the 'learning costs.' You only need to pay a small amount of sacrificial power to fill in the gaps, which is currently 17.3 sacrificial power. Simply put, this is the emotional power that every living being inherently possesses, but opening this door requires creating a key. The more you possess, the lower the cost of creating the key.]
After hearing the explanation in the guide, the explorer nodded in understanding.
The viewers in the live stream who had also heard the explanation were immediately agitated.
I was hoping to see the Explorer get a taste of failure, but to my surprise, he actually did it.
“I’m so upset. I just checked and it costs 53 to master Level 1 Courageous Aura, but you only need 17. I don’t think Cowardice is suitable for you. Change it quickly. Go and change to Courageous Aura right now. You can use Sacrifice Power to make up for the compatibility, but you can’t lose face.”
The smile on my face suddenly froze. I want it too! What cowardice? It's so tempting to spend less sacrificial energy.
"As expected of the strongest coward certified by Qidie, I can't imagine how terrifying you will be when you get stronger. Wherever you go, there will be peace and no strife. Everyone will cower in fear under the influence of your cowardly aura... I heard from the research-oriented players that if you cultivate your aura to the extreme, you have the potential to advance to the next level. This path is really perfect for you. Choose it now (Explorer wailing.jpg)."
After glancing at the comments, a smile returned to his face.
Although deep down, I still stubbornly refuse to admit that I am not the "chosen coward" that the comments say.
But the 82.7 sacrificial power saved is real.
It feels like I've been forced to accept a "lifetime coward certificate".
However, the included discount coupons were ridiculously high, making him both curse and grumble inwardly while also finding them irresistible.
"cough."
He cleared his throat, trying to salvage a fragile, or perhaps nonexistent, image in front of the live stream:
"Resource optimization, this is very cost-effective, why not take it if it's free, right?"
Before making his choice, he tried to present himself as someone making a shrewd strategic investment rather than passively accepting a tailor-made stigma.
What he got in return was a barrage of "kneeling and crying emojis" and "middle finger" emojis from the viewers in the live stream.
No actual payment is required during the testing phase.
Ignoring the barrage of mockery from the comments, the explorer focused on the "Confirm" option and tapped it with his mind.
The interface immediately redirected.
[Intimidation - Cowardice]:
Intimidation Feat Points: 100.
Note: Intimidation feat points can be used to strengthen specific tendencies of Intimidation and shape a unique path of power. Please allocate them according to your style and needs (the allocation of points is not permanent, but subsequent adjustments will consume sacrificial resources).
Available areas of expertise:
[Scope Expansion]:
Effect: For every 1 point invested in the Intimidation Feat Specialty, the radius of the Intimidation Field increases by an additional 1.25 meters.
Intensive focus
Effect: For every 1 point invested in the Intimidation feat, the effects of War Spirit Disruption and Functional Interference within the area are increased.
[Concealing Aura]:
Effect: The basic effect is already available. Investing points in the Intimidation feat will enhance the Aura Concealment effect.
[Existence faded]:
Effect: Basic effect already acquired. For every 1 point invested in the Intimidation feat, the probability of being detected by sensory detection methods (including visual confusion, aura perception, detection spells, etc.) is reduced (cannot diminish rule-level perception).
[Malicious circumvention]
Effect: Reduces the malice directed at you by external beings, enhances your perception of killing intent, and slightly interferes with such targeting (requires at least 50 points in "Presence Diminishment" to unlock).
[Environmental Assimilation] Significantly reduces one's presence, minimizes the noise (sound, airflow, etc.) caused by movement, and makes it easier to blend into the environment (requires at least 70 points to be invested in "Presence Diminishment" to unlock).
[Slowing Field]:
Effect: Each point invested reduces the desire to act of all targets within the area covered by the pressure field, except for the user.
【Struggling to Move】(Invest 20 points): Within the pressure field, the enemy's movement speed will be slightly but continuously slowed down.
[Energy Stagnation] Enemies within the area experience a slight slowdown in energy recovery (requires at least 50 points invested above [Struggling] to unlock).
[Focus Blur] Disrupts enemies within the area from judging the threat level, making them more inclined to attack other targets rather than you (the effect depends on the enemy's willpower and feat level).
【Cowardice】: When an enemy is enveloped by the oppressive field, it causes all targets within the area to feel cowardice. The specific effect is affected by the field level and the feat level...
The explorer's eyes lit up as he scanned the dazzling array of specialization options.
