The Monster is Coming

Chapter 422 Commanding Change, Updating Vision

Chapter 422 Commanding Change, Updating Vision

The Primordial Altar.

Qi Sheng withdrew his gaze from the land of burial fire.

The data guiding the statistical feedback came to mind.

After deducting losses such as medicine consumed during the war, the total profit of the player faction in this battle was 483.48 billion.

Most of the resource-related gains have not yet been processed and are still stored in the player's inventory.

In the future, it will be monetized through channels such as trading houses and gold coin merchants.

Among them, the trading house is for internal circulation, while the gold coin guild is a channel for external revenue growth.

Regardless of the type of revenue, he will deduct 30% as tax and invest it in the upgrading and development of the player system.

At this point, attention shifted to the player forums.

At this time, the forum discussions were all about the "Battle of Funeral Fire".

Or they might share screenshots of their best moments, or even group photos of their guild.

Players who participate in the battle only need to have a team.

Even if they die every time they appear, they can still get a share of the guild's profits.

This is also one of the benefits of having a team.

We share the benefits and the risks.

Only a very small number of lone wolf players, who were extremely unlucky and died one after another, did not earn a single penny.

I went through the motions and only got the achievement number in the annals of glory.

After reviewing all the latest forum posts, Qi Sheng turned his gaze to the Soul Repository.

Recently, 12 souls have entered the storage.

Among them are two special souls that have received a lot of discussion from players.

These are the seventh generation Origin: Reflection, which was taken in by the battle group led by the player "Mirror of Life and Death" in the Sand Halberd region.

The name of the Soul is similar to the "Reflection Rules" in the hands of the Lord of Bliss, and its form of expression is what players often refer to as: the advertisement time.

The characteristic effect of reflecting one's soul is that one can project one's thoughts onto any target.

The "reflection" here does not refer to the transmission of thoughts, or the secret methods of transmitting sound as described in many novels.

It involves directly transforming the user's intentions, concepts, or even complex logic into a cognition that the other party can instantly understand, without using language, and projecting it completely into the target's consciousness.

For example, if you want to tell someone who has never seen snow what "cold" means.

Players who possess the Reflection rule do not need to describe the temperature or ice crystals; they can simply use "Reflection" to simultaneously convey their perception of cold to the other player.

The recipient of the information can instantly understand what it feels like to be utterly chilled at a memory level.

Simply put, it means transforming one's own perception into the perception of the target being received.

This spirit has sparked heated discussions as soon as it appeared.

The game started by directly entering the sewers.

Many players who are eager to post strategy guides regard the Soul of Reflection as a "hypnotic" type Soul.

By modifying the other party's cognitive logic, one can cause them to make logical errors and fall into a cognitive dilemma.

This is considered to be a soul subject to mental interference.

The comprehensive evaluation concludes that the Soul is expensive, its special effects are mediocre, and it is a bottom-tier Soul.

However, with the release of new strategy guides and reviews, the reputation of Yingzhao Minghun quickly reversed.

Although lone wolf and small team players still feel that this Soul is still useless, occupying a precious Star Pulse slot but not bringing any direct attribute improvement or damage, and is of no help in hunting and fighting.

It's far less effective than a Soul of Damage or a Soul of Enhancement.

However, in the eyes of commanders in large guilds and elite warbands, the value of reflecting the rules is enough to reach the top: T0 level.

Combined with brain overclocking that can significantly enhance thinking speed, they saw a strategic force that would overturn traditional command models.

For example, on a battlefield with thousands of people, or even larger.

The noise was deafening, and the information was a jumbled mess.

While traditional voice commands are unaffected by the environment, players in combat are affected by it.

There are also problems with understanding instruction passing.

After all, after each instruction is issued, the receiver needs to perform three steps: receiving, parsing, and acting.

During intense battles, players still need to focus some of their attention on the voices echoing in their minds.

The instructions came through an internal chat channel. They first needed to listen carefully to the content, and then quickly analyze the tactical intent behind the brief instruction.

