LOL: I just turned 18, let me fight back and be reborn
Chapter 320 The Thief Saint's Strictest Father! "The Sword Comes!" from *The Void Swo
Chapter 320 The Thief Saint's Strictest Father! "The Sword Comes!" from *The Void Sword Formation*
"This lineup is definitely in LNG's comfort zone. If they replace the mid laner with Azir, it will be almost the lineup they use most often in the playoffs!"
"Of course, if we're just talking about team compositions, V5's lineup is definitely not bad either. It's a common, popular lineup in this version, it's just that Orianna is less common."
The commentators analyzed the lineups of both sides and seemed to favor the blue team.
Judging from the lineups alone, it's clear that the early game of this match won't be as intense as the previous two.
LNG's actions clearly show that they don't want to cause trouble, fearing another accident.
Although they have a robot, the ADC is a ranged minion without skills at level one, and Shen is not weak in team fights at level one, so they don't have a significant advantage in head-on confrontations.
Nothing happened between the two sides at level one, and the minion waves crossed normally.
"Sanghyeok-hyung, what's the odds of Orianna versus Ahri?" Auntie Yoshi asked, watching the live stream focus on the mid-lane matchup.
“It’s about 50/50,” Lee Sang-hyeok paused, then added, “It mainly depends on the person.”
Auntie smirked.
He secretly thought to himself, "This is no different from not saying anything at all," but he didn't show it on his face at all, and just chuckled and agreed.
Keria stood up to pour water and casually flattered, "What Sang-hyeok means is that, anyway, his Clockwork can beat Ahri, and his Ahri can beat Clockwork."
“Yes, yes, yes! Minxi is right!” Oner immediately chimed in.
Zeus added shyly, "After all, Sang-hyeok has been a champion with these two heroes since Season 3, so he's very familiar with them."
Since Lee Sang-hyeok's return, the atmosphere at T1 has undergone a subtle change.
In the past, the group of people certainly respected Lee Sang-hyeok.
However, it's clear that his performance during that period of poor form was questionable, and it was often the other way around that he single-handedly "sabotaged" the game.
It's impossible to say that these individuals, who are also considered "genius players" by outsiders, had absolutely no thoughts or ambitions.
However, the team's cohesion has now clearly reached a new level.
The mid-lane laning phase has just begun.
It does seem to be a 50/50 situation, just as Lee Sang-hyeok said.
Ye Bo took the initiative to use Q to harass the enemy, utilizing the nearly 900-yard collision range of the Q skill to harass them from a distance and first trigger Aery.
Scout wasn't going to be outdone. He knew that although Ahri's Q skill had a similar range to Orianna's Q, it was significantly more difficult to hit. In addition, Orianna was very careful to stand apart from the minions, so it was easy to miss if you directly used Q.
He cleverly used his W skill to quickly close the distance with the Foxfire speed boost, and then triggered the Foxfire Targeting mechanism with a basic attack, causing all three Foxfires to attack Clockwork.
Although Ahri deals more damage with Electrocute.
However, Clockwerk initiated by hitting Aery first, and then used reverse pursuit to actively "reclaim" Aery, successfully refreshing the damage dealt by Aery twice.
Of course, Ahri's passive ability provides healing, so overall, the trade of blows is still a 50/50 affair.
"The mid laners are fighting fiercely on both sides. How can two farming heroes fight so aggressively?" The commentators noticed the battle in the mid lane.
"However, neither jungler has strong ganking ability before level six, so relatively speaking, playing aggressively in lane shouldn't be a big problem."
As the commentators were speaking, the director suddenly switched the focus to the bottom lane.
"The bot lane is this aggressive too!?"
V5's bot lane had just managed to gain some lane control thanks to Tristana's E skill's explosive splash damage.
But Shen, who was pretending to last-hit a minion, suddenly charged forward into the minion wave and used his E skill for no apparent reason!
