The Monster is Coming
Chapter 90 The Right Way to Make Up for Shortcomings
Chapter 90 The Right Way to Make Up for Shortcomings
The Imperial Mountains.
"What the hell is this thing? It has such a strong attack power. Why does it feel more ferocious than the black tide? It's chasing me and biting me."
"The magic resistance of this bug is a bit high. I threw three fireballs to kill one. I'm afraid that melee will rise in this version. It's very uncomfortable. I hope melee will always be in the sewer. Our mage will always be the real god of this version."
"The rolling thunder tactic is quite fun. Just stand in a row with your brothers, switch to the thunder form and roll forward. The only drawback is that it is relatively fragile."
……
While the raging Zerg swarms were frantically attacking the Evil Eye Tower, the Zerg warriors on both wings of the main battle line crossed the border of the Phantom Swamp and entered the Emperor's Tomb Mountains area.
All resources along the way were eaten up.
During this period, the Zerg swarm had initial contact with players exploring outside.
In the eyes of players, the crazy Zerg warriors are no different from the black tide evil spirits.
Zerg warriors who have not evolved the ability to fight against the Origin characteristics may be ferocious when facing players, but they have no effective means of fighting back and can only rely on numbers to suppress them.
The happiest ones are undoubtedly the players who chose the melee Star Vein combination.
The terrifying black tide has spawned a large number of evil creatures that are difficult to kill with non-elemental damage. They have no advantage in close combat unless they are paired with elemental damage souls.
For example, the lightning enchantment under the blessing of the Thunder Soul, or the fire enchantment under the blessing of the Ink Flame.
But pairing it with a magic soul will undoubtedly weaken the strength of physical fitness.
But when fighting against Zerg warriors, melee players don't need to worry about this problem.
The situation of the Zerg warriors is completely opposite to that of the Black Tide evil spirits.
Crystallized life structures can effectively resist elemental damage, but are very vulnerable to pure physical damage.
This discovery made melee players ecstatic, and they all said that the version in which melee combat rises has finally arrived.
While players were enthusiastically discussing the sudden Zerg tide, Qi Sheng, who was behind the scenes, was still watching the confrontation between the Black Tide and the Zerg tide on the front line.
The intensity of the battle between the two sides is far more intense than the battle between the terrifying black tide and the players.
During this period, the terrifying black tide extracted node energy to quickly breed new evil spirits. The main brain behind the Phantom Swamp also controlled the Zerg warriors to frantically collect resources, and quickly breed Zerg warriors after absorbing them.
Both sides are intensively deploying troops.
In the direction of the main battle line under the illumination of the evil moon, two waves of different colors meet in the center.
To the north, the Zerg swarm was like an endless ocean of crystals, mainly composed of Crystal Wings as the basic combat units. Under the control of the main brain, all Zerg warriors seemed extremely fanatical and bloodthirsty. There were too many of them to be counted, and they surged forward like a tide. Every deadly collision was accompanied by the shattering of shells and splashing of body fluids. The air was filled with a pungent smell of blood.
The black tide evil spirits on the other side seem like demons crawling out from the dark abyss. They will quickly engage in battle after being conceived and born, and will reintegrate into the black tide after death. Then new black tide evil spirits will be conceived and born.
Both sides have a huge number of combat units. No matter how many die, there will always be new forces in the rear to fill the gaps and continue the endless killing.
What made Qi Sheng speechless most was this process.
It seems that in this protracted war where both sides consume each other's combat units, the losses on both sides should continue to expand.
However, judging from the feedback from the sampling and analysis of the guided areas, the combined strength of the terrifying black tide and the combat insect tide has not been weakened in the high-intensity confrontation, but has been growing rapidly.
On the side of the terrifying Black Tide, the Black Tide gains energy by killing Zerg warriors through the evil spirits it breeds, causing the Black Tide's strength to increase rapidly as it devours.
On the other hand, the mastermind behind the Zerg tide is constantly collecting pheromones emitted by the black tide, and the strength of the new Zerg warriors it is nurturing is also rapidly increasing.
In less than half a day, the Zerg mastermind gave birth to a new combat unit called "Shieldwings" based on the characteristics of the Black Tide.
The shape is based on the Crystal Wing Order, but with an additional layer of hard, shield-like shell on the surface. Under the illumination of the Evil Moon, it appears milky white with a soft luster. The body is three times larger and has a thicker body.
