LOL: I just turned 18, let me fight back and be reborn
Chapter 334 "A Two-Sided Time-Space Gate That Leaps Ten Thousand Miles!" "The Terrify
Chapter 334 "The Two-Sided Leap Through a Thousand Miles of Time and Space!" "The Terrifying Grass Man Descending from the Winding Path!"
The good news is that the solo kill in the mid lane did not disrupt WBG's plans.
After all, Ryze getting an extra kill in the early game wouldn't change the situation much. Just over 5 minutes in, WBG, relying on their bot lane advantage, went to secure the dragon on time.
Immediately afterwards, both sides engaged in a second round of tactical lane switching.
The room for maneuver in this lane swap has narrowed—after all, there's a Rift Herald at 8 minutes, and if V5 continues to switch their bot lane duo to aggressively gank Jayce, it would be counterproductive.
However, in reality, V5's tactics and plans have been almost perfectly executed by this point in the battle.
Jayce barely reached level 5 after 6 minutes, which was already incredibly bad!
Barring any major changes, this Jayce will be virtually undetectable for quite some time, and he will even struggle against Sion, who is clearly much better developed than him, on the sidelines!
The many foreshadowing elements that V5 laid during the BP phase are now fully revealed.
For example, the considerations for choosing Ryze.
Ryze is no longer strong after the nerf to Time Warp, and from a champion perspective alone, he is not as high priority as Orianna.
Its only advantage lies in the fact that after Galio and Taliyah were banned and weaker early-game cards were also discarded, it became the only remaining "ranged support" type hero!
In addition, there's Sion!
Due to the lane swap, both sides have actually entered the lane transition period ahead of schedule, and the frequency of clashes has increased significantly.
With the support of Sion and Ryze, Ryze successfully used his ultimate to gank and kill Jayce in the bottom lane around the eight-minute mark, and then teleported back to the mid lane.
With Sion's arrival by car, they forcefully used their support advantage to successfully secure the first Rift Herald, which shouldn't belong to this mid-to-late game lineup!
Backstage, Danny gritted his teeth, anxiously fidgeting with his curly hair.
"Xi Ba Zhao Qianxi ya yi Xi Ba!"
He subconsciously believed that this was a stunt orchestrated by his beloved student.
A strategy specifically designed to counter WBG and TheShy!
After all, everyone knows that TheShy is of great importance to WBG. If he collapses, the whole team is like a leg that has been broken, unable to exert any force, and can only rely on GALA to carry the team alone.
However, to be fair, Beryl is truly innocent in this situation.
Because this lane swap wasn't actually his idea—at least not the most crucial part.
It all started with the match WBG won.
Every player and every team certainly has unique characteristics, strengths, and weaknesses.
Just as players who are strong in lane are more likely to expose their weaknesses, while those with a more conservative style often inexplicably disappear; players who are keen on making big plays generally lack discipline, while those who are disciplined find it difficult to make breakthrough tactical plays; those with outstanding farming ability may be overly obsessed with farming.
The key to differentiating teams lies in skillfully leveraging each person's strengths and mitigating their weaknesses!
V5's top and bottom lanes are definitely not the type to focus on strong laning.
So Ye Bo and Beryl were thinking: if they encounter a team with such a strong lane matchup again, how should they deal with it better?
After all, they can't rely on sheer strength to win every match. Eventually, they will encounter opponents who are stronger than WBG and whose overall strength may even overwhelm them.
The two eventually finalized multiple tactical plans and tested them one by one.
Several of them have already shown their strength in this BO5 match!
For example, in the first game: directly abandon the priority of the weaker lane compared to the opponent, strengthen the laning strength of the other two lanes to shift the focus of the battlefield, and then use highly mobile roaming heroes to carry out single-point breakthroughs on the advantageous side lanes.
The downside of this tactic is that it puts a heavy toll on the laning abilities of the other two lanes.
After all, choosing a highly mobile roaming hero is one thing, but being able to truly control the lane and launch roaming campaigns is another.
Xiaohu's Taliyah is the best example!
Game 2: The simplest way is to use "ultimate counter" heroes to compensate for the laning phase.
True hero counters are like that night when Ye Bo and TheShy were matched in a ranked game, Ye Bo could never have used Mordekaiser against Vayne.
As for Mordekaiser in the last match, it's possible that his counter-pick wasn't as effective as it could have been.
As for the third performance: it's a somewhat "retro" version of "Changing Lines"!
Switching lanes can instantly render the laning phase on both the top and bottom lanes meaningless—after all, in a 1v2 situation, even the strongest laning ability is useless!