Light, who was also trying to steal the lane, was caught off guard and couldn't dodge in time—because the support Hang had just told him that Shen was learning Q, which is why he moved forward to try and steal the lane minions!
Hang's judgment was based on seeing Shen's "Soul Blade" near the wall behind the minion wave.
Although he didn't play many games carefully, the things V5 used were basically studied and experimented with by other teams to some extent.
Hang knows how to play this hero as a support.
Especially in melee combat at level one, you should first place the "Soul Blade" behind the enemy's minion wave. This way, when the enemy comes to lane, they will have a hard time avoiding the percentage damage bonus from the first part of the Q. This gives you a huge advantage in both pushing lanes and fighting.
This is a very simple principle. After all, if Shen pulls his Q from behind, the opponent can easily dodge it by running in the opposite direction.
Once the Soul Blade is 2500 yards away from Shen's maximum range, it will be forcibly pulled back immediately—but the key point is that the Soul Blade will not return to Shen's feet.
It's the edge of the maximum range, 2000 yards from Shen!
To put it bluntly, in Hang's opinion, if Shen doesn't learn Q, it's impossible for him to pull the sword to that position.
But obviously.
He doesn't understand Shen enough, let alone the mechanism.
For Beryl, this was actually a very simple "geometry problem".
First, pull the sword to the entrance of the dragon pit, then take the shortest straight path down to the bush, keeping it at the edge of the maximum distance. Then immediately use E to go down to the toilet pit in the lower lane, exceeding the maximum range. Since the Soul Blade cannot exist inside the wall, it can "get stuck" through the wall of the tri-bush.
To allow Soul Blade to cross over to the minion wave!
The purpose of doing this is, of course, to confuse the other party.
It's obvious that if Shen learns Q at level 1 versus E at level 1, the opponent will react in completely different ways!
"Shen taunted Aphelios for a full 1.5 seconds, and then {Glacial Amplification} made it impossible for Aphelios to move an inch!"
"Tristana stepped forward, applied Spark, and quickly stacked Hail of Blades. This lane matchup is definitely doomed at level one. Blitzcrank barely managed to hook Shen to stop the chase, but Tristana is still chasing!"
"Light could only use his healing ability to stay alive and create distance, but his health was still greatly affected, and he was at a disadvantage in the bottom lane at the start of the game!"
"Hey, it looks like they're fighting in the top lane too."
The bottom lane match had just ended, and the busy director immediately switched to the top lane.
I was surprised to see Lian Quesanti fighting the barrel; it looked like such a boring matchup, but they were actually exchanging blows with great passion.
And in fact.
This is also one of the "solutions" that V5 found in its previous two failures.
Before we could even finish watching the exchange of blows in the top lane, the camera suddenly and abruptly switched back to the mid lane!
"!?"
"What's going on!"
"How come my junior is about to fail his CET-2?!"
When the camera switched back, Ahri was seen running back to the tower with only a sliver of health left, while Orianna still had two-thirds of her health remaining!
How could a wind-up clockwork mechanism crush someone like that?!
Only after the director switched to the replay and watched the beginning of this personnel change did everyone understand.
"What is this junior doing? Isn't his positioning a bit too arrogant for a level 2 student?"
"Although Ahri seems like an early-game champion and Orianna seems like a late-game champion, Orianna's 'stand-and-fight' ability completely crushes Ahri!"
In fact, judging from the replay, it looked exactly like Scout himself "made a stupid mistake".
Not only did he proactively engage in a trade of blows with Clockwerk, but more importantly, he immediately appeared to be moving away from the turret as if he hadn't even considered leaving.
However, Clockwork has a passive skill called "Clockwork Concerto," which grants bonus damage to basic attacks and doubles the damage when attacking the same target consecutively. This makes it incredibly strong in terms of sustained damage!
On the other hand, what about Ahri who gets electrocuted?
In terms of sustained damage output, he's not even as good as the Tsar!
No one could figure out what gave them the audacity to challenge A!