This is a combat unit bred after the queen insect reconstructed its life structure. It is specially used to fight against the ghost baby. There are multiple layers of defense inside the milky white shell, which can offset the range damage caused by the ghost baby's self-explosion layer by layer.
The key is that the thick carapace of the Scutoptera can be opened like wings to protect the Zerg fighters in the rear.
Both sides are growing rapidly through racial talents.
Qi Sheng was stunned by this scene.
It felt to him like the Black Tide and the Zerg Tide were gaining experience from each other and becoming stronger together.
The war of attrition was turned into a bug by these two races with unlimited potential.
This would obviously lead to a ban in other games.
But the war has continued until now, and the outcome has gradually become clear.
The moment the insect swarm was caught in a protracted war, it was destined that victory would gradually tilt towards the terrifying black tide.
In terms of devouring growth, the Queen relies on nearby resources and cannot be strengthened by devouring evil spirits, while the Black Tide can obtain some growth nutrients by devouring the corpses of Zerg warriors.
In terms of growth rate, the Black Tide is clearly ahead of the Zerg Tide.
But what puzzled Qi Sheng was that the Zerg mastermind had no intention of ending the war and continued to increase its troops and fight.
At this time, some players in the forum have already noticed the war between the Black Tide and the Zerg Tide.
[Live broadcast of super shocking battle scenes, too exciting, more shocking than holographic movies, hurry into my live broadcast room to watch. ]
Author: An assassin walking on the edge of a knife.
Content: Black Tide vs. Insect Tide Fighting Scene - Live Link (Jump)
……
Enter the live broadcast screen, and guide the player in the clone's perspective to embed the "Dusk" soul, switching to shadow form to watch the battle from a distance.
In the picture, two endless torrents are constantly colliding, and the earth is shaking under the battle between the two sides.
The comment section of the live broadcast room was also very lively:
Is this a beaver? Damn, this scene is so exciting. It seems that there is one more enemy in our player camp. Judging from the analysis feedback of the guide, this group of Zerg is only a small part of the huge swarm. I am afraid that our players will face many powerful hostile forces in the future.
Stormy Cloud replied to this Beaver: You are wrong. It is not that our player camp should have many hostile forces. In the core setting of this game, the player is just one of the potential forces. Didn’t you see that the Zerg and the Black Tide are also fighting? The future situation should be a big melee between all forces. The NPC forces in the game also dislike each other and fight each other when they meet.
Dark Night is Coming: What the brother above said makes sense, and it is similar to my idea. In the game setting, the player camp is just one of the many forces. In places we have not explored, various forces are also fighting fiercely for resources... In addition, I will advertise while there are many people. Whoever has more sacrifice power, sell some to me. I have died twice in a row when I went out of the village alone. I was online for 10 minutes and in the small dark room for 2 hours. I am about to become autistic (Explorer Wipes Tears.jpg)
Crazy Chicken replied to The Night is Coming: Damn, the missing people have returned. Yesterday the forum was still discussing why you suddenly had no sound. I guessed if you had encountered some trouble in real life. At that time, a brother said that he knew you in real life. He talked to you on the phone and learned that you were captured and taken to Tieniu City, and were tortured 18 times by 100 Tieniu men.
Evil Nemesis: No, aren't we the players the protagonists of this game? How did we become the spectators? The insect swarm and the black tide simply don't take us players seriously. I will rush over and teach them a lesson, so that they know who is the boss here.
Shen Yi: The battle scene is too brutal, but the latest Zerg is better than the evil spirits. After killing them, in addition to giving evolution points and sacrificial power, they can also drop extra materials, which can be offered to Brother Di Zhao in exchange for sacrificial power. The comprehensive benefits are higher than killing the evil spirits of the same level. I will organize my guild brothers to rush over later.
The God King replied to God Yi: Gou Yi, you are so stupid, while the Black Tide is too busy to pay attention to us, go and rush to the domain node. Quickly bring your brothers and gather with us at the gate of the Emperor's Tomb Village. This time we will rush to the Gray Mist Forest and see if we can take down the Yuntian domain node. We have been coveting the Lingtian rewards for a long time.
……
The war between the Zerg Tide and the Black Tide came to an end after 20 hours.
The Zerg warriors who were unable to advance to the Evil Eye Tower retreated like a tide at the call of the Mastermind. Some Zerg warriors crossed the regional boundary from the side and entered the Emperor's Tomb Mountains area, where they began to explore and collect information.