For example, the commander shouts: "Three groups, move to the left and weave in!"

At this point, the members of the three groups must first listen carefully to these words.

Then understand which direction "leftward" means, how far to move, the timing of the interweaving route, and even the coordination points with teammates.

Misunderstandings at any stage could lead to delays in tactical execution.

For a commander to clearly convey their ideas to team members in a very short time, in addition to having excellent personal abilities, they also need to have a long-term working relationship with team members and develop a tacit understanding.

To improve command efficiency, many top teams use plugins to create numerous command symbols.

Make sure team members understand the symbol in advance, and then generate the symbol directly in their minds when giving instructions.

But war is ever-changing, and symbols can only represent some simple tactics.

Language-based command remains the mainstream approach.

In comparison, the Earth Bully's command system is practically perfect.

The delay caused by completely skipping over thinking allowed him to reach a state of "unity of heaven and man" with the evil forces of the Black Tide. In command mode, he himself became an army of evil forces sweeping across the world.

Consciousness can be so precise that it can control every single evil spirit.

The God-King had considered similar questions years ago.

He was constantly researching how to defeat the Earth Spirit bully, analyzing the Earth Spirit bully's advantages in various aspects.

Besides the well-rounded troop types with no weaknesses and the Evil Eye support that rivals a supercomputer, there is also the zero-delay command efficiency.

The God-King was once at a loss regarding this problem.

After all, the members of the joint battle group can't read his mind; tacit understanding can solve many problems related to command efficiency.

But this cannot solve all the problems.

Faced with a rapidly changing battlefield, it is still necessary to understand the new content before acting according to his command.

Perhaps understanding the action takes only a second.

But a war undoubtedly wastes a lot of time.

However, the emergence of the rules has given hope to the God King and even the commanders of the top guilds.

This spirit skipped the step of understanding and ensured 100% understanding of every instruction, leaving no possibility of misunderstanding.

Brain overclocking is the perfect combination.

The shortcomings of the soul in command are also obvious, as it is limited by the mental capacity of the commander.

Ideas can be mapped, but when it comes to directing oneself, it is difficult to devise a detailed command logic in a short period of time; most commands are just macro-level instructions.

For example: the wounded unit advances.

The next step is to hand this order over to the wound-healing team.

It's impossible to pinpoint the exact movement routes of individual members of the damage-absorbing group, the timing of the activation of life spirit attributes, the switching of focus targets, etc.

However, with the addition of brain overclocking, macro-level command can be made more detailed.

Although it is still not as detailed as the bully's pronunciation, it has made leaps and bounds in commanding the rhythm.

Some sophisticated tactics that required a high degree of coordination and were previously difficult to implement due to communication inefficiency are now feasible, completely eliminating the need for lengthy instructions.

With just one thought, the entire operational plan would clearly emerge in the minds of the team members.

As for the issue of the high price of Soul Stones, players haven't discussed it much.

The price of a seventh-generation Soul is as high as 50 Sacrifice Power, which is five times higher than that of a sixth-generation Soul, making it unaffordable for ordinary players.

Even if the price of the Soul Reflection is 500 points of Sacrifice Power, basically no player will be willing to socket and use it.

This soul essence is meaningless to ordinary players.

It is suitable for a very small number of command levels in large guilds, large warbands, and even joint guilds.

This tier of service is willing to pool money to buy even 500 million sacrificial power, as long as it brings a significant improvement in command efficiency.

Therefore, there are very few complaints about the price of the "Reflecting Life Soul" item on the forum.

Those who can't afford it don't need it, and those who can afford it won't be short of 50.

The mapping rules have not yet been officially implemented, and the change in command mode will take time.

The biggest obstacle is that existing command structures are already accustomed to a macro-level command model.

For a long time, it was only necessary to issue directional commands such as coordinate point attack or coordinate point defense.

The specific execution details are left to the lower-level commanders and team members to interpret and implement on their own.

This model relies on team synergy.

To use reflection in command, commanders must refine their ideas to the extreme.