The Cowardly Faction has 128 specializations to choose from.
This demonstrates that it is a combat capability system that can be deeply customized.
The [Scent Concealment] series, in particular, is practically tailor-made for an explorer like him.
More importantly, momentum is the only power that can be released without any expenditure.
Unlike Soul Fate or skills learned by players themselves, the use of Momentum is interpreted by those who delve into its details as a skill with no cooldown and no cost.
It can be turned on and off at any time, with no power consumption throughout the entire process.
After all, this is an emotional force that originates from oneself, rather than a depleting energy such as mental strength or blood and qi.
This is why "momentum" is very close to rules.
It's equivalent to turning one's own emotions into a kind of rule-like effect, only it can't achieve the absolute logic of a rule.
He chose to put all 100 points of his Level 1 feat points into the Aura Concealment skill set.
After completing the skill point allocation, click "OK" again.
Suddenly, an invisible force surged into his body.
He seemed to hear a low murmur from the depths of his soul.
Intangible "cognition" kept flooding into the depths of his consciousness.
It's somewhat similar to the feeling after embedding a life soul. The process of comprehending abilities is different from the infusion of knowledge; it's more like a long-dormant instinct suddenly being unlocked at this moment.
He naturally understood how to activate the danger-avoidance emotions hidden deep within his heart.
With a slight thought, he tried to activate this power according to his inner feelings.
There was no dazzling brilliance or magnificent explosion as I had imagined.
Centered on him, a thin, almost imperceptible grayish-white aura quietly spread out.
Like a drop of ink falling into clear water, it quickly spreads and forms a weak force field with a radius of thirty meters.
Standing within the domain of oppressive power, there was an inexplicable silence.
Even the sense of one's own "existence" is gradually becoming blurred.
He felt as if there was a barrier between himself and his surroundings, and his emotions were amplified and radiated outwards.
It felt to him like he was telling others not to pay attention to him, even if they were actually paying attention to him.
They might also be affected by his emotions and then stop paying attention to his existence.
This emotion carries a sticky feeling that makes one feel listless and want to retreat.
If the other person's emotions are aggressive, they can be seen as a ball of fire.
Its cowardly pressure is like a handful of cold water, causing the other party's emotional temperature to drop rapidly and the boiling momentum to freeze.
If one cannot muster the thought of killing, one is naturally unable to move one's body to attack him.
He looked down at his hands, and a strange, unprecedented feeling welled up inside him.
"It seems... to really suit me."
The thought popped into his head involuntarily, making his expression suddenly become somewhat complicated.
There was a mix of joy at gaining new skills and a touch of awkwardness that was hard to put into words.
He still didn't want to admit that he was a coward.
He glanced at the comments in the live stream, then brought up the activity interface in the function panel.
The interface shows eight categories of pressure, each corresponding to one of eight different trial paths.
Each path presents a different style.
The path behind the Gate of Crimson Wrath is like a lava hell, the Gate of Blue Sorrow is a misty rainforest... while the path representing cowardice is an unusually calm, even somewhat inconspicuous, gray-white path.
[Trial Name: The Act of Cowardice]
Trial requirements: Reach the safe zone at the end of each level without engaging in combat. Encountering combat or causing a disturbance among monsters will lower your score.
"Undetected? Reaching the safe zone?"
The explorer wasn't surprised by the requirement.
The aura of cowardice is not a combat-type intimidation, so forcing him to overcome it through combat is completely out of character.
It's highly likely that emotions related to courage and anger will be the driving force behind the battle mode.
Without hesitation, he chose the trial of cowardice, confirming it with his consciousness.
The pure white space before us twisted and changed once again.
[First Stage: Restless Woodland]
The golden lettering appeared before my eyes and then gradually disappeared.
He found himself in a dimly lit, densely vegetated woodland.
The air was filled with the smell of damp, decaying leaves and the fishy odor emanating from some kind of wild animal.
In the distance, a low growl and the sound of branches colliding could be faintly heard, growing louder as they approached.
Realizing that danger was approaching, he immediately activated his aura, and a faint grayish-white aura quietly spread out.
He carefully chose to move in shady and lush areas, trying not to make any noise.
Just then, the monster appeared.
They resemble enlarged versions of gray wolves, with large bodies, exposed fangs, and fierce eyes.
After appearing nearby, they scratched the ground with their claws from time to time, appearing very anxious, as if any slight movement could attract their attack.