If you hadn't witnessed it with your own eyes, this unbelievable scene would have been so outrageous that even if it were written in an e-sports novel, many netizens would have questioned whether the author was out of their mind and just writing nonsense!
[This is just plain unbelievable! How could this happen in this matchup? I've never seen anything like this in Iron rank!]
[The strictest father was exposed!]
[It's true, it seems Scott is even more filial to Master Ye than to his own son, Da Fei!]
[Ximen Qing knew he'd be beaten if he didn't run when he saw Wu Song; an unformed Nascent Soul cultivator knew he'd be beaten if he didn't run when he saw Zuo Shou; any normal human would know they'd be beaten if they just browsed Weibo or Xiaohongshu. Only the Thief Saint, almost beaten to death, didn't know to run!]
"Huh? Is that sweat?" Scout reached down and touched his pants, then breathed a sigh of relief. "Oh, it was just pee. I was wondering why a mere 'yes' on the other side could make me sweat."
The layman looks at the excitement and the insider looks at the doorway.
To onlookers, it seemed as if Scout had simply made a foolish mistake.
But Lee Sang-hyeok, who knew his opponent very well, saw through the truth.
"Li Ruican's strategic thinking seems to have been completely figured out."
He clearly noticed many details about both sides.
For example, the angle at which you immediately use Q might seem like just a poke, but in reality, combined with your unconscious positioning and forward pressure, you've already blocked Ahri's retreat path.
In addition, Orianna's move of using Q first and then not rushing to use E to "confuse" Ahri made her think that she could fight back at first, and she only thought about kiting.
But they were completely oblivious to the awkwardness of their position!
Once Orianna is close enough, pull back and use E [Command: Defensive] to deal damage, while also granting a shield and applying double resistances — Ahri realized her health was dropping too fast and had no choice but to stop fighting and run towards the tower to her death!
It's like Ahri was chased and attacked for a long distance, and she wanted to save her Flash, which is why there was such an absurd difference in health!
Just a few steps of misalignment in positioning led to such enormous consequences.
It can be said that they had the opponent completely under their control in every step of the game!
Lee Sang-hyeok was able to see things so clearly because he felt that if he were in that position, if he were the Clockwerk, he would have made the same move.
But then again.
Clockwork is Lee Sang-hyeok's signature hero.
"Although the junior saved his Flash, he was forced to use Teleport at only level 2! That's really bad!"
"Master Ye's health is still extremely good; he doesn't need to return to base at all. In fact, because he mainly relied on basic attacks for damage, his mana is also perfectly healthy!" "However, all three lanes fought quite fiercely, so the two junglers should have a lot of room to maneuver."
It appears that all three lanes are poised to attack, which seems to be a favorable situation for the jungler.
But the truth is, Tarzan is feeling immense pressure right now!
LNG had already made strategic plans when they saw Orianna in the draft phase, and they wanted to copy the tactics that V5 lost in the two games!
This inevitably leads us to mention Clockwork's "Three Major Flaws".
1. It lacks mobility and crucial survival skills, making it relatively weak against ganks.
2. Its only hard crowd control ability is its ultimate, which is quite difficult to land and has a relatively weak ganking ability.
3. Over-reliance on equipment results in weak combat effectiveness in early-game group battles.
Previously, BLG's Tabe and WBG's Danny devised very similar offensive tactics based on these three weaknesses.
In other words, the jungler would gank V5's most important mid lane twice in the early game, using Orianna's weakness in preventing ganks to tie V5's jungler to the mid lane, and then turn around to attack V5's other weak point.
Even if V5 manages to secure a victory in the mid lane with just one successful attempt, the resulting impact on the game's tempo will be vastly different.
Not to mention that most of the time, Orianna and the jungler simply can't catch anyone!
But what is the situation now?
V5 is playing very aggressively on all three lanes right now, and it seems like they all have a good chance, giving their jungler a lot of room to perform.
On the one hand, since the opponent is playing aggressively, your teammates must also play aggressively to contest lane control—otherwise, you'll be at a disadvantage in all three lanes, and if your jungle is invaded mindlessly, you'll have no chance to play!