However, the drawbacks are also obvious.
Firstly, the opponent will inevitably exchange resources on an equal footing. If the opponent's bottom lane is a late-game carry, and the top lane is a tanky hero who doesn't care about spending money, then...
Replacing the cable could very well have the opposite effect!
This is why Zeli was banned in this draft, Xayah was allowed to play effectively through fighting, and Ornn and Gnar, high-forgiveness heroes, were deliberately banned in the second round of draft.
Even WBG picking Jayce was within V5's prediction!
Secondly, they will place greater emphasis on the mid-lane matchup.
The reasoning is that switching lanes will shift the focus of the battle towards tower diving on the side lanes, leaving the jungler with no time to pay attention to the mid lane!
Thirdly, it greatly increases the "game theory" aspect, and losing the game could very likely backfire, so the risk should not be underestimated.
However, the first two shortcomings can also be turned into advantages.
For example, if the opposing top laner is strong in lane, they may actively choose a "pressure-resistant" champion like Sion, while the bottom laner is strong in lane, they may actively choose a scaling carry champion—doesn't that actually achieve the purpose of switching lanes?
As for the second point, it also creates a lot of room for maneuver for the mid laner!
of course.
There is still one crucial point in the development of this match.
Up until this point, everyone, including WBG's coach Danny, seemed to think that this strategy was a "tricky tactic" by V5 specifically designed to counter TheShy, and that their subsequent actions were simply following the trend.
In addition, Ye Bo did indeed use a "similar" level 1 design to mess with TheShy before.
No one has yet realized that this is actually a systematic tactic that V5 is testing.
The time came to 16 minutes.
The two sides are still exchanging resources.
Ryze and Fiddlesticks often appeared out of nowhere, while Lissandra and Blade of the Ruined King also found several opportunities to invade the jungle and capture Kindred, making the game seem like a back-and-forth affair.
What really bothered WBG was Ryze's "Dragon Steal" in the first 11 minutes, which perfectly timed the steal of the second dragon, greatly slowing down the pace of their dragon-forcing team fight.
do not forget.
WBG is a pure early-game fighting lineup with no late-game heroes!
In contrast, V5's Ryze, Kindred, and Tristana are all top-tier late-game champions!
It appears that the economic gap between the two sides has not widened significantly.
But in reality, for WBG, the pace is becoming increasingly urgent every minute, just like a sword hanging over their heads that could fall at any moment!
"They might come to fight this time. Ryze is about to get two items. Oh, and Fiddlesticks looks like he's here!"
"Be careful, it might be bait."
"Never mind! Drive it! Drive it!"
The WBG team was preparing to enter the lower river entrance from the triangular grass.
But Xia's "far-seeing scouting light" perfectly illuminated the scarecrow that had just hidden in the riverbed grass, its back hunched over.
Beryl froze instantly, trying to disguise himself as "Kusama-jin".
Unexpectedly, the WBG players were already getting impatient. The Ice Maiden ignored everything else and used her long-range E skill, Ice Claw, to dash in!
Beryl sensed something was wrong and ran away, but in doing so, he inadvertently revealed his true identity—because the real Kusama would not be awakened unless the enemy entered Kusama's face-to-face range.
"it is true!"
"Kill them! Don't use too many skills!"
V5's three players were rushing to their aid from upstream, but WBG's five players instantly formed an encirclement like hunters who had smelled blood!
Jayce transforms into Janna of Piltover, opening an acceleration gate to speed up his teammates!
Ice Maiden landed with her E Ice Claw, then decisively flashed and used W to stun Fiddlesticks, preventing him from using Flash. Rakan then used his Light Dance to connect his W with his movement ability, attempting to lift Fiddlesticks up!
Beryl could only hastily crush the stopwatch to activate his golden body, using the frozen state to buy time.
"Genshin Impact guy got arrested!!!"
After lying on the board for so long, Kid God seemed to come back to life: "WBG is going to win this round!"
Guan Zeyuan frowned: "To be honest, V5's positioning felt very strange this time! Why is Ryze standing at the bottom with Fiddlesticks? They're clearly out of sync with the main force at the top!"
"Thankfully, I sold it. Ryze is leveling up really well, I feel like I'll be ready to go out of the game soon. With these items, I don't even need to wait until level 16."
To everyone, V5 could simply sell the Scarecrow and everything would be fine—after all, this wasn't a Dragon team with a winning hand, and V5's lineup hadn't yet reached its power spike.