Seemingly sensing something, they glanced in their direction a few times, their nostrils twitching. But upon contact with the almost invisible gray mist, their eyes quickly shifted from fierce to somewhat puzzled and disinterested, as if they considered him nothing more than an insignificant, uninteresting pebble.
That's the feeling it gives to explorers.
I could see him, but I just couldn't feel any emotion towards him.
To everyone's surprise, the three wild beasts growled twice and then walked away.
He was very satisfied with the results of the first test.
He boldly ventured forward.
He encountered monsters along the way, but thanks to his infectious cowardice, he managed to traverse the dense forest unscathed. In the live stream: "666," "Turns out being extremely cowardly can be very strong," "Turning my weakness into a domain, my weakness will also be your weakness..." Various comments flooded the screen.
The players in the live stream found the pressure effect of being able to travel without fighting quite unbelievable.
Before long, the explorers arrived at the end of the first level.
A teleportation array emitting a soft white light appeared before them.
Without the slightest hesitation, he decisively entered the teleportation array and arrived at the second level: the guard post.
The setting for this level is an abandoned building with narrow corridors and numerous rooms.
The walls were covered with remnants of surveillance arrays, and several Eyes of Insight guarded the air.
Although these magical creations have no offensive capabilities, they will sound an alarm as soon as they detect intruders, attracting the guards deep within the outpost.
Along the way, there are also a large number of Stone Skin Guardians patrolling fixed routes. They move slowly but have a wide range of perception capabilities. Once locked on, they will launch a relentless attack.
The requirements for this level are also very simple.
Success is achieved simply by the challenger passing through the outpost and reaching the exit on the other side.
During this challenge, he chose to conceal his presence while moving his body close to the shadows of the wall.
As an exploration-oriented player, he knows all too well what to be careful about when exploring the outside world.
The light of the Eye of Insight occasionally swept across the area where he was, but after encountering the interference of the "Please do not look at me" force field, it flickered a few times and then looked away.
The Stone Skin Guards completely ignored him.
It's as if he's just a moving background wall.
He decisively took advantage of the gap when the guard turned around and broke through the defense.
These two tests can be easily passed by cowardice and intimidation, and seem to pose no challenge whatsoever.
The difficulty increases slightly in the third level, "The Beast's Nest".
This level is set in a huge underground cave. As soon as you enter the scene, you can hear heavy breathing and the sound of chains being dragged from deep within the cave.
The path to the end must bypass the enormous beast pen at the center of the lair, where a large number of behemoths, bound by thick chains, are still struggling and roaring madly. Their emotions are violent, and any living creature that approaches will completely enrage them.
His level 1 aura was slightly weakened in front of the behemoth, but the behemoth could still sense his presence.
He proceeded cautiously through this challenge, minimizing his presence to the extreme.
When faced with danger, the cowardly pressure operates at full power, instantly causing a sticky feeling of retreat to appear in the nearby creatures.
The small monsters that had been stirring in the lair all retreated to a corner and took a nap.
But as he approached the enclosure, the giant beast seemed to sense him, its massive head twisting slightly, its murky eyes sweeping across his direction, and its nostrils exhaling scorching air.
The explorer's heart leaped into his throat.
But after being completely enveloped by the cowardly pressure, the madness in the giant beast's eyes faded, replaced by a hint of confusion and laziness.
It even stopped struggling against the chains, made an impatient "grumbling" sound, and then slowly lay back down.
They stopped paying attention to the tiny creature that made them feel no desire to devour it, and even a little disappointed.
The explorer seized the opportunity, quickly slipped past, and successfully reached the final portal.
The difficulty of subsequent levels increases dramatically.
The allocation of points for Cowardice and Intimidation becomes very important, as there are many types of monsters that appear, and each type is specific to a particular player.
Some monsters have strong reconnaissance abilities, while others have strong willpower... Passing level 1 with high pressure is not as easy as passing the previous three levels.
Depending on the characteristics of the level and the type of monster, you need to bring up the simulation interface and temporarily adjust the allocation of skill points.
No single stat allocation method is suitable for all situations.
While [Scent Concealment] is good, against certain enemies, the crowd control effects of [Intensity Focus] or [Slow Field] may be more crucial.
Secondly, environmental utilization is the core of passing the test.
The effects provided by intimidation cannot change the environment.
Observing patrol routes, calculating blind spots, utilizing shadows... these environmental skills become just as important as the intimidation itself.