You must figure out the coordinates of the attack, which route the main attack team should take, who the decoy should be to draw fire, the order of skill combos, and so on.

Only by clearly constructing this entire complex logical chain can it be effectively "reflected" outwards.

A shift in mindset can be disruptive.

Many experienced commanders felt extremely uncomfortable during the initial attempts; they were not used to such detailed tactical planning and felt it was too exhausting.

I even felt like I had gone from being a "general" who gave orders to a nanny who needed to teach the team members how to move.

However, many top guilds have begun to learn that the initial growing pains are a necessary step towards a higher level of command skills.

Once they adapt to this refined command mindset and combine it with brain overclocking, they can perfectly reproduce their ingenious tactics on the battlefield in the blink of an eye.

Once we overcome the challenges of reshaping command logic, we will usher in a brand-new future that will overturn the traditional combat system.

Therefore, they all have a strong expectation of reflecting the soul.

The introduction of this rule also made players realize just how powerful the Earth Bully's command mode really is.

The command mode for player factions has undergone several iterations.

From passionate shouting in the channel to refining command language, reducing the expression of instructions, to the expression of specific tactical symbols in the plugin, and now the Reflection of Life Soul... in terms of improving command capabilities, they have always been chasing the bully.

Crossing a mountain to solve a problem, only to discover that the bully is always on a higher level.

The second special soul is the third-generation soul, Diffusion, which was captured by the player "Watering Master Gardener" in the Illusionary Sound Ruins scene.

The Diffusion Soul was voted into Tier 1 by forum players as soon as it was released.

Its special effect is to transform any applied effect into an area of ​​influence, completely altering the way power is released.

This is fundamentally different from scattered arrows.

Take the Ink Flame set, which many players use, as an example.

In the past, if you wanted to turn the Ink Flame into a group attack, you could only use "Scatter Arrows" to cut and split the fireball. The original fireball's destructive power was not affected, and the split fireballs retained a certain amount of the original fireball's damage in exchange for a wider range of attacks.

The combination of the two can generate: Meteor Shower. However, this essentially expands the damage range by cutting, rather than providing true area coverage.

After acquiring the "Diffusion" soul, you only need to release a Black Flame Fireball normally and activate the diffusion property at the point of impact or a designated location. The Black Flame will then generate a diffusion fire ring around this center, instantly turning the point of impact into a continuously burning sea of ​​fire.

This is completely different from the effect of "ballistic splitting".

It covers a wider area, with no gaps within the specified range.

It also consumes less mental energy than the scattered arrows.

The damage values ​​of diffuse radiation decrease outwards from the center, with the center as the origin.

Specifically, it is affected by the player's mental strength and life force strength.

Once the Spread Soul reaches level 150 or higher, it can basically ensure that the damage of Spread is not affected by attenuation.

However, if the diffusion intensity is only suitable for the magic system, it is not enough to be voted into the T1 tier.

The effects of these traits can also apply to functional Souls, and even non-Soul traits.

For example, gain diffusion.

A Bloodburn effect that could originally only be applied to a single friendly unit can now spread to all teammates around the target, creating a Bloodburn effect.

A single rejuvenating healing spell can transform into a life-giving rain that nourishes an entire area.

Before binding souls, you need to use scattered arrows to cut and control multiple targets. This time, you can use the target as the center to spread and bind a range of targets.

The introduction of the Diffusion Soul has also significantly increased the strategic value of support characters.

The already powerful "Rejuvenation" Soul Spirit, with the help of the spreading Soul Spirit, also saw its strength surge.

This is a common phenomenon when a new spirit appears.

Many previously considered useless Souls could suddenly rise to prominence and become several levels stronger due to the appearance of a new Soul that perfectly matches their mechanics.

The most classic example is the sixth generation "Infinite" Soul, which determines whether a buff or debuff is determined by rolling dice.

The soul essence embedded in the kindergarten group often causes debuffs to most members and buffs to a few.

Since the acquisition of the "Strong Luck" Soul, the strength of the Infinite Soul has undergone a qualitative leap.