But Ye Bo, observing the positions of the five opponents, keenly sensed a glimmer of opportunity.
"Genshin Impact, use that one!"
Several signals on the map are flashing frequently.
Ryze moved closer from behind, his finger runes surging, and activated [Path of Warp] not far behind the Fiddlesticks through the wall—probably the spot where the opponent could flash to land after their Zhonya's Hourglass ended.
But this action caused everyone to shout anxiously.
"Master Ye has gone mad! We can't go back to save him, can we?! Ryze can't die!"
"This is not the time for brotherhood!"
The exclamations from the commentators and the shouts from the audience drowned out the competition, but the WBG players' eyes were filled with ecstasy!
This was a golden opportunity!
Although only interrupting Ryze's spellcasting can stop the teleportation, this action might actually save Fiddlesticks.
But how will you, Ryze, escape?
"Ryze! Ryze! Ryze!!!"
To their surprise, Ryze didn't run towards the rear turret, but instead pulled towards the lower minion wave.
It seems they were determined to save the Scarecrow, just to prevent the Warp Jump from being interrupted. The Blade of the Ruined King used his E skill for acceleration, intending to Flash and forcefully trap him.
The scarecrow kept pressing Flash until the invincibility ended. When it ended, it automatically used Flash to plunge into the pit of the winding path, and was swallowed by the teleportation light in the next instant. Before leaving, it seemed to wave to the people around it, which was quite mocking.
"Watch where Ryze teleported him!"
"It's alright! He's behind us, kill Ryze first!"
Obviously, many players can immediately recall some of the combo abilities that Fiddlesticks and Ryze possess.
The WBG members were no exception.
However, after quickly switching screens, it was discovered that Ryze's ultimate was actually aimed at the river a thousand miles away, as if he was sending Fiddlesticks to meet up with his other three teammates.
They immediately stopped caring about anything else!
Even with Sion's ultimate ability charging in from behind, it couldn't stop them from killing Ryze first!
With the speed boost from his E, Blade of the Ruined King closed the distance and decisively used W and Flash to strike and lock down the enemy.
Luo's second move, "Light Dance in Pairs," involves dashing through a wall, followed by his ultimate move, "Fleeting Glimpse," which connects to his charm upon landing.
Jayce unleashed a barrage of attacks, Xayah used her feathered blades, and Lissandra was ready to unleash her ultimate to secure the kill.
Kindred's development is mediocre. As long as Ryze dies and Fiddlesticks can't jump to full ultimate, WBG has no chance of losing in the main battle!
Ryze seemed to have no other choice but to desperately crush his stopwatch and wait for death.
But Ye Bo in the footage appeared calm and composed.
It seems they are still silently counting.
"21"
The next moment.
A scene beyond everyone's comprehension caused the entire Wukesong Arena to erupt in extreme noise, as if the dome was about to be blown off!
"what!!!"
"What is that!?"
"The Scarecrow! He...he...he's back from another time!!!"
The Fiddlesticks that was completely ignored by everyone in the audience, including the director, was the Fiddlesticks who had just been teleported back thousands of miles away by Ryze's ultimate.
—At this moment, it was as if I had stepped into a time tunnel, crossing thousands of miles again, and then turning back again in the blink of an eye!
That winding path was not an escape route.
Instead, it was a wide-open door to "The Two-Sided Leap of Time and Space"!
The landing point was right where Ryze was!
The cawing of crows suddenly exploded, and the Scarecrow's [Crow Storm] swept across the ground.
The combination of the Winding Path Leap and the Crow Storm technique brings true physical and psychological fear to the five people waiting in place for the invincibility to end!
Five people face-to-face with full control!
Ryze's Spell Surge surged and flowed through the crowd, overloaded and bounced wildly through the five people's bodies. Every time the Spell Surge hit one person, it exploded and caused chain damage to the other four!
"My God! This damage is absolutely explosive!"
"Ryze's E hits all five enemies! Fiddlesticks' ultimate followed by W, two people's AOE is completely maxed out!"
"Although Gala used Cleanse to instantly dispel his ultimate and create distance, it was to no avail; Sion had already used his ultimate to charge in and arrive!"
"That's practically a 2v5!!!"
The noise generated by the V5 supporters at the scene was so loud that it lingered inside the Wukesong Arena.
The light sticks in the stands formed a golden sea, and the stands on all sides were filled with cheers and screams!
【? ? ? ? ? ? ? ? ? ? *N】
【66666666666666*N】
Wow! I've never seen this before! It's so cool!
[Mom! V5's two brains can bite!]