He suddenly understood the meaning of the challenge.
While it may seem like an entertainment activity, it actually allows players to experience the advantages and disadvantages of different Wrestling specializations firsthand in a simulated environment.
This allows players to have a clear understanding of their abilities.
To pass the level, you need to constantly adjust your skill points, which is also a process of in-depth learning.
He can no longer simply "stroll" through the challenges as he did at the beginning; he must combine the power of the pressure with his own abilities to find a way out of these increasingly bizarre challenges.
Each subsequent successful completion of the level was accompanied by a racing heart, as well as careful allocation of skill points and utilization of the environment.
The viewers in the live stream gradually became more serious, starting to discuss skill point allocation and level-clearing strategies with the explorers.
They also realized that this "cowardly mentality" actually turned into a skill that tests comprehensive abilities in later stages.
Ultimately, the explorer stopped at level 23.
After several failed attempts, feeling that the challenge was too difficult to complete, he chose to return to the initial pure white room.
The challenger's prompt also sounded at this moment:
[Challenger's Hint: Trial event completed, level cleared: 22, rating: A. Congratulations on your initial mastery of the "Cowardice Intimidation" technique.]
The explorer breathed a sigh of relief, and looking at the A-level rating, a genuine smile finally appeared on his face.
Just then, another notification popped up.
[Challenger's Note: Congratulations! You have achieved first place (temporarily) in the Trial of Cowardice.]
This notification sparked another round of heated discussion in the live stream.
"Although the process was cowardly, the result was awesome. You are officially recognized as the number one coward."
"The Cowardice Intimidation is an amazing skill for exploring and scouting. After watching the whole thing, I feel that this is something that exploration players really need. It's a pity that the Intimidation system needs to be adapted, and not all players can get the Intimidation path they want."
"Exploration, stop explaining. The official certification label has appeared, so you're just a chosen coward."
The explorer felt somewhat helpless regarding the viewers in the live stream who were frantically labeling themselves:
"You guys don't know anything. Fighting and killing is so uncivilized. This path is obviously more suitable for me because I'm an explorer. The evaluation results refer to my past game content. Actually, my personality is more inclined to be cautious..."
The weak and unconvincing explanation was met with ridicule from the comments section.
The animated GIF of him kneeling and begging for mercy after being brutally beaten by Qi Die has gone viral again.
A recorded dark history is an indelible humiliation.
"It's awful. I'm afraid I'll never be able to shake off this cowardly persona in my lifetime," the explorer thought helplessly.
But looking at that A-level rating and the real rewards for ranking in the event... it doesn't seem so unacceptable, does it?
……
The Primordial Altar.
After the Intimidation System was launched, Qi Sheng began to pay attention to the players' test feedback.
Unlike all previous updates.
The pressure system treats different players differently.
This system is not a standardized growth system that requires players to invest the same amount of sacrificial energy to obtain the same result.
It has little to do with the player's own efforts.
Some players who are usually brave and skilled, with a ferocious fighting style, are a perfect match for the Crimson Wrath Gate.
The pressure system helps them condense the emotional changes they never pay attention to during battle into an invisible aura or emotional field, transforming it into a boost to themselves and a disruptive force against their enemies.
During this process, the Intimidation System will replenish the player's missing insights, emotions, and aura by consuming sacrificial energy, thus meeting the initial conditions for activating Intimidation.
The more emotions a player lacks, the more money they will spend.
Or perhaps those meticulous and shrewd players, whose "momentum" is closer to the Gate of Tranquility or the Gate of Sorrow.
Their emotions are naturally more restrained, making them easier to guide and shape, and thus requiring far less sacrificial energy.
For example, the "Exploration Party" is consistently among the most popular forums.
His cowardice, caution, and risk aversion... these personality traits are undoubtedly weaknesses that need to be overcome in a conventional combat system.
However, in the pressure system, this becomes an invaluable talent.
He doesn't need to learn how to be afraid or back down; he already knows it by heart.
The pressure system simply helps him project this "self-protective cowardice" emotion outward and make it a part of his domain.
Therefore, he received an amazing discount.
Therefore, the pressure system is essentially an optimization system for the player's own talents.
It explores the player's strongest and most authentic emotional traits, and then manifests and amplifies them.
He invested more sacrificial power in creating this system than he did in creating the battle formation system.
This is just the beginning stage; players can only reach level 5 intimidation at most, and subsequent levels have not yet been unlocked.