The probability of drawing a gain is significantly increased.

There are many similar cases. The entry of a new Soul into the game may even lead to a revolution in a gameplay style.

However, the status of the Scattered Arrow Spirit was not affected by the appearance of "Spread".

In different environments, the two complement each other.

The characteristic of diffusion is its wide coverage. It is most effective when dealing with dense formations and when you need to quickly achieve crowd control or team buffs.

For example, when our wounded units charge in a group, a group Blood Burn buffed by "Spread" can instantly create a huge tactical advantage.

The limitation of diffusion lies in its indiscriminate effect.

In the midst of a chaotic battle where enemies and allies are locked in a fierce struggle, a "spreading" binding effect can not only trap enemies but also immobilize teammates, causing friendly fire, or provide buffs that simultaneously strengthen both sides.

In the chaos of battle, the scattered arrows are the true god.

It can accurately select targets, and when paired with the Eagle Head Demon, it can achieve precision guidance.

The summary given by forum strategy players is:
Diffusion is a range reshaping tool that excels at covering "areas" and wins by its scale. It is suitable for scenarios with clear enemy and friendly distribution or those that require indiscriminate coverage.

Scattershot is a precise area-of-effect attack (group buff), excelling at hitting specific points, making it the best choice for targeted attacks and buffs in complex melee combat.

Both support and magic-based characters need these.

A top player needs to be able to switch flexibly between wide coverage and precision strikes in response to the ever-changing situation on the battlefield.

In terms of tessellation priority, scattering is greater than diffusion.

Because avoiding accidentally harming teammates is the top priority, above all else.

In terms of performance, diffusion is greater than scattering.

This significantly enhances the combat performance of magic-based and support-based classes.

……

After reviewing the latest data on the captured souls.

Qi Sheng turned his gaze to the updated content.

The updates currently in development include: battle formations on a scale of millions, and follow-up updates to the Intimidation System.

Currently, players have vastly different attitudes towards these two systems.

The battle formation system is extremely popular and can be considered the answer in the current version.

From small, fixed teams to large guilds with tens of thousands of members, almost all player groups are researching the combination of battle formation attributes.

Battle formations can also significantly boost a team's combat effectiveness, allowing them to pool their strength and challenge stronger enemies.

Faced with the collective interest, upgrading the battle formation level has become a consensus among all group players, and resources are unhesitatingly tilted towards battle formation combinations.

It is the enhancement mode second only to Star Pulse (Body Forging, Soul Essence) and Rune Resonance Weapons.

In contrast, the pressure system is in a much worse state.

The entry barrier is quite high; just getting started is enough to bankrupt an average player.

Even if you sell everything you own, all you get is a slight improvement in yourself. In large-scale foreign wars, this kind of personal advantage is unlikely to make much of a difference.

Therefore, apart from a few top-tier lone wolves who pursue ultimate individual combat skills, or a few experts who are cultivated as the face of large guilds, basically no one is willing to touch the pressure.

When people mention intimidation on forums, it's mostly in jest: it's a toy for the big shots, and ordinary people can only look at it.

But Qi Sheng knew in his heart that the value of the pressure system had not yet been fully realized.

It's like a combat power display mode that requires an extremely high threshold to unlock; it may seem useless, but that's only because the challenges players face aren't extreme enough.

The true strategic value of the "Pressure System" will only be revealed when future high-level wars erupt, with various forces clashing and top-tier rules colliding fiercely.

Even within the Reverse Tide Legion, only top-tier legion commanders have the potential to control the "momentum".

The instructors at the Anti-Tide Training Camp can only give the trainees a vague direction, because even they themselves don't understand what pressure is.

In fact, the generation of pressure has no essential relationship with the strength of an individual.

It is the ultimate outward manifestation of an inner "quality".

Among the factions players are familiar with, besides the leader of the Floating Pagoda Legion of the Reverse Tide Legion, there is another warrior who has evolved his own "power" into the force of rules.

It is the teacher of the Brothers of Suffering: asceticism.