This process is similar to players opening up a map and dispelling map fog.
The information collected by Zerg warriors during exploration will also be transmitted to the main brain.
Faced with the retreat of the Zerg warriors, the black tide controlled by the evil spirit of earth did not chase them.
Because the evil spirits of the earth discovered that the Wan family began to attack the domain nodes in various areas of the Emperor's Tomb Mountains when the black tide was shrinking its power.
The base crystal was attacked, and the evil spirit of the earth was furious. It decisively released the black tide to continue wreaking havoc in the Emperor's Tomb Mountains area and once again started a confrontation with the players.
But the protracted battle with the Wan family made the Earth Spirit feel frustrated. Although the fight against the Zerg tide was difficult, at least it could devour the Zerg warriors and increase the strength of the Black Tide.
However, in the protracted war with the playing family, the situation is completely the opposite.
Although the threat and oppression from the playing race is far less fierce than the Zerg tide and is relatively easy to deal with, the Black Tide will only suffer losses during the confrontation and will not gain anything.
The Earth Spirit's understanding of this is that the black tide he controls is still at a low tide, and the devouring strength is not enough to digest the special life structure of the Wan family.
Only when the intensity of the black tide reaches a certain level can the strange property of the life energy of the Wan family instantly merging into the world after their death be restrained.
The Tezuka Mountains area was thrown into chaos as a result.
Players VS Black Tide Evil.
Players VS Zerg warriors.
Black Tide Evil VS Zerg Warrior.
The three forces engaged in a melee, each viewing the other two as hostile forces.
The war between the Black Tide and the Zerg Tide eventually developed into a three-way melee, which was the result that Qi Sheng, who was behind the scenes, was happy to see.
If the insect tide and the black tide continue to fight each other, the strength of both sides will become stronger and stronger.
Although players do not need to fear death under the blessing of the four major rules of the monster world, the development speed will obviously be affected.
The game mode will change from the current unparalleled mowing down the field to a difficult development under the soul-like mode.
……
In the afternoon of the day when the war between the Kuroshio and the Zerg Tide ended.
Qi Sheng, who was quickly browsing the forum information, saw a post that made him laugh and cry. The players had given him another outrageous job.
[I finally solved the unsolvable problem, a super strategy post is coming, please support me]:
Posted by: Performance artist.
Contents:
Ahem, I won’t waste any more time on this nonsense and let’s get straight to the point.
I believe everyone has encountered the problem of difficult choice when matching the Star Vein combination.
Choose the magic Star Vein combination. It has weak defense and poor mobility, especially when it is time to escape. The short legs cannot compare with the players of the melee Star Vein combination. The only advantage is the super high output and long-range attack ability. It is the most efficient version in killing monsters.
But if you choose a melee type of Star Vein combination, you will have defense and mobility, and your travel speed will be several times faster than a magic soul, but the problem is that the lethality is severely insufficient, and you can't perform long-range and range-covering attacks like a magic soul.
The shortcomings of these two star vein schools are very obvious.
So I was thinking, can we combine the advantages of both and complement each other's shortcomings?
This idea came to me after a swarm of insects entered the Tezuka Mountains area.
There is a special unit called "Pteropterus" in the Zerg tide. According to the guide analysis information description, it is a military unit responsible for transporting resources in the Zerg tide.
When I was checking the analysis information, I suddenly got an inspiration.
Why can't we players get a mount that increases mobility?
Although there is no mount function setting in the game, every player in the game has the ability to transform into a monster, so theoretically anyone can become a mount.
Let me describe to you the battle mode I envisioned.
I chose the magic meteor vein combination. I fought in the main form riding on my good brother's back, and my good brother switched to the black armored snake form (a 13-meter-long black armored snake. My good brother took the monster growth route. He has always been a black armored snake soul since he entered the game and has never switched). This formed a powerful combination with both output, mobility and defense.
At my command, my good brother led me to charge across the battlefield. I only needed to stand on top of my good brother's head and use skills without even moving my feet.
After many tests by my good brother and I, we found that there are two most ideal mount forms.
They are Black Armored Snake and Roar (Bear Form).
These two monster forms are really great as mounts.
Standing there with its huge body, the bug could only hit my brother's knees when it jumped up, and posed no threat to me who was sitting on top. In addition, my brother was always moving, so it was not easy for him to climb up and kill me.