From the perspective of what players can currently access, the Intimidation System seems to be far less effective than the Battle Formation System in terms of its immediate impact.
The two progression systems appear very different from the player's perspective.
The battle formation system was immediately embraced by countless guilds and warbands upon its release, giving players the power to "transform from ants into dragons".
By connecting scattered individual players through formations, their power is integrated, compressed, and sublimated, ultimately converging into a torrent powerful enough to tear the heavens apart.
A frail individual can surpass their own limits on the battlefield.
Each battle formation node amplifies the others, increasing the numerical advantage and uniting all forces to create a powerful force that allows player groups to challenge enemies far stronger than themselves.
It can be said that the battle formation system brings players a breakthrough from scratch.
It is also a ticket to access higher-level battlefields.
After all, no matter how many ants there are, without a battle formation or other method to gather combat power, they would never be able to break through the physical defenses of a demigod or even a stronger being.
The essence of the battle formation system is to forge countless "ants" into an invincible spear to defeat the enemy.
On the battlefield of the future, the importance of battle formation systems will be self-evident.
In addition to the superposition of power, the individual will in the battle formation partially dissolves and merges into the collective torrent. By following unified command, energy can be transmitted, amplified, and unleashed in the most efficient way.
It can be a small arrow to break through the enemy, or a large barrier to support the sky.
The battle formation has repeatedly demonstrated its divine power in war.
The battle formation system is also a strategic weapon specially created by Qi Sheng for player factions to deal with high-intensity warfare.
In comparison, the current pressure system is more like an exploration of the individual's true nature.
It cannot significantly improve the player's combat power.
The improvement effect brought by spending sacrificial power is far less than that of mainstream growth systems such as life spirit and body tempering.
The investment is huge, but the results seem slow and unorthodox.
It seems somewhat useless.
But this is not the case.
This path is difficult to start, demanding on players themselves, and its initial effects are far less impressive than other growth systems.
But at the end of the climb lies supreme authority with infinite possibilities.
It allows players to master rule-based power centered on their own unique characteristics.
Under normal circumstances, the difficulty of possessing and controlling a special rule is beyond imagination.
Many powerful races that descend upon the monster world often mobilize the entire race's strength, using the original land of their home world or other potential worlds as a foundation, investing enormous spiritual resources, and undergoing countless years of refinement before they have a chance to forge a prototype of "rules" that can be used by their race.
The time, manpower, energy, and resources required during this period are astronomical figures, making it a grand project of civilizational scale.
It is virtually impossible for individual players to replicate this path.
His pressure system, however, took a different approach, bypassing the complex path of accumulating external resources.
Instead, they looked inward, exploring the pure "fire of emotion" within each player. Using this as the core, and supplemented by sacrificial power as fuel and catalyst, they helped it burn and grow stronger, ultimately giving birth to unique "personal rules" from the inside out.
This essentially creates a shortcut for each player that directly leads to the rules.
The rules that are thus created will be perfectly suited to individual players.
If a player can reach the end of this path, they will possess a unique, rule-level power.
He attaches great importance to the pressure system.
They even invested far more resources than the battle formation system to create a convenient framework, precisely because they saw the upper limit that this system could bring to players.
While the battle formation system is powerful, its essence is "borrowing strength," a way to gather the masses. Its power depends on the average strength of the group, and individuals within it are inevitably assimilated and lose their uniqueness.
The pressure system, on the other hand, is a true path of "self-creation".
It doesn't give players fixed, predictable power, but rather a "key" that allows them to continuously unlock their potential.
What lies behind the door that this key can open, and what rules it can ultimately create, depends on each player's inherent nature, as well as the experience and personality that they accumulate through subsequent experiences.
Let's say one day...
When thousands of players each possess their own unique set of "personal rules" with wildly different functions, the combined power of this force will be immense.
The Intimidation System is also a profound foreshadowing that Qi Sheng laid for the development of the player faction.
It's not about dealing with the challenges at hand, but about forging a future supported by the collective power of countless individuals.
Compare the two.
Battle formations are a manifestation of the collective will of players, pooling their strength to forge armor and swords, and using sheer numbers to overcome strength.
The pressure, on the other hand, is the player's exploration of themselves, honing their own unique crown of power.
The two complement each other.
Together, they constitute the two paths to godhood that he paved for the player faction, leading to the highest hall of the monster world.
Here are 8300 words~
(End of this chapter)
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