This obsessive warrior, in enduring extreme pain, learned to transform the concept of "pain" into a kind of "pseudo-rule effect" that could interfere with reality, directly influencing the consciousness and body of external targets.

However, his ascetic practice in this area was only halfway done; he died before he could fully develop his own unique set of rules.

What he left behind was merely an unfinished prototype of a rule, a pseudo-rule.

The oppressive aura of subsequent ascetic practices was crafted into a special life essence called "Touch of Pain," which was inherited by the Pain Brothers.

The emergence of asceticism revealed very early on that the end of oppression is: rules.

Qi Sheng's future goal is to give each player their own set of rules.

Therefore, updates to the pressure control system will continue.

Research and development investment in this area is a bottomless pit, and it needs to be replenished by extracting taxes from players.

Recent expenses have been substantial; this round of recruitment has attracted 200 million players and consumed 200 billion in reserve sacrificial power.

In addition to the expenses for various upgrades, the sacrificial power on hand is running low.

The battle in the Land of Burial Fire brought in 483.48 billion sacrificial power, but he only received 38.79 billion, which was 30% of the direct kill rewards.

The remaining profits are still in the hands of the players.

The taxes will gradually be paid to him through methods such as sacrifices and transactions on the trading market.

This gave him the idea of ​​squeezing another wave of money from players to replenish his inventory.

He tried a lottery event once when the server first launched, but continuing to hold lottery events is actually meaningless.

The player camp content has become very comprehensive over the years, and you can find all kinds of products from within it.

Potions, costumes (armed vehicles), weapons (rune resonance weapons)... if players have to spend or draw resources, it's all unremarkable.

The idea of ​​betting big with small stakes is essentially no different from gambling on fate.

Thinking of his four gods, each of whom was still in the weakest state, he considered opening a channel for each of them to recharge their sacrificial power.

Players can choose one of the four gods as their "god of faith," and offer sacrifices to receive the four gods' enhanced blessings.

For example, the purifying power of Nine Yin, at its peak, can reach a state of invulnerability to all magic.

It can bestow blessings upon individual players, allowing them to reach a similar state.

This kind of peak blessing can be set to be time-limited.

This is equivalent to the four gods lending a portion of their power to the player, who then returns it to the four gods after using it.

In the future, we could also develop a "Four Gods Sacrifice Card Draw" gameplay, which can be activated when you lack sacrificial power.

For example, a player spends 10,000 sacrificial power to draw a card once.

You can receive various blessings from the corresponding four gods.

It can be a rule-level benefit or a rule-level power.

In this way, players can experience a leap in combat power when facing special battles.

The Four Gods also gained a channel to restore their strength by obtaining sacrificial power.

Although the current output from players is just a drop in the bucket for the Four Gods.

But a little adds up.

Once the Four Gods' strength has recovered somewhat, they will be able to help him create more new systems and content to strengthen the development of the faction.

This "card drawing" system can even include a chance to obtain a "card-drawing proxy" during the sacrifice process.

You can choose a nice-sounding name, such as: Super Dimensional God Descends (card).

Players who obtain this card can summon a Super Dimensional Booster once at any time and place.

Duration: 1 minutes.

After use, the hyperdimensional projection will descend upon the player's location, helping the player to instantly defeat powerful enemies.

At present, Qi Sheng is still in the conceptual stage of this system and it has not been perfected.

Therefore, there are no plans to launch it at the moment.

We plan to wait until players enter the next stage of their development before making any further considerations.

The core reason is simply that we are too poor.

At the level of the Four Gods' life force, the unit of measurement "hundred million" is still too small.

For ordinary players, the current output is still in the "ten thousand" range.

It simply cannot replenish the energy consumed by the Four Gods.

Opening it too early will actually slow down the players' progress.

Just as Qi Sheng was conceiving the next update direction, he received feedback information that provided guidance.

The next second, its gaze transcended spatial barriers and jumped to the Hall of Bliss.

 Here are 6200 words~
  
 
(End of this chapter)

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