That means that the junglers on both sides are actually facing the same situation!
Tarzan is facing a choice between three options.
Doesn't the opposing team know that you're definitely going to target V5's mid lane?
Seeing Ahri being forced back to base by level 2 again, can we gank her now and kill her? Or can we win against a counter-gank?
If the enemy jungler fails to gank mid and then successfully ganks top and bottom lanes, how can the rest of the plan be implemented?
One question after another popped into Tarzan's mind.
He barely managed to understand this principle.
He knew he couldn't gank mid right now; he had to wait until he reached level six in his jungle and had his ultimate ability to lock down enemies before going for it.
The most urgent task at hand is to find a breakthrough on the two more easily accessible routes, one above and one below!
In any case, it's difficult for Monkey King and Orianna to gank Ahri in the early game, and even if they do manage to catch Ahri, Orianna's early game fighting power won't change dramatically just because of one kill.
Successful breakthroughs on the flanks are the key!
But that's exactly what V5 was thinking.
Obviously, as a champion who has been present in professional matches for almost thirteen years, from Season 1 to Season 13, Orianna cannot truly be "useless".
Besides its three major drawbacks, the clockwork mechanism also has two major advantages.
1. As one of the few AP heroes whose four skills (QWER) are all AOE damage, Orianna naturally has an extremely high late-game carry potential.
2. Clockwerk is almost the only hero whose QWER can be used from a distance of 1000 yards, and all of them are "hand-free" and do not require continuous channeling — because all of his skills originate from the "Puppet Ball".
The first point is the upper limit in the later stages.
The second point is the upper limit in the early stages.
The second characteristic, combined with the fact that Orianna's Q and W skills have single-digit cooldowns, with Q having a base cooldown of only 3 seconds at max level, and both being relatively easy to hit, leads to the third advantage of this hero.
Strong in lane!
If you look closely you will find it.
Those with longer reach than Clockwerk don't deal as much damage as her, and those with higher damage than Clockwerk don't have as long a reach as her.
Similar to her are either heroes like Xerath, whose skill accuracy is extremely low, or heroes like Azir, who need to continuously control sand soldiers to attack from a fixed position.
It's no exaggeration to say that among mage champions, Orianna is second to none in laning!
But then another awkward point appeared.
Orianna is strong in lane because of her long range and frequent poke with short cooldowns on her small skills. However, due to the lack of crowd control and burst damage from her small skills, she is relatively weak in actual hard fights.
In addition, due to its weak anti-gank ability, it is easy for Orianna players to get caught while pressuring others, so they don't dare to press others much.
Therefore, the hero's unique characteristics cannot be fully utilized!
The simplest way to get out of this situation is to have the jungler protect you, so that Orianna can pressure the enemy without restraint.
However, Orianna lacks hard crowd control, making it difficult for junglers to secure kills when ganking her. Furthermore, she might not be able to win against a strong mid-jungle duo, so this is clearly not a good strategy.
Therefore, V5 came up with a completely new tactic.
【All-out offensive】tactic.
If things proceed at a normal pace, both junglers will almost only have one optimal option: gank mid or protect mid. This reduces the game's strategic depth and thus its operability.
Once the waters are stirred up, all three paths will have a chance!
Only then will there be an opportunity to operate.
Of course, the biggest risk of this tactic is that it puts a huge strain on the mid lane, and you could even say that it puts all the risks on the mid lane!
If the enemy jungler is stubborn and knows they might be counter-ganked, and knows there are opportunities in all three lanes but still insists on ganking mid, then they will most likely be "sacrificed" for that position.
When it really comes down to that, it all comes down to the individual skill of the mid-laner.
can only say.
Everyone in V5 has absolute confidence in the mid lane.
"Master Ye is preparing to fight two lives with one life. But the junior is still not scared, looking like he has a jungler backing him up!"