[Wow, such a strong NTR vibe! Beryl is using the scarecrow who once crushed her last hope and the scarecrow himself to crush others!]
[This is fucking terrifying. Is this really a horror game? I was even startled by the observer!]
"Incredible! A perfectly coordinated attack that defies all comprehension!"
"Amazing!"
Guan Zeyuan was so excited that spittle flew everywhere, and his voice was a little hoarse: "How on earth did they do that!?"
He turned to look at the two professional players, hoping they could give him an answer.
Unfortunately, these two people genuinely didn't know.
It's not their fault; after all, Scarecrow is indeed a relatively obscure character, and some of its mechanics are impossible to understand without sufficient knowledge.
In other words, the landing point of Fiddlesticks' ultimate skill is "locked," regardless of where the "casting start point" is.
But this seemingly simple mechanism is actually impossible for even a skilled player who uses the scarecrow "normally" to discover!
The reason is that Fiddlesticks cannot perform any active movement during the channeling of his ultimate, and if he gets hit by any passive movement effect, his ultimate will be interrupted immediately.
Therefore, the "starting point of spellcasting" can never be changed in theory!
Ryze's [Pathfinder] is the only special exception.
In other words, only someone who is extremely familiar with both Ryze and Fiddlesticks can understand this mechanic and use them in combination.
It's obvious who this person is.
of course.
Ye Bo's research goes beyond just this.
WBG suffered a near team wipe in the match, with Ryze securing a triple kill and the third dragon falling – it's fair to say that WBG has lost all leverage to force team fights.
Meimei developed for 22 minutes.
Ryze officially emerged at level 16, his rune power reaching its peak, and the V5 team began to put pressure on WBG's high ground.
But Ryze suddenly took a step back and activated his ultimate, as if he thought he was invincible at level 16 and was going to send people straight into the crowd of the high ground tower!
"He might be bringing in a huge scarecrow!" Liu Qingsong was still trying his best to direct.
"Retreat first! If they dare to come under the tower, we can fight back!"
Gala reacted quickly once again and activated the spotlight, only to find that the scarecrow was simply standing in the magic circle, neither jumping nor preparing to jump.
Two images lingered in the minds of everyone at WBG—
The scarecrow stands inside Ryze's ultimate circle and activates his ultimate, then jumps out after landing;
Or Fiddlesticks could unleash his ultimate into Ryze's R magic circle, bringing R into the fray.
However, neither of these operations actually works.
Knowing the "constant landing point" mechanic, it's easy to understand that standing in the curved path and guiding R will only cause the scarecrow to be teleported out and bounce back to its original position!
Understanding the Fiddlesticks' Q passive [Fear] mechanism makes it easy to figure out: channeling R will break the "Impersonating Grass Man" passive fear effect, and the ultimate will have no control effects after teleporting and landing, so the opponent won't just stand there and take the ultimate damage.
Only by combining it with the skills of another scarecrow can a valid combination effect be achieved.
next moment.
Five figures suddenly appeared at the landing point of the highland winding path—making everyone at WBG overjoyed, and they were convinced that it was a "hearse"!
But then, a flash of golden light appeared the instant it landed.
The five people who were standing separately were all locked onto by the Five Bones at the same time, and then they were all filled with fear!
Ye Bo's "W Flash" skill, which he once used with the Scarecrow, is the only skill that can delay the attack by 0.5 seconds even when the target's vision has been revealed, and can also cause fear.
The Scarecrow Who Descends from the Winding Path
The terrifying blue light became the final nightmare that devoured WBG's hopes!
【Your Majesty! Wood Cao! !】
[A hearse? A dump truck! Or a dump truck loaded with bread-bread men!]
The Thunder King is here!
[Purple-skinned, bald, his life's goal is to find all five World Runes, and once he has them all, a snap of his fingers will destroy the world. Holy crap? A wandering Thanos!]
Now you know why this hero had the "Unwavering Loyalty" skin back then, right? It was definitely cheating!
[Seriously, these last few waves really felt like they were using cheat codes, it's so amazing!]
"Master Ye's damage is outrageous! Jayce couldn't even withstand one EQ combo and was instantly killed!" Guan Zeyuan roared hoarsely.
"The team's initiation coordination is so outrageous it's utterly hopeless!"
"WBG suffered a crushing defeat at their high ground, and V5 seems determined to end the game in one fell swoop!!"
The five members of V5 relentlessly pushed forward with the demolition.
The noise from the stands gradually reached its peak as the WBG base explosion was pushed forward!
(End of this chapter)
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