Especially the roaring form, and the ability to control the situation with sonic stun. He is responsible for immobilizing the monsters, and I am responsible for killing them. The efficiency of killing monsters is very high.
Here is a demonstration video (video attachment).
Clicking on the video, Qi Sheng saw two players standing on top of a huge rock, looking at the raging swarm of insects in the distance.
At this moment, one of the players turned his head and looked at his friend next to him:
"let's start."
Hearing this, the player standing nearby nodded, then switched to black-armored snake form, twisting its body into a 13-meter-long black-armored snake, which climbed down the boulder and lowered its head. Another player took two steps forward and stood on the snake's head.
"charge!"
As the player standing overhead issued an attack order, the man and the snake rushed towards the insect swarm.
During this time, the black-armored snake raised its body, allowing the player to be five meters off the ground, while the player standing on top of the head continued to condense fireballs and throw them into the area where the insect tide gathered.
Whenever a swarm of Zerg gathers and attacks, the black-armored snake will rush away, find a place with fewer Zerg warriors and raise its body again, creating a comfortable output environment for the players above its head.
Just as the player who posted the video said, this combination makes up for the shortcomings of melee Star Vein and magic Star Vein. It has both super high mobility and defense, as well as extremely strong output efficiency.
At the end of the post, the poster said:
After watching the demonstration video, I believe everyone has understood the power of the mount flow.
But no matter how much I explain, it is not as good as practicing it yourself. I suggest everyone to try it. If it doesn’t work for you, come back and criticize me.
……
Elderly people who love to spend money: I clicked on this post out of curiosity, and was stunned by the result. Brother, you are really bold. There is a saying among us old players that the top configuration for playing games is never the game itself, or the equipment configuration. There is only one top configuration, and that is to have a group of good brothers who can play happily together.
You will understand this sentence when you get older. As you grow older, the brothers and friends who used to play games with me will have their own families and careers, and the contact will gradually decrease until they completely disappear from our game friend list and become symbols that are forever dim.
After reading your post, I realized that this sentence can be interpreted literally, which really made me overwhelmed.
In short...your good brother is definitely the best among brothers, please cherish him.
Dark Night is Coming: No... people can't... at least they shouldn't... forget it, I suddenly don't know what to say. Your idea is indeed feasible in theory, but there is a problem that is more difficult than making up for the shortcomings that cannot be solved. Not everyone can have a good brother who is willing to be a mount (the four-eyed tribe sighed helplessly.jpg)
This beaver: Hahahaha, brother, you are such a talent. I think your idea is absolutely feasible. I have another question. Can I borrow your good brother? I just asked in the guild group who is willing to be my mount, and now they are scolding me. Obviously my good brother is not as reasonable as your good brother and is unwilling to sacrifice himself for the purpose of improving strength.
Drunken Eclipse Clan: My friend, your strategy is really too abstract. We can find a way to make up for the shortcomings of the Star Vein School. In the future, there will be more and more types of souls to be accommodated, and we can always find a combination of solutions. But the problem of letting good brothers serve as mounts is something I will never be able to solve in my lifetime. Your strategy is really a bit beyond the scope of my outlook, and it has refreshed my three views.
Dark Land is really fun: I lost money selling the game to you for 128888. I found that you are playing more and more freely. The official Eclipse tribe has not released the mount function, but you have customized the mount function, right? Your overly perverted ideas often make me feel out of place. I suggest that the official reduce the degree of freedom. The freedom given to you is too much. You have started to play abstractly. I dare not think about what more perverted gameplay you can create next.
A sip of iced cola: The author of the post, please transfer 100 points of sacrifice power to me quickly. I just told my good brother about your idea. My good brother pressed my head and punched me three times. He said that this method is indeed feasible, but I have to be the mount, and he will play the magic system and be responsible for long-range output. If I don’t agree, he will beat me up later. The author of the post, please pay for my medical expenses quickly (The God of Wealth clenched his fist and turned red.jpg).
……
The content of this post really left Qi Sheng speechless.
As the designer of the Challenger system, he had never imagined that there would be such a bizarre way to play.
It is true that we have made something new out of the things he gave us.
Theoretically this tactic is completely feasible, but as the forum players said.
The gameplay is too insulting to the brothers' personality.
The difficulty is not whether the gameplay is feasible, but how to find a good brother who is willing to sacrifice himself.
(End of this chapter)
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