"Both junglers made moves, but it seems like neither side knew about the other."
Both mid laners continued their aggressive trades, and Scout was not affected by his failed trade due to a positioning mistake. Both of them pretended that they had a jungler behind them and were fearless.
Both junglers seemed to agree that the other side would definitely try to gank mid.
Meanwhile, the bottom lane also underwent a dramatic roster change, and both sides, neither in top form, seemed to have sensed something amiss.
"Just leave the support role; Tristana can control and negate it!"
The robot suddenly accelerated forward, and the V5 bot lane duo immediately sensed the danger and quickly retreated.
The robot used W to close the distance before hooking at close range. Beryl Shen seemed to react a beat too slow and was unable to use E to dodge, and was hooked back directly!
Aphelios immediately unleashed his ultimate attack, preparing to connect and control the situation.
The upper river channel has also emerged from the stage of charging up a punch.
But at that moment, even though the little cannon had clearly seen Vi, it still turned around and used W to jump over!
"No, the monkeys might be there too!"
"Kill the little cannon!"
Tarzan reacted extremely quickly, directing the target to change, and decisively, without wasting his flash, turned and flashed forward to unleash his attack.
Punch the rocket-jumping cannon down from mid-air!
LNG's bot lane immediately understood, realizing that with Tristana's health and position, there was a chance to focus fire and kill her quickly.
The Lamp King immediately detonated the [Falling Light] mark, immobilizing Shen in place.
Meanwhile, Tristana's W was interrupted, and she was still at least 400 yards away from Shen, who had been hooked. Shen didn't have time to use any of his skills!
The monkeys that had been hiding in the bushes behind them had already emerged.
But the robot understood, flashing to follow up and focus fire on the AD to secure victory in this chaotic battle. Its hands crackled with electricity as it unleashed the [Energy Fist] with its right hand to knock the AD away!
But, at this moment.
It was as if a cry of "Sword, come!" echoed from the air.
Then a flying sword whistled from behind, and a faint glint of silver light seemed to flash by as it passed over the heads of the three.
Immediately following, the robot's right iron fist slammed down with a resounding clang of metal!
The word "Parry" appeared prominently.
The little cannon's health bar stopped dropping and it hadn't been knocked away yet!
Not only that, even the penetrating force that Wei unleashed upon landing was blocked!
"Holy crap, Genshin Impact guy!"
"Nice Qianxi!"
"Beat Wei! Beat Wei! Beat Wei!"
With their target clear, the three immediately turned to attack Vi, who had no Flash available. Shen used E-Flash to dash and taunt from a distance, while Wukong followed up with a Cloud Rush and a slam!
The little cannon, having dodged the fatal control chain, immediately turned around and used Flash to pull away.
To prevent the bottom lane duo from having a chance to continue dealing damage, they then applied [Explosive Spark] and began dealing damage without pressure!
Knowing he was doomed, Tarzan could only yell for the bot lane duo to escape while he pulled himself upwards, denying Tristana a chance to refresh her W and continue the chase.
"Genshin Impact's 'Frozen Sword Formation' blocked a crucial control chain from a distance! I never knew there was such a move! Genshin Impact's 'Frozen Sword Formation' is going to be amazing too!"
"Tarzan tried his best, but he failed to kill Tristana in one hit and ended up in danger himself!"
"Escape is definitely out of the question. Tristana should refresh her W and continue chasing. If all else fails, the mid lane can gank her!"
"So in the end it's Little Cannon. Huh!?"
Just as Wei was being chased to the middle of the river, he was about to be taken away by a single shot.
At the same time, two kill boxes popped up!
The pop-up profile picture—a blood-red frame—was surprisingly that of Orianna.
"How come Orianna got First Blood?!"
"How come there's another solo kill in the mid lane, and it even seems to be a tower dive!?"
"Orianna can solo kill Ahri???"
When the director's camera cut to the middle.
All that was left was a series of Ahri's soul-stirring moans, "Ah ...
(End of this chapter)
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